《学习JAVA2教程》(LearnKey.Learning.System.Java2)[Bin]

王朝资源·作者佚名  2009-06-30
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中文名: 学习JAVA2教程

英文名: LearnKey.Learning.System.Java2

资源格式: 光盘镜像

地区: 美国

对白语言: 英语

简介:

转自TLF

语言:英语

类别:教程

网址:http://store.keystonelearning.com/detail.aspx?ID=478

引用

国外来源 这个资源比较大 大家慢慢下

学习Java2的教程 一共8CD

内容:

Level I:

1.0 Java Architecture & Virtual Machine

1.1 Overview

1.2 Three Parts of Java

1.3 Java Files and executable files

1.4 Creating a Stand-alone application

1.5 Java Versioning

2.0 Creating Java Object Classes

2.1 The Java Language

2.2 Program Flow

2.3 Building Java Classes

2.4 Class Packages

3.0 Creating Java Objects

3.1 How to Create Objects

3.2 Instance Methods

3.3 The This Reference

3.4 Constructors

3.5 Methods Every Object Has

3.6 Object Variables

3.7 Garbage Collection

Level II

1.0 Arrays

1.1 What is an Array?

1.2 Creating Arrays

1.3 Arrays of Java Objects

1.4 Shorthand for Creating Arrays

1.5 Multi-Dimensional Arrays

1.6 Bounds Checked

1.7 Copying Arrays

2.0 Interfaces

2.1 Concept of Java Interfaces

2.2 Interface Reference Types

2.3 Casting Between Different Types of Object References

2.4 Extending Interfaces

3.0 Inheritance

3.1 Extending Classes

3.2 Virtual Methods

3.3 Constructors

3.4 Protection & Encapsulation

3.5 Abstract & Final Classes

Level III

1.0 Exceptions

1.1 Try/catch Blocks

1.2 Program Flow During Exceptions

1.3 Exception Classes

1.4 The Throws Clause

1.5 The Finally Block

2.0 Inner Classes

2.1 Static Inner Classes

2.2 Inner Class Types

2.3 Inner Instance Classes

2.4 Anonymous Inner Classes

3.0 Multi threading Capabilities

3.1 Simultaneous Threads

3.2 The Thread Class

3.3 Extending the Thread Class

3.4 When will the VM Quit? (Demon Threads)

3.5 Implementing Runnable

3.6 Thread Priority

Level IV

1.0 Synchronization of Multiple Threads

1.1 The Synchronization Problem

1.2 Blocking Methods

1.3 A Synchronized Queue (The notify method)

1.4 A CubbyHole (The notify All Method)

1.5 The Patterns of Blocking Methods (Notify v. NotifyAll)

2.0 Utility Classes

2.1 Built in Data Structures

2.2 The Vector Class

2.3 The Hashtable Class

2.4 The Properties Class

2.5 The Math Class

2.6 The String Tokenizer Class

2.7 The Java 2 Collection Framework

3.0 Streaming Architecture

3.1 The Stream Concept

3.2 Reading from and Writing to Streams

3.3 The Local File System

3.4 Filter Streams

Level V

1.0 Java Internetworking API

1.1 Using URL Objects

1.2 Using URL Connection Objects

1.3 Sockets: Client-side

1.4 Sockets: Server-side

2.0 Introduction to the AWT

2.1 Architecture

2.2 Components and Paint

2.3 The Component Class

2.4 Intrinsic Components

3.0 Event Handling

3.1 Generic Asynch Event Loop

3.2 Handling Events

3.3 The AWT Callback Thread

3.4 Handle Events and Helper Methods

Level VI

1.0 Java 1.1’s Event Model

1.1 Event Model Basics

1.2 Listener Interfaces

1.3 Adapter Classes

1.4 Event Propagation & Backwards Compatibility

1.5 The AWT Listener Interfaces

2.0 AWT’s Adv. Graphics

2.1 Text Rendering

2.2 Images & Double-buffered Graphics

2.3 Loading and Downloading Images

3.0 Building Graphical User Interfaces

3.1 Containers and Layout Managers

3.2 Preferred Size

3.3 Review of Layout Managers

3.4 Hierarchies of Panels

Level VII

1.0 Garbage Collection

1.1 Advantages & Disadvantages

1.2 Defragmentation

1.3 Intro to Garbage Collection

1.4 Orphan Objects

1.5 Finalization and Finalized

1.6 Reference chains

1.7 The “mark and sweep” algorithm

1.8 Object resurrection

1.9 The limits of Java 1.1 GC

2.0 Java2 Garbage Collection

2.1 Extending Java 1.1 GC

2.2 Reference Strength

2.3 Strongly reachable

2.4 Softly reachable

2.5 Weakly reachable

2.6 The Reference Queue class

2.7 Phantom References

Level VIII

1.0 Reflection

1.1 Introduction

1.2 The Class class

1.3 The Field class

1.4 The Method class

2.0 Serialization

2.1 Stream-based persistence

2.2 Writing objects out

2.3 Re-creating objects

2.4 Serialization objects

2.5 Object graphs

2.6 Static and transient data

3.0 Advanced Serialization

3.1 De-serialization initialization

3.2 The readObject and write Object methods

3.3 Evolving class definitions

3.4 Serialization and inheritance

3.5 Externalization

 
 
 
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