《Maya 教程[Polygon,Nurb Modeling]》(Maya Polygon,Nurb Modeling)4

王朝资源·作者佚名  2009-05-18
 说明  因可能的版权问题本站不提供该资源的存贮、播放、下载或推送,本文仅为内容简介。

中文名: Maya 教程[Polygon,Nurb Modeling]

英文名: Maya Polygon,Nurb Modeling

别名: Maya Polygon,Nurb Modeling

版本: 4

发行时间: 2001年

地区: 美国

对白语言: 英语

简介:

继续发布CG教程,这次是maya的。比较初级的部分,polygon,nurb建模。请CGer们支持。

Modeling NURBS I - Basics

This lecture focuses on the mastery of fundamental techniques for curve and surface creation as a crucial step towards the ability to model any design. By demonstrating the construction of a house, several NURBS tools are discussed, explained and applied.

Modeling NURBS II - Surfacing Continuing from knowledge gained in Modeling, 1, two projects are used to demonstrate NURBS modeling of intermediate level complexity. Techniques for fast-form development are explained through the use of many related curve and surface tools.

Modeling NURBS III - GTP Racecar

This lecture focuses on the intermediate/advanced modeling of a GTP racecar. The car is known for its low profile and canopied top. Through a series of steps, the basic shell of the body is transformed into a multitude of characteristic details. Each detail explores a variety of modeling tools and techniques

Polygon Modeling I - Basics

Polygons have traditionally been the standard for creating game assets. With the addition of Subdivision surfaces, however, and better UV layout controls, polygons are gaining acceptance in the film and video market.

Polygon Modeling II - Sub-Ds

Polygons have traditionally been the standard for creating game assets. With the addition of Subdivision surfaces, however, and better UV layout controls, polygons are gaining acceptance in the film and video market.

 
 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
 
 
© 2005- 王朝網路 版權所有 導航