最终效果
[flash=500,400]http://s1.knowsky.com/20131005/0btxxq422ao261891858.jpg[/flash]
教程所需素材下载:(点击下方绿色箭头即可下载)
[flash=500,400]http://s1.knowsky.com/20131005/zjfc31w3kib261891958.jpg[/flash]
1、创建文本和基本形状变化
(1)打开photoshop,创建一个1280×1024像素的文档,背景填充为#A1A1A1,然后,使用Sanchez字体创建文本Glow,颜色为#E6E6E6,大小为335点
[flash=500,400]http://s1.knowsky.com/20131005/hlrh2ukprea261892158.jpg[/flash]
(2)右键文字层,选择“转换为形状”
[flash=500,400]http://s1.knowsky.com/20131005/oq0bjv1mvfj261892258.jpg[/flash]
(3)拷贝形状层,选择“直接选择工具(A)”,设置填充为无,描边为3点,颜色为#959595
[flash=500,400]http://s1.knowsky.com/20131005/cq3zlo2riam261892458.jpg[/flash]
(4)继续设置描边的对齐方式为中心对齐
[flash=500,400]http://s1.knowsky.com/20131005/iv1o2s1etlu261892558.jpg[/flash]
(5)继续拷贝形状层(有描边的那层),改变描边颜色为#464646,然后打开描边选项,点击“更多选项”按钮
[flash=500,400]http://s1.knowsky.com/20131005/q0gfa30qcwt261892758.jpg[/flash]
(6)设置对齐为“内部”,端点为“圆形”,勾选“Dashed Line”,并设置第一个Dash为0,Value为25
[flash=500,400]http://s1.knowsky.com/20131005/qmwb5iz1llv261892958.jpg[/flash]
2、创建文本里的路径
(1)创建新层,命名为“Path”,使用钢笔工具,选择“路径”选项
[flash=500,400]http://s1.knowsky.com/20131005/e1j5lz2w01u261893058.jpg[/flash]
(2)创建路径如下:
[flash=500,400]http://s1.knowsky.com/20131005/crl1rxkl03h271893158.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/i2yi20taili271893358.jpg[/flash]
(3)使用“直接选择工具(A)”,调整路径使其更流畅,最终如下图所示
[flash=500,400]http://s1.knowsky.com/20131005/rn35jacesz0271893458.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/032y4fskse3271893558.jpg[/flash]
3、描边并重建路径
(1)选择“画笔工具”,打开画笔面板,选择硬圆画笔,设置大小为10点,间距为“1%”
[flash=500,400]http://s1.knowsky.com/20131005/dpdhcojmdrv271893658.jpg[/flash]
(2)选择“直接选择工具”,右键点击路径选择“描边路径”
[flash=500,400]http://s1.knowsky.com/20131005/uwdpici044u271893858.jpg[/flash]
(3)在描边路径选项栏里选择画笔,点击确定
[flash=500,400]http://s1.knowsky.com/20131005/asah1zlsawl271893958.jpg[/flash]
(4)按住Ctrl,点击路径层,选中这层
[flash=500,400]http://s1.knowsky.com/20131005/pltw3c255ab271894158.jpg[/flash]
(5)转到路径面板,按住Alt键单击面板下方的“转换选区为路径”按钮,在弹出的对话框设置容差为1像素
[flash=500,400]http://s1.knowsky.com/20131005/cutl2zvyo41271894258.jpg[/flash]
(6)隐藏路径层
[flash=500,400]http://s1.knowsky.com/20131005/wvdu4d05zrh271894358.jpg[/flash]
(7)使用“直接选择工具”和“转换点工具”修饰工作路径,使其更加流畅,最终如下图所示
[flash=500,400]http://s1.knowsky.com/20131005/f4jhnylvdmh271894458.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/5beacmde4kv271894658.jpg[/flash]
4、转换形状层为3D图层
(1)从刚修改过的路径开始,执行“3D>从所选路径新建3D模型”
[flash=500,400]http://s1.knowsky.com/20131005/w1i3zy1c2p3281894758.jpg[/flash]
(2)同上,将所有图层都转为3D模型
[flash=500,400]http://s1.knowsky.com/20131005/k5ngnzlrc5g281894958.jpg[/flash]
(3)修改路径3D层的形状预设为圆角(对3D面板不熟悉的请自行恶补,这里不做过多说明了)
[flash=500,400]http://s1.knowsky.com/20131005/npvosvdak0b281895358.jpg[/flash]
(4)修改“Cap”的角度为90度,强度为20
[flash=500,400]http://s1.knowsky.com/20131005/ranitbh1npl281895658.jpg[/flash]
5、编辑挤出深度值
(1)选择形状拷贝层2,改变挤出深度为50
[flash=500,400]http://s1.knowsky.com/20131005/c0tqzoiz4hw281895858.jpg[/flash]
(2)同上,改变拷贝层1的挤出深度为20
[flash=500,400]http://s1.knowsky.com/20131005/1jv1hvhchqj281896058.jpg[/flash]
(3)至于原始形状层,设置其挤出深度为30
[flash=500,400]http://s1.knowsky.com/20131005/vkfz2al1mg4281896258.jpg[/flash]
(4)还在原始形状层,在“cap”面板下,改变其宽度为20%,并选择等高线为锥形反转
[flash=500,400]http://s1.knowsky.com/20131005/jhbc3gbvxxn281896458.jpg[/flash]
6、创建背景层并合并3D图层到一个场景
(1)复制背景层,将其置于所有图层顶部,然后执行“3D>从图层新建网格>明信片”
[flash=500,400]http://s1.knowsky.com/20131005/3cxrui2vkcz281896558.jpg[/flash]
(2)选择所有的3D图层,然后执行“3D>合并3D图层”
[flash=500,400]http://s1.knowsky.com/20131005/yzicmbdbbei281896758.jpg[/flash]
(3)使用移动工具,此时就可以像在3D软件里一样,在任意空间里点击拖动就可以改变摄像机的位置,而不改变3D模型了
[flash=500,400]http://s1.knowsky.com/20131005/chvdzrhimke291896958.jpg[/flash]
(4)方便操作,下面是坐标解释
[flash=500,400]http://s1.knowsky.com/20131005/ppeiyhkason291897258.jpg[/flash]
7、保存最终摄像机视图
(1)选择你调整好的额摄像机视图,在属性面板里视图下选择保存就可以保存,命名为“最终”,点击确定
[flash=500,400]http://s1.knowsky.com/20131005/gstsgjxzjce291897458.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/h11gatjxae3291897558.jpg[/flash]
(2)这样一个叫最终的摄像机视图就存在视图面板下了,以后就可以随时调用了
[flash=500,400]http://s1.knowsky.com/20131005/l1gfkzqsdic291897758.jpg[/flash]
8、配置网格
(1)在场景属性里,选择预设为“隐藏线框”
[flash=500,400]http://s1.knowsky.com/20131005/gzw00vwrvno291898258.jpg[/flash]
(2)检查确保各个部分没有相交或者重叠
[flash=500,400]http://s1.knowsky.com/20131005/mgvecg1ylag291898558.jpg[/flash]
(3)完成后,切换回默认场景预设即可
[flash=500,400]http://s1.knowsky.com/20131005/slwvdldwyxv291898758.jpg[/flash]
9、应用材质
(1)选择原始形状层的所有材质,移去所有纹理
[flash=500,400]http://s1.knowsky.com/20131005/ewwbmou0mpx301899058.jpg[/flash]
(2)重设材质参数如下:
[flash=500,400]http://s1.knowsky.com/20131005/fvllwzbbs4n301899258.jpg[/flash]
(3)设置形状拷贝层1的材质参数如下:
[flash=500,400]http://s1.knowsky.com/20131005/geuumjnmrig301899458.jpg[/flash]
(4)应用同样的材质给形状拷贝层2
[flash=500,400]http://s1.knowsky.com/20131005/mxkjttd3a32301899758.jpg[/flash]
(5)重设3D路径层的材质如下:
[flash=500,400]http://s1.knowsky.com/20131005/pqctsvv5byp301899858.jpg[/flash]
(6)设置完毕后,效果如下
[flash=500,400]http://s1.knowsky.com/20131005/pitb4dtjbt3301900158.jpg[/flash]
10、背景纹理
(1)选择背景材质属性,点击漫射纹理,选择编辑纹理
[flash=500,400]http://s1.knowsky.com/20131005/0lqk0xnmuto301900358.jpg[/flash]
(2)在新打开的文件里,置入“Brick Texture”图像
[flash=500,400]http://s1.knowsky.com/20131005/kkwhrlcvzg3301900558.jpg[/flash]
(3)执行“图像>调整>色阶”,改变Gamma值为0.70
[flash=500,400]http://s1.knowsky.com/20131005/fhdjy4kkndl301900758.jpg[/flash]
11、添加文字到背景层
(1)使用“UKIJ KUFI”字体,创建文本如下,颜色为#c78c04,大小为70点
[flash=500,400]http://s1.knowsky.com/20131005/who43roux4f301900958.jpg[/flash]
(2)改变叠加模式为“Color Burn”,然后保存文件
[flash=500,400]http://s1.knowsky.com/20131005/1o34eyh0thk301901158.jpg[/flash]
(3)不要关闭文件,回到原始文档,看看文字位置如何
[flash=500,400]http://s1.knowsky.com/20131005/y22lotpmmvt301901358.jpg[/flash]
(4)有些遮挡,回到纹理层,适当调整文字位置
[flash=500,400]http://s1.knowsky.com/20131005/4saime0kfv1311901758.jpg[/flash]
(5)直到修改使文字不被遮挡即好
[flash=500,400]http://s1.knowsky.com/20131005/tvp5315ysu4311901958.jpg[/flash]
12、修改背景文本
(1)栅格化文字层,并选择橡皮工具
[flash=500,400]http://s1.knowsky.com/20131005/qj3cizpub3f311902158.jpg[/flash]
(2)打开笔刷面板,设置参数如下,笔刷大下59点,间距2%
[flash=500,400]http://s1.knowsky.com/20131005/js4e03n3xtf311902358.jpg[/flash]
(3)在形状动态下,改变大小抖动值为100%
[flash=500,400]http://s1.knowsky.com/20131005/dqoogqnpeue311902558.jpg[/flash]
(4)适当擦去文字层,营造褪色感
[flash=500,400]http://s1.knowsky.com/20131005/qfruvbofahl311902758.jpg[/flash]
(5)保存更改并关闭纹理文件
[flash=500,400]http://s1.knowsky.com/20131005/bx40my0m55g311903158.jpg[/flash]
13、调整灯光,渲染场景
(1)回到原始文件,设置灯光shadow的Softness为30%
[flash=500,400]http://s1.knowsky.com/20131005/llgjficxsbi311903258.jpg[/flash]
(2)新建点光源
[flash=500,400]http://s1.knowsky.com/20131005/fut0igoke2u311903458.jpg[/flash]
(3)改变点光源参数如下
[flash=500,400]http://s1.knowsky.com/20131005/gancgy5byi2311903658.jpg[/flash]
(4)将光源至于文字顶部
[flash=500,400]http://s1.knowsky.com/20131005/31skrzo2jml311903958.jpg[/flash]
(5)同样设置再增加一个点光源
[flash=500,400]http://s1.knowsky.com/20131005/sw3wda3gdnl321904158.jpg[/flash]
(6)设置完毕后效果如下
[flash=500,400]http://s1.knowsky.com/20131005/epocpewmnfm321904358.jpg[/flash]
(7)执行“3D>渲染”,这可能需要花点时间,渲染完毕后,保存为jpg文件并再次打开,继续完善
[flash=500,400]http://s1.knowsky.com/20131005/2tyjnuuohtl321904658.jpg[/flash]
14、增加光点
(1)设置前景色为#fff7e5,选择画笔工具,设置大小为70点,用软笔刷,更改模式为叠加
[flash=500,400]http://s1.knowsky.com/20131005/4oo51n2ifxz321904958.jpg[/flash]
(2)在管子上绘制光点
[flash=500,400]http://s1.knowsky.com/20131005/iwy2pxxpy44321905058.jpg[/flash]
(3)修改笔刷尺寸,继续添加光点
[flash=500,400]http://s1.knowsky.com/20131005/uan4hhanxea321905258.jpg[/flash]
15、应用Forge Filter滤镜
(1)执行“滤镜>Filter Forge 3”,然后设置参数如下
[flash=500,400]http://s1.knowsky.com/20131005/ugtqnngfpbm321905458.jpg[/flash]
(2)最终效果如下,你同样可以尝试其他的颜色设置,说不定会有不一样的惊喜哦!
[flash=500,400]http://s1.knowsky.com/20131005/0cbjwm30o4e321905758.jpg[/flash]
好了,这个教程就此完毕,如果有对PS里的3D功能感兴趣的同学,这是个不错的教程!有许多小的设置技巧,希望对大家有所帮助!再次感谢原作者这么细心的教程!