众所周知目前影院选座是不允许随便选的,我们不可以任性的挑三拣四,最后留下N个单独的座位,目的就是要留下至少2个连着的座位;
另外有些影院的座位摆放并不是规则的,有些座位被过道或者特殊座位分割开,产生了不同的分区,这里就实现检测有没有座位变成了孤座,
孤座的含义简单说就是两个小情侣不能挨着坐了~
但是也存在特殊情况,及因为分区的缘故,某一排连着的座位只有2个,或者只有3个,这时候还是可以允许人家买其中之一,或者之二的~
好,条件说完之后,开始介绍数据结构,正常情况下,影院的每一个座位数据会包含坐标,座位号,如x,y,row,column。
其中,影厅中的面积会以单个座位的大小被分割成M*N的坐标系,即过道也有它的坐标;而row和column才是真正的座位;
啰嗦了半天,下面上代码:
入口函数是verifySelectedSeatsWithSeatsDic,
1. 参数seatsDic是一个字典,注意该字典过滤掉了非座位的数据!(字典是本项目所需,你可以直接用一个array,方法中我也是获取了array;注意座位数据的顺序一定是有序的,这样才能获取到一个座位的左右座位)
2. 每个座位的数据我封装成了一个WCSeatButton,并提供了isSeatAvailable方法判断该座位是否可以被购买(未被售出)
3. 函数getNearBySeatsInSameRowForSeat负责获取没有被过道等非座位隔开的所有座位
4. 函数(BOOL)isSeat:(WCSeatButton *)s1 nearBySeatWithoutRoad:(WCSeatButton *)s2判断两个座位是否被过道隔开
-(BOOL)verifySelectedSeatsWithSeatsDic:(NSDictionary *)seatsDic {
NSArray*seatBtns =[seatsDic allValues];if([seatBtns count] >0) {for(WCSeatButton *btninseatBtns) {//查看可选座位是否落单if([btn isSeatAvailable]){intidx =btn.seatIndex;
WCSeatButton*PReBtn = [seatsDic objectForKey:[NSString stringWithFormat:@"%i", idx -1]];
WCSeatButton*nextBtn = [seatsDic objectForKey:[NSString stringWithFormat:@"%i", idx +1]];//检验是否存在相邻座位 and 可用BOOL isPreOK = preBtn != nil &&[preBtn.serviceSeat.row isEqualToString:btn.serviceSeat.row]&&[preBtn isSeatAvailable];
BOOL isNextOK= nextBtn != nil &&[nextBtn.serviceSeat.row isEqualToString:btn.serviceSeat.row]&&[nextBtn isSeatAvailable] ;//再判断同一分区if(isPreOK) {
isPreOK= ABS([btn.serviceSeat.yCoord intValue] - [preBtn.serviceSeat.yCoord intValue]) ==1;
}if(isNextOK) {
isNextOK= ABS([btn.serviceSeat.yCoord intValue] - [nextBtn.serviceSeat.yCoord intValue]) ==1;
}if(!isPreOK && !isNextOK) {
NSArray*nearBySeats =[self getNearBySeatsInSameRowForSeat:btn withSeatsDic:seatsDic];//例外 两个座位只选一个if([nearBySeats count] ==2) {continue;
}//例外 3个座位中2个连续被选,剩下单个座位if([nearBySeats count] ==3) {intidx =[nearBySeats indexOfObject:btn];//空座位如果在两边说明中间的座位已经被选,则只要还有一个被选就可以if(idx ==0&& ![nearBySeats[2] isSeatAvailable]) {continue;
}elseif(idx ==2&& ![nearBySeats[0] isSeatAvailable]) {continue;
}
}//只限制当前用户选择的座位,防止其他渠道产生孤座导致当前用户不能选座for(WC630ServiceSeat *sinself.orderItem.seats) {if((preBtn && [[[preBtn serviceSeat] cineSeatId] isEqualToString:s.cineSeatId]) ||(nextBtn&&[[[nextBtn serviceSeat] cineSeatId] isEqualToString:s.cineSeatId]) ) {returnNO;
}
}
}
}
}
}returnYES;
}-(NSArray *)getNearBySeatsInSameRowForSeat:(WCSeatButton *)seat withSeatsDic:(NSDictionary *)seatsDic{
NSMutableArray*result =[NSMutableArray array];
[result addObject:seat];intidx = seat.seatIndex -1;//leftWCSeatButton *tmp= [seatsDic objectForKey:[NSString stringWithFormat:@"%i", idx]];while([self isSeat:tmp nearBySeatWithoutRoad:seat]){
[result insertObject:tmp atIndex:0];
idx--;
tmp= [seatsDic objectForKey:[NSString stringWithFormat:@"%i", idx]];
}
idx= seat.seatIndex +1;//righttmp= [seatsDic objectForKey:[NSString stringWithFormat:@"%i", idx]];while([self isSeat:tmp nearBySeatWithoutRoad:seat]){
[result addObject:tmp];
idx++;
tmp= [seatsDic objectForKey:[NSString stringWithFormat:@"%i", idx]];
}returnresult;
}-(BOOL)isSeat:(WCSeatButton *)s1 nearBySeatWithoutRoad:(WCSeatButton *)s2{returns1 != nil &&[s1.serviceSeat.row isEqualToString:s2.serviceSeat.row]&&ABS([s1.serviceSeat.yCoord intValue]- [s2.serviceSeat.yCoord intValue]) == ABS([s1.serviceSeat.column intValue] -[s2.serviceSeat.column intValue]) ;
}