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《MAYA 2011宝典》(Digital Tutors | Introduction to Maya 2011)

王朝资源·作者佚名  2010-05-15
 说明  因可能的版权问题本站不提供该资源的存贮、播放、下载或推送,本文仅为内容简介。

中文名: MAYA 2011宝典

英文名: Digital Tutors | Introduction to Maya 2011

发行时间: 2010年10月05日

地区: 美国

对白语言: 英语

文字语言: 英文

简介:

在本教学中我们将让大家对MAYA有个深入的了解,并理解它的工作方式, 通过本教学,你将有机会与Digital Tutors的多位MAYA专家共同工作, 他们将在教学中展示给你MAYA各个部分的使用方法.

本教学超过11小时,包含86章,将从介绍MAYA的一些基本技巧与基本术语开始, 接着就会直接进入建模阶段, 在完成了建模阶段以后, 你还会学习到贴图,动画制作, 动力学,灯光渲染等方面的知识. 我们的目标不是只让你去接触一些枯燥的技术信息, 而是帮助你养成良好的制作习惯,这样你就能在将来使用MAYA创造美好的未来.

In this series of lessons, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.

In this course, we'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form really good habits so you can have a successful future using Maya.

1. Introduction and Project Overview

3. Overview of the User Interface

5. Saving Files and File Types

7. Getting used to QWERTY

9. Using the Attribute Editor

11. Working with the Hotbox

13. Writing Your First MEL Script

15. Modeling Project Overview

17. Building the rear of the engine from NURBS

19. Extruding a vent from the top of the engine

21. Modeling the rear cone and thrust ring

23. Building vents on the sides of the engine

25. Creating the basic shape of the cab

27. Building the windshield and exterior panels

29. Building the cable connectors and hood ornaments

31. Texturing Project Overview

33. Applying and manipulating materials

35. Adding multiple materials to objects

37. Using UVs to prepare polygons for texturing

39. Working with external texture maps

41. Combining ramps with other procedural nodes

43. Using the 3D Paint Tool to paint textures

45. Creating control curves for our objects

47. Organizing the scene and using selection handles

49. Using the Connection Editor to drive values

51. Adding a speed setting for the expression

53. Drawing your first joint chain

55. Making the scene animator friendly

57. Removing channels from the Channel Box

59. Managing key frames with the Graph Editor

61. Animating objects using path animation

63. Modifying key frames using the time slider

65. Dynamics Project Overview

67. Adding Fire to the Engine

69. Creating a Particle Simulation

71. Modifying the Shape of the Particles

73. Overview of various light types in Maya

75. Rendering with depth map shadows

77. Using Image Planes to create a renderable environment

79. Using the Attribute Spread Sheet to adjust multiple objects

81. Using Light Linking to control an object's illumination

83. Using the 2D Pan/Zoom feature in Maya

85. Adding displacement maps to Maya geometry

2. Creating Your First Object

4. Creating a Project in Maya

6. Viewing Geometry

8. Channel Box and Layer Editor

10. Grouping and Parenting

12. Selection Masks

14. Working with Shelves

16. Modeling the basic shape of the engine shell

18. Extracting a rim from the front of the engine

20. Adding slats to the main vent of the engine

22. Adding radial struts around the engine

24. Adding a power coupling and side rail

26. Modeling the cab interior

28. Adding rails over the racer cab

30. Modeling cables from NURBS curves

32. Hypershade overview

34. Modulating color using ramps

36. Using transparency with our materials

38. Working with procedural textures

40. Using bump maps to simulate depth

42. Adding a car paint material

44. Introduction to the Rigging & Animation Process

46. Using display layers to organize our rig

48. Creating custom attributes

50. Writing your first expression

52. Using Set Driven Key to simplify the rigging process

54. Binding the geometry onto joints

56. Adding random movement through expressions

58. Learn to set key frames and use the time slider and Graph Editor

60. Creating a cycling animation

62. Using the Auto Key feature

64. Creating Playblasts to preview the animation

66. Using the Fire Effect

68. Using the Lightning Effect

70. Getting Smoke Behavior

72. Introduction to the Lighting and Rendering Section

74. Exploring common attributes of Maya lights

76. Rendering with raytraced shadows

78. Matching Maya light sources to a photographic environment

80. Isolating shadows with the Use Background shader

82. Matching the Maya camera to a photographic environment

84. Adjusting the rendered smoothness of NURBS objects

86. Batch Rendering your animated sequence from Maya

 
 
 
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