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《交互式三维数据可视化系统》(IVS 3D Fledermaus)v7.2.0.411 Professional[压缩包]

王朝资源·作者佚名  2012-01-08
 说明  因可能的版权问题本站不提供该资源的存贮、播放、下载或推送,本文仅为内容简介。

中文名: 交互式三维数据可视化系统

英文名: IVS 3D Fledermaus

资源格式: 压缩包

版本: v7.2.0.411 Professional

发行时间: 2010年

制作发行: Interactive Visualization Systems

地区: 加拿大

语言: 英文

简介:

http://serc.carleton.edu/images/NAGTWorkshops/data_models/fledermaus1.jpg

IVS 3D Fledermaus Professional

功能强大的交互式3维数据可视化系统。它可以帮助用户完成包括海洋(海岸、海底)资源调查与制图、环境影响评估、采矿、地质调查以及各种研究等等在内的工作。全新的数据挖掘技术包括ShiftScape漫游引擎和Bat(3维输入设备),用以完成直观的3维地理信息数据的挖掘与分析。该系统广泛支持大量工业数据格式的直接输入。

面向对象的数据类型包括:数字地形图、点数据集合、线、多边形、卫星影像等等都可以直接导入进行显示分析。由于采用灵活的软件结构设计,Fledermaus轻松实现自定制的功能扩展。输出MPEG1或者MPEG2格式、或者原始帧图像!

Fledermaus专业版所采用的核心技术与Fledermaus标准版一样。但是增加了大量的高级工具包括:复杂区域编辑模块、管道与路径规划、实时对象跟踪等等。Fledermaus专业版被广泛应用于海洋测量的编辑与控制、海底构造调查、军事侦察以及海岸资源调查与制图。

Fledermaus Professional is a powerful 3D data visualization system that uses the same core technologies as Fledermaus Standard, plus adds a sophisticated Area Based Editing module, cable and route planning, and real-time tracking of objects. Fledermaus Professional is used in a variety of applications such as swath bathymetry editing and quality control, marine construction, military applications, and coastal zone mapping.

Featuring the same intuitive data display as Fledermaus Standard, Fledermaus Professional is capable of visualizing large volumes of data of numerous types in a single 3D scene with the powerful ShiftScapeTM rendering engine. Data display can be controlled with the Bat, an intuitive 6 degree of freedom input device.

A wide variety of industry standard formats are supported for direct import of data to the 3D scene, and Fledermaus also allows data from remotely operated vehicles, ships or other entities, to be visualized in real-time. Due to its flexible object oriented software design, Fledermaus can be easily tailored to support many additional visualization modules.

If you would like more information on Fledermaus, the full documentation is available online. A free viewer for Fledermaus files named iView3D is also available.

引用

  LineZer0! ²   ² ² 

²²² ²     ² ²²  ² ²±

±²²   ²   ²²²² ²²²

² ² ²  ² ² ²²

² ²² ² ²  ²²² ² ²

²² ²² ²  ²²² ²² ² ²

²  ²²² ² ²²²  ²² ±² ²²±

² ²  ²²² ²²² ²²±

² ±² ² ²² ²²²²± ± ²

  ² ²°²  ² ² ²²² ² ±  ²²  

² ² ²²    ² ²²  ²  ² ²

 ²² ² ²²²² ²   ² ² ²² 

²² ²²²  ²  ² ² ²²² ²²± ²²

  ²²² ² ²²²  ²²²  

cpN²²² ±² ²²±±²²²²²°² ²± ²²²cRo

²² ±²²²²² ²²² ²²²²²²²± ²²

²²²² ±±²²²²²  ² ²² ²² ²²²²²±± ²²²²

² ²² ²²²² ²² presents ² ²±²² ²² ²

²² ² ²²  ² ² ²²

²² ²²± ²  ²  ² ±²² ²²

²² °°     °° ²²

² ²

² Fledermaus.Professional v7.2.0.411 ²

     

²²² Release Date : 2010-08-30 ²²²

²² Nfo Date : 2010-08-30 ²²

²² ² ² ²²

²  Num. Disks : xx/26 OS : WINALL  ²

²  Nfo Time : 13:37 Rel Type : License  ²

²  Cracker : Team Lz0 Archive : lz0*.zip  ²

²  Packer : Team Lz0 Rating : Your choice  ²

²  Supplier : Team Lz0 Language : English  ²

²  Protection : FlexLM  ²

²   ²

²  Requirements : N/A  ²

²  Publisher URL : http://www.ivs3d.com/  ²

²  Publisher : IVS.3D  ²

²   ²

²  (x) Keyfile / License (-) Emulator  ²

²  (-) Patch (-) Serial  ²

²  (-) Cracked .EXE / .DLL (-) Retail  ²

²  (-) Keygen (-) Trainer  ²

²  ² (-) Loader (-) Other ²  ²

² ²   ² ²

²²     ²²

²² ²  1999 - 2010  ² ²²

² ²²  °°° °°°  ²² ²

  ²²² ² ² °±± ²² ±±° ² ² ²²²  

²²²   ² ±²² ²²± ²   ²²²

²²   ²²²² + I N F O + ²²²   ²²

²² ²  ²²²² ²  ² ²²

²   ²

²  Fledermaus Professional is a powerful 3D data visualization  ²

²  system that uses the same core technologies as Fledermaus  ²

²  Standard, plus adds a sophisticated Area Based Editing  ²

²  module, cable and route planning, and real-time tracking of  ²

²  objects. Fledermaus Professional is used in a variety of  ²

²  applications such as swath bathymetry editing and quality  ²

²  control, marine construction, military applications, and  ²

²  coastal zone mapping.  ²

²   ²

²  Featuring the same intuitive data display as Fledermaus  ²

²  Standard, Fledermaus Professional is capable of visualizing  ²

²  large volumes of data of numerous types in a single 3D  ²

²  scene with the powerful ShiftScapeTM rendering engine. Data  ²

²  display can be controlled with the Bat, an intuitive 6  ²

²  degree of freedom input device.  ²

²   ²

²  A wide variety of industry standard formats are supported  ²

²  for direct import of data to the 3D scene, and Fledermaus  ²

²  also allows data from remotely operated vehicles, ships or  ²

²  other entities, to be visualized in real-time. Due to its  ²

²  flexible object oriented software design, Fledermaus can be  ²

²  easily tailored to support many additional visualization  ²

²  modules.  ²

²   ²

² ²   ² ²

²²     ²²

² ²²   ²² ²

²  ²²  °°° °°°  ²²  ²

  ²²² ² ² °±± ²² ±±° ² ² ²²²  

²²²   ² ±²² ²²± ²   ²²²

²²   ²²²²+ I N S T A L L +²²²   ²²

²² ²  ²²²² ²  ² ²²

²   ²

²  1) Unpack and install.  ²

²  2) See included install.txt.  ²

²  3) Enjoy this release!  ²

²   ²

² ²   ² ²

²²     ²²

² ²²   ²² ²

²  ²²  °°° °°°  ²²  ²

  ²²² ² ² °±± ²² ±±° ² ² ²²²  

²²²   ² ±²² ²²± ²   ²²²

²²   ²²²² + J O I N + ²²²   ²²

²² ²  ²²²² ²  ² ²²

²   ²

²  When joining Linezer0 you are not just joining a group, but  ²

²  a family. We're a group built on friendship, devotion, respect  ²

²  and of course the continous learning. If you are one of those  ²

²  whom are just here for the glory and releases, then you have  ²

²  found the wrong group. Hard work and dedication is what has  ²

²  brought us to where we are today, and it is that we will  ²

²  demand from you as well.  ²

²   ²

²  CRACKERS  ²

²  To be able to be accepted as a cracker in Linezer0, you will  ²

²  need to have at least 6 months of experience from other groups  ²

²  and have at least 2 people that can vouche for you before we  ²

²  will even concider talking with you.  ²

²   ²

²  Open positions:  ²

²  * Keygenner(s) - able to analyse and keygen advanced  ²

²  protection schemes. You will be working with the other  ²

²  keygenners to be able to meet the advanced protections  ²

²  with a joint effort.  ²

²  * Dongle cracker(s) - need to have experience in one or  ²

²  more of the following dongles, FlexLM, SentinelLM, HASP,  ²

²  CRYPKEY and/or custom made license managers. We always  ²

²  got big projects that you can undertake, and with the  ²

²  dongle crew you will be working in a joint effort to  ²

²  find sollutions - preferrably complete emulators for  ²

²  the different solutions.  ²

²   ²

²  CODERS  ²

²  You have knowledge regarding protections like ASPACK and  ²

²  ARMADILLO, and are able to code tools that can either analyse  ²

²  those, or even able to unpack them. Further we require that  ²

²  you have at least 4 years of coding experience, and can show us  ²

²  earlier achievements either through system analysis and/or  ²

²  programs you have developed.  ²

²   ²

²  Open positions:  ²

²  * Cracktro programmer - we are looking for an experienced  ²

²  programmer that can develop a complete cracktro and a  ²

²  update system for that particular cracktro. Experience  ²

²  from the demo scene is preferred, but achievements that  ²

²  can show your skills can also be accepted.  ²

²  * General programmer(s) - you will be recieving projects  ²

²  that will range from everything from updating our  ²

²  existing tools, as well as develop new tools that will  ²

²  be useful for the group.  ²

²   ²

²  SUPPLIERS  ²

²  You work as a engineer or something similar where you got  ²

²  access to the latest software in the CAD/CAM area. Preferrably  ²

²  with experience in the supplied software as testing your own  ²

²  supply would also be required to ensure validity. We are also  ²

²  interrested in people able to supply us software in the  ²

²  GRAPHICS/MUSIC/PROGRAMMING area. One time suppliers are not  ²

²  welcome, a steady base of supplies will be required.  ²

²   ²

²  SITES  ²

²  If you run a dedicated site, on a 100mbit link, a well  ²

²  supported site that have at least 6 months of up-time and  ²

²  decent affiliation. Then your site might be of interrest to  ²

²  us. Do note that we do NOT accept site offers from the US, DE  ²

²  and AT.  ²

²   ²

² ²   ² ²

²²     ²²

² ²²   ²² ²

²  ²²  °°° °°°  ²²  ²

  ²²² ² ² °±± ²² ±±° ² ² ²²²  

²²²   ² ±²² ²²± ²   ²²²

²²   ²²²² + L E G A L + ²²²   ²²

²² ²  ²²²² ²  ² ²²

²   ²

²  First of all you should know that we do NOT release our cracks  ²

²  so that you "the end-user" can benefit from it in the term of  ²

²  using software or any other of our releases without buying  ²

²  the required licenses. Linezer0 however believe that everyone  ²

²  should have the option to backup their program/game and be  ²

²  able to run it without any problems.  ²

²   ²

²  Further we do NOT in any way condone the spreading of our  ²

²  cracks, in other words we do NOT spread the releases to any  ²

²  websites, P2P networks or any other public available location  ²

²  and we urge that our releases should not be spread like that  ²

²  at all.  ²

²   ²

²  We -Linezer0- has nothing to do with the distribution of these  ²

²  cracks, it is all done by third parties. As such, and  ²

²  according to the laws where the individuals of Linezer0 reside,  ²

²  it is not our responsibility what others desides to do with  ²

²  these releases. However, let it be said quite clearly;  ²

²   ²

²  "We DO NOT in any way condone the selling or redistribution  ²

²  of our cracks, this was NEVER our intention."  ²

²   ²

²  Linezer0 does NOT take any responsibility of computer-loss  ²

²  or any data-errors that may occur from using our cracks.  ²

²  Keep in mind that you are using a third party sollution to  ²

²  something we did not develop in the first place.  ²

²   ²

²  Do note that the usage of our cracks are legal in most  ²

²  countries outside the United States, IF and ONLY IF you own a  ²

²  full copy of the program/game - then you may use our cracks  ²

²  for backup purposes, and only that. It remains to be seen how  ²

²  affected you are of the End User License Agreements (EULAs).  ²

²  They can't supersede domestic laws, remember that.  ²

²   ²

²  According to the "DMCA ACT" in the Unites States, you have no  ²

²  rights to circumvent a copy protection. Beware, they will  ²

²  punish you harder than if you stole the shrinkwrapped software  ²

²  in a mall. Though Linezer0's base of operation does not reside  ²

²  in the Unites States, and thus we are NOT bound to the  ²

²  US legislations like:  ²

²   ²

²  * No Electronic Theft Act  ²

²  * Digital Millenium Copyright Act  ²

²  * The Patriot Act  ²

²  * <other US legislations>  ²

²   ²

²  You should ALWAYS buy the software that you do use, or find  ²

²  suitable Open Source replacements (as there are loads), we do!  ²

²   ²

²  By using our cracks you automatically agree  ²

²  to the written agreement above, and thus the responsibility  ²

²  regarding whetever you are affected by any EULAs is  ²

²  with YOU and YOU only.  ²

² ²   ² ²

²²     ²²

² ²²   ²² ²

²  ²²  °°° °°°  ²²  ²

  ²²² ² ² °±± ²² ±±° ² ² ²²²  

²²²   ² ±²² ²²± ²   ²²²

²²   ²²²² + G R E E T S + ²²²   ²²

²² ²  ²²²² ²  ² ²²

²   ²

²  HERiTAGE, RAZOR1911, F4CG, EMPHASiS, ZENiTH, MYTH  ²

²  GHOST RiDERS, LEGENDS NEVER DiE, ENFUSiA, BiN  ²

²  FATiGUED COURiERS NETWORK (FCN)  ²

² ²  CHEMiCAL REACTiON (CRO)  ² ²

²²     ²²

² ²²   ²² ²

²  ²²  °°° °°°  ²²  ²

  ²²² ² ² °±± ²² ±±° ² ² ²²²  

²²²   ² ±²² ²²± ²   ²²²

²²   ²²²²+ C O N T A C T +²²²   ²²

²² ²  ²²²² ²  ² ²²

²   ²

²   ²

²  If you want to contact Linezer0 for any reason, then feel  ²

²  free to do so using the email supplied below - requests for  ²

²  cracks, files or anything related to our releases is  ²

²  automatically ignored (using scripts), so by all means, feel  ²

²  free to continue to send them, we won't even recieve them.  ²

²   ²

²  ² EMAIL : linezer0@nerdshack.com ²  ²

² ²  UPDATED : 7th of January 2006   ²

²²     ²²

²     ²

²  ²  ²  ²

  ²    ²  

² ²²²  °°°      °°°  ²²² ²

² ² ² °±± ²²  ²² ±±° ² ² ²

  ² ±²²   ²²± ²  

 ²²²²²²   ²²²²²² 

²²² ascii proudly done ²²²²

²² by cpN of cRo ²²

²²  in 2oo6  ²²

 ²   ² 

²² ²     ² ²²

²²² ² ²²²

²  ²

²²

²

[介绍及截图摘自互联网,未经过安装测试,后果使用者自负]

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