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《基于物理引擎的光线跟踪渲染器》(Indigo.Renderer)v2.012[压缩包]

王朝资源·作者佚名  2009-12-26
 说明  因可能的版权问题本站不提供该资源的存贮、播放、下载或推送,本文仅为内容简介。

中文名: 基于物理引擎的光线跟踪渲染器

英文名: Indigo.Renderer

资源格式: 压缩包

版本: v2.012

发行时间: 2009年

制作发行: Indigo

地区: 美国

语言: 英文

简介:

Indigo是基于物理引擎的光线跟踪渲染器。

其渲染的方式有点类似Maxwell,但是结果可以相当不错。

支持:

3ds max

Blender

sketchup

XSI

Maya

Houdini2

Everything in an Indigo scene is coated with a material of some kind or another. We have made a real effort to make the material system easy to learn, but flexible enough to let you create ultra-realistic materials.

Materials in Indigo are physically based, so that light bounces around your scene in the same way that they do in the real world. Many other renderers make gross approximations of the way light acts, Indigo calculates it correctly.

For those of you looking for fine grained control over your materials, you can edit the albedo, specular, exponent, bump, displacement, sigma and emission components of each material, as well as blending multiple materials through texture maps. We even have a high performance shader language that can be used to generate textures for any of the material components.

更多资源请请访问:http://www.VeryCD.com/groups/langard/

引用

   

   

     

     t h e c r a c k e r s o f     

         

            

   ²² ² ² ²²²   

   ²²²² ²²   

   ²   ²   

 ²   ² 

  ² ² ²²  

    ²² 

[rAD!s]   ²  ² ² ²  

 ²²²   ²² 

² ² ²² ² ²²² ²²

²²      ²

²     ²

   p r e s e n t   

² ² ‏ ‏ ² ²

  Indigo Renderer v2.012 *INCL.KEYMAKER.AND.PATCH*  

‏   ‏

 

 Cracked by....: tRiST Release-Name..: CR-ZBG01.ZIP 

 Supplied......: CORE Release-Date..: 2009/12/22 

 Packaged......: CORE Release-Type..: Util 

² Protection....: Serial OS............: Windows ²

 Crack/SN......: Keymaker+Patch Language......: English 

 Rating........: [You decide!] Disks.........: 04 

 

² ²

    

  ² ²  

‏ ²       ² ‏

          

 ²       ² 

   ‏  °² ²°  ‏   

‏    ±± ±±    ‏

  ²   ²² ²²   ²  

²±   ²² ²²   ±²

²²²² ² ² ²²²²

 ° ° 

°   

°²   ²°

   

 

‏ ‏  ²

²    ² ²     

   ²±   ±²  ²° 

 °²  ²²²² ²²²²     

       ²°  

  °² ‏ ²

² ‏ ..: DESCRiPTiON :.. ²

² ²

² ²

² An introduction to Indigo renderer ²

² Indigo is a photorealistic renderer which simulates the physics of ²

² light to achieve near-perfect image realism. Incorporating an ²

² advanced physical camera model, a super-realistic materials system ²

² and the ability to simulate extremely complex lighting situations ²

² through Metropolis Light Transport, Indigo Renderer is capable of ²

² producing the highest levels of realism demanded by architectural ²

² and product visualisation. ²

² Indigo Materials ²

² ²

² Everything in an Indigo scene is coated with a material of some ²

² kind or another. We have made a real effort to make the material ²

² system easy to learn, but flexible enough to let you create ²

² ultra-realistic materials. ²

² ²

² Materials in Indigo are physically based, so that light bounces ²

² around your scene in the same way that they do in the real world. ²

² Many other renderers make gross approximations of the way light ²

² acts, Indigo calculates it correctly. ²

² ²

² A candy material by tungee ²

² ²

² For those of you looking for fine grained control over your ²

² materials, you can edit the albedo, specular, exponent, bump, ²

² displacement, sigma and emission components of each material, as ²

² well as blending multiple materials through texture maps. We even ²

² have a high performance shader language that can be used to ²

² generate textures for any of the material components. ²

² High performance ²

² ²

² Although unbiased is by far the most accurate and computationally ²

² intensive rendering technique available, Indigo makes it available ²

² to everyone in their daily work. ²

² ²

² Indigo has had over 5 years of development with a focus on ²

² building the fastest possible unbiased renderer. To this end we ²

² use SSE, multiple threads and highly optimized C++ code throughout ²

² our renderer. We also use widely respected acceleration techniques ²

² such as kd-trees, bounding volume hierarchies and ²

² metropolis-hasting sampling. Great commercial support ²

² ²

² We celebrate the artistic ability of hobbyist modelers and ²

² students by granting anyone using Indigo for non-commercial usage ²

² a free licence. Simple download Indigo and start using it ²

² instantly with all the great features we offer to our commercial ²

² users. ²

² ²

² The only limitation placed on your work is a 0.7 Megapixel ²

² resolution limit and a non-obtrusive Indigo logo in the bottom ²

² right of your renders. See a sample render from the free version ²

² of Indigo to get an idea of what is possible. ²

² Available for Windows, Mac and Linux ²

² ²

² Indigo is built to fit in with your workflow, so we are available ²

² on all the platforms that you are, whether that is Windows, Mac or ²

² Linux. ²

² ²

² And for high-end users, a 64-bit performance build of Indigo is ²

² available for every platform that we support. ²

² ²

² Physically based ²

² ²

² Indigo uses purely physically based parameters for the materials ²

² and light transport options. ²

² ²

² This means that real life effects such as the bending of light ²

² when it enters a pool of water, the rays of light generated by a ²

² dusty room, or the rainbow emitted from a crystal prism - are all ²

² created accurately by Indigo. As an artist or designer, you just ²

² have to model correctly and specify the material you want - Indigo ²

² will do the rest. Getting great lighting with Indigo means ²

² thinking like a photographer, not a computer scientist. ²

² ²

² http://www.indigorenderer.com/home ²

² ²

² ²

° °

‏ ‏

     

  ‏   ± ±   ‏  

       

²  ‏  ‏ ‏  ‏  ²

     

 °²   ²° 

         

  °² ..: iNSTALL/REGiSTER NOTES :.. ²°  

² ‏ ‏ ²

² ²

² ²

² 1. Press "Patch". ²

² 2. Press "Generate". ²

² 3. ????? ²

² 4. Profit! ²

² ²

² ²

² ²

² ..: iMPORTANT NOTE :.. ²

² ²

² Run CORE10k.EXE to verify this release, if CRC-check fails or ²

² even CORE10k.EXE is missing - you are probably using webshit! ²

² ²

² else ²

² ²

² Thanks for choosing ²

² ©hallenge (O)f ®everse (E)ngineering! ²

² ²

² ²

² ‏ ‏  ²²

    ² ²    

  ²±   ±²  ²° 

 °²  ²²²² ²²²²     

       ²°  

  °² ‏ ²

  ..: CORE NEWS AND iNFOS :..  

   

²   ²

²  - not available -  ²

²²   ²²

²   ²

²   ²

   

   

²   ²

 

 

 

 

² ²

 

 

 

 

² 

 ‏ ‏ 

²   ²

   

² ²

²   ²

 

 

² ²

 

² ²

 

² ²

 

 

 

² ²

  ‏ ‏  

² ‏   ‏ ²

         

²  ² ²  ²

   

 

² ²

 

² ²

² ²

² ²

 

 

 

 

   

   lAYOUt & hEADER bY. [rAD!s]   

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