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RFC916 - Reliable Asynchronous Transfer Protocol (RATP)

王朝other·作者佚名  2008-05-31
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Network Working Group G. Finn

Request for Comments: 916 ISI

October 1984

RELIABLE ASYNCHRONOUS TRANSFER PROTOCOL (RATP)

Status of This Memo

This RFCsuggests a proposed protocol for the ARPA-Internet

community, and requests discussion and suggestions for improvements.

Distribution of this memo is unlimited.

This paper proposes and specifies a protocol which allows two

programs to reliably communicate over a communication link. It

ensures that the data entering one end of the link if received

arrives at the other end intact and unaltered. The protocol, named

RATP, is designed to operate over a full duplex point-to-point

connection. It contains some features which tailor it to the RS-232

links now in common use.

IntrodUCtion

We are witnessing today an eXPlosive growth in the small or personal

computer market. Such inexpensive computers are not normally

connected to a computer network. They are most likely stand-alone

devices. But virtually all of them have an RS-232 interface. They

also usually have a modem. This allows them to communicate over the

telephone with any other similarly equipped computer.

The telephone system is a pervasive network, but one of the

characteristics of the telephone system is the unpredictable quality

of the circuit. The standard telephone circuit is designed for voice

communication and not data communication. Voice communication

tolerates a much higher degree of 'noise' than does a data circuit,

so a voice circuit is tolerant of a much higher level of noise than

is a data circuit. Thus it is not uncommon for a byte of data

transferred over a telephone circuit to have noise inserted. For the

same reason it is also not uncommon to have spurious data bytes added

to the data stream.

The need for a method of reliably transferring data over an RS-232

point-to-point link has become severe. As the number of powerful

personal computers grows, the need for them to communicate with one

another grows as well. The new markets and new services that these

computers will eventually allow their users to Access will rely

heavily upon the telephone system. Services like electronic mail,

electronic banking, ordering merchandise from home with a personal

computer, etc. As the information revolution proceeds data itself

will become a commodity. All require accuracy of the data sent or

received.

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Reliable Asynchronous Transfer Protocol

1. Philosopy of Design

Many tradeoffs were made in designing this protocol. Decisions were

made by above all ensuring reliability and then by favoring

simplicity of implementation. It is hoped that this protocol is

simple enough to be implemented not only by small computers but also

by stand alone devices incorporating microcomputers which accept

commands over RS-232 lines. Sophisticated but unnecessary features

such as dynamic window management [TCP 81] were left out for

simplicity's sake. Having several packets outstanding at a time was

eliminated for the same reason, and data queued to send when a

connection is closed remotely is discarded. This eliminates two

states from the protocol implementation.

The reader may ask why define this protocol at all, there are after

all already RS-232 transport protocols in use. This is true but some

lack one or more features vitally important or are too complex. See

Appendix II for a brief survey.

- A protocol which can only transfer data in one direction is

unable to use a single RS-232 link for a full-duplex connection.

As such it cannot act as a bridge between most computer

networks. Also it is not capable of supporting any applications

requiring the two-way exchange of data. In particular it is not

a platform suitable for the creation of most higher level

applications. Unidirectional flow of data is sufficient for a

weak implementation of file transfer but insufficient for remote

terminal service, transaction oriented processing, etc.

- Some of the existing RS-232 transport protocols allow the use of

only fixed size packets or do not allow the receiver to place a

limit on the sender's packets. Where that block size is too

large for the receiving end concentrator, that concentrator is

likely to immediately invoke flow control. This results in many

dropped and damaged packets. The receiver must be able to

inform the sender at connection initiation what is the maximum

packet size it is prepared to receive.

- Some protocols have a number of features which may or may not be

implemented at each site. Examples are, several checksumming

algorithms, differing data transmission restrictions, sometimes

8-bit data, sometimes restricted ASCII subsets, etc. The

resulting requirement that all sites implement all the various

features is rarely met.

Finally, the size of this document may be imposing. The document

attempts to fully specify the behavior of the protocol. A careful

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exposition of the protocol's behavior under all circumstances is

necessary to answer any questions an implementor might have, to make

it possible to verify the protocol, etc. This size of this

specification should not be taken as an indication of the difficulty

of implementing it.

1.1. The Host Environment

This protocol is designed to operate on any point-to-point

communication link capable of transmitting and receiving data. It

is not necessary that the link be asynchronous. Because neither

end of a connection has control over when the other decides to

transmit, the link should be full duplex. It is expected that in

the vast majority of circumstances an asynchronous full-duplex

RS-232 link will be used.

In practice this protocol could reside anywhere from the RS-232

driver software on a microcomputer in a concentrator all the way

to the user software level. Ideally it properly resides inside

the host operating system or concentrator. It should be an option

associated with communication link which is selectable by the user

program. If reliable data transmission were of great importance

then the software would choose the option. Once the option were

chosen the initial connection handshaking would begin.

There are many cases where this protocol will not reside in a host

operating system (initially this will always be so). In addition

there are many pieces of stand-alone equipment which accept

commands over an RS-232 link. A plotter is such an example. To

have a several hour plot ruined by noise on an unreliable data

line is an all too often occurrence. The sending and receiving

sides of the protocol should be as simple as possible allowing

applications software and stand alone devices to utilize the

protocol with little penalty of time or space.

1.2. Relation to Other Protocols

The "layering" concept has become the accepted way of designing

communications protocols. Because this protocol will operate in a

point-to-point environment it comprises both the datagram and

reliable connection layers. No multi-network capability is

implied. Where a link using this protocol bridges differing

networks it is expected that other protocols like TCP will have

their packets fragmented and encapsulated inside the packets of

this protocol.

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2. Packet Specification

RATP transmits data over a full-duplex communication link. Data may

be transmitted in both directions over the link. A stream of data is

communicated by being broken up into 8-bit pieces called octets.

These octets are serially accumulated to form a packet. The packet

is the unit of data communicated over the link. The protocol

virtually guarantees that the data transmitted at one end, if

received, arrives unaltered and intact at the other end.

Within an octet all eight bits contain data. All eight bits must be

preserved by the link interface and associated device driver. In

many operating systems this is ensured by placing the connection into

RAW or BINARY data mode. During normal operation packets are

transmitted and acknowledged one at a time over the link in each

direction. Each packet is composed of a HEADER followed by a DATA

portion. The DATA portion may be empty.

NOTE: There are some older operating systems and devices which do

not permit 8-bit communication over an RS-232 link. Most of these

allow restricted 7-bit communication. RATP can automatically

detect this situation during connection initiation and utilizes a

special packing strategy when full 8-bit communication is not

possible. This is entirely transparent to any client software.

See Appendix I for a discussion of this case.

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2.1. Header Format

Byte No.

+-------------------------------+

1 Synch Leader Hex 01

+-------------------------------+

S A F R S A E S

2 Y C I S N N O O Control

N K N T R

+-------------------------------+

3 Data length (0-255)

+-------------------------------+

4 Header Checksum

+-------------------------------+

Header Portion of a Packet

2.1.1. Synch Leader

RS-232 provides a self-clocking communications medium. The

wires over which data flows are often placed in 'noisy'

environments where the noise can appear as added unwanted data.

For this reason the beginning of a packet is denoted by a one

octet SYNCH pattern. This allows the receiver to discard noise

which appears on the connection prior to the reception of a

packet. The SYNCH pattern is defined to be the one octet hex

01, the ASCII Start Of Header character <SOH>.

The SYNCH pattern should ideally be unlikely to occur as the

result of noise. Differing modems, etc. have differing

responses to noise so this is hard to achieve. The pattern

chosen is thought to be a good compromise since many modems

manifest noise by setting the high order bits. Situations will

occur in which receiver is scanning for the beginning of a

packet and a spurious SYNCH pattern is seen. To detect

situations of this type a header checksum is provided (see

below).

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2.1.2. Control Bits

The first octet following the SYNCH pattern contains a 5-bit

field of control flags and two 1-bit sequence number fields.

The last bit is reserved and must be zero.

2.1.2.1. SYN - Synchronize Flag

Synchronize the connection. No data may be sent in a packet

which has the SYN flag set.

2.1.2.2. ACK - Acknowledge Flag

Acknowledge number is significant. Data may accompany a

packet which has this flag set as long as neither of SYN,

RST, nor FIN are also set. Once a connection has been

established this is always set.

2.1.2.3. RST - Reset Flag

Reset the connection. This is a method by which one end of

a connection can reset the other when an anomalous condition

is detected. No data may be sent in a packet which has the

RST flag set.

2.1.2.4. FIN - Finishing Flag

This indicates that no more data will be sent to the other

end of the connection. It also indicates that no more data

will be accepted. No data may be sent in a packet which has

the FIN flag set.

2.1.2.5. SN - Sequence Number

The Sequence Number associated with this packet.

2.1.2.6. AN - Acknowledge Number

If the ACK control flag is set this is the next Sequence

Number the sender of the packet is expecting to receive.

2.1.2.7. EOR - End of Record

This bit is provided as an aid for higher level protocols

which may need to fragment their packets. The Internet

protocol for example often uses packets as large as 576

octets. A packet of such size would require fragmentation

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when transported using this protocol. The EOR bit if set

provides information to the higher level that a record is

terminated in this packet. It is for information only and

is the responsibility of the higher level to set/clear it

when building packets to send. The interface to the

protocol must provide a method of reading/setting/clearing

this bit.

2.1.2.8. SO - Single Octet

One application thought to be of special importance is

single character transmission --- a user communicates from

the keyboard of a personal computer to another computer over

an unreliable link. Since rapid interactive response is

desirable it is expected that many of the characters typed

will be transmitted individually. To minimize the overhead

of this special case the SO control flag is provided.

The SO flag has no meaning if either the SYN, RST, or FIN

flags are set. Assume none of those flags are set, then if

the SO flag is set it indicates that a single octet of data

is contained in this packet. Since the amount of data is

known to be one octet the LENGTH field is superfluous and

itself contains the data octet. The data portion of the

packet is not transmitted.

The SO flag removes the need to transmit the data portion of

the packet in this special case. Without the SO flag seven

octets would be required of the packet, with it only four

are needed and so transmission efficiency is improved by 40

percent. The header checksum protects the single octet of

data.

2.1.3. Length

The second octet following the SYNCH pattern holds length

information. If the SYN bit is present this contains the

maximum number of data octets the receiver is allowed to

transmit in any single packet to the sender. This quantity is

called the MDL. A sender may indicate his unwillingness to

accept any data octets by specifying an MDL of zero. In this

case presumably all the data would be moving from the sender to

the receiver. Obviously if data is to be transmitted both

sides of a connection cannot have an MDL of zero.

If neither the SYN, RST, nor FIN flags are set this is an 8-bit

field called LENGTH. In this case if the SO flag bit is set

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Reliable Asynchronous Transfer Protocol

then LENGTH contains a single octet of data. Otherwise it

contains the count of data octets in this packet. From zero

(0) to MDL octets of data may appear in a single packet. MDL

is limited to a maximum of 255.

2.1.4. Header Checksum

The header checksum algorithm is the 8-bit equivalent of the

16-bit data checksum detailed below. It is built and processed

in an similar manner but is eight bits wide instead of sixteen.

When sending the header checksum octet is initially cleared.

An 8-bit sum of the control, length, and header checksum octets

is formed employing end-around carry. That sum is then

complemented and stored in the header checksum octet. Upon

receipt the 8-bit end-around carry sum is formed of the same

three octets. If the sum is octal 377 the header is presumed

to be valid. In all other cases the header is assumed to be

invalid.

The reasons for providing this separate protection to the

header are discussed in the chapter dealing with error

handling. The header checksum covers the control and data

length octets. It does not include the SYNCH pattern.

2.2. Data Format

The data portion of a packet immediately follows the header if the

SO flag is not set and LENGTH > 0. It consists of LENGTH data

octets immediately followed by two data checksum octets. If

present the data portion contains LENGTH+2 octets.

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Reliable Asynchronous Transfer Protocol

Data Byte No.

+-------------------------------+

1 High order +-- --+ > Word

2 Low order /

+-- --+

. Data High order +-- --+ > Word

. Low order /

+-- --+

LENGTH High order +-------------------------------+ > Word

Imaginary padding octet 0 Low order /

+-------------------------------+

LENGTH+1 High order +-- Data Checksum --+ > Word

LENGTH+2 Low order /

+-------------------------------+

Data Portion of a Packet

2.2.1. Data Checksum

The last two octets of the data portion of a packet are a data

checksum. A 16-bit checksum is used by this protocol to detect

incorrectly transmitted data. This has shown itself to be a

reliable method for detecting most categories of bit drop out

and bit insertion. While it does not guarantee the detection

of all such errors the probability of such an error going

undetected is on the order of 2**(-16).

The checksum octets follow the data to enable the sender of a

packet to compute the checksum while transmitting a packet and

the receiver to compute the checksum while receiving the

packet. Thus neither must store the packet and then process

the data for checksumming in a separate pass.

Order of Transmission

The order in which the 8-bit octets are assembled into

16-bit words, which is the low order octet and which is the

high, must be rigidly specified for the purpose of computing

16-bit checksums. We specify the big endian ordering in the

diagram above [Cohen 81].

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Reliable Asynchronous Transfer Protocol

Checksum Algorithm

The checksum algorithm chosen is similar to that used by

IP/TCP protocols [IP 81] [TCP 81]. This algorithm has shown

itself to be both reliable and relatively easy to compute.

The interested reader may refer to [TCP Checksum 78] for a

more thorough discussion of its properties.

The checksum algorithm is:

SENDER

The unsigned sum of the 16-bit words of the data portion

of the packet is formed. Any overflow is added into the

lowest order bit. This sum does not include the header

portion of the packet. For the purpose of building a

packet for transmission the two octet checksum field is

zero. The sum formed is then bit complemented and

inserted into the checksum field before transmission.

If the total number of data octets is odd then the last

octet is padded to the right (low order) with zeros to

form a 16-bit word for checksum purposes. This pad octet

is not transmitted as part of the packet.

RECEIVER

The sum is computed as above but including the values

received in the checksum field. If the 16-bit sum is

octal 177777 then the data is presumed to be valid. In

all other cases the data is presumed to be invalid.

This unsigned 16-bit sum adds 16-bit quantities with any

overflow bit added into the lowest order bit of the sum. This

is called 'end around carry'. End around carry addition

provides several properties: 1) It provides full commutivity of

addition (summing in any order is equivalent), and 2) If you

apply a given rotation to each quantity before addition and

when the final total is formed apply the inverse rotation, then

the result will be equivalent to any other rotation chosen.

The latter property gives little endian machines like a PDP-11

the go ahead to pick up 16-bit quantities and add them in byte

swapped order.

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Reliable Asynchronous Transfer Protocol

The PDP-11 code to calculate the checksum is:

CLR R0 ; R0 will get the checksum

; R2 contains LENGTH count

LOOP: ADD (R1)+,R0 ; Add the next 16-bit byte

ADC R0 ; Make any carry be end around

SOB R2,LOOP ; Loop over entire packet

COM R0 ; Bit complement result

2.3. Sequence Numbers

Sequence numbers work with acknowledge numbers to inform the

sender that his last data packet was received, and to inform the

receiver of the sequence number of the next data packet it expects

to see. When the ACK flag is set in a packet the AN field

contains the sequence number of the next data packet it expects

from the sender. The sender looks at the AN field and by

implication knows that the packet he just sent should have had a

sequence number of:

<AN received-1 modulo 2>

If it did have that number that packet is considered to have been

acknowledged.

Similarly, the receiver expects the next data packet it sees to

have an SN field value equal to the AN field of the last

acknowledge message it sent. If this is not the case then the

receiver assumes that it is receiving a duplicate of a data packet

it earlier acknowledged. This implies that the packet containing

the acknowledgment did not arrive and therefor the packet that

contained the acknowledgment should be retransmitted. The

duplicate data packet is discarded.

The only packets which require acknowledgment are packets

containing status flags (SYN, RST, FIN, or SO) or data. A packet

which contains only an acknowledgment, i.e. <AN=n><CTL=ACK>, does

not require a response (it contains no status flags or data).

Both the AN and SN fields are a single bit wide. Since at most

one packet is in the process of being sent/acknowledged in a

particular direction at any one time a single bit is sufficient to

provide a method of duplicate packet detection and removal of a

packet from the retransmission queue. The arithmetic to advance

these numbers is modulo 2. Thus when a data packet has been

acknowledged the sender's next sequence number will be the current

one, plus one modulo 2:

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Reliable Asynchronous Transfer Protocol

<SN = SN + 1 modulo 2>

The individual acknowledgment of each packet containing data can

mislead one into thinking that side A of a connection cannot send

data to side B until it receives a packet from B. That only then

can it acknowledge B's packet and place in the acknowledging

packet some data of its own. This is not the case.

As long as its last packet sent requiring a response has been

acknowledged each side of a connection is free to send a data

packet whenever it wishes. Naturally, if one side is sending a

data packet and it also must acknowledge receipt of a data packet

from the other side, it is most efficient to combine both

functions in a single packet.

2.4. Maximum Packet Size

The maximum packet size is:

SYNCH + HEADER + Data Checksum + 255 = 261 octets

There is therefor no need to allocate more than that amount of

storage for any received packets.

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3. The Opening and Closing of a Connection

3.1. Opening a Connection

A "three-way handshake" is the procedure used to establish a

connection. It is normally initiated by one end of the connection

and responded to by the other. It will still work if both sides

simultaneously initiate the procedure. Experience has shown that

this strategy of opening a connection reduces the probability of

false connections to an acceptably low level.

The simplest form of the three-way handshake is illustrated in the

diagram below. The time order is line by line from top to bottom

with certain lines numbered for reference. User events are placed

in brackets as in [OPEN]. An arrow (-->) represents the direction

of flow of a packet and an ellipsis (...) indicates a packet in

transit. Side A and side B are the two ends of the connection.

An "XXX" indicates a packet which is lost or rejected. The

contents of the packet are shown on the center of each line. The

state of both connections is that caused by the departure or

arrival of the packet represented on the line. The contents of

the data portion of a packet are left out for clarity.

Side A Side B

1. CLOSED LISTEN

2. [OPEN request]

SYN-SENT -> <SN=0><CTL=SYN><MDL=n> ...

3. --> SYN-RECEIVED

... <SN=0><AN=1><CTL=SYN,ACK><MDL=m> <--

4. ESTABLISHED <--

--> <SN=1><AN=1><CTL=ACK><DATA> ...

5. --> ESTABLISHED

In line 2 above the user at side A has requested that a connection

be opened. Side A then attempts to open a connection by sending a

SYN packet to side B which is in the LISTEN state. It specifies

its initial sequence number, here zero. It places in the LENGTH

field of the header the largest number of data octets it can

consume in any one packet (MDL). The MDL is normally positive.

The action of sending this packet places A in the SYN-SENT state.

In line 3 side B has just received the SYN packet from A. This

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Reliable Asynchronous Transfer Protocol

places B in the SYN-RECEIVED state. B now sends a SYN packet to A

which acknowledges the SYN it just received from A. Note that the

AN field indicates B is now expecting to hear SN=1, thus

acknowledging the SYN packet from A which used SN=0. B also

specifies in the LENGTH field the largest number of data octets it

is prepared to consume.

Side A receives the SYN packet from B which acknowledges A's

original SYN packet in line 4. This places A in the ESTABLISHED

state. Side A can now be confident that B expects to receive more

packets from A.

A is now free to send B the first DATA packet. In line 5 upon

receipt of this packet side B is placed into the ESTABLISHED

state. DATA cannot be sent until the sender is in the ESTABLISHED

state. This is because the LENGTH field is used to specify the

MDL when opening the connection.

3.2. Recovering from a Simultaneous Active OPEN

It is of course possible that both ends of a connection may choose

to perform an active OPEN simultaneously. In this case neither

end of the connection is in the LISTEN state, both send SYN

packets. A reliable bidirectional protocol must recover from this

situation. It should recover in such a manner that the connection

is successfully initiated.

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Reliable Asynchronous Transfer Protocol

Side A Side B

1. CLOSED CLOSED

2. [OPEN request]

SYN-SENT --> <SN=0><CTL=SYN><MDL=n> ...

3. ... [OPEN request]

<SN=0><CTL=SYN><MDL=m> <-- SYN-SENT

4. --> SYN-RECEIVED

... <SN=0><AN=1><CTL=SYN,ACK><MDL=m> <--

5. (packet finally arrives)

SYN-RECEIVED <-- <SN=0><CTL=SYN><MDL=m>

--> <SN=0><AN=1><CTL=SYN,ACK><MDL=n> --> ESTABLISHED

... <SN=1><AN=1><CTL=ACK> <--

6. (packet finally arrives)

ESTABLISHED <-- <SN=0><AN=1><CTL=SYN,ACK><MDL=m>

--> <SN=1><AN=1><CTL=ACK> ...

During simultaneous connection both sides of the connection

cycle from the CLOSED state through SYN-SENT to SYN-RECEIVED,

and finally to ESTABLISHED.

3.3. Detecting a Half-Open Connection

Any computer may crash after a connection has been established.

After recovering from the crash it may attempt to open a new

connection. The other end must be able to detect this condition

and treat it as an error.

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Reliable Asynchronous Transfer Protocol

Side A Side

1. ESTABLISHED ESTABLISHED

--> <SN=0><AN=1><CTL=ACK><DATA> ...

-->

(crashes)

2. XXX <SN=1><AN=1><CTL=ACK><DATA> <--

3. (attempts to open new connection )

--> <SN=0><CTL=SYN><MDL=m> -->

... <SN=0><AN=1><CTL=RST,ACK> <-- (abort)

CLOSED

4. <--

(connection refused)

CLOSED

3.4. Closing a Connection

Either side may choose to close an established connection. This

is accomplished by sending a packet with the FIN control bit set.

No data may appear in a FIN packet. The other end of the

connection responds by shutting down its end of the connection and

sending a FIN, ACK in response.

Side A Side B

1. ESTABLISHED ESTABLISHED

2. [CLOSE request from user]

FIN-WAIT --> <SN=0><AN=1><CTL=FIN> ...

3. --> LAST-ACK

... <SN=1><AN=1><CTL=FIN,ACK> <--

4. TIME-WAIT <--

--> <SN=1><AN=0><CTL=ACK> ...

5. --> CLOSED

6. (after 2*SRTT time passes)

CLOSED

In line 2 the user on side A of the fully opened connection has

decided to close it down by issuing a CLOSE call. No more data

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Reliable Asynchronous Transfer Protocol

will be accepted for sending. If data remains unsent a message

"Warning: Unsent data remains." is communicated to the user. No

more data will be received. A packet containing a FIN but no data

is constructed and sent. Side A goes into the FIN-WAIT state.

Side B sees the FIN sent and immediately builds a FIN, ACK packet

in response. It then goes into the LAST-ACK state. The FIN, ACK

packet is received by side A and an answering ACK is immediately

sent. Side A then goes to the TIME-WAIT state. In line 5 side B

receives the final acknowledgment of its FIN, ACK packet and goes

to the CLOSED state. In line 6 after waiting to be sure its last

acknowledgment was received side A goes to the CLOSED state (SRTT

is the Smoothed Round Trip Time and is defined in section 6.3.1).

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4. Packet Reception

The act of receiving a packet is relatively straightforward. There

are a few points which deserve some discussion. This chapter will

discuss packet reception stage by stage in time order.

Synch Detection

The first stage in the reception of a packet is the discovery of a

SYNCH pattern. Octets are read continuously and discarded until

the SYNCH pattern is seen. Once SYNCH has been observed proceed

to the Header Reception stage.

Header Reception

The remainder of the header is three octets in length. No further

processing can continue until the complete header has been read.

Once read the header checksum test is performed. If this test

fails it is assumed that the current SYNCH pattern was the result

of a data error. Since the correct SYNCH may appear immediately

after the current one, go back to the Synch Detection stage but

treat the three octets of the header following the bad SYNCH as

new input.

If the header checksum test succeeds then proceed to the Data

Reception stage.

Data Reception

A determination of the remaining length of the packet is made. If

either of the SYN, RST, SO, or FIN flags are set then legally the

entire packet has already been read and it is considered to have

'arrived'. No data portion of a packet is present when one of

those flags is set. Otherwise the LENGTH field specifies the

remaining amount of data to read. In this case if the LENGTH

field is zero then the packet contains no data portion and it is

considered to have arrived.

We now assume that a data portion is present and LENGTH was

non-zero. Counting the data checksum LENGTH+2 octets must now be

read. Once read the data checksum test is performed. If this

test fails the entire packet is discarded, return to the Synch

Detection stage. If the test succeeds then the packet is

considered to have arrived.

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Once arrived the packet is released to the upper level protocol

software. In a multiprocess implementation packet reception would

now begin again at the Synch Detection stage.

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5. Functional Specification

A convenient model for the discussion and implementation of protocols

is that of a state machine. A connection can be thought of as

passing through a variety of states, with possible error conditions,

from its inception until it is closed. In such a model each state

represents a known point in the history of a connection. The

connection passes from state to state in response to events. These

events are caused by user calls to the protocol interface (a request

to open or close a connection, data to send, etc.), incoming packets,

and timeouts.

Information about a connection must be maintained at both ends of

that connection. Following the terminology of [TCP 81] the

information necessary to the successful operation of a connection is

called the Transmission Control Block or TCB. The user requests to

the protocol interface are OPEN, SEND, RECEIVE, ABORT, STATUS, and

CLOSE.

This chapter is broken up into three parts. First a brief

description of each protocol state will be presented. Following this

is a slightly more detailed look at the allowed transitions which

occur between states. Finally a detailed discussion of the behavior

of each state is given.

5.1. Protocol States

The states used to describe this protocol are:

LISTEN

This state represents waiting for a connection from the

other end of the link.

SYN-SENT

This represents waiting for a matching connection request

after having sent a connection request.

SYN-RECEIVED

This represents waiting for a confirming connection request

acknowledgment after having both received and sent a

connection request.

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ESTABLISHED

This state represents a connection fully opened at both

ends. This is the normal state for data transfer.

FIN-WAIT

In this state one is waiting for a connection termination

request from the other end of the connection and an

acknowledgment of a termination request previously sent.

LAST-ACK

This end of the connection has seen and acknowledged a

termination request from the other end. This end has

responded with a termination request of its own and is now

expecting an acknowledgment of that request.

CLOSING

This represents waiting for an acknowledgment of a

connection termination request.

TIME-WAIT

This represents waiting for enough time to pass to be sure

that the other end of the connection received the

acknowledgment of its termination request.

CLOSED

A fictional state which represents a completely terminated

connection. If either end of a connection is in this state

it will neither send nor receive data or control packets.

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5.2. State Transitions

This section describes events which cause the protocol to depart

from its current state. A brief mention of each state is

accompanied by a list of departure events and to which state the

protocol goes as a result of those events. Departures due to the

presence of a RST flag are not shown.

5.2.1. LISTEN

This is a request to listen for any connection from the other

end of the link. In this state, no packets are sent. The

connection may be thought of as half-open. A STATUS request

will return to the caller this information.

Arrived at from the CLOSED state in response to a passive OPEN.

In a passive OPEN no packets are sent, the interface is waiting

for the initiation of a connection from the other end of the

link. Also this state can be reached in certain cases in

response to an RST connection reset request.

Departures

- A CLOSE request is made by the user. Delete the half-open

TCB and go to the CLOSED state.

- A packet arrives with the SYN flag set. Retrieve the

sender's MDL he placed into the LENGTH field. Set AN to

be received SN+1 modulo 2. Build a response packet with

SYN, ACK set. Choose your MDL and place it into the

LENGTH octet. Choose your initial SN, place in AN. Send

this packet and go to the SYN-RECEIVED state.

5.2.2. SYN-SENT

Arrived at from the CLOSED state in response to a user's active

OPEN request.

Departures

- A CLOSE request is made by the user. Delete the TCB and

go to the CLOSED state.

- A packet arrives with the SYN flag set. Retrieve the

sender's MDL he placed into the LENGTH field. Set AN to

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be received SN+1 modulo 2. Build a response packet with

ACK set, place in AN. Send this packet and go to the

SYN-RECEIVED state.

- A packet arrives with the SYN, ACK flags set. Retrieve

the sender's MDL he placed into the LENGTH field. Set AN

to be received SN+1 modulo 2. Build a response packet

with ACK set. Set SN to be SN+1 modulo 2, place SN and AN

into the header. Remembering the other end's MDL, build

data portion of packet. Send this packet and go to the

ESTABLISHED state.

5.2.3. SYN-RECEIVED

Arrived at from the LISTEN and SYN-SENT states in response to

an arriving SYN packet.

Departures

- A CLOSE request is made by the user. Create a packet with

FIN set. Send it and go to the FIN-WAIT state.

- A packet arrives with the ACK flag set. This packet

acknowledges a previous SYN packet. Go to the ESTABLISHED

state. The TCB should now note the connection is fully

opened.

- A packet arrives with the FIN flag set. The other end has

decided to close the connection. Create a packet with

FIN, ACK set. Send it and go to the LAST-ACK state.

5.2.4. ESTABLISHED

This state is the normal state for a connection. Data packets

may be exchanged in both directions (MDL allowing). It is

arrived at from the SYN-RECEIVED and SYN-SENT states in

response to the completion of connection initiation.

Departures

- In response to a CLOSE request from the user. Set AN to

be most recently received SN+1 modulo 2. Build a packet

with FIN set. Set SN to be SN+1 modulo 2, place SN and AN

into the header and send the packet. Go to the FIN-WAIT

state.

- A packet containing a FIN is received. Set AN to be

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received SN+1 modulo 2. Build a response packet with both

FIN and ACK set. Set SN to be SN+1 modulo 2, place SN and

AN into the header. No data portion is built. Send this

packet and go to the LAST-ACK state.

5.2.5. FIN-WAIT

Arrived at from either the SYN-RECEIVED state or from the

ESTABLISHED state. In both cases the user had requested a

CLOSE of the connection and a packet with a FIN was sent.

Departures

- A FIN, ACK packet is received which acknowledges the FIN

just sent. Go to the TIME-WAIT state.

- A FIN packet is received which indicates the other end of

the connection has simultaneously decided to close. Set

AN=received SN+1 modulo 2, and SN=SN+1 modulo 2. Send a

response packet with the ACK set. Go to the CLOSING

state.

5.2.6. LAST-ACK

Arrived at from the ESTABLISHED and SYN-RECEIVED states.

Departures

- An ACK is received for the last packet sent which was a

FIN. Delete the TCB and go to the CLOSED state.

5.2.7. CLOSING

Arrived at from the FIN-WAIT state.

Departures

- An ACK is received for the last packet sent which was a

FIN. Go to the TIME-WAIT state.

5.2.8. TIME-WAIT

Arrived at from the FIN-WAIT and CLOSING states.

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Departures

- This states waits until 2*SRTT time has passed. It then

deletes the TCB associated with the connection and goes to

the CLOSED state.

5.2.9. CLOSED

This state can be arrived at for a number of reasons: 1) while

in the LISTEN state the user requests a CLOSE, 2) while in the

SYN-SENT state the user requests a CLOSE, 3) while in the

TIME-WAIT state the 2*SRTT time period has elapsed, and 4)

while in the LAST-ACK state an arriving packet has an ACK of

the previously sent FIN packet.

In this state no data is read or sent over the link. To leave

this state requires an outside request to open a new

connection.

Departures

- User requests an active OPEN. Create a packet with SYN

set. Choose your MDL and place it into the LENGTH octet.

Choose your initial SN. AN is immaterial. Send this

packet and go to the SYN-SENT state. The TCB for this

connection is created. The connection may be thought of

as half-open. A STATUS request will return to the caller

this information.

- User requests a passive OPEN. The TCB for this connection

is created. The connection may be thought of as

half-open. A STATUS request will return to the caller

this information. Go to the LISTEN state.

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5.3. State Behavior

This section discusses in detail the behavior of each state in

response to the arrival of a packet. In what follows a packet is

not considered to have arrived until it has passed a number of

tests (see the chapter entitled: Packet Reception).

The method chosen to describe state behavior is tabular. Each

state is listed opposite a sequence of named procedures to execute

whenever a packet has arrived.

STATE BEHAVIOR

=============+========================

LISTEN A

-------------+------------------------

SYN-SENT B

-------------+------------------------

SYN-RECEIVED C1 D1 E F1 H1

-------------+------------------------

ESTABLISHED C2 D2 E F2 H2 I1

-------------+------------------------

FIN-WAIT C2 D2 E F3 H3

-------------+------------------------

LAST-ACK C2 D3 E F3 H4

-------------+------------------------

CLOSING C2 D3 E F3 H5

-------------+------------------------

TIME-WAIT D3 E F3 H6

-------------+------------------------

CLOSED G

-------------+------------------------

For example, in the ESTABLISHED state the arrival of a packet

causes procedure C2 to be executed, then D2, then E, F2, H2, and

finally I1. Any procedure may terminate the processing which

occurs or cause a state change. Note that these procedures are

executed in sequence, first C2, then D2, etc. The time ordering

cannot be mixed.

The particular actions associated with each procedure are now

described.

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A --------------------------------------------------------

This procedure details the behavior of the LISTEN state. First

check the packet for the RST flag. If it is set then packet is

discarded and ignored, return and continue the processing

associated with this state.

We assume now that the RST flag was not set. Check the packet

for the ACK flag. If it is set we have an illegal condition

since no connection has yet been opened. Send a RST packet

with the correct response SN value:

<SN=received AN><CTL=RST>

Return to the current state without any further processing.

We assume now that neither the RST nor the ACK flags were set.

Check the packet for a SYN flag. If it is set then an attempt

is being made to open a connection. Create a TCB for this

connection. The sender has placed its MDL in the LENGTH field,

also specified is the sender's initial SN value. Retrieve and

place them into the TCB. Note that the presence of the SO flag

is ignored since it has no meaning when either of the SYN, RST,

or FIN flags are set.

Send a SYN packet which acknowledges the SYN received. Choose

the initial SN value and the MDL for this end of the

connection:

<SN=0><AN=received SN+1 modulo 2><CTL=SYN, ACK><LENGTH=MDL>

and go to the SYN-RECEIVED state without any further

processing.

Any packet not satisfying the above tests is discarded and

ignored. Return to the current state without any further

processing.

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B --------------------------------------------------------

This procedure represents the behavior of the SYN-SENT state

and is entered when this end of the connection decides to

execute an active OPEN.

First, check the packet for the ACK flag. If the ACK flag is

set then check to see if the AN value was as expected. If it

was continue below. Otherwise the AN value was unexpected. If

the RST flag was set then discard the packet and return to the

current state without any further processing, else send a

reset:

<SN=received AN><CTL=RST>

Discard the packet and return to the current state without any

further processing.

At this point either the ACK flag was set and the AN value was

as expected or ACK was not set. Second, check the RST flag.

If the RST flag is set there are two cases:

1. If the ACK flag is set then discard the packet, flush the

retransmission queue, inform the user "Error: Connection

refused", delete the TCB, and go to the CLOSED state without

any further processing.

2. If the ACK flag was not set then discard the packet and

return to this state without any further processing.

At this point we assume the packet contained an ACK which was

Ok, or there was no ACK, and there was no RST. Now check the

packet for the SYN flag. If the ACK flag was set then our SYN

has been acknowledged. Store MDL received in the TCB. At this

point we are technically in the ESTABLISHED state. Send an

acknowledgment packet and any initial data which is queued to

send:

<SN=received AN><AN=received SN+1 modulo 2><CTL=ACK><DATA>

Go to the ESTABLISHED state without any further processing.

If the SYN flag was set but the ACK was not set then the other

end of the connection has executed an active open also.

Acknowledge the SYN, choose your MDL, and send:

<SN=0><AN=received SN+1 modulo 2><CTL=SYN, ACK><LENGTH=MDL>

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Go to the SYN-RECEIVED state without any further processing.

Any packet not satisfying the above tests is discarded and

ignored. Return to the current state without any further

processing.

C1 --------------------------------------------------------

Examine the received SN field value. If the SN value was

expected then return and continue the processing associated

with this state.

We now assume the SN value was not what was expected.

If either RST or FIN were set discard the packet and return to

the current state without any further processing.

If neither RST nor FIN flags were set it is assumed that this

packet is a duplicate of one already received. Send an ACK

back:

<SN=received AN><AN=received SN+1 modulo 2><CTL=ACK>

Discard the duplicate packet and return to the current state

without any further processing.

C2 --------------------------------------------------------

Examine the received SN field value. If the SN value was

expected then return and continue the processing associated

with this state.

We now assume the SN value was not what was expected.

If either RST or FIN were set discard the packet and return to

the current state without any further processing.

If SYN was set we assume that the other end crashed and has

attempted to open a new connection. We respond by sending a

legal reset:

<SN=received AN><AN=received SN+1 modulo 2><CTL=RST, ACK>

This will cause the other end, currently in the SYN-SENT state,

to close. Flush the retransmission queue, inform the user

"Error: Connection reset", discard the packet, delete the TCB,

and go to the CLOSED state without any further processing.

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If neither RST, FIN, nor SYN flags were set it is assumed that

this packet is a duplicate of one already received. Send an

ACK back:

<SN=received AN><AN=received SN+1 modulo 2><CTL=ACK>

Discard the duplicate packet and return to the current state

without any further processing.

D1 --------------------------------------------------------

The packet is examined for a RST flag. If RST is not set then

return and continue the processing associated with this state.

RST is now assumed to have been set. If the connection was

originally initiated from the LISTEN state (it was passively

opened) then flush the retransmission queue, discard the

packet, and go to the LISTEN state without any further

processing.

If instead the connection was initiated actively (came from the

SYN-SENT state) then flush the retransmission queue, inform the

user "Error: Connection refused", discard the packet, delete

the TCB, and go to the CLOSED state without any further

processing.

D2 --------------------------------------------------------

The packet is examined for a RST flag. If RST is not set then

return and continue the processing associated with this state.

RST is now assumed to have been set. Any data remaining to be

sent is flushed. The retransmission queue is flushed, the user

is informed "Error: Connection reset.", discard the packet,

delete the TCB, and go to the CLOSED state without any further

processing.

D3 --------------------------------------------------------

The packet is examined for a RST flag. If RST is not set then

return and continue the processing associated with this state.

RST is now assumed to have been set. Discard the packet,

delete the TCB, and go to the CLOSED state without any further

processing.

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E --------------------------------------------------------

Check the presence of the SYN flag. If the SYN flag is not set

then return and continue the processing associated with this

state.

We now assume that the SYN flag was set. The presence of a SYN

here is an error. Flush the retransmission queue, send a legal

RST packet.

If the ACK flag was set then send:

<SN=received AN><CTL=RST>

If the ACK flag was not set then send:

<SN=0><CTL=RST>

The user should receive the message "Error: Connection reset.",

then delete the TCB and go to the CLOSED state without any

further processing.

F1 --------------------------------------------------------

Check the presence of the ACK flag. If ACK is not set then

discard the packet and return without any further processing.

We now assume that the ACK flag was set. If the AN field value

was as expected then return and continue the processing

associated with this state.

We now assume that the ACK flag was set and that the AN field

value was unexpected. If the connection was originally

initiated from the LISTEN state (it was passively opened) then

flush the retransmission queue, discard the packet, and send a

legal RST packet:

<SN=received AN><CTL=RST>

Then delete the TCB and go to the LISTEN state without any

further processing.

Otherwise the connection was initiated actively (came from the

SYN-SENT state) then inform the user "Error: Connection

refused", flush the retransmission queue, discard the packet,

and send a legal RST packet:

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<SN=received AN><CTL=RST>

Then delete the TCB and go to the CLOSED state without any

further processing.

F2 --------------------------------------------------------

Check the presence of the ACK flag. If ACK is not set then

discard the packet and return without any further processing.

We now assume that the ACK flag was set. If the AN field value

was as expected then flush the retransmission queue and inform

the user with an "Ok" if a buffer has been entirely

acknowledged. Another packet containing data may now be sent.

Return and continue the processing associated with this state.

We now assume that the ACK flag was set and that the AN field

value was unexpected. This is assumed to indicate a duplicate

acknowledgment. It is ignored, return and continue the

processing associated with this state.

F3 --------------------------------------------------------

Check the presence of the ACK flag. If ACK is not set then

discard the packet and return without any further processing.

We now assume that the ACK flag was set. If the AN field value

was as expected then continue the processing associated with

this state.

We now assume that the ACK flag was set and that the AN field

value was unexpected. This is ignored, return and continue

with the processing associated with this state.

G --------------------------------------------------------

This procedure represents the behavior of the CLOSED state of a

connection. All incoming packets are discarded. If the packet

had the RST flag set take no action. Otherwise it is necessary

to build a RST packet. Since this end is closed the other end

of the connection has incorrect data about the state of the

connection and should be so informed.

If the ACK flag was set then send:

<SN=received AN><CTL=RST>

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If the ACK flag was not set then send:

<SN=0><AN=received SN+1 modulo 2><CTL=RST, ACK>

After sending the reset packet return to the current state

without any further processing.

H1 --------------------------------------------------------

Our SYN has been acknowledged. At this point we are

technically in the ESTABLISHED state. Send any initial data

which is queued to send:

<SN=received AN><AN=received SN+1 modulo 2><CTL=ACK><DATA>

Go to the ESTABLISHED state and execute procedure I1 to process

any data which might be in this packet.

Any packet not satisfying the above tests is discarded and

ignored. Return to the current state without any further

processing.

H2 --------------------------------------------------------

Check the presence of the FIN flag. If FIN is not set then

continue the processing associated with this state.

We now assume that the FIN flag was set. This means the other

end has decided to close the connection. Flush the

retransmission queue. If any data remains to be sent then

inform the user "Warning: Data left unsent." The user must

also be informed "Connection closing." An acknowledgment for

the FIN must be sent which also indicates this end is closing:

<SN=received AN><AN=received SN + 1 modulo 2><CTL=FIN, ACK>

Go to the LAST-ACK state without any further processing.

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H3 --------------------------------------------------------

This state represents the final behavior of the FIN-WAIT state.

If the packet did not contain a FIN we assume this packet is a

duplicate and that the other end of the connection has not seen

the FIN packet we sent earlier. Rely upon retransmission of

our earlier FIN packet to inform the other end of our desire to

close. Discard the packet and return without any further

processing.

At this point we have a packet which should contain a FIN. By

the rules of this protocol an ACK of a FIN requires a FIN, ACK

in response and no data. If the packet contains data we have

detected an illegal condition. Send a reset:

<SN=received AN><AN=received SN+1 modulo 2><CTL=RST, ACK>

Discard the packet, flush the retransmission queue, inform the

user "Error: Connection reset.", delete the TCB, and go to the

CLOSED state without any further processing.

We now assume that the FIN flag was set and no data was

contained in the packet. If the AN field value was expected

then this packet acknowledges a previously sent FIN packet.

The other end of the connection is then also assumed to be

closing and expects an acknowledgment. Send an acknowledgment

of the FIN:

<SN=received AN><AN=received SN+1 modulo 2><CTL=ACK>

Start the 2*SRTT timer associated with the TIME-WAIT state,

discard the packet, and go to the TIME-WAIT state without any

further processing.

Otherwise the AN field value was unexpected. This indicates a

simultaneous closing by both sides of the connection. Send an

acknowledgment of the FIN:

<SN=received AN><AN=received SN+1 modulo 2><CTL=ACK>

Discard the packet, and go to the CLOSING state without any

further processing.

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H4 --------------------------------------------------------

This state represents the final behavior of the LAST-ACK state.

If the AN field value is expected then this ACK is in response

to the FIN, ACK packet recently sent. This is the final

acknowledging message indicating both side's agreement to close

the connection. Discard the packet, flush all queues, delete

the TCB, and go to the CLOSED state without any further

processing.

Otherwise the AN field value was unexpected. Discard the

packet and remain in the current state without any further

processing.

H5 --------------------------------------------------------

This state represents the final behavior of the CLOSING state.

If the AN field value was expected then this packet

acknowledges the FIN packet recently sent. This is the final

acknowledging message indicating both side's agreement to close

the connection. Start the 2*SRTT timer associated with the

TIME-WAIT state, discard the packet, and go to the TIME-WAIT

state without any further processing.

Otherwise the AN field value was unexpected. Discard the

packet and remain in the current state without any further

processing.

H6 --------------------------------------------------------

This state represents the behavior of the TIME-WAIT state.

Check the presence of the ACK flag. If ACK is not set then

discard the packet and return without any further processing.

Check the presence of the FIN flag. If FIN is not set then

discard the packet and return without any further processing.

We now assume that the FIN flag was set. This situation

indicates that the last acknowledgment of the FIN packet sent

by the other end of the connection did not arrive. Resend the

acknowledgment:

<SN=received AN><AN=received SN+1 modulo 2><CTL=ACK>

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Restart the 2*SRTT timer, discard the packet, and remain in the

current state without any further processing.

I1 --------------------------------------------------------

This represents that stage of processing in the ESTABLISHED

state in which all the flag bits have been processed and only

data may remain. The packet is examined to see if it contains

data. If not the packet is now discarded, return to the

current state without any further processing.

We assume the packet contained data, that either the SO flag

was set or LENGTH is positive. That data is placed into the

user's receive buffers. As these become full the user should

be informed "Receive buffer full." An acknowledgment is sent:

<SN=received AN><AN=received SN+1 modulo 2><CTL=ACK>

If data is queued to send then it is most efficient to

'piggyback' this acknowledgment on that data packet.

The packet is now discarded, return to the ESTABLISHED state

without any further processing.

5.4. Timers

There are three timers associated with this protocol. Their

purpose will now be briefly discussed as will the actions taken

when a timer expires. The particular nature these timeouts take

and the methods by which they are set is the responsibility of the

protocol implementation.

5.4.1. User Timeout

For practical implementation reasons it is desirable to have a

user controllable timeout associated with the successful

opening of a connection, successful acknowledgment of data, and

successful closing of a connection. Consider the situations in

which a connection is so noisy that no data gets through, or a

connection is physically cut. Without an overriding timeout

these situations would result in unbounded retransmissions.

When this timeout expires the user is informed "Error:

Connection aborted due to user timeout.", all queues are

flushed, the TCB is deleted, and the CLOSED state is entered.

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5.4.2. Retransmission Timeout

This timer ensures that any packet sent for which the SN is

significant is acknowledged. When such a packet is sent it is

placed in a retransmission queue and the retransmission timer

is begun. If an acknowledgment has not arrived within the

timer's period then the packet is retransmitted and the timer

is restarted. If the acknowledgment does arrive in time then

the timer is stopped and the packet is removed from the

retransmission queue. The next packet with a significant SN

may now be sent.

This timeout is expected to operate in conjunction with a

counter which keeps track of the number of times a packet has

been retransmitted. Normally an upper limit is set on

retransmissions. If that limit is exceeded then the connection

is aborted. This event is similar to the user timeout. The

user is informed "Error: Connection aborted due to

retransmission failure", all queues are flushed, the TCB is

deleted, and the CLOSED state is entered.

5.4.3. TIME-WAIT Timeout

This timeout is used to catch any FIN packets which might be

retransmitted from the other end of a connection in response to

a dropped acknowledgment packet. The timeout period should be

at least as long as 2*SRTT. After this timeout expires the

other end of the connection is assumed to be closed, the TCB is

deleted, and this end enters the CLOSED state also.

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6. Data Error Handling

This chapter discusses in detail the types of data errors an

established connection may encounter. These are distinct from

protocol errors discussed above. In order of discussion these are:

- Framing Errors

- Missing SYNCH pattern

- Unacknowledged packets

- Bad packets

- Duplicate packets

- Outside flow control

- Packets that are too large

- Packets that are too small

6.1. Framing Errors

The RS-232 specification provides framing only for an individual

octet. Link level protocols for computer networking normally

provide framing for each packet. The SYNCH pattern provides a

boundary for the beginning of a packet. No similar pattern was

chosen to mark the end and completely frame the packet.

Any bit pattern can appear in the data portion of a packet. For

any particular pattern to reliably mark the end of a packet that

terminating pattern cannot be allowed to appear in the data. This

is usually accomplished by the sender altering any occurrence of

the terminating pattern in the data so that it is both no longer

recognizable as that pattern and also restorable upon receipt.

Both the sender and the receiver are required by this technique to

examine all the data. In the absence of a protocol chip to

perform this function, it is a source of some overhead.

6.1.1. Synthetic Framing

In the absence of framing, the end of the packet must be

synthetically determined. The start of a packet is indicated

by the SYNCH pattern. The expected end of a packet can now

only be determined by examining the LENGTH octet of the header.

It is important to know whether or not the LENGTH data can be

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Reliable Asynchronous Transfer Protocol

trusted. This is accomplished by employing a one octet header

checksum to cover the first two octets following the SYNCH

pattern. If the header passes the checksum test and neither

the SYN, FIN, RST, nor SO flag bits were set then LENGTH is

trusted and the number of octets expected beyond the header is

LENGTH+2. (For those packets in which any of the above flag

bits are set the packet length is fixed and includes only a

header portion.)

If the header fails the checksum test we are in some

difficulty. The length is incorrect so it may be too small or

too large. To recover from this error do the following.

Beginning immediately after the SYNCH pattern rescan looking

for the next SYNCH pattern. Throw away all octets until a

SYNCH is seen and then attempt to reinterpret it as a packet.

The sender's retransmission timeout guarantees that a new copy

of the packet will be transmitted. This ensures that in

discarding the initial SYNCH pattern, the SYNCH pattern from

the beginning of the retransmitted packet will eventually be

seen.

6.1.2. Costs of Synthetic Framing

This framing strategy causes no overhead unless data errors

occur in the packet. This is presumed to be a low probability

occurrence. In addition it removes the overhead of both sender

and receiver passing over the data to process any termination

pattern which might appear in the data.

The worst case behavior would require a packet header to fail

its checksum, a new SYNCH pattern to appear in the next few

octets, that header failing its checksum, etc., until the SYNCH

pattern of the retransmitted packet were finally seen.

Consistently bad behavior of this type indicates an extremely

noisy communications link.

6.2. Missing SYNCH Pattern

Any valid packet must begin with the SYNCH pattern. Any receiver

must discard all input octets until the SYNCH pattern is seen.

The data which immediately follows a SYNCH pattern is interpreted

as a packet. The header checksum test is applied, then LENGTH+2

octets are read, the data checksum test is applied, etc.

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

6.3. Unacknowledged Packets

If an ACK for a packet is not oBTained within the retransmission

timeout interval that packet is retransmitted. Because

significant variability in response can be expected from either

end of a connection it is best to dynamically calculate the

retransmission timeout interval. An example of such a calculation

is provided below. The protocol will operate successfully,

although not with as high an effective transmission rate, if a

realistic upper bound time is used instead.

A realistic upper bound time depends upon the packet size and line

speed. If the baud rate of the connection is 300 or above let B

be the baud rate (for clarity assume it is the same in both

directions), let L be the MDL of the receiver, let P be the packet

processing time of the receiver. Then an Upper Bound for the

Reception Time (UBRT) is:

UBRT = L/(B/10) seconds + P seconds

and a realistic upper bound time is 2*UBRT seconds.

6.3.1. Calculation of Retransmission Timeout Interval

For the purpose of detecting retransmission time out the

protocol must have access to a clock which provides at least

single second resolution. One technique for calculating the

round trip time is:

Measure the elapsed time between sending a packet with a

particular SN and receiving an ACK with an AN which covers

that SN. The measured elapsed time is the Round Trip Time

(RTT). Next a Smoothed Round Trip Time (SRTT) is calculated

as:

SRTT = (ALPHA * SRTT) + ((1- ALPHA) * RTT)

and based upon this you compute the Retransmission Time Out

(RTO) as:

RTO = min[UBOUND, max[LBOUND, (BETA * SRTT)]]

where UBOUND is an upper bound on the timeout (e.g., 1

minute), LBOUND is a lower bound on the timeout (e.g., 1

second), ALPHA is a smoothing factor (e.g., .8 to .9), and

BETA is a delay variance factor (e.g., 1.3 to 2.0).

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

6.4. Bad Packets

A bad packet is received when it fails either the header or data

checksum tests. When this happens the sender will retransmit the

packet after the retransmission timeout interval.

6.5. Duplicate Packets

A duplicate packet is a packet which passes the checksum tests but

for which the SN received is significant but not the expected

value. This is normally caused when the sender did not get the

ACK last sent by the receiver. This situation is diagrammed

below.

Side A Side B

ESTABLISHED ESTABLISHED

1. --> <SN=1><AN=0><CTL=ACK><DATA> ...

-->

2. XXX <SN=0><AN=0><CTL=ACK><OTHER-DATA> <--

3. (after SRTT)

--> <SN=1><AN=0><CTL=ACK><DATA> ...

4. -->

... <SN=0><AN=0><CTL=ACK><OTHER-DATA> <--

5. <--

In line 2, B's packet was lost in transit, it may have failed its

checksum tests when it reached A or its initial SYNCH pattern was

smashed, etc.. In line 3 side A comes to the decision that its

packet from line 1 was not received after SRTT time passes and

retransmits that packet.

In line 4 side B receives the packet. It detects a duplicate

because it already sent a packet acknowledging A's SN=1 (although

that packet was lost). B now discards the duplicate and

immediately retransmits its last packet to A. Side A finally

receives the retransmitted packet in line 5.

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

6.6. Outside Flow Control

There are many large computer systems which make use of flow

control to regulate their input side of an RS-232 link. Flow

control based upon two special characters such as <Ctrl-S> (ASCII

DC3) and <Ctrl-Q> (ASCII DC1) is almost universally in use today.

So it becomes important for the protocol to be able to either:

(1) Recognize and obey the flow control of the host

computer(s), or

(2) Ignore the flow control but still guarantee reliable data

reception.

It is the latter approach which this protocol takes. This

decision was made because the number of differing flow control

characters in use would make it difficult to obey them all.

There is a particular type of flow control with which this

protocol will not operate. The ENQUIRE, ACKNOWLEDGE method of

flow control requires that the receiver of an inquiry respond

with an acknowledge before any more data will be sent to it.

This type of flow control also usually prohibits unrestricted

8-bit data transmission because the inquiry character is

forbidden as a data byte.

For the other class of flow control methods a proof is required

that data may still be reliably transmitted and received if flow

control is ignored. For the purposes of this discussion assume

<Ctrl-S> is sent when the receiving end of the connection wishes

the sender to stop transmitting. A <Ctrl-Q> is sent when the

receiver wishes the sender to resume. The choice of these

particular two characters is arbitrary. If the sender does not

immediately cease transmission upon receipt of the <Ctrl-S>,

characters may be discarded. Since this protocol chooses to

ignore the flow control characters any part of a packet may be

discarded.

More precisely stated consider X to be the receiver and Y to be

the sender. The packet sent is represented by the string abc

where a, b, and c are data segments of unspecified size. X may

receive one of:

1. abc

2. ab

3. ac

4. bc

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

For case [1] the correct data is received and no special action

need be taken.

For cases [2], [3], and [4] we have a situation identical to data

dropped during transmission. This is handled by the same

checksum, time-out and retransmission strategy already described.

Assume Y is not now in the act of receiving a packet, then Y sees

the two characters <Ctrl-S> and <Ctrl-Q> appear as input in that

order. Y is waiting for a message to appear and so expects to see

a SYNCH pattern. If the two characters "<Ctrl-S><Ctrl-Q>" are not

part of a SYNCH pattern then they will be immediately discarded.

If Y is receiving a packet then the <Ctrl-S> and <Ctrl-Q> are seen

to be added noise characters and would be detected by the checksum

tests. The packet being received would require retransmission.

The question of which character to pick for the SYNCH pattern is

slightly muddied by the above observation. To the author's

knowledge <SOH> is rarely if ever picked for flow control. This

is part of the motivation in using it as the SYNCH pattern.

How does one guarantee that any data will actually arrive

successfully? The initial choice of maximum data counts during

connection establishment is very important. Some knowledge of

one's own operating system must be assumed. If it is known for

example, that streams of data in excess of a certain length will

often trigger flow control at the connection baud rate, then the

maximum data count should be chosen sufficiently lower that flow

control rarely will be employed. An intelligent choice of the

maximum data count will guarantee that some packets will arrive

without encountering flow control.

6.7. Packets that are too Large

Assume a packet arrives which passes its header checksum test but

whose LENGTH is larger than the MDL of the receiver. In such a

case the sender has violated the protocol or a packet has a data

error in the LENGTH octet and has passed the header checksum test.

The latter is unlikely so that we assume the former. The receiver

will abort his connection. The sender must inform the user

"Error: Connection aborted due to MDL error", and go to the CLOSED

state.

When the MDL is exceeded the receiver will transmit a legal reset:

<SN=received AN><CTL=RST>

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

6.8. Packets that are too Small

Assume that a packet has passed its header checksum test but some

of the data octets have been dropped by the link. In such a case

the receiver's routine which reads data and builds packets is

expecting octets which do not arrive. After SRTT the sender will

retransmit this packet to the receiver. The receiver will now

have enough data to complete the packet. Almost certainly however

it will fail the data checksum test. As with any bad packet the

receiver will rescan from the octet immediately following the

SYNCH pattern for the next SYNCH pattern. In this manner the

receiver will eventually see the SYNCH pattern of the

retransmitted packet.

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

I. Inability to Transmit/Receive 8-bit Data

There are some older operating systems and devices which do not

permit 8-bit communication over an RS-232 link. Most of these allow

restricted 7-bit communication. Where this is an unavoidable problem

both ends of the connection must have a protocol layer beneath this

protocol. This lower layer will unpack packets it sends over the

RS-232 link. It will also repack packets it receives over the RS-232

link. RATP will automatically determine whether or not full 8-bit or

restricted 7-bit communication is being used (see below).

The strategy chosen for restricted 7-bit communication is called 4/8

packing. That is, each octet to be sent will be broken up into two

4-bit nibbles. The order of transmission is the high order four bits

followed by the low order bits. Each octet to be received will be

repacked by the inverse function. The high order nibble will be

received first then the low order nibble. These two nibbles will be

reassembled into an octet.

I.1. Encoding for Transmission

For those systems which are incapable of 8-bit data transmission

over RS-232 links, there are operating systems which in addition

place special restrictions on the non-printable ASCII characters.

The encoding for 4/8 packing should restrict itself to

transmitting data only in the printable 7-bit ASCII range.

I.2. Framing an Octet

The seventh and highest order bit of a transmitted 7-bit ASCII

byte is a flag used to indicate whether the high or low order

nibble of an octet is contained in this character. This flag bit

if set implies that a new octet is being received and that this

printable ASCII character contains the high order nibble of an

octet in its four low order bits. In addition it implies the next

ASCII character received should not have its highest order bit

set.

This high order flag bit is set by adding the ASCII character "@"

(octal 100) to a data byte. Thus the first nibble of an octet is

always transmitted with "@" added to its value. The high order

nibble will be transformed into the characters "@" through letter

"O".

The lower order nibble of an octet is transmitted with zero "0"

added to its value. The low order nibble will be transformed into

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

characters "0" through "?". When receiving 4/8 packed data, any

characters not within the range "0" through letter "O" are

discarded.

The octet whose octal value is 45 will be transmitted as two 7-bit

printable ASCII characters:

+-------------+

High order 1000100 First transmitted ("@" + data) = D

+-------------+

Low order 0110101 Second transmitted ("0" + data) = 5

+-------------+

Since data bytes may be dropped or added at any time it is

important to know always which portion of an octet is expected and

to deliver only complete octets to the higher protocol level. If

a single 7-bit character were completely dropped without being

noticed the data stream delivered to the higher level could be

shifted by an odd multiple of four bits. In the worst case this

condition could remain indefinitely and the higher level would

never receive an octet correctly. In such a case no packets would

be correctly received, leading to an unusable connection.

To avoid this problem octets are assembled using a state machine

driven by the presence of the high order flag bit. The presence

of that bit in the 7-bit printable character indicates the

beginning of a new octet. The two state machine which assembles

octets is described below. A byte received with the high order

flag bit set is called "HIGH", the byte without "LOW".

State 0

[Start state] Read a byte from the legal restricted set.

This is determined by seeing if the byte is in the legal

range "@" to the letter "O". If it was not discard the byte

and return to this state.

A HIGH byte was read. Place the four low order bits of the

byte into the four high order bits of the assembled octet

and go to state 1. Otherwise discard the byte and return to

this state.

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

State 1

Read a byte from the legal restricted set. This is

determined by seeing if the byte is in the legal range zero

"0" to the letter "O". If it was not discard the byte and

return to this state.

If a LOW byte was read subtract zero "0" from the byte

placing the four low order bits of the result into the four

low order bits of the assembled octet. A full octet has now

been assembled. Pass the octet to the higher level and go

to state 0.

Otherwise a HIGH byte was read. Place the four low order

bits of the byte into the four high order bits of the

assembled octet and return to this state.

Utilizing this state machine to receive 4/8 packed data ensures

that the data stream delivered to the higher level will not

permanently remain shifted an odd multiple of four bits. The

restriction placed upon bytes read removes obviously bad data and

in some cases would handle uncontrolled padding or blocking

insertion.

I.3. Automatic Detection of 8-bit or 4/8 Packed Data

It is an unavoidable problem that some machines cannot handle

unrestricted 8-bit data. Since this is given, it is desirable to

be able to automatically detect whether unrestricted 8-bit or

restricted 4/8 packing is being used to transmit data on a

connection. For the purposes of this discussion those machines

capable of transmitting and receiving both unrestricted 8-bit and

4/8 packed data are called smart. Machines are called dumb if

they can only transmit and receive 4/8 packed data.

When initiating a connection there are four possible machine

configurations and they are:

1. A (smart) opens a connection to B (smart).

2. A (dumb) opens a connection to B (smart).

3. A (dumb) opens a connection to B (dumb).

4. A (smart) opens a connection to B (dumb).

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

Each case is examined and extensions to the behavior for the

LISTEN and SYN-SENT states are provided which allow both types of

machines to initiate or receive a connection.

Cases 1 and 2: LISTEN Behavior for a Smart Machine

In these cases machine A initiates a connection to B who is

assumed to be in the LISTEN state. B must be able to passively

detect whether 8-bit or 4/8 packing is being used and respond

accordingly. The method B uses relies upon the detection of a

valid first packet. In the LISTEN state B attempts to

simultaneously treat the incoming data as if it were both

unrestricted 8-bit and 4/8 packed.

The incoming data is in effect fed to two different receiving

algorithms. The detection of a valid header will occur to one

of these algorithms before the other. If the first valid

header was read assuming unrestricted 8-bit data then any

resulting connection is assumed to use unrestricted 8-bit data

for the life of the connection. If the first valid header

assumed 4/8 packing then the resulting connection is assumed to

use 4/8 packing for the life of the connection. In the case of

the detection of illegal condition in the LISTEN state the

protocol will reply with a RST packet in kind.

Case 3: LISTEN Behavior for a Dumb Machine

In this case machine B is the recipient of a connection request

and is capable of handling only 4/8 packed data. The LISTEN

behavior for machine B assumes that all connections are 4/8

packed. It never deals with unrestricted 8-bit data. As a

result it will refuse to open a connection request from a smart

machine (see case 4 below).

Case 4: SYN-SENT Behavior for a Smart Machine

In this case machine A attempts to open a connection to machine

B. However, A has no knowledge of B's capabilities. A will

send its connection request assuming B is smart using

unrestricted 8-bit transmission. It will await a reply

assuming the response will be unrestricted 8-bit also. If B is

in fact dumb it will not return a SYN-ACK because of the

restriction imposed by case 3 above. If no connection is made

with B using 8-bit data the entire connection initiation is

restarted assuming B is dumb, 4/8 packing is used and the

response is assumed to be 4/8 packed as well.

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

The cost of this approach is a longer time to determine whether

or not it is possible to open a connection to B. It is twice as

long. The advantages of being able to automatically adjust to

either unrestricted 8-bit or 4/8 packed data out weigh this

disadvantage. RATP will not exhibit the schizophrenic behavior

of many other asynchronous protocols when dealing with both

classes of machines.

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

II. A Brief Survey of Some Asynchronous Link Protocols

II.1. DDCMP

DDCMP, Copyright (c) 1978 Digital Equipment Corporation [DDCMP

78], is a reliable point-to-point and multi-point transmission

protocol is used by many of that manufacturer's computers. DDCMP

does provide reliable asynchronous two way data transmission.

Some of the decisions taken in the design of DDCMP reflect its

orientation toward multi-point data links. This leads to headers

which are substantially longer than needed for two way

point-to-point communications.

DDCMP allows as many as 255 outstanding unacknowledged messages.

DDCMP does specifically mention that a particular end of a

connection may choose to limit the send queue to one outstanding

unacknowledged message. It also allows sending a stream of

outstanding unacknowledged packets. Unless all RS-232

implementations of DDCMP were limited to a single outstanding

packet, the collision with existing flow control restrictions

could lead to very low thruput. (DDCMP is assumed to have control

over the link driver. Dealing with various differing flow control

mechanisms is not a consideration.)

DDCMP uses a CRC polynomial for data protection which is difficult

to calculate for many machines without special hardware [TCP

Checksum 78]. Many Digital Equipment computers have such

hardware.

DDCMP does not provide the receiver with the ability to restrict

incoming packet size. It is true that all the higher level

protocols built on top of DDCMP could separately negotiate packet

size. But this burden would then be moved away from the link

level where it properly resides.

Generally, a full implementation of DDCMP is too complex for

consideration. If one were to implement 'part' of the protocol

then issues of compatibility with already existing implementations

on other computers are raised.

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

II.2. MODEM Protocol

This is a protocol in common use amongst microcomputers. The

description here comes from

MODEM/XMODEM Protocol Explained by Kelly Smith, CP/M-Net

"SYSOP" January 8,1980

.... Data is sent in 128-byte sequentially numbered blocks,

with a single checksum byte appended to the end of each block.

As the receiving computer acquires the incoming data, it

performs its own checksum and upon each completion of a block,

it compares its checksum result with that of the sending

computers. If the receiving computer matches the checksum of

the sending computer, it transmits an ACK (ASCII code protocol

character for ACKNOWLEDGE (06 Hex, Control-F)) back to the

sending computer. The ACK therefore means "all's well on this

end, send some more...".

The sending computer will transmit an "initial NAK" (ASCII

protocol character for NEGATIVE ACKNOWLEDGE (15 Hex,

Control-U))...or, "that wasn't quite right, please send again".

Due to the asynchronous nature of the initial "hook-up" between

the two computers, the receiving computer will "time-out"

looking for data, and send the NAK as the "cue" for the sending

computer to begin transmission. The sending computer knows

that the receiving computer will "time-out", and uses this fact

to "get in sync"... The sending computer responds to the

"initial NAK" with a SOH (ASCII code protocol character for

START OF HEADING (01 Hex, Control-A)), sends the first block

number, sends the 1's complement of the block number, sends 128

bytes of 8 bit data, and finally a checksum, where the checksum

is calculated by summing the SOH, the block number, the block

number 1's complement, and the 128 bytes of data.

Receiving Computer:

---/NAK/------------------------/ACK/------------------

15H 06H

Sending Computer:

---/SOH/BLK#/BLK#/DATA/CSUM/---/SOH/BLK#/BLK#/DATA/etc.

01H 01H FEH 8bit 8bit 01H 02H FDH 8bit ....

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

This process continues, with the next 128 bytes. If the block

was ACK'ed by the receiving computer, and then the next

sequential block number and its 1's complement, etc. ....

As can be seen from this partial description the MODEM protocol is

unidirectional, data can only pass from the sender to the receiver

in a stream. In order for data to flow simultaneously in the

other direction another connection over another RS-232 line would

be required.

In addition this protocol is restricted to a fixed 128 octet

packet size. Many front-end concentrators are unable to service

such large incoming packets. It has been observed many times that

the concentrator of a busy DECsystem-20 can invoke flow control on

input at 1200 baud for packets as small as 64 characters.

II.3. KERMIT System

The KERMIT system, Copyright (c) 1981 Columbia University, is a

file transfer environment developed recently. It has

implementations which run on DECsystem-20, IBM 370 VM/CMS, 8080

CP/M based systems, and the IBM PC among others.

KERMIT combines both the reliable transfer and file transfer into

a single package. Extension to other applications and higher

level protocols would be possible but the boundary between the

reliable transfer and application layers is very indistinct. It

violates the layering design strategy the Internet employs.

There is a limitation of transmission to the restricted printable

ASCII set for certain computers but not for others. This leads to

confusion. KERMIT allows both restricted ASCII and 8-bit

transmission.

The KERMIT protocol does have a method of setting MDL at

connection initiation. It is limited to a smaller maximum packet

size, 96 as opposed to 261 octets. Kermit originally used a

checksumming algorithm limited to six bits. This is considered to

provide too low a level of error detection capability for data

packets. Kermit now allows two other checksumming algorithms in

addition to the original. There must be a negotiation between

sender and receiver regarding which algorithm to use.

The KERMIT protocol does not appear to make provision for both

sides of a connection attempting an active open simultaneously.

One side must be an initial "sending Kermit" and the other a

"receiving Kermit". The code published as a KERMIT implementation

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

guide cannot recover from simultaneous active opens, it

immediately ABORTs. This reflects a bias towards unidirectional

data flow.

The KERMIT packet type (similar to RATP control flags) specifies

whether an ACK/NAK is contained in the packet, or data, etc.

These are mutually exclusive and piggybacking an ACK on a data

packet is not possible. This can be a source of overhead. In

addition KERMIT restricts the sender to a single outstanding

unacknowledged packet as does RATP. It allocates an entire byte

to the sequence number which is unnecessary.

On the subject of error recovery, the size of a packet is

contained in the second byte of the packet and is not protected by

a header checksum. If the length field was in error due to noise

on the link, it could be longer than the correct packet size. The

code published as the KERMIT implementation guide relies upon the

detection of the <SOH> character anywhere in a packet to indicate

the beginning of a packet header. It re-SYNCHs using this

technique. This is only possible if binary data in a packet is

quoted. If full eight bit data is transmitted it does not appear

that the KERMIT protocol rescans for a new MARK (SYNCH) character

within the bad packet data just consumed. It will under these

circumstances throw away the retransmitted packet or portions

thereof. Re-SYNCHing under such conditions is problematical.

RFC916 October 1984

Reliable Asynchronous Transfer Protocol

REFERENCES

[Cohen 81]

Cohen, D. On Holy Wars and a Plea for Peace. IEEE Computer,

October, 1981.

[DDCMP 78]

DDCMP AA-D599A-TC edition, Digital Equipment Corporation, 1978.

Version 4.0.

[IP 81]

Postel, J. DOD Standard Internet Protocol [RFC-791] Defense

Advanced Research Projects Agency, 1981.

[TCP 81]

Postel, J. Transmission Control Protocol [RFC-793] Defense

Advanced Research Projects Agency, 1981.

[TCP Checksum 78]

Plummer, W. W. TCP Checksum Function Design. Technical Report,

Bolt Beranek and Newman, Inc., 1978.

EDITORS NOTES

This memo was prepared in essentially this form in June 1983, and set

aside. Distribution at this time is prompted by the the "Thinwire"

proposal described in RFC-914.

--jon postel

 
 
 
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靜靜地坐在廢墟上,四周的荒凉一望無際,忽然覺得,淒涼也很美
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