Objects and Classes(对象和类)
用 class 关键字后面跟一个类名来创建一个class,在一个类中声明 常亮或变量,他存在于当前类的上下文,函数的方法是同样的
var numberOfSides =0let numberOfSidesLet=1func simpleDescription()->String
{return"A shape with \(numberOfSides) \(numberOfSidesLet) sides."}
通过括号的方式来创建一个类实例,使用点语法来访问该实例的属性和方法
var shape =Shape()
shape.numberOfSides=10var str=shape.simpleDescription()PRintln(str)
吐槽一下,不知道是xcode6 bate版本问题还是什么原因,写代码的提示功能特别差
这个版本的一个重要的修改:在创建的时候设置初始值的项,使用init来创建,如下:
1classShape {23var name:String45init(name:String)6{7self.name =name8}910var numberOfSides =011let numberOfSidesLet =1121314func simpleDescription() ->String15{16return"A shape with \(numberOfSides) \(numberOfSidesLet) sides."17}18}
请注意 self 关键字用来区分 属性name 和 参数 name(这个和oc中的还是一样)
如果你要释放一些对象,那么需要创建一个deinitializer,使用deinit来释放资源
子类和父类之间用 冒号分开,在继承标准的子类时,不需要声明,所以可以根据需要来忽略或者包括父类
子类重写父类的方法要使用overside关键字(C#,java比较相似),如果没有重载,则会提示错误
classSquare: Shape {
var sideLength: Double
init(sideLength:Double,name:String)
{
self.sideLength=sideLength
super.init(name:name)
numberOfSides=4}
func area()->Double
{returnsideLength *sideLength
}overridefunc simpleDescription() ->String
{return"A square with sides of length \(sideLength)"}
}
var square= Square(sideLength:10.1,name:"my test")
square.area()
var str=square.simpleDescription()
println(str)
除了简单的属性,属性也可以有getter 和 setter方法
1classEquilateralTriangle: Shape {23var sideLength:Double =0.045init(sideLength:Double,name:String)6{7self.sideLength =sideLength8super.init(name:name)9numberOfSides=310}1112var perimeter:Double13{14get{15return3.0*sideLength16}17set18{19sideLength = newValue/3.020}21}2223overridefunc simpleDescription()->String24{25return"An equilateral triagle with sides of length \(sideLength)"26}27}28var triangle = EquilateralTriangle(sideLength:3.1,name:"a triangle")29println(triangle.perimeter)30triangle.perimeter =9.931println(triangle.sideLength)
在perimeter的setter方法中,新值得隐式名称是newValue,你可以在setter之后提供一个名字
初始化EquilateralTriangle类有三步:
1. 设置属性的值
2. 调用父类的构造方法(init)
3. 改变父类定义的属性值,其他的方法也可以在这里设置
如果你不需要计算属性,但是在setter之前或者之后执行,可以使用willSet和didSet,例如:下面的类永远保证三角形的边长等于正方形的边长
classTriangleAndSquare {
var triangle:EquilateralTriangle
{
willSet
{
square.sideLength=newValue.sideLength
}
}
var square:Square
{
willSet
{
triangle.sideLength=newValue.sideLength
}
}
init(size:Double,name:String)
{
square=Square(sideLength:size,name:name)
triangle=EquilateralTriangle(sideLength:size,name:name)
}
}
var triangleAndSquare= TriangleAndSquare(size:10,name:"ray test shape")
println(triangleAndSquare.square.sideLength)
println(triangleAndSquare.triangle.sideLength)
triangleAndSquare.square= Square(sideLength:50,name:"larger square")
println(triangleAndSquare.triangle.sideLength)
println(triangleAndSquare.square.sideLength)//打印出来的值为:10.0,10.0,50.0,50.0
函数和方法有一个不同点,函数的参数名只能在函数中使用,but parameters names in methods are also used when you call the method (except for the first parameter). By default, a method has the same name for its parameters when you call it and within the method itself. You can specify a second name, which is used inside the method(这个不知道怎么翻译)
1classCounter {23var count:Int =04func incrementBy(amount:Int,numberOfTimes times:Int)5{6count += amount*times7}8}9var counter =Counter()10counter.incrementBy(2,numberOfTimes:7)11
当使用可选值时,可以像方法属性一样在操作符前使用问号(?),如果值本来就是nil,那所有在?之后的代码将会忽略,整个表达式都是nil,Otherwise, the optional value is unwrapped, and everything after the ? acts on the unwrapped value. In both cases, the value of the whole expression is an optional value.
1let optionalSquare :Square?=Square(sideLength:2.5,name:"optional square")2let sideLength = optionalSquare?.sideLength//注意:等号和optionalSquare之间必须有空格,不知道编译器为什么会这样