分享
 
 
 

.NET软件架构之美(英文版)(图灵程序设计丛书微软技术系列)

.NET软件架构之美(英文版)(图灵程序设计丛书微软技术系列)  点此进入淘宝搜索页搜索
  特别声明:本站仅为商品信息简介,并不出售商品,您可点击文中链接进入淘宝网搜索页搜索该商品,有任何问题请与具体淘宝商家联系。
  參考價格: 点此进入淘宝搜索页搜索
  分類: 图书,计算机与互联网,程序语言与软件开发,语言与开发工具,.net,
  品牌: 埃斯波西托(Dino Esposito)

基本信息·出版社:人民邮电出版社

·页码:432 页

·出版日期:2009年09月

·ISBN:7115200181/9787115200181

·条形码:9787115200181

·包装版本:第1版

·装帧:平装

·开本:16

·正文语种:英语

·丛书名:图灵程序设计丛书微软技术系列

产品信息有问题吗?请帮我们更新产品信息。

内容简介《.NET软件架构之美(英文版)》出自两位具有多年软件开发经验的 ASP .NET专家、作者和培训师之手,内容涉及多层架构、设计模式以及设计原则。第一部分简要介绍 UML、设计原则及模式;第二部分从技术架构角度讨论分层设计。《.NET软件架构之美(英文版)》行文流畅,语言通俗易懂,阐述了各种架构设计技术方案的优与劣,并讲述了如何在优与劣中做出权衡。中设计了真实的场景,展示了如何将这些设计原则更加具体地应用到 .NET应用程序中。

《.NET软件架构之美(英文版)》适合各层次 .NET开发人员阅读。

作者简介DinoEsposito,.NET和软件架构技术方面的世界级权威,微软ASP.NETMVP。目前就职于著名的.NET技术咨询公司IDesign。他是广受欢迎的技术作家。担任MSDNMagazine特邀专栏作家多年。并撰有ProgrammingASP.NET-3.5CoreReferences等名著。

AndreaSaItareIIo,微软ASP.NETMVP。意大利.NET用户组负责人。现任ManagedDesigns公司首席软件架构师。

媒体推荐“所有架构师的必读之作……无可替代。”

——.NET Developer's Journal

“还等什么?如果你有机会看到本书,请尽快把它‘消灭’。就像我在地铁上如饥似渴地畅读一样……”

——王涛(AnyTao)。微软MVP

“本书酣畅淋漓地阐发了.NET平台下企业软件架构的精髓。为开发人员献上了不可多得的饕餮大餐。”

——陈黎夫(Dflying),微软MVP

编辑推荐《.NET软件架构之美(英文版)》填补了这一缺憾。两位作者人选可谓众望所归,他们将GoF设计模式、MartinFowler企业架构模式、EricEvans领域驱动设计等业界精华与自己多年软件开发实战经验结合起来,深刻阐述了软件架构设计思想精髓。作者还从技术架构角度逐章讲述了业务层、服务层、数据访问层和表现层的分层设计,同时介绍了各种软件架构设计方案的优劣,如何在各种方案中做出抉择,以及如何将这些设计原则更具体地用到应用程序中。

软件架构设计是现代软件开发的核心,它不仅是一门技术,更是一门艺术。然而,长期以来,还没有一本专门讲述.NET架构设计的书。

Amazon全五星图书,紧贴实战,透过实例探讨架构设计最佳实践,深刻阐述软件开发思想。

目录

Part Ⅰ Principles

1 Architects and Architecture Today

What's a Software Architecture, Anyway?

Applying Architectural Principles to Software

What's Architecture and What's Not

Architecture Is About Decisions

Requirements and Quality of Software

Who's the Architect, Anyway?

An Architect's Responsibilities

How Many Types of Architects Do You Know?

Common Misconceptions About Architects

Overview of the Software Development Process

The Software Life Cycle

Models for Software Development

Summary

Murphy's Laws of the Chapter

2 UML Essentials

UML at a Glance

Motivation for and History of Modeling Languages

UML Modes and Usage

UML Diagrams

Use-Case Diagrams

Class Diagrams

Sequence Diagrams

Summary

Murphy's Laws of the Chapter

3 Design Principles and Patterns

Basic Design Principles

For What the Alarm Bell Should Ring

Structured Design

Separation of Concerns

Object-Oriented Design

Basic OOD Principles

Advanced Principles

From Principles to Patterns

What's a Pattern, Anyway?

Patterns vs. Idioms

Dependency Injection

Applying Requirements by Design

Testability

Security

From Objects to Aspects

Aspect-Oriented Programming

AOP in Action

Summary

Murphy's Laws of the Chapter

Part Ⅱ Design of the System

4 The Business Layer

What's the Business Logic Layer, Anyway?

Dissecting the Business Layer

Where Would You Fit the BLL?

Business and Other Layers

Patterns for Creating the Business Layer

The Transaction Script Pattern

Generalities of the TS Pattern

The Pattern in Action

The Table Module Pattern

Generalities of the TM Pattern

The TM Pattern in Action

The Active Record Pattern

Generalities of the AR Pattern

The AR Pattern in Action

The Domain Model Pattern

Generalities of the DM Pattern

The DM Pattern in Action

Summary

Murphy's Laws of the Chapter

5 The Service Layer

What's the Service Layer, Anyway?

Responsibilities of the Service Layer

What's a Service, Anyway?

Services in the Service Layer

The Service Layer Pattern in Action

Generalities of the Service Layer Pattern

The Service Layer Pattern in Action

Related Patterns

The Remote Fa?ade Pattern

The Data Transfer Object Pattern

The Adapter Pattern

DTO vs. Assembly

Service-Oriented Architecture

Tenets of SOA

What SOA Is Not

SOA and the Service Layer

The Very Special Case of Rich Web Front Ends

Refactoring the Service Layer

Designing an AJAX Service Layer

Securing the AJAX Service Layer

Summary

Murphy's Laws of the Chapter

6 The Data Access Layer

What's the Data Access Layer, Anyway?

Functional Requirements of the Data Access Layer

Responsibilities of the Data Access Layer

The Data Access Layer and Other Layers

Designing Your Own Data Access Layer

The Contract of the DAL

The Plugin Pattern

The Inversion of Control Pattern

Laying the Groundwork for a Data Context

Crafting Your Own Data Access Layer

Implementing the Persistence Layer

Implementing Query Services

Implementing Transactional Semantics

Implementing Uniquing and Identity Maps

Implementing Concurrency

Implementing Lazy Loading

Power to the DAL with an O/RM Tool

Object/Relational Mappers

Using an O/RM Tool to Build a DAL

To SP or Not to SP

About Myths and Stored Procedures

What About Dynamic SQL?

Summary

Murphy's Laws of the Chapter

7 The Presentation Layer

User Interface and Presentation Logic

Responsibilities of the Presentation Layer

Responsibilities of the User Interface

Common Pitfalls of a Presentation Layer

Evolution of the Presentation Patterns

The Model-View-Controller Pattern

The Model-View-Presenter Pattern

The Presentation Model Pattern

Choosing a Pattern for the User Interface

Design of the Presentation

What Data Is Displayed in the View?

Processing User Actions

Idiomatic Presentation Design

MVP in Web Presentations

MVP in Windows Presentations

Summary

Murphy's Laws of the Chapter

Final Thoughts

Appendix: The Northwind Starter Kit

Index

……[看更多目录]

文摘插图:

.NET软件架构之美(英文版)(图灵程序设计丛书微软技术系列)

To design a system——any system in any scientific field——you first need to create an abstractionof it. An abstraction is essentially a model that provides a conceptual representation of thesystem in terms of views, structure, behavior, participating entities, and processes.A model exists to be shared among the stakeholders of the system, including developers,architects, owners, and customers. Stakeholders should be able to understand the model inorder to provide feedback, spot wrong assumptions, and suggest improvements. To share amodel, though, you need to express it in a formal way using a common, and possibly broadlyaccepted, notation. For this, you need a modeling language.

Typically, a modeling language is a graphical or textual language based on a set of rules,symbols, diagrams, and keywords. All together, the language elements are used to expressthe structure and behavior of the model in a way that transmits clear knowledge andinformation to anybody familiar with the language.

There are several well-known examples of modeling languages——for examp

e the IntegratedDEFinition (IDEF) family of modeling languages used for functional modeling, informationmodeling, simulation, and more. There's also the VirtuaIReality Modeling Language (VRML),which is used to represent 3D graphics, and EXPRESS (textual) and EXPRESS-G (graphical) fordata modeling.

However, when it comes to modeling languages, the most popular one is Unified ModelingLanguage (UML). UML is a general-purpose graphical modeling language that, over theyears, has become the industry standard for modeling software systems. Based on a family ofgraphical notations, UML is particularly suited to creating models in obJect-oriented scenarios.It might not be as effective when another paradigm is used, such as a functional or perhapsa relational paradigm, but it's a good fit for object-oriented systems.

 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
2023年上半年GDP全球前十五强
 百态   2023-10-24
美众议院议长启动对拜登的弹劾调查
 百态   2023-09-13
上海、济南、武汉等多地出现不明坠落物
 探索   2023-09-06
印度或要将国名改为“巴拉特”
 百态   2023-09-06
男子为女友送行,买票不登机被捕
 百态   2023-08-20
手机地震预警功能怎么开?
 干货   2023-08-06
女子4年卖2套房花700多万做美容:不但没变美脸,面部还出现变形
 百态   2023-08-04
住户一楼被水淹 还冲来8头猪
 百态   2023-07-31
女子体内爬出大量瓜子状活虫
 百态   2023-07-25
地球连续35年收到神秘规律性信号,网友:不要回答!
 探索   2023-07-21
全球镓价格本周大涨27%
 探索   2023-07-09
钱都流向了那些不缺钱的人,苦都留给了能吃苦的人
 探索   2023-07-02
倩女手游刀客魅者强控制(强混乱强眩晕强睡眠)和对应控制抗性的关系
 百态   2020-08-20
美国5月9日最新疫情:美国确诊人数突破131万
 百态   2020-05-09
荷兰政府宣布将集体辞职
 干货   2020-04-30
倩女幽魂手游师徒任务情义春秋猜成语答案逍遥观:鹏程万里
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案神机营:射石饮羽
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案昆仑山:拔刀相助
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案天工阁:鬼斧神工
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案丝路古道:单枪匹马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:与虎谋皮
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:李代桃僵
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:指鹿为马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:小鸟依人
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:千金买邻
 干货   2019-11-12
 
推荐阅读
 
 
>>返回首頁<<
 
 
靜靜地坐在廢墟上,四周的荒凉一望無際,忽然覺得,淒涼也很美
© 2005- 王朝網路 版權所有