中文名: 动画角色设计教程
英文名: Gnomon Workshop Character Design for Animation Part 1/Part 2
资源格式: 光盘镜像
发行时间: 2008年
地区: 美国
对白语言: 英语
文字语言: 英文
简介:
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语言:英语
网址:http://www.thegnomonworkshop.com/dvds/gri01.html
http://www.thegnomonworkshop.com/dvds/gri02.html
类别:教程
翻译 by gaodeji71@TLF
the gnomon workshop 出品的教程:动画角色设计 (Character.Design.For.Animation) Part.1/Part.2
主讲:Gil RIMMER
在本教程中,Gil Rimmer同时设计两个动画角色,Francis 与Paulo 。他们是一个虚构的世纪之交的大都市里的典型拳击手形象。这是这套教程的第一部分,内容侧重于对这两个斗士的脸部与头部的构建。运用了动态轮廓,节奏,平面设计以及构成原则等相关知识。在定位两个角色之间的互补关系时,Gil特别强调了单个角色之间的各种视觉关系。通过有条不紊的进程,在资料收集后,首先设计出一个简要方案,通过传统的办法来获得轮廓设计,然后以详细直观的图像与属性表达列表(expression sheets) 来完成这部分工作。Gil 还与读者分享了他在设计过程及其在动画制作中的效用方面的设计思想。
引用
In this DVD, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in a two DVD series focuses on creating the faces and heads of the two fighters, using dynamic silhouettes, rhythms, graphic design and composition principles. Gil stresses the various visual relationships within individual characters while addressing the complementary relationship between the two fighters. Through a methodical process, beginning with a design brief followed by reference gathering, through traditional approaches to silhouette design and ending on detailed ortho- graphic views and expression sheets, Gil shares his thoughts about the design process and its place in the animation production pipeline.
The Design Brief
Reference Gathering
Designing the Character Head
Traditional Approaches
Orthographic Views
Graphic Design
Value Structures
Color Application
Facial Expressions
Design Pipeline
01: The Brief
02: Head Design Paulo
03: Head Design Francis
04: Orthographic View B & W Francis
05: Orthographic View Color Francis
06: Orthographic View B & W Paulo
07: Orthographic View Color Paulo
Born in Israel, Gil Rimmer studied Industrial Design at the Vital center of design in Tel Aviv. Finding his true passion in storytelling and visual development for animated films, Gil moved to Vancouver, and for the past three years has worked as a vis-dev artist and production designer developing IPs (intellectual properties) for Rainmaker Entertainment, IDT Entertainment, The Weinstein Company, Blue Yonder Films, Tony Hawk and Mattel.
Recently, Gil finished work as a production designer on the animated sequel to the original Nutty Professor, starring the voice talent of Jerry Lewis, as well as working as a vis-dev artist on the animated feature production of Escape from Planet Earth. Currently, Gil works as a Central Art Director at Electronic Arts' Cinematic Division in Montreal.
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翻译 by gaodeji71@TLF
the gnomon workshop 出品的教程:动画角色设计 (Character.Design.For.Animation) Part.2
主讲:Gil RIMMER
这是这套教程的第二部分。Gil继续讲解Francis与Paulo角色的设计工作,内容讲解到角色整个身体的正视与3/4视角内容。教程内容的精彩部分是把两个动画角色放置到场景里Paulo 的肉店背后的一个小巷中。
在教程中,Gil强化了教程第一部分中学习到的关键设计原则:动态轮廓,节奏,平面设计以及构成原则。
随后,Gil 对简要设计方案继续进行研究,并介绍了独特的照明方式,光影之间的相互关系,以及更全面的构成基础知识,补充基调的色彩技巧,应用纹理、气氛、可视化效果来强化最终设计效果。
引用
In this second in a two DVD series, Gil continues to develop Francis' and Paulo's designs into full-body orthographic and 3/4 views. The demonstration finally culminates in a ?look and feel? master shot posing the fighters in an alley behind Paulo's butcher shop. In the process, Gil reinforces the key principles from the first DVD: dynamic silhouettes, rhythms, graphic design and composition. He then explores the design brief further, introducing unique lighting approaches, shadow and light relationships, larger composition fundamentals, color treatments to complement the mood, and applying textures, atmosphere and visual effects to enhance the final result.
The Design Brief
Reference Gathering
Full Body Orthographic Views
3/4 Views
Graphic Design
Value Structures
Color Application
Look and Feel
Pitch and Idea Presentation
01: Orthographic View Full Body B&W Francis
02: 3/4 View Full Body B&W Francis
03: Orthographic View Full Body Color Francis
04: Orthographic View Full Body Color Paulo
05: Look and Feel B&W
06: Look and Feel Color
Born in Israel, Gil Rimmer studied Industrial Design at the Vital center of design in Tel Aviv. Finding his true passion in storytelling and visual development for animated films, Gil moved to Vancouver, and for the past three years has worked as a vis-dev artist and production designer developing IPs (intellectual properties) for Rainmaker Entertainment, IDT Entertainment, The Weinstein Company, Blue Yonder Films, Tony Hawk and Mattel.
Recently, Gil finished work as a production designer on the animated sequel to the original Nutty Professor, starring the voice talent of Jerry Lewis, as well as working as a vis-dev artist on the animated feature production of Escape from Planet Earth. Currently, Gil works as a Central Art Director at Electronic Arts' Cinematic Division in Montreal.
NFO:
Part 1
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: Gnomon Workshop - Character Design for Animation Part 1
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: DESCRIPTION
In this DVD, Gil Rimmer simultaneously develops two characters,
Francis and Paulo, who are classic pugilists in a fictional turn of
the century metropolis. This first in a two DVD series focuses on
creating the faces and heads of the two fighters, using dynamic
silhouettes, rhythms, graphic design and composition principles. Gil
stresses the various visual relationships within individual characters
while addressing the complementary relationship between the two
fighters. Through a methodical process, beginning with a design brief
followed by reference gathering, through traditional approaches to
silhouette design and ending on detailed ortho- graphic views and
expression sheets, Gil shares his thoughts about the design process
and its place in the animation production pipeline.
: http://www.thegnomonworkshop.com/dvds/gri01.html
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8 8
8 8
8 : INSTALLATION 8
8 8
8 a. Extract 8
8 b. Mount/Burn 8
8 c. Play & Learn 8
8 8
8 8
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: RESPECT DUE
CFE .. LiBiSO .. AG .. JGTiSO .. HELL .. DDUiSO
Part 2
Jzy@TLF-ED => 2.13GB
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: Gnomon Workshop - Character Design for Animation Part 2
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: DESCRIPTION
In this second in a two DVD series, Gil continues to develop Francis'
and Paulo's designs into full-body orthographic and 3/4 views. The
demonstration finally culminates in a ?look and feel? master shot
posing the fighters in an alley behind Paulo's butcher shop. In the
process, Gil reinforces the key principles from the first DVD: dynamic
silhouettes, rhythms, graphic design and composition. He then explores
the design brief further, introducing unique lighting approaches,
shadow and light relationships, larger composition fundamentals, color
treatments to complement the mood, and applying textures, atmosphere
and visual effects to enhance the final result.
: http://www.thegnomonworkshop.com/dvds/gri02.html
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8 8
8 8
8 : INSTALLATION 8
8 8
8 a. Extract 8
8 b. Mount/Burn 8
8 c. Play & Learn 8
8 8
8 8
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: RESPECT DUE
CFE .. LiBiSO .. AG .. JGTiSO .. HELL .. DDUiSO
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