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《动画角色设计教程》(Gnomon Workshop Character Design for Animation Part 1/Part 2)[光盘镜像]

王朝资源·作者佚名  2009-06-22
 说明  因可能的版权问题本站不提供该资源的存贮、播放、下载或推送,本文仅为内容简介。

中文名: 动画角色设计教程

英文名: Gnomon Workshop Character Design for Animation Part 1/Part 2

资源格式: 光盘镜像

发行时间: 2008年

地区: 美国

对白语言: 英语

文字语言: 英文

简介:

语言:英语

网址:http://www.thegnomonworkshop.com/dvds/gri01.html

http://www.thegnomonworkshop.com/dvds/gri02.html

类别:教程

翻译 by gaodeji71@TLF

the gnomon workshop 出品的教程:动画角色设计 (Character.Design.For.Animation) Part.1/Part.2

主讲:Gil RIMMER

在本教程中,Gil Rimmer同时设计两个动画角色,Francis 与Paulo 。他们是一个虚构的世纪之交的大都市里的典型拳击手形象。这是这套教程的第一部分,内容侧重于对这两个斗士的脸部与头部的构建。运用了动态轮廓,节奏,平面设计以及构成原则等相关知识。在定位两个角色之间的互补关系时,Gil特别强调了单个角色之间的各种视觉关系。通过有条不紊的进程,在资料收集后,首先设计出一个简要方案,通过传统的办法来获得轮廓设计,然后以详细直观的图像与属性表达列表(expression sheets) 来完成这部分工作。Gil 还与读者分享了他在设计过程及其在动画制作中的效用方面的设计思想。

引用

In this DVD, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in a two DVD series focuses on creating the faces and heads of the two fighters, using dynamic silhouettes, rhythms, graphic design and composition principles. Gil stresses the various visual relationships within individual characters while addressing the complementary relationship between the two fighters. Through a methodical process, beginning with a design brief followed by reference gathering, through traditional approaches to silhouette design and ending on detailed ortho- graphic views and expression sheets, Gil shares his thoughts about the design process and its place in the animation production pipeline.

The Design Brief

Reference Gathering

Designing the Character Head

Traditional Approaches

Orthographic Views

Graphic Design

Value Structures

Color Application

Facial Expressions

Design Pipeline

01: The Brief

02: Head Design Paulo

03: Head Design Francis

04: Orthographic View B & W Francis

05: Orthographic View Color Francis

06: Orthographic View B & W Paulo

07: Orthographic View Color Paulo

Born in Israel, Gil Rimmer studied Industrial Design at the Vital center of design in Tel Aviv. Finding his true passion in storytelling and visual development for animated films, Gil moved to Vancouver, and for the past three years has worked as a vis-dev artist and production designer developing IPs (intellectual properties) for Rainmaker Entertainment, IDT Entertainment, The Weinstein Company, Blue Yonder Films, Tony Hawk and Mattel.

Recently, Gil finished work as a production designer on the animated sequel to the original Nutty Professor, starring the voice talent of Jerry Lewis, as well as working as a vis-dev artist on the animated feature production of Escape from Planet Earth. Currently, Gil works as a Central Art Director at Electronic Arts' Cinematic Division in Montreal.

翻译 by gaodeji71@TLF

the gnomon workshop 出品的教程:动画角色设计 (Character.Design.For.Animation) Part.2

主讲:Gil RIMMER

这是这套教程的第二部分。Gil继续讲解Francis与Paulo角色的设计工作,内容讲解到角色整个身体的正视与3/4视角内容。教程内容的精彩部分是把两个动画角色放置到场景里Paulo 的肉店背后的一个小巷中。

在教程中,Gil强化了教程第一部分中学习到的关键设计原则:动态轮廓,节奏,平面设计以及构成原则。

随后,Gil 对简要设计方案继续进行研究,并介绍了独特的照明方式,光影之间的相互关系,以及更全面的构成基础知识,补充基调的色彩技巧,应用纹理、气氛、可视化效果来强化最终设计效果。

引用

In this second in a two DVD series, Gil continues to develop Francis' and Paulo's designs into full-body orthographic and 3/4 views. The demonstration finally culminates in a ?look and feel? master shot posing the fighters in an alley behind Paulo's butcher shop. In the process, Gil reinforces the key principles from the first DVD: dynamic silhouettes, rhythms, graphic design and composition. He then explores the design brief further, introducing unique lighting approaches, shadow and light relationships, larger composition fundamentals, color treatments to complement the mood, and applying textures, atmosphere and visual effects to enhance the final result.

The Design Brief

Reference Gathering

Full Body Orthographic Views

3/4 Views

Graphic Design

Value Structures

Color Application

Look and Feel

Pitch and Idea Presentation

01: Orthographic View Full Body B&W Francis

02: 3/4 View Full Body B&W Francis

03: Orthographic View Full Body Color Francis

04: Orthographic View Full Body Color Paulo

05: Look and Feel B&W

06: Look and Feel Color

Born in Israel, Gil Rimmer studied Industrial Design at the Vital center of design in Tel Aviv. Finding his true passion in storytelling and visual development for animated films, Gil moved to Vancouver, and for the past three years has worked as a vis-dev artist and production designer developing IPs (intellectual properties) for Rainmaker Entertainment, IDT Entertainment, The Weinstein Company, Blue Yonder Films, Tony Hawk and Mattel.

Recently, Gil finished work as a production designer on the animated sequel to the original Nutty Professor, starring the voice talent of Jerry Lewis, as well as working as a vis-dev artist on the animated feature production of Escape from Planet Earth. Currently, Gil works as a Central Art Director at Electronic Arts' Cinematic Division in Montreal.

NFO:

Part 1

Jzy@TLF-ED => 2.23GB

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: Gnomon Workshop - Character Design for Animation Part 1

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: DESCRIPTION

In this DVD, Gil Rimmer simultaneously develops two characters,

Francis and Paulo, who are classic pugilists in a fictional turn of

the century metropolis. This first in a two DVD series focuses on

creating the faces and heads of the two fighters, using dynamic

silhouettes, rhythms, graphic design and composition principles. Gil

stresses the various visual relationships within individual characters

while addressing the complementary relationship between the two

fighters. Through a methodical process, beginning with a design brief

followed by reference gathering, through traditional approaches to

silhouette design and ending on detailed ortho- graphic views and

expression sheets, Gil shares his thoughts about the design process

and its place in the animation production pipeline.

: http://www.thegnomonworkshop.com/dvds/gri01.html

dPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPd

8 8

8 8

8 : INSTALLATION 8

8 8

8 a. Extract 8

8 b. Mount/Burn 8

8 c. Play & Learn 8

8 8

8 8

PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP

: RESPECT DUE

CFE .. LiBiSO .. AG .. JGTiSO .. HELL .. DDUiSO

Part 2

Jzy@TLF-ED => 2.13GB

代码

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,:Y:d8888888888b ,d88888:88:

:::b88d888888888b. ,d888888bY8b ***** * **

b:P8;888888888888. ,88888888888P ****** ** **** *

8:b88888888888888: 888888888888' ** * * ** ****

8:8.8888888888888: Y8888888888P * * * ** * *

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,8,8P'8' ,8 Disks : 1 DVD 8' :8

:8`' d' d' Archive : i-gcdfani2.rar 8 p:

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: Gnomon Workshop - Character Design for Animation Part 2

PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP

: DESCRIPTION

In this second in a two DVD series, Gil continues to develop Francis'

and Paulo's designs into full-body orthographic and 3/4 views. The

demonstration finally culminates in a ?look and feel? master shot

posing the fighters in an alley behind Paulo's butcher shop. In the

process, Gil reinforces the key principles from the first DVD: dynamic

silhouettes, rhythms, graphic design and composition. He then explores

the design brief further, introducing unique lighting approaches,

shadow and light relationships, larger composition fundamentals, color

treatments to complement the mood, and applying textures, atmosphere

and visual effects to enhance the final result.

: http://www.thegnomonworkshop.com/dvds/gri02.html

dPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPd

8 8

8 8

8 : INSTALLATION 8

8 8

8 a. Extract 8

8 b. Mount/Burn 8

8 c. Play & Learn 8

8 8

8 8

PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP

: RESPECT DUE

CFE .. LiBiSO .. AG .. JGTiSO .. HELL .. DDUiSO

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