深入分析J2ME平台MIDP低级事件处理机制

王朝java/jsp·作者佚名  2008-05-31
窄屏简体版  字體: |||超大  

通常低级事件的处理是为了满足游戏开发的需要,因为游戏开发相关的问题非常复杂。因此不在这里进行阐述,有爱好的朋友可以和我索要相关的游戏开发资料。MIDP定义了如下键值在Canvas类内:

KEY_NUM0

KEY_NUM1

KEY_NUM2

KEY_NUM3

KEY_NUM4

KEY_NUM5

KEY_NUM6

KEY_NUM7

KEY_NUM8

KEY_NUM9

KEY_STAR

KEY_POUND

这些都是按键基本值,当然有些手机是触摸屏的。事件的传递是通过如下方法来实现的。

protected void keyPressed(int keyCode)

protected void keyReleased(int keyCode)

protected void keyRepeated(int keyCode)

protected void pointerPressed(int x, int y)

protected void pointerDragged(int x, int y)

protected void pointerReleased(int x, int y)

protected void showNotify()

protected void hideNotify()

protected abstract void paint(Graphics g)

commandAction() method of the CommandListener interface

开发者应该继续Canvas类的同时覆盖相应的方法来实现低级事件的处理,低级事件的处理是连续的、串行的,在前面的事件返回之前后面的事件不会执行,当然也有例外,你可以参考API doc得到答案。下面是一个例子,它的功能就是在屏幕上显示出你按下键的键值,界面非常简单因此没有抓图。代码如下所示:

//LowLevelMIDlet.Java

import javax.microedition.lcdui.Display;

import javax.microedition.midlet.MIDlet;

import javax.microedition.midlet.MIDletStateChangeException;

/*

* Created on 2004-6-24

*

* TODO To change the template for this generated file go to

* Window - Preferences - Java - Code Style - Code Templates

*/

/**

* @author P2800

*

* TODO To change the template for this generated type comment go to Window -

* Preferences - Java - Code Style - Code Templates

*/

public class LowLevelMIDlet extends MIDlet

{

private Display display;

private KeyCanvas keyCanvas;

/*

* (non-Javadoc)

*

* @see javax.microedition.midlet.MIDlet#startApp()

*/

protected void startApp() throws MIDletStateChangeException

{

// TODO Auto-generated method stub

display = Display.getDisplay(this);

keyCanvas = new KeyCanvas();

display.setCurrent(keyCanvas);

}

/*

* (non-Javadoc)

*

* @see javax.microedition.midlet.MIDlet#pauseApp()

*/

protected void pauseApp()

{

// TODO Auto-generated method stub

}

/*

* (non-Javadoc)

*

* @see javax.microedition.midlet.MIDlet#destroyApp(boolean)

*/

protected void destroyApp(boolean arg0) throws MIDletStateChangeException

{

// TODO Auto-generated method stub

}

}

//KeyCanvas.java

import javax.microedition.lcdui.Canvas;

import javax.microedition.lcdui.Command;

import javax.microedition.lcdui.CommandListener;

import javax.microedition.lcdui.Displayable;

import javax.microedition.lcdui.Graphics;

/*

* Created on 2004-6-25

*

* TODO To change the template for this generated file go to

* Window - Preferences - Java - Code Style - Code Templates

*/

/**

* @author P2800

*

* TODO To change the template for this generated type comment go to Window -

* Preferences - Java - Code Style - Code Templates

*/

public class KeyCanvas extends Canvas implements CommandListener

{

private String key = "Press any key";

/*

* (non-Javadoc)

*

* @see javax.microedition.lcdui.Canvas#paint(javax.microedition.lcdui.Graphics)

*/

protected void paint(Graphics g)

{

// TODO Auto-generated method stub

g.setColor(255, 255, 255);

g.fillRect(0, 0, getWidth(), getHeight());

g.setColor(0, 0, 0);

g.drawString(key, getWidth() / 2, getHeight() / 2, Graphics.TOP

Graphics.HCENTER);

}

public void keyPressed(int keyCode)

{

key = keyCode + " is pressed";

repaint();

}

public void keyReleased(int keyCode)

{

key = keyCode + " is released";

repaint();

}

/*

* (non-Javadoc)

*

* @see javax.microedition.lcdui.CommandListener#commandAction(javax.microedition.lcdui.Command,

*javax.microedition.lcdui.Displayable)

*/

public void commandAction(Command arg0, Displayable arg1)

{

// TODO Auto-generated method stub

}

}

 
 
 
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