A crash course in mathematica速成班在Mathematica
分類: 图书,进口原版书,科学与技术 Science & Techology ,
作者: Stephan Kaufmann著
出 版 社:
出版时间: 1999-7-1字数:版次:页数: 200印刷时间: 1999/07/01开本: 16开印次:纸张: 胶版纸I S B N : 9783764361273包装: 平装内容简介
"A Crash Course in Mathematica" is a compact introduction to the program Mathematica, which is widely used in mathematics, as well as in the natural and engineering sciences.
目录
Preface
A Short Tour
Formula Entry
Numerical Calculations
Symbolic Mathematics
Graphics
Programming
Some of the Most Important Functions
Part 1: The Basics
1.1 The Structure of the Program
1.1.1 The Front End
1.1.2 The Kernel
1.2 Online Documentation
1.3 Formulas
1.3.1 Formats
1.3.2 Entering Formulas and Special Characters
1.4 Simple Calculations
1.4.1 Conventions
1.4.2 Numerical Calculations
1.4.3 Algebraic Manipulation
1.4.4 Transformation Rules and Definitions
1.4.5 Equations
1.4.6 Calculus
Part 2: Graphics
2.1 Graphs of Functions of One Variable
2.2 Graphs of Functions of Two Variables
2.2.1 Surfaces
2.2.2 Contours
2.2.3 Density Plots
2.3 Parametric Plots
2.3.1 Two-Dimensional Parametric Plots
2.3.2 Three-Dimensional Parametric Plots
2.4 Tools from Standard Packages
2.4.1 Three-Dimensional Contour Plots
2.4.2 Tools for Two-Dimensional Graphics
2.4.3 Tools for Three-Dimensional Graphics
2.4.4 Legends
2.4.5 Vector Fields
2.5 Animations
2.6 Exporting to Other Programs
Part 3: Lists and Graphics Programming
3.1 Lists
3.1.1 Creating One-Dimensional Lists
3.1.2 Manipulating Lists
3.1.3 Multidimensional Lists
3.2 Calculating with Lists
3.2.1 Automatic Operations
3.2.2 Mapping Functions on Lists
3.2.3 Pure Functions
3.2.4 Using List Elements as Arguments
3.2.5 Plotting Lists
3.3 Linear Algebra
3.4 Graphics Programming
3.4.1 Graphics Objects
3.4.2 Graphics3D Objects
3.4.3 Objects from Standard Packages
3.5 Application: Animating a Mechanism
Part 4: Introduction to Programming
4.1 Expressions
4.2 Patterns
4.2.1 Simple Patterns
4.2.2 Constraints
4.2.3 More Complicated Patterns
4.2.4 A Simple Integrator
4.3 Evaluation
4.3.1 Associated Definitions
4.3.2 Attributes
4.3.3 The Evaluation Process
4.4 Programming Tools
4.4.1 Local Variables
4.4.2 Functional Programming
4.4.3 Rule-Based and Recursive Programming
4.4.4 Procedural Programming
……
Index