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《加里世界大战》(Gary Grigsbys World At War)[Bin]

王朝资源·作者佚名  2009-06-29
 说明  因可能的版权问题本站不提供该资源的存贮、播放、下载或推送,本文仅为内容简介。

中文名称: 加里世界大战

英文名称: Gary Grigsbys World At War

资源格式: 光盘镜像

发行时间: 2005年

制作发行: 开发:2by3 Games

发行:Matrix Games

地区: 美国

简介:

转自TLF

开发:2by3 Games

发行:Matrix Games

容量:1CD

语种:英文

平台:PC

类型:Strategy

网址:http://www.worldatwaronline.com/

游戏配置:

Windows 2000, XP

Direct X 9c

Video: 1024x768 or higher, 32 Video RAM (128 Mb Recommended) (推荐128兆的显卡)

CPU: 800 MHz Processor(2 GHz Recommended) (推荐2G的CPU)

Memory: 512 Mb RAM (1 GB Recommended) (推荐1G的内存)

8 x CD-ROM

500 MB free Hard Drive Space(至少500兆硬盘空间)

16 bit Direct Sound compatible Soundcard

cdkey:2989-4995-8905-3064

【游戏简介】(GAMESPOT中文站)

Matrix Games 和 2by3 Games 今天联合公布,它们正在研发一款基于二战的 PC 策略游戏,游戏名称为《 Gary Grigsby's World at War》,预计今年晚些时候发售。在游戏中,玩家可以指挥德国、日本、中国、苏联或者协约国的军队来作战,挑战玩家改写历史的能力。

Matrix Games 的运营部主管 David Heath 说:“每个人都知道二战是怎么回事,但是很多战争游戏并不能让你真正的把它当作一个全球性冲突来探究。而《Gary Grigsby's World at War》不同,它去掉了这些限制,为战争游戏爱好者创建了一个符合历史的智能游戏系统,可以让他们完成改变历史的壮举。”

游戏包含有 4 个标准场景,时间跨度从 1940 年春天到 1943 年夏天,并且把整个世界地图分成了大约 350 个区域。游戏还有一个很好的设定,玩家可以通过 E-mail 来申请支持最多 5 人同时游戏。游戏中可选的 5 个国家的军队都大约有 15 种不同的战斗单位,还有通讯部队和后勤部队,每个部队最多有 14 种属性可以通过研发来提升。

2by3 Games 的 Joel Billings 说:“我们早就想做一款完美的二战游戏了,现在终于快要完成了。我们的游戏设计既有历史深度,又有我们自己的特色,而且准确的把握住了大型策略游戏的尺度,一定会为玩家带来更大的乐趣和可玩性的。”

【游戏截图】

【NFO】代码

Gary Grigsby's World At War

(c) Matrix Games

Supplier..: Lucky me Packager: Lucky you

Protection: None Date....: 03.31.05

Size......: 42x15MB Format..: bin/cue

URL.......: http://www.matrixgames.com/games/game.asp?gid=295

氨槽哌哌哌哌哌哌哌哌哌哌哌哌哌哌哌?- R E L E A S E N O T E S - 哌哌哌哌哌哌哌哌哌哌哌哌哌哌哌咣脖?

Not even one year before these words were uttered, Chamberlain himself returned from Munich and

uttered the words,"I believe it is peace in our time." As German panzers and aircraft poured

across the border into Poland, slicing a sovereign nation into a digestible conquest, Chamberlain

was forced to acquiesce to the inevitable and declare war. France followed soon after, and World

War II began.

Inevitably, the mighty Axis armies eventually bit off more than they could chew, and soon were

bowing under the enormous pressure applied to them by the Western Allies and the Soviet Union.

China, despite being at war with Japan for almost 14 years by 1945, proved to be too big a

challenge for the Japanese; combined with increasing Allied pressure throughout the Pacific,

the Japanese soon followed the Germans into defeat in the summer of 1945.

But with Gary Grigsby's World at War, things may turn out different. The Western Allies may be

conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of

nations and alliances, anything is possible in this new strategic offering from Matrix Games

and 2 by 3 Games.

Lead your armies to victory by honing their abilities in research and development, creating a

more powerful force than any other on the planet. Build with foresight, however; the bigger and

more expensive units take longer to build and are invested in over time rather than being an

instant purchase. Players will then have to plan several game turns in advance, tailoring

far-reaching strategies to fit the current strategic situation.

Take command in this dynamic turn-based game and test strategies that long-past generals and

world leaders could only dream of: make it happen in World at War.

Features:

Four full-length scenarios (Spring '40, Summer '41, Spring '42, Summer '43) lasting to the

end of the war.

Over 350 areas on a sprawling world map.

Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and

38 different countries.

Command fifteen different combat units in the air, on the land, and at sea, as well as

infrastructure and supply units.

Each unit has up to 14 attributes, most of which can be improved through research and

development.

Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious

invasions, partisans, militia, and many other features.

Fog of War rules that hide enemy units and production.

Supply rules that can be set to provide a common pool for all units to draw from, or the

creation of field units that must accompany the armies.

PBEM playability for two to five players.

Challenging AI that offers a unique gaming experience.

Ability to automate either or both the Production and Research functions.

An in-depth tutorial that smoothly integrates the player with the game.

iNSTALL nOTES:

1.) Unrar and burn with your favorite software

2.) Install the game, using the following cdkey:

2989-4995-8905-3064

3.) Have fun

*rELEASE nOTES:*

Enjoy!

 
 
 
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