usingSystem;usingSystem.Collections.Generic;usingSystem.Drawing;usingSystem.Windows.Forms;usingDevExPRess.XtraBars;usingDevExpress.XtraTreeList;usingDevExpress.XtraTreeList.Nodes;namespaceDevExpressUtilHelpV3
{publicstaticclassTreeListToolV3
{publicdelegatestringBuildPathRule(stringnodeText,stringfullPathInfo);/// <summary>/// 获取选中节点到根节点的所有信息/// </summary>/// <param name="focusedNode">TreeListNode</param>/// <param name="columnID">列名称</param>/// <param name="buildPathRule">规则委托</param>/// <returns>路径信息</returns>publicstaticstringFullPathInfo(thisTreeListNode focusedNode,stringcolumnID, BuildPathRule buildPathRule)
{if(focusedNode ==null)thrownewArgumentNullException("focusedNode");if(string.IsNullOrEmpty("columnID"))thrownewArgumentNullException("columnID");string_fullPathInfo =string.Empty;
_fullPathInfo = focusedNode.GetDisplayText(columnID);while(focusedNode.ParentNode !=null)
{
focusedNode = focusedNode.ParentNode;string_nodeText = focusedNode.GetDisplayText(columnID).Trim();
_fullPathInfo = buildPathRule(_nodeText, _fullPathInfo);
}return_fullPathInfo;
}publicdelegateboolCompareNodeRule(TreeListNode focusedNode);/// <summary>/// 获取筛选节点到根节点的所有信息/// </summary>/// <param name="focusedNode">TreeListNode</param>/// <param name="columnID">列名称</param>/// <param name="compareNodeRule">规则委托</param>/// <param name="buildPathRule">规则委托</param>/// <returns>路径信息</returns>publicstaticstringFilterPathInfo(thisTreeListNode focusedNode,stringcolumnID, CompareNodeRule compareNodeRule, BuildPathRule buildPathRule)
{if(focusedNode ==null)thrownewArgumentNullException("focusedNode");if(string.IsNullOrEmpty("columnID"))thrownewArgumentNullException("columnID");string_fullPathInfo =string.Empty;
_fullPathInfo = focusedNode.GetDisplayText(columnID);while(focusedNode.ParentNode !=null)
{
focusedNode = focusedNode.ParentNode;if(compareNodeRule(focusedNode))
{string_nodeText = focusedNode.GetDisplayText(columnID).Trim();
_fullPathInfo = buildPathRule(_nodeText, _fullPathInfo);
}
}return_fullPathInfo;
}/// <summary>/// 递归遍历树节点/// </summary>/// <param name="tree"></param>/// <param name="opreateRule"></param>publicstaticvoidLoopTree(thisTreeList tree, Action<TreeListNode> opreateRule)
{if(tree ==null)thrownewArgumentNullException("tree");foreach(TreeListNode nodeintree.Nodes)
{
opreateRule(node);if(node.Nodes.Count > 0)
{
LoopTreeNodes(node, opreateRule);
}
}
}/// <summary>/// 递归遍历TreeListNode节点/// </summary>/// <param name="node"></param>/// <param name="opreateRule"></param>publicstaticvoidLoopTreeNodes(thisTreeListNode node, Action<TreeListNode> opreateRule)
{if(node ==null)thrownewArgumentNullException("node");foreach(TreeListNode _childNodeinnode.Nodes)
{
opreateRule(_childNode);
LoopTreeNodes(_childNode, opreateRule);
}
}/// <summary>/// 递归遍历TreeListNode,当opreateRule返回false停止循环/// </summary>/// <param name="node">TreeListNode</param>/// <param name="opreateRule">Func<TreeListNode, bool></param>publicstaticvoidLoopTreeNodes_Break(thisTreeListNode node, Func<TreeListNode,bool> opreateRule)
{if(node ==null)thrownewArgumentNullException("node");foreach(TreeListNode _childNodeinnode.Nodes)
{if(!opreateRule(_childNode))
break;
LoopTreeNodes_Break(_childNode, opreateRule);
}
}/// <summary>/// 递归遍历TreeListNode,当opreateRule返回false跳出循环,直接进入下次循环/// </summary>/// <param name="node">TreeListNode</param>/// <param name="opreateRule">Func<TreeListNode, bool></param>publicstaticvoidLoopTreeNodes_Continue(thisTreeListNode node, Func<TreeListNode,bool> opreateRule)
{if(node ==null)thrownewArgumentNullException("node");foreach(TreeListNode _childNodeinnode.Nodes)
{if(!opreateRule(_childNode))continue;
LoopTreeNodes_Continue(_childNode, opreateRule);
}
}publicdelegateboolCheckNodeRule(TreeListNode fucusedNode);publicdelegatevoidCheckNodeNullRule();/// <summary>/// 节点为null检查/// </summary>/// <param name="fucusedNode">TreeListNode</param>/// <param name="checkNodeRule">若为NULL,处理逻辑</param>/// <returns>TreeListNode</returns>publicstaticTreeListNode CheckNull(thisTreeListNode fucusedNode, CheckNodeNullRule checkNodeRule)
{if(fucusedNode ==null)
{
checkNodeRule();returnnull;
}returnfucusedNode;
}/// <summary>/// 正对节点的检查逻辑/// </summary>/// <param name="fucusedNode">TreeListNode</param>/// <param name="checkNodeRule">检查逻辑代码[委托]</param>/// <returns>TreeListNode</returns>publicstaticTreeListNode Check(thisTreeListNode fucusedNode, CheckNodeRule checkNodeRule)
{if(fucusedNode !=null)returncheckNodeRule(fucusedNode) ==true? fucusedNode :null;returnnull;
}/// <summary>/// 水平滚动条/// </summary>/// <param name="tree">TreeList</param>publicstaticvoidHorzScroll(thisTreeList tree)
{if(tree ==null)thrownewArgumentNullException("tree");
tree.OptionsView.AutoWidth =false;
tree.BestFitColumns();
tree.HorzScrollVisibility = ScrollVisibility.Always;
}/// <summary>/// 为TreeList附加右键菜单/// MouseUp(object sender, MouseEventArgs e)事件中调用/// </summary>/// <param name="tree">TreeList</param>/// <param name="e">MouseEventArgs</param>/// <param name="menu">PopupMenu</param>/// <param name="attachMenuRule">AttachMenuRule</param>publicstaticvoidAttachMenu(thisTreeList tree, MouseEventArgs e, PopupMenu menu, Func<TreeListNode,bool> attachMenuRule)
{if(tree ==null)thrownewArgumentNullException("tree");if(menu ==null)thrownewArgumentNullException("menu");if(e.Button == MouseButtons.Right && Control.ModifierKeys == Keys.None && tree.State == TreeListState.Regular)
{
Point _point =newPoint(Cursor.Position.X, Cursor.Position.Y);
TreeListHitInfo _hitInfo = tree.CalcHitInfo(e.Location);if(_hitInfo.HitInfoType == HitInfoType.Cell)
tree.SetFocusedNode(_hitInfo.Node);if(attachMenuRule(tree.FocusedNode))
menu.ShowPopup(_point);
}
}/// <summary>/// 设置父节点的状态AfterCheckNode(object sender, NodeEventArgs e)/// </summary>/// <param name="node"></param>/// <param name="check"></param>publicstaticvoidProcessNodeCheckState(thisTreeListNode node, CheckState check)
{if(node ==null)thrownewArgumentNullException("node");
SetCheckedChildNodes(node, check);
SetCheckedParentNodes(node, check);
}/// <summary>/// 设置子节点CheckState/// </summary>/// <param name="node"></param>/// <param name="check"></param>privatestaticvoidSetCheckedChildNodes(TreeListNode node, CheckState check)
{if(node !=null)
{
node.LoopTreeNodes((TreeListNode _node) =>
{
_node.CheckState = check;
});
}
}/// <summary>/// 设置父节点CheckState/// </summary>/// <param name="node"></param>/// <param name="check"></param>privatestaticvoidSetCheckedParentNodes(TreeListNode node, CheckState check)
{if(node.ParentNode !=null)
{bool_checkStatus =false;
CheckState _nodeState;
node.LoopTreeNodes_Break((TreeListNode _node) =>
{
_nodeState = _node.CheckState;if(!check.Equals(_nodeState))
{
_checkStatus = !_checkStatus;returnfalse;//跳出循环}returntrue;//继续循环});
node.ParentNode.CheckState = _checkStatus ? CheckState.Indeterminate : check;
SetCheckedParentNodes(node.ParentNode, check);
}
}/// <summary>/// 根据CheckState获取TreeListNode/// </summary>/// <param name="tree">TreeList</param>/// <param name="state">CheckState</param>/// <param name="GetNodesByStateRule">返回True的时候继续</param>/// <returns>TreeListNode集合</returns>publicstaticList<TreeListNode> GetNodesByState(thisTreeList tree, CheckState state, Func<TreeListNode,bool> GetNodesByStateRule)
{if(tree ==null)thrownewArgumentNullException("tree");
List<TreeListNode> _checkNodes =newList<TreeListNode>();
tree.LoopTree((TreeListNode node) =>
{if(GetNodesByStateRule(node))
{if(node.CheckState == state)
_checkNodes.Add(node);
}
});return_checkNodes;
}
}
}