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《Digital tutors 角色和场景整合教程》(Digital tutors Character and Scene Development in ZBrush)[光盘镜像]

王朝资源·作者佚名  2009-06-13
 说明  因可能的版权问题本站不提供该资源的存贮、播放、下载或推送,本文仅为内容简介。

中文名: Digital tutors 角色和场景整合教程

英文名: Digital tutors Character and Scene Development in ZBrush

资源格式: 光盘镜像

发行时间: 2009年

地区: 美国

对白语言: 英语

简介:

Digital Tutors公司新发布ZBrush角色和场景开发教程-Character and Scene Development in ZBrush 。An in-depth guide to sculpting, texturing, and rendering final compositions. 包含雕刻,纹理,灯光和渲染综合性的深入学习教学。教程长达近6小时。适用于Zbrush 3.1及以上版本,Maya 2009及以上版本。

Create polished characters and more appealing scenes. Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction, sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya.

Popular highlights include:

Composition and Layout

Working from Sketch

Creating ZSphere Base

Adaptive Skins

Character Posing

Re-working Topology

Quick Shaping the Model

Character Interaction

Adding Multiple Pieces with ZSpheres

Appending Subtools

Adding Temporary Materials

Custom Alphas and Textures

Exaggerating Features for Appeal

Creating UVs in ZBrush

Polypainting

Converting Polypaints to Texture Maps

Exporting Displacement Maps

Exporting Normal Maps

Exporting Geometry from ZBrush

Importing Geometry into Maya

3-point Lighting Setup

Camera Placement

Subsurface Scattering Effects

Approximations for High-quality Displacement

Using Final Gather with Subsurface Scattering

Adjusting Render Stats of Objects

Rendering Scenes in Multiple Passes

Outputting Color, Occlusion, and Depth Passes

Compositing Multiple Passes with Photoshop

Depth-of-field Effects to Final Render

Lesson Outline:

1. Introduction and Project Overview 0:58

2. Building the ZSphere skeleton 8:07

3. Finishing the ZSphere skeleton 12:24

4. Positioning the adaptive skin 5:53

5. Creating the basic shapes 5:50

6. Redrawing the mouth topology 11:52

7. Adding the eyes 8:14

8. Sculpting the body 9:09

9. Shaping the tentacles 7:45

10. Sculpting the mouth area 8:04

11. Adding the tongue with ZSpheres 8:04

12. Shaping and sculpting the tongue 6:07

13. Sculpting the inside of the mouth 11:49

14. Building the fish with ZSpheres 7:39

15. Detailing the fish 10:49

16. Adding the teeth 8:28

17. Adding the saliva and hair 8:18

18. Previewing with materials 4:20

19. Polypainting the squid's body 10:48

20. Using custom alphas to detail the tentacles 5:09

21. Painting the eyes 4:21

22. Painting the tongue 5:42

23. Painting the fish 7:23

24. Detailing and painting the ground 6:40

25. Preparing assets for export and creating UVs 5:20

26. Exporting textures from ZBrush 6:10

27. Exporting geometry from ZBrush 4:58

28. Exporting normal and displacement maps 6:04

29. Importing ZBrush geometry into Maya 6:18

30. Adding lights to Maya scene 7:06

31. Adding materials to characters' eyes and teeth 9:16

32. Creating subsurface materials for character's body 9:16

33. Connecting color maps to SSS materials 9:33

34. Creating a SSS back scattering map in ZBrush 11:14

35. Building SSS shader for character's toungue 11:08

36. Adjusting render stats of geometry for proper reflections and refractions 9:07

37. Creating pools of water under the squid character 10:55

38. Independently controlling final gather and reflection results 5:51

39. Utilizing approxinations for high quality displacement effects 12:09

40. Finalizing light setup 9:36

41. Setting up render layers in Maya 13:56

42. Compositing color and occlusion passes in Photoshop 8:19

43. Adding depth-of-field effects and retouching image in Photoshop 6:30

Total Run Time: 5:46:60

[已通过安全检测]卡巴斯基KIS 8.0.0.454

[病毒库发布日期]2009-05-02 22:03:00

共享服务时间:每天24小时

共享服务器:随机

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