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RFC1106 - TCP big window and NAK options

王朝system·作者佚名  2008-05-31
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Network Working Group R. Fox

Request for Comments: 1106 Tandem

June 1989

TCP Big Window and Nak Options

Status of this Memo

This memo discusses two extensions to the TCP protocol to provide a

more efficient operation over a network with a high bandwidth*delay

prodUCt. The extensions described in this document have been

implemented and shown to work using resources at NASA. This memo

describes an EXPerimental Protocol, these extensions are not proposed

as an Internet standard, but as a starting point for further

research. Distribution of this memo is unlimited.

Abstract

Two extensions to the TCP protocol are described in this RFCin order

to provide a more efficient operation over a network with a high

bandwidth*delay product. The main issue that still needs to be

solved is congestion versus noise. This issue is touched on in this

memo, but further research is still needed on the applicability of

the extensions in the Internet as a whole infrastructure and not just

high bandwidth*delay product networks. Even with this outstanding

issue, this document does describe the use of these options in the

isolated satellite network environment to help facilitate more

efficient use of this special medium to help off load bulk data

transfers from links needed for interactive use.

1. Introduction

Recent work on TCP has shown great performance gains over a variety

of network paths [1]. However, these changes still do not work well

over network paths that have a large round trip delay (satellite with

a 600 ms round trip delay) or a very large bandwidth

(transcontinental DS3 line). These two networks exhibit a higher

bandwidth*delay product, over 10**6 bits, than the 10**5 bits that

TCP is currently limited to. This high bandwidth*delay product

refers to the amount of data that may be unacknowledged so that all

of the networks bandwidth is being utilized by TCP. This may also be

referred to as "filling the pipe" [2] so that the sender of data can

always put data onto the network and the receiver will always have

something to read, and neither end of the connection will be forced

to wait for the other end.

After the last batch of algorithm improvements to TCP, performance

over high bandwidth*delay networks is still very poor. It appears

that no algorithm changes alone will make any significant

improvements over high bandwidth*delay networks, but will require an

extension to the protocol itself. This RFCdiscusses two possible

options to TCP for this purpose.

The two options implemented and discussed in this RFCare:

1. NAKs

This extension allows the receiver of data to inform the sender

that a packet of data was not received and needs to be resent.

This option proves to be useful over any network path (both high

and low bandwidth*delay type networks) that experiences periodic

errors such as lost packets, noisy links, or dropped packets due

to congestion. The information conveyed by this option is

advisory and if ignored, does not have any effect on TCP what so

ever.

2. Big Windows

This option will give a method of expanding the current 16 bit (64

Kbytes) TCP window to 32 bits of which 30 bits (over 1 gigabytes)

are allowed for the receive window. (The maximum window size

allowed in TCP due to the requirement of TCP to detect old data

versus new data. For a good explanation please see [2].) No

changes are required to the standard TCP header [6]. The 16 bit

field in the TCP header that is used to convey the receive window

will remain unchanged. The 32 bit receive window is achieved

through the use of an option that contains the upper half of the

window. It is this option that is necessary to fill large data

pipes such as a satellite link.

This RFCis broken up into the following sections: section 2 will

discuss the operation of the NAK option in greater detail, section 3

will discuss the big window option in greater detail. Section 4 will

discuss other effects of the big windows and nak feature when used

together. Included in this section will be a brief discussion on the

effects of congestion versus noise to TCP and possible options for

satellite networks. Section 5 will be a conclusion with some hints

as to what future development may be done at NASA, and then an

appendix containing some test results is included.

2. NAK Option

Any packet loss in a high bandwidth*delay network will have a

catastrophic effect on throughput because of the simple

acknowledgement of TCP. TCP always acks the stream of data that has

successfully been received and tells the sender the next byte of data

of the stream that is expected. If a packet is lost and succeeding

packets arrive the current protocol has no way of telling the sender

that it missed one packet but received following packets. TCP

currently resends all of the data over again, after a timeout or the

sender suspects a lost packet due to a duplicate ack algorithm [1],

until the receiver receives the lost packet and can then ack the lost

packet as well as succeeding packets received. On a normal low

bandwidth*delay network this effect is minimal if the timeout period

is set short enough. However, on a long delay network such as a T1

satellite channel this is catastrophic because by the time the lost

packet can be sent and the ack returned the TCP window would have

been exhausted and both the sender and receiver would be temporarily

stalled waiting for the packet and ack to fully travel the data pipe.

This causes the pipe to become empty and requires the sender to

refill the pipe after the ack is received. This will cause a minimum

of 3*X bandwidth loss, where X is the one way delay of the medium and

may be much higher depending on the size of the timeout period and

bandwidth*delay product. Its 1X for the packet to be resent, 1X for

the ack to be received and 1X for the next packet being sent to reach

the destination. This calculation assumes that the window size is

much smaller than the pipe size (window = 1/2 data pipe or 1X), which

is the typical case with the current TCP window limitation over long

delay networks such as a T1 satellite link.

An attempt to reduce this wasted bandwidth from 3*X was introduced in

[1] by having the sender resend a packet after it notices that a

number of consecutively received acks completely acknowledges already

acknowledged data. On a typical network this will reduce the lost

bandwidth to almost nil, since the packet will be resent before the

TCP window is exhausted and with the data pipe being much smaller

than the TCP window, the data pipe will not become empty and no

bandwidth will be lost. On a high delay network the reduction of

lost bandwidth is minimal such that lost bandwidth is still

significant. On a very noisy satellite, for instance, the lost

bandwidth is very high (see appendix for some performance figures)

and performance is very poor.

There are two methods of informing the sender of lost data.

Selective acknowledgements and NAKS. Selective acknowledgements have

been the object of research in a number of experimental protocols

including VMTP [3], NETBLT [4], and SatFTP [5]. The idea behind

selective acks is that the receiver tells the sender which pieces it

received so that the sender can resend the data not acked but already

sent once. NAKs on the other hand, tell the sender that a particular

packet of data needs to be resent.

There are a couple of disadvantages of selective acks. Namely, in

some of the protocols mentioned above, the receiver waits a certain

time before sending the selective ack so that acks may be bundled up.

This delay can cause some wasted bandwidth and requires more complex

state information than the simple nak. Even if the receiver doesn't

bundle up the selective acks but sends them as it notices that

packets have been lost, more complex state information is needed to

determine which packets have been acked and which packets need to be

resent. With naks, only the immediate data needed to move the left

edge of the window is naked, thus almost completely eliminating all

state information.

The selective ack has one advantage over naks. If the link is very

noisy and packets are being lost close together, then the sender will

find out about all of the missing data at once and can send all of

the missing data out immediately in an attempt to move the left

window edge in the acknowledge number of the TCP header, thus keeping

the data pipe flowing. Whereas with naks, the sender will be

notified of lost packets one at a time and this will cause the sender

to process extra packets compared to selective acks. However,

empirical studies has shown that most lost packets occur far enough

apart that the advantage of selective acks over naks is rarely seen.

Also, if naks are sent out as soon as a packet has been determined

lost, then the advantage of selective acks becomes no more than

possibly a more aesthetic algorithm for handling lost data, but

offers no gains over naks as described in this paper. It is this

reason that the simplicity of naks was chosen over selective acks for

the current implementation.

2.1 Implementation details

When the receiver of data notices a gap between the expected sequence

number and the actual sequence number of the packet received, the

receiver can assume that the data between the two sequence numbers is

either going to arrive late or is lost forever. Since the receiver

can not distinguish between the two events a nak should be sent in

the TCP option field. Naking a packet still destined to arrive has

the effect of causing the sender to resend the packet, wasting one

packets worth of bandwidth. Since this event is fairly rare, the

lost bandwidth is insignificant as compared to that of not sending a

nak when the packet is not going to arrive. The option will take the

form as follows:

+========+=========+=========================+================+

+option= + length= + sequence number of + number of +

+ A + 7 + first byte being naked + segments naked +

+========+=========+=========================+================+

This option contains the first sequence number not received and a

count of how many segments of bytes needed to be resent, where

segments is the size of the current TCP MSS being used for the

connection. Since a nak is an advisory piece of information, the

sending of a nak is unreliable and no means for retransmitting a nak

is provided at this time.

When the sender of data receives the option it may either choose to

do nothing or it will resend the missing data immediately and then

continue sending data where it left off before receiving the nak.

The receiver will keep track of the last nak sent so that it will not

repeat the same nak. If it were to repeat the same nak the protocol

could get into the mode where on every reception of data the receiver

would nak the first missing data frame. Since the data pipe may be

very large by the time the first nak is read and responded to by the

sender, many naks would have been sent by the receiver. Since the

sender does not know that the naks are repetitious it will resend the

data each time, thus wasting the network bandwidth with useless

retransmissions of the same piece of data. Having an unreliable nak

may result in a nak being damaged and not being received by the

sender, and in this case, we will let the tcp recover by its normal

means. Empirical data has shown that the likelihood of the nak being

lost is quite small and thus, this advisory nak option works quite

well.

3. Big Window Option

Currently TCP has a 16 bit window limitation built into the protocol.

This limits the amount of outstanding unacknowledged data to 64

Kbytes. We have already seen that some networks have a pipe larger

than 64 Kbytes. A T1 satellite channel and a cross country DS3

network with a 30ms delay have data pipes much larger than 64 Kbytes.

Thus, even on a perfectly conditioned link with no bandwidth wasted

due to errors, the data pipe will not be filled and bandwidth will be

wasted. What is needed is the ability to send more unacknowledged

data. This is achieved by having bigger windows, bigger than the

current limitation of 16 bits. This option to expands the window

size to 30 bits or over 1 gigabytes by literally expanding the window

size mechanism currently used by TCP. The added option contains the

upper 15 bits of the window while the lower 16 bits will continue to

go where they normally go [6] in the TCP header.

A TCP session will use the big window options only if both sides

agree to use them, otherwise the option is not used and the normal 16

bit windows will be used. Once the 2 sides agree to use the big

windows then every packet thereafter will be expected to contain the

window option with the current upper 15 bits of the window. The

negotiation to decide whether or not to use the bigger windows takes

place during the SYN and SYN ACK segments of the TCP connection

startup process. The originator of the connection will include in

the SYN segment the following option:

1 byte 1 byte 4 bytes

+=========+==========+===============+

+option=B + length=6 + 30 bit window +

+=========+==========+===============+

If the other end of the connection wants to use big windows it will

include the same option back in the SYN ACK segment that it must

send. At this point, both sides have agreed to use big windows and

the specified windows will be used. It should be noted that the SYN

and SYN ACK segments will use the small windows, and once the big

window option has been negotiated then the bigger windows will be

used.

Once both sides have agreed to use 32 bit windows the protocol will

function just as it did before with no difference in operation, even

in the event of lost packets. This claim holds true since the

rcv_wnd and snd_wnd variables of tcp contain the 16 bit windows until

the big window option is negotiated and then they are replaced with

the appropriate 32 bit values. Thus, the use of big windows becomes

part of the state information kept by TCP.

Other methods of expanding the windows have been presented, including

a window multiple [2] or streaming [5], but this solution is more

elegant in the sense that it is a true extension of the window that

one day may easily become part of the protocol and not just be an

option to the protocol.

3.1 How does it work

Once a connection has decided to use big windows every succeeding

packet must contain the following option:

+=========+==========+==========================+

+option=C + length=4 + upper 15 bits of rcv_wnd +

+=========+==========+==========================+

With all segments sent, the sender supplies the size of its receive

window. If the connection is only using 16 bits then this option is

not supplied, otherwise the lower 16 bits of the receive window go

into the tcp header where it currently resides [6] and the upper 15

bits of the window is put into the data portion of the option C.

When the receiver processes the packet it must first reform the

window and then process the packet as it would in the absence of the

option.

3.2 Impact of changes

In implementing the first version of the big window option there was

very little change required to the source. State information must be

added to the protocol to determine if the big window option is to be

used and all 16 bit variables that dealt with window information must

now become 32 bit quantities. A future document will describe in

more detail the changes required to the 4.3 bsd tcp source code.

Test results of the window change only are presented in the appendix.

When expanding 16 bit quantities to 32 bit quantities in the TCP

control block in the source (4.3 bsd source) may cause the structure

to become larger than the mbuf used to hold the structure. Care must

be taken to insure this doesn't occur with your system or

undetermined events may take place.

4. Effects of Big Windows and Naks when used together

With big windows alone, transfer times over a satellite were quite

impressive with the absence of any introduced errors. However, when

an error simulator was used to create random errors during transfers,

performance went down extremely fast. When the nak option was added

to the big window option performance in the face of errors went up

some but not to the level that was expected. This section will

discuss some issues that were overcome to produce the results given

in the appendix.

4.1 Window Size and Nak benefits

With out errors, the window size required to keep the data pipe full

is equal to the round trip delay * throughput desired, or the data

pipe bandwidth (called Z from now on). This and other calculations

assume that processing time of the hosts is negligible. In the event

of an error (without NAKs), the window size needs to become larger

than Z in order to keep the data pipe full while the sender is

waiting for the ack of the resent packet. If the window size is

equaled to Z and we assume that the retransmission timer is equaled

to Z, then when a packet is lost, the retransmission timer will go

off as the last piece of data in the window is sent. In this case,

the lost piece of data can be resent with no delay. The data pipe

will empty out because it will take 1/2Z worth of data to get the ack

back to the sender, an additional 1/2Z worth of data to get the data

pipe refilled with new data. This causes the required window to be

2Z, 1Z to keep the data pipe full during normal operations and 1Z to

keep the data pipe full while waiting for a lost packet to be resent

and acked.

If the same scenario in the last paragraph is used with the addition

of NAKs, the required window size still needs to be 2Z to avoid

wasting any bandwidth in the event of a dropped packet. This appears

to mean that the nak option does not provide any benefits at all.

Testing showed that the retransmission timer was larger than the data

pipe and in the event of errors became much bigger than the data

pipe, because of the retransmission bacKOFf. Thus, the nak option

bounds the required window to 2Z such that in the event of an error

there is no lost bandwidth, even with the retransmission timer

fluctuations. The results in the appendix shows that by using naks,

bandwidth waste associated with the retransmission timer facility is

eliminated.

4.2 Congestions vs Noise

An issue that must be looked at when implementing both the NAKs and

big window scheme together is in the area of congestion versus lost

packets due to the medium, or noise. In the recent algorithm

enhancements [1], slow start was introduced so that whenever a data

transfer is being started on a connection or right after a dropped

packet, the effective send window would be set to a very small size

(typically would equal the MSS being used). This is done so that a

new connection would not cause congestion by immediately overloading

the network, and so that an existing connection would back off the

network if a packet was dropped due to congestion and allow the

network to clear up. If a connection using big windows loses a

packet due to the medium (a packet corrupted by an error) the last

thing that should be done is to close the send window so that the

connection can only send 1 packet and must use the slow start

algorithm to slowly work itself back up to sending full windows worth

of data. This algorithm would quickly limit the usefulness of the

big window and nak options over lossy links.

On the other hand, if a packet was dropped due to congestion and the

sender assumes the packet was dropped because of noise the sender

will continue sending large amounts of data. This action will cause

the congestion to continue, more packets will be dropped, and that

part of the network will collapse. In this instance, the sender

would want to back off from sending at the current window limit.

Using the current slow start mechanism over a satellite builds up the

window too slowly [1]. Possibly a better solution would be for the

window to be opened 2*Rlog2(W) instead of R*log2(W) [1] (open window

by 2 packets instead of 1 for each acked packet). This will reduce

the wasted bandwidth by opening the window much quicker while giving

the network a chance to clear up. More experimentation is necessary

to find the optimal rate of opening the window, especially when large

windows are being used.

The current recommendation for TCP is to use the slow start mechanism

in the event of any lost packet. If an application knows that it

will be using a satellite with a high error rate, it doesn't make

sense to force it to use the slow start mechanism for every dropped

packet. Instead, the application should be able to choose what

action should happen in the event of a lost packet. In the BSD

environment, a setsockopt call should be provided so that the

application may inform TCP to handle lost packets in a special way

for this particular connection. If the known error rate of a link is

known to be small, then by using slow start with modified rate from

above, will cause the amount of bandwidth loss to be very small in

respect to the amount of bandwidth actually utilized. In this case,

the setsockopt call should not be used. What is really needed is a

way for a host to determine if a packet or packets are being dropped

due to congestion or noise. Then, the host can choose to do the

right thing. This will require a mechanism like source quench to be

used. For this to happen more experimentation is necessary to

determine a solid definition on the use of this mechanism. Now it is

believed by some that using source quench to avoid congestion only

adds to the problem, not help suppress it.

The TCP used to gather the results in the appendix for the big window

with nak experiment, assumed that lost packets were the result of

noise and not congestion. This assumption was used to show how to

make the current TCP work in such an environment. The actual

satellite used in the experiment (when the satellite simulator was

not used) only experienced an error rate around 10e-10. With this

error rate it is suggested that in practice when big windows are used

over the link, TCP should use the slow start mechanism for all lost

packets with the 2*Rlog2(W) rate discussed above. Under most

situations when long delay networks are being used (transcontinental

DS3 networks using fiber with very low error rates, or satellite

links with low error rates) big windows and naks should be used with

the assumption that lost packets are the result of congestion until a

better algorithm is devised [7].

Another problem noticed, while testing the affects of slow start over

a satellite link, was at times, the retransmission timer was set so

restrictive, that milliseconds before a naked packet's ack is

received the retransmission timer would go off due to a timed packet

within the send window. The timer was set at the round trip delay of

the network allowing no time for packet processing. If this timer

went off due to congestion then backing off is the right thing to do,

otherwise to avoid the scenario discovered by experimentation, the

transmit timer should be set a little longer so that the

retransmission timer does not go off too early. Care must be taken

to make sure the right thing is done in the implementation in

question so that a packet isn't retransmitted too soon, and blamed on

congestion when in fact, the ack is on its way.

4.3 Duplicate Acks

Another problem found with the 4.3bsd implementation is in the area

of duplicate acks. When the sender of data receives a certain number

of acks (3 in the current Berkeley release) that acknowledge

previously acked data before, it then assumes that a packet has been

lost and will resend the one packet assumed lost, and close its send

window as if the network is congested and the slow start algorithm

mention above will be used to open the send window. This facility is

no longer needed since the sender can use the reception of a nak as

its indicator that a particular packet was dropped. If the nak

packet is lost then the retransmit timer will go off and the packet

will be retransmitted by normal means. If a senders algorithm

continues to count duplicate acks the sender will find itself

possibly receiving many duplicate acks after it has already resent

the packet due to a nak being received because of the large size of

the data pipe. By receiving all of these duplicate acks the sender

may find itself doing nothing but resending the same packet of data

unnecessarily while keeping the send window closed for absolutely no

reason. By removing this feature of the implementation a user can

expect to find a satellite connection working much better in the face

of errors and other connections should not see any performance loss,

but a slight improvement in performance if anything at all.

5. Conclusion

This paper has described two new options that if used will make TCP a

more efficient protocol in the face of errors and a more efficient

protocol over networks that have a high bandwidth*delay product

without decreasing performance over more common networks. If a

system that implements the options talks with one that does not, the

two systems should still be able to communicate with no problems.

This assumes that the system doesn't use the option numbers defined

in this paper in some other way or doesn't panic when faced with an

option that the machine does not implement. Currently at NASA, there

are many machines that do not implement either option and communicate

just fine with the systems that do implement them.

The drive for implementing big windows has been the direct result of

trying to make TCP more efficient over large delay networks [2,3,4,5]

such as a T1 satellite. However, another practical use of large

windows is becoming more apparent as the local area networks being

developed are becoming faster and supporting much larger MTU's.

Hyperchannel, for instances, has been stated to be able to support 1

Mega bit MTU's in their new line of products. With the current

implementation of TCP, efficient use of hyperchannel is not utilized

as it should because the physical mediums MTU is larger than the

maximum window of the protocol being used. By increasing the TCP

window size, better utilization of networks like hyperchannel will be

gained instantly because the sender can send 64 Kbyte packets (IP

limitation) but not have to operate in a stop and wait fashion.

Future work is being started to increase the IP maximum datagram size

so that even better utilization of fast local area networks will be

seen by having the TCP/IP protocols being able to send large packets

over mediums with very large MTUs. This will hopefully, eliminate

the network protocol as the bottleneck in data transfers while

workstations and workstation file system technology advances even

more so, than it already has.

An area of concern when using the big window mechanism is the use of

machine resources. When running over a satellite and a packet is

dropped such that 2Z (where Z is the round trip delay) worth of data

is unacknowledged, both ends of the connection need to be able to

buffer the data using machine mbufs (or whatever mechanism the

machine uses), usually a valuable and scarce commodity. If the

window size is not chosen properly, some machines will crash when the

memory is all used up, or it will keep other parts of the system from

running. Thus, setting the window to some fairly large arbitrary

number is not a good idea, especially on a general purpose machine

where many users log on at any time. What is currently being

engineered at NASA is the ability for certain programs to use the

setsockopt feature or 4.3bsd aSKINg to use big windows such that the

average user may not have Access to the large windows, thus limiting

the use of big windows to applications that absolutely need them and

to protect a valuable system resource.

6. References

[1] Jacobson, V., "Congestion Avoidance and Control", SIGCOMM 88,

Stanford, Ca., August 1988.

[2] Jacobson, V., and R. Braden, "TCP Extensions for Long-Delay

Paths", LBL, USC/Information Sciences Institute, RFC1072,

October 1988.

[3] Cheriton, D., "VMTP: Versatile Message Transaction Protocol", RFC

1045, Stanford University, February 1988.

[4] Clark, D., M. Lambert, and L. Zhang, "NETBLT: A Bulk Data

Transfer Protocol", RFC998, MIT, March 1987.

[5] Fox, R., "Draft of Proposed Solution for High Delay Circuit File

Transfer", GE/NAS Internal Document, March 1988.

[6] Postel, J., "Transmission Control Protocol - DARPA Internet

Program Protocol Specification", RFC793, DARPA, September 1981.

[7] Leiner, B., "Critical Issues in High Bandwidth Networking", RFC

1077, DARPA, November 1989.

7. Appendix

Both options have been implemented and tested. Contained in this

section is some performance gathered to support the use of these two

options. The satellite channel used was a 1.544 Mbit link with a

580ms round trip delay. All values are given as units of bytes.

TCP with Big Windows, No Naks:

---------------transfer rates----------------------

Window Size no error 10e-7 error rate 10e-6 error rate

-----------------------------------------------------------------

64K 94K 53K 14K

-----------------------------------------------------------------

72K 106K 51K 15K

-----------------------------------------------------------------

80K 115K 42K 14K

-----------------------------------------------------------------

92K 115K 43K 14K

-----------------------------------------------------------------

100K 135K 66K 15K

-----------------------------------------------------------------

112K 126K 53K 17K

-----------------------------------------------------------------

124K 154K 45K 14K

-----------------------------------------------------------------

136K 160K 66K 15K

-----------------------------------------------------------------

156K 167K 45K 14K

-----------------------------------------------------------------

Figure 1.

TCP with Big Windows, and Naks:

---------------transfer rates----------------------

Window Size no error 10e-7 error rate 10e-6 error rate

-----------------------------------------------------------------

64K 95K 83K 43K

-----------------------------------------------------------------

72K 104K 87K 49K

-----------------------------------------------------------------

80K 117K 96K 62K

-----------------------------------------------------------------

92K 124K 119K 39K

-----------------------------------------------------------------

100K 140K 124K 35K

-----------------------------------------------------------------

112K 151K 126K 53K

-----------------------------------------------------------------

124K 160K 140K 36K

-----------------------------------------------------------------

136K 167K 148K 38K

-----------------------------------------------------------------

156K 167K 160K 38K

-----------------------------------------------------------------

Figure 2.

With a 10e-6 error rate, many naks as well as data packets were

dropped, causing the wild swing in transfer times. Also, please note

that the machines used are SGI Iris 2500 Turbos with the 3.6 OS with

the new TCP enhancements. The performance associated with the Irises

are slower than a Sun 3/260, but due to some source code restrictions

the Iris was used. Initial results on the Sun showed slightly higher

performance and less variance.

Author's Address

Richard Fox

950 Linden #208

Sunnyvale, Cal, 94086

EMail: rfox@tandem.com

 
 
 
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