最终效果
[flash=500,400]http://s1.knowsky.com/20131005/c1vqtui3wm3391865156.jpg[/flash]
教程所需素材:(点击下方绿色箭头即可下载)
[flash=500,400]http://s1.knowsky.com/20131005/2nnq4fhe3x2391865356.jpg[/flash]
Filter滤镜预设下载地址:
Antique Metal by Rawn (RawArt).
Concrete/Tarmac by Little Bill.
Crystal by Anna Klishina.
Diff Tint Looks by lipebianc.
Grunge by Kochubey.
首先下载安装Filter Forge3滤镜及相应的滤镜库
[flash=500,400]http://s1.knowsky.com/20131005/xhaq50rf2gn391865556.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/fugoyobvzgf391865656.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/x3lxc0lhzld391865956.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/tmcjeeqbrx2401866156.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/evhqmgxbdow401866356.jpg[/flash]
1、建立基本框架和文字
(1)新建文档1000×1000像素文件,设置分辨率为300,填充背景颜色为#dcdcdc
[flash=500,400]http://s1.knowsky.com/20131005/zgwodhch14l401866556.jpg[/flash]
(2)设置前景色为白色,使用矩形工具,创建一个588×611像素的矩形
[flash=500,400]http://s1.knowsky.com/20131005/oipnnakfmuc401866656.jpg[/flash]
(3)复制矩形层
[flash=500,400]http://s1.knowsky.com/20131005/c4p2egdksfj411866856.jpg[/flash]
(4)在选项栏,修改填充为无,边框为黑色,大小10点
[flash=500,400]http://s1.knowsky.com/20131005/r3shvcvkzjc411867056.jpg[/flash]
(5)设置边框对齐方式为外面
[flash=500,400]http://s1.knowsky.com/20131005/ar0mj1n1ein421867156.jpg[/flash]
(6)创建文本,使用黑色,大小为45点,间距为100
[flash=500,400]http://s1.knowsky.com/20131005/lyh5k10uh3p421867256.jpg[/flash]
(7)继续创建文本,修改间距为50,其他参数不变
[flash=500,400]http://s1.knowsky.com/20131005/dnyulxiemw2421867356.jpg[/flash]
2、创建椭圆形及文字
(1)使用椭圆工具,设置前景色为#dcdcdc,在两个文本层之间创建一个椭圆
[flash=500,400]http://s1.knowsky.com/20131005/tarisp3zywg431867456.jpg[/flash]
(2)复制椭圆层
[flash=500,400]http://s1.knowsky.com/20131005/2y4ucugw5q0431867556.jpg[/flash]
(3)修改复制椭圆层的填充为无,边框为黑色,4点,对齐方式为外面
[flash=500,400]http://s1.knowsky.com/20131005/imjp4gfzvom431867656.jpg[/flash]
(4)在椭圆中心创建文本,间距为-25
[flash=500,400]http://s1.knowsky.com/20131005/nyecoo4gjrl431867756.jpg[/flash]
3、添加辅助线,在边框添加小圆形
(1)按住“Ctrl+R”调出标尺,使用移动工具,拖出辅助线
[flash=500,400]http://s1.knowsky.com/20131005/ibcc123uxmt441867856.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/5tfrsjbnc0b441867956.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/kvrzjmtxmi1441868056.jpg[/flash]
(2)设置前景色为白色,使用椭圆工具,设置固定尺寸为20×20像素,从辅助线交叉处点击拖动,得到下图效果
[flash=500,400]http://s1.knowsky.com/20131005/3yxrckav1wa451868156.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/kv2ywuaiobc451868256.jpg[/flash]
(3)执行“Ctrl+;”,隐藏辅助线
[flash=500,400]http://s1.knowsky.com/20131005/t1hvgkkql3s451868356.jpg[/flash]
4、转3D图层
(1)除背景层外,对每一层执行“3D>从所选图层新建3D模型”,如果是形状图层,执行“3D>从所选路径新建3D模型”
[flash=500,400]http://s1.knowsky.com/20131005/vdlvvn4vnwc461868456.jpg[/flash]
(2)选择所有3D图层,然后执行“3D>合并3D图层”
[flash=500,400]http://s1.knowsky.com/20131005/pfk4fviokcq461868556.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/mjniz02x2f4471868656.jpg[/flash]
5、修改网格
(1)改变矩形1的挤出深度为30
[flash=500,400]http://s1.knowsky.com/20131005/n3nepnhg0j1471868756.jpg[/flash]
(2)修改矩形1副本的挤出深度为80
[flash=500,400]http://s1.knowsky.com/20131005/xph5zm1qi23471868856.jpg[/flash]
(3)修改文本层挤出深度为50
[flash=500,400]http://s1.knowsky.com/20131005/cw2c335hnrk471868956.jpg[/flash]
椭圆1挤出深度为30
[flash=500,400]http://s1.knowsky.com/20131005/cnvvx2vkigi481869056.jpg[/flash]
椭圆1副本挤出深度为50
[flash=500,400]http://s1.knowsky.com/20131005/eypr1u2x0gb481869156.jpg[/flash]
椭圆中心文本挤出深度为30
[flash=500,400]http://s1.knowsky.com/20131005/qs1moj1ocw3491869256.jpg[/flash]
最上面的文本挤出深度为50
[flash=500,400]http://s1.knowsky.com/20131005/p5sg20s1eri491869356.jpg[/flash]
椭圆2挤出深度为30
[flash=500,400]http://s1.knowsky.com/20131005/h4livebu1tt491869456.jpg[/flash]
6、移动网格
(1)坐标轴的各项功能如下所示(没做个3D的认识下吧)
[flash=500,400]http://s1.knowsky.com/20131005/zte0ab3gfof491869556.jpg[/flash]
(2)修改各个组件的位置,达到如下效果
[flash=500,400]http://s1.knowsky.com/20131005/3qxvdjnipkj491869656.jpg[/flash]
(3)你也可以从各个角度检查每个物件的位置是否正确
[flash=500,400]http://s1.knowsky.com/20131005/3tzqertq10l501869756.jpg[/flash]
7、创建金属纹理
(1)新建1000×1000像素文档,分辨率为72
[flash=500,400]http://s1.knowsky.com/20131005/qkeycapzokm501869856.jpg[/flash]
(2)执行“滤镜>Filter Forge>Filter Forge3”选择下面的材质,并改变参数如下
[flash=500,400]http://s1.knowsky.com/20131005/uqndgoehdqd511870056.jpg[/flash]
(3)这个是主纹理
[flash=500,400]http://s1.knowsky.com/20131005/eoau4n0cpa4511870356.jpg[/flash]
(4)执行“图像>调整>色相饱和度”,改变参数如下:
[flash=500,400]http://s1.knowsky.com/20131005/xim5mi0xijr511870456.jpg[/flash]
(5)继续修改亮度对比度参数如下,改好后保存为JPG图片命名为“Metal Texture”
[flash=500,400]http://s1.knowsky.com/20131005/iledx2h5rif521870556.jpg[/flash]
8、创建主材质
(1)回到原始文档,修改矩形1副本的前面的材质,替换为刚才保存的“Metal Texture”
[flash=500,400]http://s1.knowsky.com/20131005/2hco1iofxws521870656.jpg[/flash]
(2)接着选择“Edit UV PRoperties(编辑贴图属性)”,设置参数如下:
[flash=500,400]http://s1.knowsky.com/20131005/3nnmx5z4jmy531870956.jpg[/flash]
(3)修改“Specular(镜像)”的颜色为#333333,“Illumination(发光)”和“Ambient(环境)”的颜色都为#000000,“Shine(闪亮)”的值为70%
[flash=500,400]http://s1.knowsky.com/20131005/jszmrhipwpz531871056.jpg[/flash]
9、保存材质,以便后面再次利用
(1)单击材质预览框箭头,在弹出的菜单中选择“新材质”
[flash=500,400]http://s1.knowsky.com/20131005/snmwmlsdtyx531871156.jpg[/flash]
(2)弹出的对话框中,填写材质名称,点确定
[flash=500,400]http://s1.knowsky.com/20131005/4w4kx0z4hyh541871256.jpg[/flash]
(3)按住shift键,选中矩形1副本剩下的部分,打开材质选择器,应用刚才保存的材质即可
[flash=500,400]http://s1.knowsky.com/20131005/wluag0silag541871356.jpg[/flash]
10、修改主材质
(1)选中文字层的前面材质,编辑UV属性,参数设置如下
[flash=500,400]http://s1.knowsky.com/20131005/bfwwzxyxnob541871456.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/tipnxic14di551871556.jpg[/flash]
(2)同样保存材质,命名为“Metal Texture-Text”,以方便后面赋予其他文字层
[flash=500,400]http://s1.knowsky.com/20131005/f2erusgxhkg551871656.jpg[/flash]
(3)将刚保存的材质应用给其他文字层
[flash=500,400]http://s1.knowsky.com/20131005/4tnxqvvybts551871756.jpg[/flash]
11、创建前面的纹理
(1)新建文档1000×1000像素,执行“滤镜>Filter Forge>Filter Forge 3”,选择下面的材质,并修改参数如下:
[flash=500,400]http://s1.knowsky.com/20131005/nxylelwklpm561871856.jpg[/flash]
(2)得到下图纹理效果:
[flash=500,400]http://s1.knowsky.com/20131005/43x40nhzhs5561872056.jpg[/flash]
(3)修改色相饱和度,改变参数如下,然后保存图片命名为“Front Texture”
[flash=500,400]http://s1.knowsky.com/20131005/gg0n4kkn23x561872156.jpg[/flash]
12、创建前面的材质
(1)回到原始文档,选择矩形1的前面材质,(Diffuse)替换刚保存的纹理,并设置参数如下
[flash=500,400]http://s1.knowsky.com/20131005/5xyiw2gj2nw561872256.jpg[/flash]
(2)修改“Shine(闪亮)”值为80%
[flash=500,400]http://s1.knowsky.com/20131005/4lec0k3w5o0561872456.jpg[/flash]
(3)单击“Bump”,选择“新纹理”
[flash=500,400]http://s1.knowsky.com/20131005/dd11yym3vdv571872556.jpg[/flash]
(4)在弹出的对话框中,继续设置大小为1000×1000像素,分辨率为72
[flash=500,400]http://s1.knowsky.com/20131005/gzjxfzm2olx571872656.jpg[/flash]
(5)继续单击“Bump(凹凸)”,选择编辑纹理
[flash=500,400]http://s1.knowsky.com/20131005/uziv24pmqd0571872756.jpg[/flash]
13、创建“Bump(凹凸)”纹理
(1)在刚打开的纹理文件中,执行“Filter Forge 3”滤镜,选择下图纹理,修改设置如下:
[flash=500,400]http://s1.knowsky.com/20131005/b4js0q3vxih581872856.jpg[/flash]
(2)得到下图效果,保存回到原始文档
[flash=500,400]http://s1.knowsky.com/20131005/xg3525oox3x581872956.jpg[/flash]
(3)打开纹理属性对话框,修改参数如下
[flash=500,400]http://s1.knowsky.com/20131005/fkr3omeikfk591873056.jpg[/flash]
14、盖子设置
(1)选择椭圆1前面材质,改变“Diffuse(漫射)”颜色为#020a2b,“Specular(镜像)”颜色为#384478,“Illumination(发光)”颜色为#000000,“Ambient(环境)”颜色为#030303,然后改变“Shine(闪亮)”的值为10%
[flash=500,400]http://s1.knowsky.com/20131005/d413jg1omrm591873156.jpg[/flash]
(2)选择椭圆1,单击盖子标签,修改参数如下
[flash=500,400]http://s1.knowsky.com/20131005/2mltq2ibfs0591873256.jpg[/flash]
(3)选择椭圆2,同样在盖子标签栏下,修改参数如下,然后应用“Metal Texture”给椭圆2材质
[flash=500,400]http://s1.knowsky.com/20131005/ijtptbhc3nh001873357.jpg[/flash]
15、安放模型
(1)在3D面板里,选择所有模型
[flash=500,400]http://s1.knowsky.com/20131005/nsbj11beiid001873457.jpg[/flash]
(2)沿着X轴旋转模型73度
[flash=500,400]http://s1.knowsky.com/20131005/u0ioegjx20w001873557.jpg[/flash]
(3)执行“3D>将对象移到地面”确保物体在地面上,没有陷落或者漂浮
[flash=500,400]http://s1.knowsky.com/20131005/1zu2wr5uznl011873657.jpg[/flash]
(4)缩放摄像机,并改变摄像机的视角,达到下图效果
[flash=500,400]http://s1.knowsky.com/20131005/0fgzt0sxdli011873757.jpg[/flash]
16、灯光设置
(1)选择无限光1,改变强度为30%,阴影柔和度为100%
[flash=500,400]http://s1.knowsky.com/20131005/tzcywm1bcjp021873857.jpg[/flash]
(2)单击坐标,使用下图坐标数值
[flash=500,400]http://s1.knowsky.com/20131005/or4pf1qbwan021873957.jpg[/flash]
(3)新建一个聚光灯,设置参数如下:(你也可以自己尝试不同的灯光设置)
[flash=500,400]http://s1.knowsky.com/20131005/jsrsfbisd1v021874057.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/x0dzkuxunzc031874157.jpg[/flash]
(4)修改聚光灯的坐标,参数如下:
[flash=500,400]http://s1.knowsky.com/20131005/vroxqsxdujp031874257.jpg[/flash]
(6)新建一个点光源,参数设置如下:
[flash=500,400]http://s1.knowsky.com/20131005/ntigo00tgs4031874357.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/hh01rwfpxek031874457.jpg[/flash]
(7)灯光设置完毕后,选择中间文字的千米那材质面板,改变“Specular(镜像)”颜色为#7d7d7d
[flash=500,400]http://s1.knowsky.com/20131005/prc5h3s01l4041874557.jpg[/flash]
(8)再次选择点光源,移动它到椭圆的右侧
[flash=500,400]http://s1.knowsky.com/20131005/w2rldyfzwna041874657.jpg[/flash]
(9)完成后,即可开始渲染。(Alt+Shift+Ctrl+R)
[flash=500,400]http://s1.knowsky.com/20131005/k1cqrnl0j3k041874757.jpg[/flash]
17、创建背景
(1)渲染完后,保存一个副本,然后栅格化3D层
[flash=500,400]http://s1.knowsky.com/20131005/3lh2igdytp1051874857.jpg[/flash]
(2)在栅格化后的3D模型下面新建一个图层,用黑色画笔涂抹上方,效果如下所示
[flash=500,400]http://s1.knowsky.com/20131005/tzoojmjveb5051874957.jpg[/flash]
(3)置入“Concrete”图像,放置在Black下方,得到下图效果
[flash=500,400]http://s1.knowsky.com/20131005/5vfbdgqexye051875057.jpg[/flash]
18、修改背景
(1)隐藏3D物体和Black层
[flash=500,400]http://s1.knowsky.com/20131005/bek3z4mbdyo051875157.jpg[/flash]
(2)使用磁性套索工具,选择下方区域
[flash=500,400]http://s1.knowsky.com/20131005/edt115lsnkl061875257.jpg[/flash]
(3)“Ctrl+J”复制选中的区域到新层,同样的方法,复制出其他的部分
[flash=500,400]http://s1.knowsky.com/20131005/40ggm2hf0ks061875357.jpg[/flash]
(4)使用橡皮工具,去掉不需要的部分,并制作出下图效果
[flash=500,400]http://s1.knowsky.com/20131005/ys1kfvutgmg061875457.jpg[/flash]
(5)修改其中的一个砖块的图层样式,参数如下
[flash=500,400]http://s1.knowsky.com/20131005/w243utae3w2071875557.jpg[/flash]
(6)同样运用给其他砖块,得到下图效果
[flash=500,400]http://s1.knowsky.com/20131005/gcxqa34xrfg071875657.jpg[/flash]
19、阴影和裂缝
(1)设置前景色为#564a2e,创建新层,命名为“Color Overlay”,改变图层模式为“正片叠底”,透明度为75%,使用画笔工具,涂抹出下图效果
[flash=500,400]http://s1.knowsky.com/20131005/v1p0d5mq12f071875757.jpg[/flash]
(2)改变前景色#020202,创建新层在所有图层之上,命名为“Shadow”,改变图层模式为“颜色加深”,使用小尺寸画笔画出下图效果
[flash=500,400]http://s1.knowsky.com/20131005/f22tf5tbs5n071875857.jpg[/flash]
(3)新建图层“Brush”,改变图层模式为“颜色加深”,透明度80,使用下面两个画笔(画笔在素材包里有),绘制一些裂缝效果
[flash=500,400]http://s1.knowsky.com/20131005/qoyfb0b3a5p081875957.jpg[/flash]
20、修改颜色,增加破旧感
(1)复制3D物体,并选择副本
[flash=500,400]http://s1.knowsky.com/20131005/jrpv5jayld2081876057.jpg[/flash]
(2)执行“Filter Forge 3”滤镜,选择下图预设,改变设置如下
[flash=500,400]http://s1.knowsky.com/20131005/snpefbtdnn4081876157.jpg[/flash]
(3)效果如下
[flash=500,400]http://s1.knowsky.com/20131005/2tp3u0xwxag091876257.jpg[/flash]
(4)继续添加下面的预设,并修改参数如下
[flash=500,400]http://s1.knowsky.com/20131005/wpclqsss412091876357.jpg[/flash]
(5)得到效果如下
[flash=500,400]http://s1.knowsky.com/20131005/4aqfsitnqbn101876457.jpg[/flash]
(6)改变3D图层副本的图层模式为叠加,透明度为30%
[flash=500,400]http://s1.knowsky.com/20131005/tlron2ntuuh101876557.jpg[/flash]
(7)添加色相饱和度调整层,修改参数如下
[flash=500,400]http://s1.knowsky.com/20131005/rdphwjbdwsn101876657.jpg[/flash]
[flash=500,400]http://s1.knowsky.com/20131005/ngvu5lkle5d111876757.jpg[/flash]
21、最终效果
(1)创建新层“Corners”,改变图层模式为正片叠底,透明度60%,设置前景色#020202,使用大号软笔刷,绘制下图暗角效果
[flash=500,400]http://s1.knowsky.com/20131005/t3k1c1toc2h111876857.jpg[/flash]
(2)保存文件,并另存一张为jpg文件,然后打开jpg文件,修改前景色为#cccccc,使用画笔工具,改变画笔模式为“亮光”,透明度为80%,绘制3D物体高光
[flash=500,400]http://s1.knowsky.com/20131005/o3yjrw55a0k121876957.jpg[/flash]
(3)可以适当调整笔刷大小,尽量多些变化
[flash=500,400]http://s1.knowsky.com/20131005/mutsxjvqgy2121877057.jpg[/flash]
(4)继续添加“Filter”滤镜预设,并修改下面参数
[flash=500,400]http://s1.knowsky.com/20131005/e2lrqc3uhpm121877157.jpg[/flash]
(5)得到效果如下
[flash=500,400]http://s1.knowsky.com/20131005/fq5xfhcd0ig121877257.jpg[/flash]
至此,这个教程就完成了!效果还是相当不错的!学完这个,估计大家能对PS里的3D功能有比较深的认识啦!至于还有一个用的多的就是“Filter Forge 3”滤镜,确实挺不错的滤镜,可惜不是完全免费的,只能下载30天免费试用版本!好了,再来看看最终的效果吧!
[flash=500,400]http://s1.knowsky.com/20131005/csn3e2abzgp131877357.jpg[/flash]