中文名: Eyeon专业级影视合成软件和配套渲染器
英文名: Eyeon Fusion & RenderSlave
资源格式: 压缩包
版本: V6.0.0.440 X64/32
发行时间: 2009年
制作发行: Eyeon Software
地区: 加拿大
语言: 英文
简介:
官方网站 http://www.eyeonline.com/web/eyeonweb/prod...on6.aspx
Fusion 是eyeon公司旗舰产品,该产品是eyeon公司强有力的合成器,使用了新的图形引擎,能够将整体性能提升一个台阶并能更使得内存使用效率提高,可以在每一个像素上以8bit,16bit或者以浮点方式来运行。创建以时间线为基础的缓存实时播放的部分。
Fusion 包含了许多新的特点及增强的工作流程。具有真实的3D环境支持,是市场上最有效的3D粒子系统。通过3D硬件加速,你现在可以在一个程序内就可以实现从Pre-Vis到finals的转变。eyeon's Fusion 是真正的2D和3D协同终极合成器。
利用eyeon 革命性的集群技术可以通过网络扩展富有传奇色彩的计算性能。Fusion 的网络渲染一直以来与其他批处理渲染技术相比属于高端技术的应用。强劲有力的集群技术,能够将多台工作站有效的连接组成高级的网络工作环境,通过网络render farm的聚合处理能力,整个环境能够连续的按照次序渲染工作任务。
Fusion Open Candidate
eyeon is pleased to announce that Fusion 6 is now being previewed as an Open Release Candidate, available to all artists and studios with a current subscription license.
We are providing open access to the release candidate as part of a final effort to identify lingering issues and to qualify Fusion on the widest possible range of workstation/graphics card combinations.
Fusion 6 can load compositions created in previous versions of Fusion, but artists should expect to see differences due to the extensive changes brought about by DOD/ROI, expanded GPU support and general algorithm optimizations. Fusion 6 is also binary compatible with all existing third party plugins, no updates should be required.
New builds of Fusion 6 Open Candidate will be made available each week until the official release.
To get started, please visit the Fusion 6 download site.
Fusion 6.0
depth-cued是OpenGL方面的专业术语,即距离眼睛较远的线看上去显得更暗淡一些。这更接近于现实,它提供了一种称为深度(depth)的视觉提示。
Stereoscopic and Multi-Layer Imaging System
立体成像及多层图像系统
Stereoscopic Views(立体化视图)
View stereo pairs in 3D in the views and support for stereo monitors. Fusion’s 3D environment has full support of stereo with eye separation and convergence controls.
在视图中以真三维方式观察立体图像对,并支持立体显示器.Fusion的三维环境完全支持视觉上的分离及聚合的立体控制.
3D In Stereo(立体方式下的三维显示)
View the 3D environment in stereo.
可以立体方式观察三维环境
Production Quality OpenGL Renderer(产品级质量的OpenGL渲染器)
Resolution independent and floating point rendering. Super-sampling with reconstruction filters. New plugable CG Shaders. Deep Pixel rendering of Normals, Texture Co-ordinates,Material ID, Object ID, Diffuse, Specular and Shadows, etc.
分辨率独立,浮点级渲染.重构过滤化超级采样.新的可插入式CG着色器.法线深层像素渲染,纹理坐标,材质ID号,物体ID号,漫射,高光,及暗部等特性.
Fully Controllable 3D Fog(完全可控的三维雾)
Object ID's Easily Created From Any Geometry(可轻松从任意几何体来创建物体ID号)
3D Environment Tools(三维环境工具)
Environment mapped reflections and refractions. 3D Cube and Sphere mapping.
用于反射及折射的环境映射方式,采用立方体及球体方式进行贴图.
New 3D Material Tools(新式三维材质工具)
New lighting materials, Blinn, Phong, Cook-Torrance and Ward. Material merging tool.
全新的照明材质,Blinn, Phong, Cook-Torrance及Ward.材质合并工具.
New Bump Mapped Materials(新式凹凸映射材质)
Bump mapped from height maps. Bump mapped reflections and refractions.
由高度图产生的凹凸映射材质,可产生反射及折射形式的凹凸映射.
UVW Mapping(UVW贴图)
Set spherical, planar, box, fit, etc, mapping co-ordinates.
可以用球形,平面,长方体,适配等方式进行贴图坐标的指定.
Alpha Projections(Alpha方式投影)
Project alpha and re-light the projection.
投射alpha,并且重新照射投影
3D Blend Modes (三维混合模式)
All 2D blend modes supported in 3D, including Screen, Multiply, Color Dodge, Difference, Exclusion, etc. 3D blend modes can be assigned to any 3D object.
三维方式下也支持二维方式的混合模式,包括屏幕, 正片迭底, 颜色减淡,差异, 排除等模式.三维
混合模式可以指定给任意三维物体
Matte Objects (蒙板物体)
Use 3D geometric primitives or meshes as 3D mattes in the scene, with Z-depth and alpha control.
在场景中,可以使用三维原始几何体或网格物体做为三维蒙板,以控制景深及alpha.
FBX Caching(FBX缓冲)
Performance of FBX loading by caching of FBX model data.
可以对FBX模型数据的读取进行缓冲以提高性能.
FBX Updated(FBX更新)
Improved importing of scenes, camera paths, lights, geometry, baked animation, etc.
对场景的导入,摄影机路径,灯光,几何体,烘焙的动画等进行了改进
FBX Exporter(FBX输出功能)
Exports geometry, lights, camera and animation.
可以输出几何体,灯光,摄影机及动画.
ROIDS(ROIDS)
Region Of Interest Domain System. This system allows for user-definable areas to limit processing, significantly improving performance and memory usage for large scale compositions.
即兴趣区域定义系统的缩写.此系统允许用户指定一个区域来限制处理,对于大规模的合成,可以显著地提升其性能及内存的使用情况.
UI Enhancements, Including File Browser(用户界面的增强,包含文件浏览器)
Includes image previews and metadata, with gamma control for non-linear images.
包含图像预览及图元数据,对非线性图像进行gamma控制.
Toolbars(工具栏)
Can contain tools, scripts, macros and settings.
可容纳工具,脚本,宏及预设等资源.
3D Navigation(三维导航功能)
Depth-cued 3D controls. Zoom to selected object, etc.
深度上的视觉提示的三维控制,缩放所选的物体等.
Behold the power of the GPU
The new generation 3D system takes advantage of GPU and Shader pipelines to render final production quality HDRI images with full deep pixel output. The extensive toolset opens up the abilities for complex shaders and procedural materials.
Speed. The new GPU renderer is raw power, computational expensive depth of field and motion blurring are a breeze on modern graphic cards. Hours of render are now delivered in fractions of seconds.
Importing and exporting of scenes and animation make interoperability with 3D Animation pipelines slick and streamlined. For the first time, Fusion compositing artists can really feed the 3D departments easily via the export of scenes and animation. This by-directional workflow makes the CGI production process smoother and more productive.
More 3D finishing tools in Fusion 6 allow compositing artists to control more of the assets to finish a shot, giving great flexibility for control in the highly interactive interface.
Production Quality GPU Renderer
Resolution independent and floating point rendering. Super-sampling with reconstruction filters. New plugable CG Shaders. Deep Pixel rendering of Z depth, Normals, Texture Co-ordinates, Material ID, Object ID, Material ID, etc.
Advanced CG Shader Materials
Fully Controllable 3D Fog
Object ID's Easily Created From Any Geometry
3D Environment Tools
Environment mapped reflections and refractions. 3D Cube and Sphere mapping.
New 3D Material Tools
New lighting materials, Blinn, Phong, Cook-Torrance and Ward. Material merging tool.
New Bump Mapped Materials
Bump mapped from height maps. Bump mapped reflections and refractions.
UVW Mapping
Set spherical, planar, box, fit, etc, mapping co-ordinates.
Alpha Projections
Project alpha and re-light the projection.
3D Blend Modes
All 2D blend modes supported in 3D, including Screen, Multiply, Color Dodge, Difference, Exclusion, etc. 3D blend modes can be assigned to any 3D object.
Matte Objects
Use 3D geometric primitives or meshes as 3D mattes in the scene, with Z-depth and alpha control.
FBX Caching
Performance of FBX loading by caching of FBX model data.
FBX Updated
Improved importing of scenes, camera paths, lights, geometry, baked animation, etc.
FBX Exporter
Exports geometry, lights, camera and animation.
Stereoscopic Imaging System
Fusion 6 has stereo tools and enhancements, and supports a number of 3D stereo viewing systems like OpenGL quad-buffering (used with most LCD shutter glasses and passive stereo monitors), anaglyph, side-by-side viewing, and iZ3D and True3Di monitors. The 3D system supports stereo materials, renders left and right eye views, and an Anaglyph tool is included.
DOD/ROI
Domain Of Definition / Region Of Interest System. This system allows for user-definable areas to limit processing, significantly improving performance and memory usage for large scale compositions.
RED Camera
Red camera support both 32 and 64 bit. Fully integrated into Fusion, including Floating point image generation and real-time proxy loading. All associated Metadata is carried through workflow.
UI Enhancements, Including
File Browser
Includes image previews and metadata, with gamma control for non-linear images.
Toolbars
Can contain tools, scripts, macros and settings.
New 2D Tools and Updates
Optimization to tools include dramatic speedups to Blur and Glow code.
Many workflow improvements have been made to existing tools such as Loader, Corner and Perspective Positioner, Color tools.
Tracker has XY path and Bspline options.
New tools include
Anaglyph combines two image streams into a stereoscopic image using a variety of anaglyph modes as well as cross-eyed and vertical or horizontal stacking techniques.
Export Bumpmap to convert a 2D image into a bumpmap for use with 3D materials.
Set Bg Color to define a custom color which lies outside the current image or tool's domain of definition.
Set Domain overrides the current Domain of Definition for the image.
Color Matrix is an advanced color correction tool that uses a 3D matrix to transform the colors in an image.
3D LUTs have a variety of GPU tools that can be chained together to create conversions and apply multiple 1D and 3D luts operations.
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