分享
 
 
 

《学习JAVA2教程》(LearnKey.Learning.System.Java2)[Bin]

王朝资源·作者佚名  2009-06-30
 说明  因可能的版权问题本站不提供该资源的存贮、播放、下载或推送,本文仅为内容简介。

中文名: 学习JAVA2教程

英文名: LearnKey.Learning.System.Java2

资源格式: 光盘镜像

地区: 美国

对白语言: 英语

简介:

转自TLF

语言:英语

类别:教程

网址:http://store.keystonelearning.com/detail.aspx?ID=478

引用

国外来源 这个资源比较大 大家慢慢下

学习Java2的教程 一共8CD

内容:

Level I:

1.0 Java Architecture & Virtual Machine

1.1 Overview

1.2 Three Parts of Java

1.3 Java Files and executable files

1.4 Creating a Stand-alone application

1.5 Java Versioning

2.0 Creating Java Object Classes

2.1 The Java Language

2.2 Program Flow

2.3 Building Java Classes

2.4 Class Packages

3.0 Creating Java Objects

3.1 How to Create Objects

3.2 Instance Methods

3.3 The This Reference

3.4 Constructors

3.5 Methods Every Object Has

3.6 Object Variables

3.7 Garbage Collection

Level II

1.0 Arrays

1.1 What is an Array?

1.2 Creating Arrays

1.3 Arrays of Java Objects

1.4 Shorthand for Creating Arrays

1.5 Multi-Dimensional Arrays

1.6 Bounds Checked

1.7 Copying Arrays

2.0 Interfaces

2.1 Concept of Java Interfaces

2.2 Interface Reference Types

2.3 Casting Between Different Types of Object References

2.4 Extending Interfaces

3.0 Inheritance

3.1 Extending Classes

3.2 Virtual Methods

3.3 Constructors

3.4 Protection & Encapsulation

3.5 Abstract & Final Classes

Level III

1.0 Exceptions

1.1 Try/catch Blocks

1.2 Program Flow During Exceptions

1.3 Exception Classes

1.4 The Throws Clause

1.5 The Finally Block

2.0 Inner Classes

2.1 Static Inner Classes

2.2 Inner Class Types

2.3 Inner Instance Classes

2.4 Anonymous Inner Classes

3.0 Multi threading Capabilities

3.1 Simultaneous Threads

3.2 The Thread Class

3.3 Extending the Thread Class

3.4 When will the VM Quit? (Demon Threads)

3.5 Implementing Runnable

3.6 Thread Priority

Level IV

1.0 Synchronization of Multiple Threads

1.1 The Synchronization Problem

1.2 Blocking Methods

1.3 A Synchronized Queue (The notify method)

1.4 A CubbyHole (The notify All Method)

1.5 The Patterns of Blocking Methods (Notify v. NotifyAll)

2.0 Utility Classes

2.1 Built in Data Structures

2.2 The Vector Class

2.3 The Hashtable Class

2.4 The Properties Class

2.5 The Math Class

2.6 The String Tokenizer Class

2.7 The Java 2 Collection Framework

3.0 Streaming Architecture

3.1 The Stream Concept

3.2 Reading from and Writing to Streams

3.3 The Local File System

3.4 Filter Streams

Level V

1.0 Java Internetworking API

1.1 Using URL Objects

1.2 Using URL Connection Objects

1.3 Sockets: Client-side

1.4 Sockets: Server-side

2.0 Introduction to the AWT

2.1 Architecture

2.2 Components and Paint

2.3 The Component Class

2.4 Intrinsic Components

3.0 Event Handling

3.1 Generic Asynch Event Loop

3.2 Handling Events

3.3 The AWT Callback Thread

3.4 Handle Events and Helper Methods

Level VI

1.0 Java 1.1’s Event Model

1.1 Event Model Basics

1.2 Listener Interfaces

1.3 Adapter Classes

1.4 Event Propagation & Backwards Compatibility

1.5 The AWT Listener Interfaces

2.0 AWT’s Adv. Graphics

2.1 Text Rendering

2.2 Images & Double-buffered Graphics

2.3 Loading and Downloading Images

3.0 Building Graphical User Interfaces

3.1 Containers and Layout Managers

3.2 Preferred Size

3.3 Review of Layout Managers

3.4 Hierarchies of Panels

Level VII

1.0 Garbage Collection

1.1 Advantages & Disadvantages

1.2 Defragmentation

1.3 Intro to Garbage Collection

1.4 Orphan Objects

1.5 Finalization and Finalized

1.6 Reference chains

1.7 The “mark and sweep” algorithm

1.8 Object resurrection

1.9 The limits of Java 1.1 GC

2.0 Java2 Garbage Collection

2.1 Extending Java 1.1 GC

2.2 Reference Strength

2.3 Strongly reachable

2.4 Softly reachable

2.5 Weakly reachable

2.6 The Reference Queue class

2.7 Phantom References

Level VIII

1.0 Reflection

1.1 Introduction

1.2 The Class class

1.3 The Field class

1.4 The Method class

2.0 Serialization

2.1 Stream-based persistence

2.2 Writing objects out

2.3 Re-creating objects

2.4 Serialization objects

2.5 Object graphs

2.6 Static and transient data

3.0 Advanced Serialization

3.1 De-serialization initialization

3.2 The readObject and write Object methods

3.3 Evolving class definitions

3.4 Serialization and inheritance

3.5 Externalization

 
 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
2023年上半年GDP全球前十五强
 百态   2023-10-24
美众议院议长启动对拜登的弹劾调查
 百态   2023-09-13
上海、济南、武汉等多地出现不明坠落物
 探索   2023-09-06
印度或要将国名改为“巴拉特”
 百态   2023-09-06
男子为女友送行,买票不登机被捕
 百态   2023-08-20
手机地震预警功能怎么开?
 干货   2023-08-06
女子4年卖2套房花700多万做美容:不但没变美脸,面部还出现变形
 百态   2023-08-04
住户一楼被水淹 还冲来8头猪
 百态   2023-07-31
女子体内爬出大量瓜子状活虫
 百态   2023-07-25
地球连续35年收到神秘规律性信号,网友:不要回答!
 探索   2023-07-21
全球镓价格本周大涨27%
 探索   2023-07-09
钱都流向了那些不缺钱的人,苦都留给了能吃苦的人
 探索   2023-07-02
倩女手游刀客魅者强控制(强混乱强眩晕强睡眠)和对应控制抗性的关系
 百态   2020-08-20
美国5月9日最新疫情:美国确诊人数突破131万
 百态   2020-05-09
荷兰政府宣布将集体辞职
 干货   2020-04-30
倩女幽魂手游师徒任务情义春秋猜成语答案逍遥观:鹏程万里
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案神机营:射石饮羽
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案昆仑山:拔刀相助
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案天工阁:鬼斧神工
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案丝路古道:单枪匹马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:与虎谋皮
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:李代桃僵
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:指鹿为马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:小鸟依人
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:千金买邻
 干货   2019-11-12
 
推荐阅读
 
 
 
>>返回首頁<<
 
靜靜地坐在廢墟上,四周的荒凉一望無際,忽然覺得,淒涼也很美
© 2005- 王朝網路 版權所有