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RFC1459 - Internet Relay Chat Protocol

王朝other·作者佚名  2008-05-31
窄屏简体版  字體: |||超大  

Network Working Group J. Oikarinen

Request for Comments: 1459 D. Reed

May 1993

Internet Relay Chat Protocol

Status of This Memo

This memo defines an EXPerimental Protocol for the Internet

community. Discussion and suggestions for improvement are requested.

Please refer to the current edition of the "IAB Official Protocol

Standards" for the standardization state and status of this protocol.

Distribution of this memo is unlimited.

Abstract

The IRC protocol was developed over the last 4 years since it was

first implemented as a means for users on a BBS to chat amongst

themselves. Now it supports a world-wide network of servers and

clients, and is stringing to cope with growth. Over the past 2 years,

the average number of users connected to the main IRC network has

grown by a factor of 10.

The IRC protocol is a text-based protocol, with the simplest client

being any socket program capable of connecting to the server.

Table of Contents

1. INTRODUCTION ............................................... 4

1.1 Servers ................................................ 4

1.2 Clients ................................................ 5

1.2.1 Operators .......................................... 5

1.3 Channels ................................................ 5

1.3.1 Channel Operators .................................... 6

2. THE IRC SPECIFICATION ....................................... 7

2.1 Overview ................................................ 7

2.2 Character codes ......................................... 7

2.3 Messages ................................................ 7

2.3.1 Message format in 'pseudo' BNF .................... 8

2.4 Numeric replies ......................................... 10

3. IRC Concepts ................................................ 10

3.1 One-to-one communication ................................ 10

3.2 One-to-many ............................................. 11

3.2.1 To a list .......................................... 11

3.2.2 To a group (channel) ............................... 11

3.2.3 To a host/server mask .............................. 12

3.3 One to all .............................................. 12

3.3.1 Client to Client ................................... 12

3.3.2 Clients to Server .................................. 12

3.3.3 Server to Server ................................... 12

4. MESSAGE DETAILS ............................................. 13

4.1 Connection Registration ................................. 13

4.1.1 PassWord message ................................... 14

4.1.2 Nickname message ................................... 14

4.1.3 User message ....................................... 15

4.1.4 Server message ..................................... 16

4.1.5 Operator message ................................... 17

4.1.6 Quit message ....................................... 17

4.1.7 Server Quit message ................................ 18

4.2 Channel operations ...................................... 19

4.2.1 Join message ....................................... 19

4.2.2 Part message ....................................... 20

4.2.3 Mode message ....................................... 21

4.2.3.1 Channel modes ................................. 21

4.2.3.2 User modes .................................... 22

4.2.4 Topic message ...................................... 23

4.2.5 Names message ...................................... 24

4.2.6 List message ....................................... 24

4.2.7 Invite message ..................................... 25

4.2.8 Kick message ....................................... 25

4.3 Server queries and commands ............................. 26

4.3.1 Version message .................................... 26

4.3.2 Stats message ...................................... 27

4.3.3 Links message ...................................... 28

4.3.4 Time message ....................................... 29

4.3.5 Connect message .................................... 29

4.3.6 Trace message ...................................... 30

4.3.7 Admin message ...................................... 31

4.3.8 Info message ....................................... 31

4.4 Sending messages ........................................ 32

4.4.1 Private messages ................................... 32

4.4.2 Notice messages .................................... 33

4.5 User-based queries ...................................... 33

4.5.1 Who query .......................................... 33

4.5.2 Whois query ........................................ 34

4.5.3 Whowas message ..................................... 35

4.6 Miscellaneous messages .................................. 35

4.6.1 Kill message ....................................... 36

4.6.2 Ping message ....................................... 37

4.6.3 Pong message ....................................... 37

4.6.4 Error message ...................................... 38

5. OPTIONAL MESSAGES ........................................... 38

5.1 Away message ............................................ 38

5.2 Rehash command .......................................... 39

5.3 Restart command ......................................... 39

5.4 Summon message .......................................... 40

5.5 Users message ........................................... 40

5.6 Operwall command ........................................ 41

5.7 Userhost message ........................................ 42

5.8 Ison message ............................................ 42

6. REPLIES ..................................................... 43

6.1 Error Replies ........................................... 43

6.2 Command responses ....................................... 48

6.3 Reserved numerics ....................................... 56

7. Client and server authentication ............................ 56

8. Current Implementations Details ............................. 56

8.1 Network protocol: TCP ................................... 57

8.1.1 Support of Unix sockets ............................ 57

8.2 Command Parsing ......................................... 57

8.3 Message delivery ........................................ 57

8.4 Connection 'Liveness' ................................... 58

8.5 Establishing a server-client connection ................. 58

8.6 Establishing a server-server connection ................. 58

8.6.1 State information exchange when connecting ......... 59

8.7 Terminating server-client connections ................... 59

8.8 Terminating server-server connections ................... 59

8.9 Tracking nickname changes ............................... 60

8.10 Flood control of clients ............................... 60

8.11 Non-blocking lookups ................................... 61

8.11.1 Hostname (DNS) lookups ............................ 61

8.11.2 Username (Ident) lookups .......................... 61

8.12 Configuration file ..................................... 61

8.12.1 Allowing clients to connect ....................... 62

8.12.2 Operators ......................................... 62

8.12.3 Allowing servers to connect ....................... 62

8.12.4 Administrivia ..................................... 63

8.13 Channel membership ..................................... 63

9. Current problems ............................................ 63

9.1 Scalability ............................................. 63

9.2 Labels .................................................. 63

9.2.1 Nicknames .......................................... 63

9.2.2 Channels ........................................... 64

9.2.3 Servers ............................................ 64

9.3 Algorithms .............................................. 64

10. Support and availability ................................... 64

11. Security Considerations .................................... 65

12. Authors' Addresses ......................................... 65

1. INTRODUCTION

The IRC (Internet Relay Chat) protocol has been designed over a

number of years for use with text based conferencing. This document

describes the current IRC protocol.

The IRC protocol has been developed on systems using the TCP/IP

network protocol, although there is no requirement that this remain

the only sphere in which it operates.

IRC itself is a teleconferencing system, which (through the use of

the client-server model) is well-suited to running on many machines

in a distributed fashion. A typical setup involves a single process

(the server) forming a central point for clients (or other servers)

to connect to, performing the required message delivery/multiplexing

and other functions.

1.1 Servers

The server forms the backbone of IRC, providing a point to which

clients may connect to to talk to each other, and a point for other

servers to connect to, forming an IRC network. The only network

configuration allowed for IRC servers is that of a spanning tree [see

Fig. 1] where each server acts as a central node for the rest of the

net it sees.

[ Server 15 ] [ Server 13 ] [ Server 14]

/ \ /

/ \ /

[ Server 11 ] ------ [ Server 1 ] [ Server 12]

/ \ /

/ \ /

[ Server 2 ] [ Server 3 ]

/ \ / \ [ Server 4 ] [ Server 5 ] [ Server 6 ]

/ \ /

/ \ /

/ \____ /

/ \ /

[ Server 7 ] [ Server 8 ] [ Server 9 ] [ Server 10 ]

:

[ etc. ]

:

[ Fig. 1. Format of IRC server network ]

1.2 Clients

A client is anything connecting to a server that is not another

server. Each client is distinguished from other clients by a unique

nickname having a maximum length of nine (9) characters. See the

protocol grammar rules for what may and may not be used in a

nickname. In addition to the nickname, all servers must have the

following information about all clients: the real name of the host

that the client is running on, the username of the client on that

host, and the server to which the client is connected.

1.2.1 Operators

To allow a reasonable amount of order to be kept within the IRC

network, a special class of clients (operators) is allowed to perform

general maintenance functions on the network. Although the powers

granted to an operator can be considered as 'dangerous', they are

nonetheless required. Operators should be able to perform basic

network tasks such as disconnecting and reconnecting servers as

needed to prevent long-term use of bad network routing. In

recognition of this need, the protocol discussed herein provides for

operators only to be able to perform such functions. See sections

4.1.7 (SQUIT) and 4.3.5 (CONNECT).

A more controversial power of operators is the ability to remove a

user from the connected network by 'force', i.e. operators are able

to close the connection between any client and server. The

justification for this is delicate since its abuse is both

destructive and annoying. For further details on this type of

action, see section 4.6.1 (KILL).

1.3 Channels

A channel is a named group of one or more clients which will all

receive messages addressed to that channel. The channel is created

implicitly when the first client joins it, and the channel ceases to

exist when the last client leaves it. While channel exists, any

client can reference the channel using the name of the channel.

Channels names are strings (beginning with a '&' or '#' character) of

length up to 200 characters. Apart from the the requirement that the

first character being either '&' or '#'; the only restriction on a

channel name is that it may not contain any spaces (' '), a control G

(^G or ASCII 7), or a comma (',' which is used as a list item

separator by the protocol).

There are two types of channels allowed by this protocol. One is a

distributed channel which is known to all the servers that are

connected to the network. These channels are marked by the first

character being a only clients on the server where it exists may join

it. These are distinguished by a leading '&' character. On top of

these two types, there are the various channel modes available to

alter the characteristics of individual channels. See section 4.2.3

(MODE command) for more details on this.

To create a new channel or become part of an existing channel, a user

is required to JOIN the channel. If the channel doesn't exist prior

to joining, the channel is created and the creating user becomes a

channel operator. If the channel already exists, whether or not your

request to JOIN that channel is honoured depends on the current modes

of the channel. For example, if the channel is invite-only, (+i),

then you may only join if invited. As part of the protocol, a user

may be a part of several channels at once, but a limit of ten (10)

channels is recommended as being ample for both experienced and

novice users. See section 8.13 for more information on this.

If the IRC network becomes disjoint because of a split between two

servers, the channel on each side is only composed of those clients

which are connected to servers on the respective sides of the split,

possibly ceasing to exist on one side of the split. When the split

is healed, the connecting servers announce to each other who they

think is in each channel and the mode of that channel. If the

channel exists on both sides, the JOINs and MODEs are interpreted in

an inclusive manner so that both sides of the new connection will

agree about which clients are in the channel and what modes the

channel has.

1.3.1 Channel Operators

The channel operator (also referred to as a "chop" or "chanop") on a

given channel is considered to 'own' that channel. In recognition of

this status, channel operators are endowed with certain powers which

enable them to keep control and some sort of sanity in their channel.

As an owner of a channel, a channel operator is not required to have

reasons for their actions, although if their actions are generally

antisocial or otherwise abusive, it might be reasonable to ask an IRC

operator to intervene, or for the usersjust leave and go elsewhere

and form their own channel.

The commands which may only be used by channel operators are:

KICK - Eject a client from the channel

MODE - Change the channel's mode

INVITE - Invite a client to an invite-only channel (mode +i)

TOPIC - Change the channel topic in a mode +t channel

A channel operator is identified by the '@' symbol next to their

nickname whenever it is associated with a channel (ie replies to the

NAMES, WHO and WHOIS commands).

2. The IRC Specification

2.1 Overview

The protocol as described herein is for use both with server to

server and client to server connections. There are, however, more

restrictions on client connections (which are considered to be

untrustworthy) than on server connections.

2.2 Character codes

No specific character set is specified. The protocol is based on a a

set of codes which are composed of eight (8) bits, making up an

octet. Each message may be composed of any number of these octets;

however, some octet values are used for control codes which act as

message delimiters.

Regardless of being an 8-bit protocol, the delimiters and keywords

are such that protocol is mostly usable from USASCII terminal and a

telnet connection.

Because of IRC's scandanavian origin, the characters {} are

considered to be the lower case equivalents of the characters []\,

respectively. This is a critical issue when determining the

equivalence of two nicknames.

2.3 Messages

Servers and clients send eachother messages which may or may not

generate a reply. If the message contains a valid command, as

described in later sections, the client should expect a reply as

specified but it is not advised to wait forever for the reply; client

to server and server to server communication is essentially

asynchronous in nature.

Each IRC message may consist of up to three main parts: the prefix

(optional), the command, and the command parameters (of which there

may be up to 15). The prefix, command, and all parameters are

separated by one (or more) ASCII space character(s) (0x20).

The presence of a prefix is indicated with a single leading ASCII

colon character (':', 0x3b), which must be the first character of the

message itself. There must be no gap (whitespace) between the colon

and the prefix. The prefix is used by servers to indicate the true

origin of the message. If the prefix is missing from the message, it

is assumed to have originated from the connection from which it was

received. Clients should not use prefix when sending a message from

themselves; if they use a prefix, the only valid prefix is the

registered nickname associated with the client. If the source

identified by the prefix cannot be found from the server's internal

database, or if the source is registered from a different link than

from which the message arrived, the server must ignore the message

silently.

The command must either be a valid IRC command or a three (3) digit

number represented in ASCII text.

IRC messages are always lines of characters terminated with a CR-LF

(Carriage Return - Line Feed) pair, and these messages shall not

exceed 512 characters in length, counting all characters including

the trailing CR-LF. Thus, there are 510 characters maximum allowed

for the command and its parameters. There is no provision for

continuation message lines. See section 7 for more details about

current implementations.

2.3.1 Message format in 'pseudo' BNF

The protocol messages must be extracted from the contiguous stream of

octets. The current solution is to designate two characters, CR and

LF, as message separators. Empty messages are silently ignored,

which permits use of the sequence CR-LF between messages

without extra problems.

The extracted message is parsed into the components <prefix>,

<command> and list of parameters matched either by <middle> or

<trailing> components.

The BNF representation for this is:

<message> ::= [':' <prefix> <SPACE> ] <command> <params> <crlf>

<prefix> ::= <servername> <nick> [ '!' <user> ] [ '@' <host> ]

<command> ::= <letter> { <letter> } <number> <number> <number>

<SPACE> ::= ' ' { ' ' }

<params> ::= <SPACE> [ ':' <trailing> <middle> <params> ]

<middle> ::= <Any *non-empty* sequence of octets not including SPACE

or NUL or CR or LF, the first of which may not be ':'>

<trailing> ::= <Any, possibly *empty*, sequence of octets not including

NUL or CR or LF>

<crlf> ::= CR LF

NOTES:

1) <SPACE> is consists only of SPACE character(s) (0x20).

Specially notice that TABULATION, and all other control

characters are considered NON-WHITE-SPACE.

2) After extracting the parameter list, all parameters are equal,

whether matched by <middle> or <trailing>. <Trailing> is just

a syntactic trick to allow SPACE within parameter.

3) The fact that CR and LF cannot appear in parameter strings is

just artifact of the message framing. This might change later.

4) The NUL character is not special in message framing, and

basically could end up inside a parameter, but as it would

cause extra complexities in normal C string handling. Therefore

NUL is not allowed within messages.

5) The last parameter may be an empty string.

6) Use of the extended prefix (['!' <user> ] ['@' <host> ]) must

not be used in server to server communications and is only

intended for server to client messages in order to provide

clients with more useful information about who a message is

from without the need for additional queries.

Most protocol messages specify additional semantics and syntax for

the extracted parameter strings dictated by their position in the

list. For example, many server commands will assume that the first

parameter after the command is the list of targets, which can be

described with:

<target> ::= <to> [ "," <target> ]

<to> ::= <channel> <user> '@' <servername> <nick> <mask>

<channel> ::= ('#' '&') <chstring>

<servername> ::= <host>

<host> ::= see RFC952 [DNS:4] for details on allowed hostnames

<nick> ::= <letter> { <letter> <number> <special> }

<mask> ::= ('#' '$') <chstring>

<chstring> ::= <any 8bit code except SPACE, BELL, NUL, CR, LF and

comma (',')>

Other parameter syntaxes are:

<user> ::= <nonwhite> { <nonwhite> }

<letter> ::= 'a' ... 'z' 'A' ... 'Z'

<number> ::= '0' ... '9'

<special> ::= '-' '[' ']' '\' '`' '^' '{' '}'

<nonwhite> ::= <any 8bit code except SPACE (0x20), NUL (0x0), CR

(0xd), and LF (0xa)>

2.4 Numeric replies

Most of the messages sent to the server generate a reply of some

sort. The most common reply is the numeric reply, used for both

errors and normal replies. The numeric reply must be sent as one

message consisting of the sender prefix, the three digit numeric, and

the target of the reply. A numeric reply is not allowed to originate

from a client; any such messages received by a server are silently

dropped. In all other respects, a numeric reply is just like a normal

message, except that the keyword is made up of 3 numeric digits

rather than a string of letters. A list of different replies is

supplied in section 6.

3. IRC Concepts.

This section is devoted to describing the actual concepts behind the

organization of the IRC protocol and how the current

implementations deliver different classes of messages.

1-- A D---4

2--/ \ /

B----C

/ 3 E

Servers: A, B, C, D, E Clients: 1, 2, 3, 4

[ Fig. 2. Sample small IRC network ]

3.1 One-to-one communication

Communication on a one-to-one basis is usually only performed by

clients, since most server-server traffic is not a result of servers

talking only to each other. To provide a secure means for clients to

talk to each other, it is required that all servers be able to send a

message in exactly one direction along the spanning tree in order to

reach any client. The path of a message being delivered is the

shortest path between any two points on the spanning tree.

The following examples all refer to Figure 2 above.

Example 1:

A message between clients 1 and 2 is only seen by server A, which

sends it straight to client 2.

Example 2:

A message between clients 1 and 3 is seen by servers A & B, and

client 3. No other clients or servers are allowed see the message.

Example 3:

A message between clients 2 and 4 is seen by servers A, B, C & D

and client 4 only.

3.2 One-to-many

The main goal of IRC is to provide a forum which allows easy and

efficient conferencing (one to many conversations). IRC offers

several means to achieve this, each serving its own purpose.

3.2.1 To a list

The least efficient style of one-to-many conversation is through

clients talking to a 'list' of users. How this is done is almost

self explanatory: the client gives a list of destinations to which

the message is to be delivered and the server breaks it up and

dispatches a separate copy of the message to each given destination.

This isn't as efficient as using a group since the destination list

is broken up and the dispatch sent without checking to make sure

duplicates aren't sent down each path.

3.2.2 To a group (channel)

In IRC the channel has a role equivalent to that of the multicast

group; their existence is dynamic (coming and going as people join

and leave channels) and the actual conversation carried out on a

channel is only sent to servers which are supporting users on a given

channel. If there are multiple users on a server in the same

channel, the message text is sent only once to that server and then

sent to each client on the channel. This action is then repeated for

each client-server combination until the original message has fanned

out and reached each member of the channel.

The following examples all refer to Figure 2.

Example 4:

Any channel with 1 client in it. Messages to the channel go to the

server and then nowhere else.

Example 5:

2 clients in a channel. All messages traverse a path as if they

were private messages between the two clients outside a channel.

Example 6:

Clients 1, 2 and 3 in a channel. All messages to the channel are

sent to all clients and only those servers which must be traversed

by the message if it were a private message to a single client. If

client 1 sends a message, it goes back to client 2 and then via

server B to client 3.

3.2.3 To a host/server mask

To provide IRC operators with some mechanism to send messages to a

large body of related users, host and server mask messages are

provided. These messages are sent to users whose host or server

information match that of the mask. The messages are only sent to

locations where users are, in a fashion similar to that of channels.

3.3 One-to-all

The one-to-all type of message is better described as a broadcast

message, sent to all clients or servers or both. On a large network

of users and servers, a single message can result in a lot of traffic

being sent over the network in an effort to reach all of the desired

destinations.

For some messages, there is no option but to broadcast it to all

servers so that the state information held by each server is

reasonably consistent between servers.

3.3.1 Client-to-Client

There is no class of message which, from a single message, results in

a message being sent to every other client.

3.3.2 Client-to-Server

Most of the commands which result in a change of state information

(such as channel membership, channel mode, user status, etc) must be

sent to all servers by default, and this distribution may not be

changed by the client.

3.3.3 Server-to-Server.

While most messages between servers are distributed to all 'other'

servers, this is only required for any message that affects either a

user, channel or server. Since these are the basic items found in

IRC, nearly all messages originating from a server are broadcast to

all other connected servers.

4. Message details

On the following pages are descriptions of each message recognized by

the IRC server and client. All commands described in this section

must be implemented by any server for this protocol.

Where the reply ERR_NOSUCHSERVER is listed, it means that the

<server> parameter could not be found. The server must not send any

other replies after this for that command.

The server to which a client is connected is required to parse the

complete message, returning any appropriate errors. If the server

encounters a fatal error while parsing a message, an error must be

sent back to the client and the parsing terminated. A fatal error

may be considered to be incorrect command, a destination which is

otherwise unknown to the server (server, nick or channel names fit

this category), not enough parameters or incorrect privileges.

If a full set of parameters is presented, then each must be checked

for validity and appropriate responses sent back to the client. In

the case of messages which use parameter lists using the comma as an

item separator, a reply must be sent for each item.

In the examples below, some messages appear using the full format:

:Name COMMAND parameter list

Such examples represent a message from "Name" in transit between

servers, where it is essential to include the name of the original

sender of the message so remote servers may send back a reply along

the correct path.

4.1 Connection Registration

The commands described here are used to register a connection with an

IRC server as either a user or a server as well as correctly

disconnect.

A "PASS" command is not required for either client or server

connection to be registered, but it must precede the server message

or the latter of the NICK/USER combination. It is strongly

recommended that all server connections have a password in order to

give some level of security to the actual connections. The

recommended order for a client to register is as follows:

1. Pass message

2. Nick message

3. User message

4.1.1 Password message

Command: PASS

Parameters: <password>

The PASS command is used to set a 'connection password'. The

password can and must be set before any attempt to register the

connection is made. Currently this requires that clients send a PASS

command before sending the NICK/USER combination and servers *must*

send a PASS command before any SERVER command. The password supplied

must match the one contained in the C/N lines (for servers) or I

lines (for clients). It is possible to send multiple PASS commands

before registering but only the last one sent is used for

verification and it may not be changed once registered. Numeric

Replies:

ERR_NEEDMOREPARAMS ERR_ALREADYREGISTRED

Example:

PASS secretpasswordhere

4.1.2 Nick message

Command: NICK

Parameters: <nickname> [ <hopcount> ]

NICK message is used to give user a nickname or change the previous

one. The <hopcount> parameter is only used by servers to indicate

how far away a nick is from its home server. A local connection has

a hopcount of 0. If supplied by a client, it must be ignored.

If a NICK message arrives at a server which already knows about an

identical nickname for another client, a nickname collision occurs.

As a result of a nickname collision, all instances of the nickname

are removed from the server's database, and a KILL command is issued

to remove the nickname from all other server's database. If the NICK

message causing the collision was a nickname change, then the

original (old) nick must be removed as well.

If the server recieves an identical NICK from a client which is

directly connected, it may issue an ERR_NICKCOLLISION to the local

client, drop the NICK command, and not generate any kills.

Numeric Replies:

ERR_NONICKNAMEGIVEN ERR_ERRONEUSNICKNAME

ERR_NICKNAMEINUSE ERR_NICKCOLLISION

Example:

NICK Wiz ; Introducing new nick "Wiz".

:WiZ NICK Kilroy ; WiZ changed his nickname to Kilroy.

4.1.3 User message

Command: USER

Parameters: <username> <hostname> <servername> <realname>

The USER message is used at the beginning of connection to specify

the username, hostname, servername and realname of s new user. It is

also used in communication between servers to indicate new user

arriving on IRC, since only after both USER and NICK have been

received from a client does a user become registered.

Between servers USER must to be prefixed with client's NICKname.

Note that hostname and servername are normally ignored by the IRC

server when the USER command comes from a directly connected client

(for security reasons), but they are used in server to server

communication. This means that a NICK must always be sent to a

remote server when a new user is being introduced to the rest of the

network before the accompanying USER is sent.

It must be noted that realname parameter must be the last parameter,

because it may contain space characters and must be prefixed with a

colon (':') to make sure this is recognised as such.

Since it is easy for a client to lie about its username by relying

solely on the USER message, the use of an "Identity Server" is

recommended. If the host which a user connects from has such a

server enabled the username is set to that as in the reply from the

"Identity Server".

Numeric Replies:

ERR_NEEDMOREPARAMS ERR_ALREADYREGISTRED

Examples:

USER guest tolmoon tolsun :Ronnie Reagan

; User registering themselves with a

username of "guest" and real name

"Ronnie Reagan".

:testnick USER guest tolmoon tolsun :Ronnie Reagan

; message between servers with the

nickname for which the USER command

belongs to

4.1.4 Server message

Command: SERVER

Parameters: <servername> <hopcount> <info>

The server message is used to tell a server that the other end of a

new connection is a server. This message is also used to pass server

data over whole net. When a new server is connected to net,

information about it be broadcast to the whole network. <hopcount>

is used to give all servers some internal information on how far away

all servers are. With a full server list, it would be possible to

construct a map of the entire server tree, but hostmasks prevent this

from being done.

The SERVER message must only be accepted from either (a) a connection

which is yet to be registered and is attempting to register as a

server, or (b) an existing connection to another server, in which

case the SERVER message is introducing a new server behind that

server.

Most errors that occur with the receipt of a SERVER command result in

the connection being terminated by the destination host (target

SERVER). Error replies are usually sent using the "ERROR" command

rather than the numeric since the ERROR command has several useful

properties which make it useful here.

If a SERVER message is parsed and attempts to introduce a server

which is already known to the receiving server, the connection from

which that message must be closed (following the correct procedures),

since a duplicate route to a server has formed and the acyclic nature

of the IRC tree broken.

Numeric Replies:

ERR_ALREADYREGISTRED

Example:

SERVER test.oulu.fi 1 :[tolsun.oulu.fi] Experimental server

; New server test.oulu.fi introducing

itself and attempting to register. The

name in []'s is the hostname for the

host running test.oulu.fi.

:tolsun.oulu.fi SERVER csd.bu.edu 5 :BU Central Server

; Server tolsun.oulu.fi is our uplink

for csd.bu.edu which is 5 hops away.

4.1.5 Oper

Command: OPER

Parameters: <user> <password>

OPER message is used by a normal user to oBTain operator privileges.

The combination of <user> and <password> are required to gain

Operator privileges.

If the client sending the OPER command supplies the correct password

for the given user, the server then informs the rest of the network

of the new operator by issuing a "MODE +o" for the clients nickname.

The OPER message is client-server only.

Numeric Replies:

ERR_NEEDMOREPARAMS RPL_YOUREOPER

ERR_NOOPERHOST ERR_PASSWDMISMATCH

Example:

OPER foo bar ; Attempt to register as an operator

using a username of "foo" and "bar" as

the password.

4.1.6 Quit

Command: QUIT

Parameters: [<Quit message>]

A client session is ended with a quit message. The server must close

the connection to a client which sends a QUIT message. If a "Quit

Message" is given, this will be sent instead of the default message,

the nickname.

When netsplits (disconnecting of two servers) occur, the quit message

is composed of the names of two servers involved, separated by a

space. The first name is that of the server which is still connected

and the second name is that of the server that has become

disconnected.

If, for some other reason, a client connection is closed without the

client issuing a QUIT command (e.g. client dies and EOF occurs

on socket), the server is required to fill in the quit message with

some sort of message reflecting the nature of the event which

caused it to happen.

Numeric Replies:

None.

Examples:

QUIT :Gone to have lunch ; Preferred message format.

4.1.7 Server quit message

Command: SQUIT

Parameters: <server> <comment>

The SQUIT message is needed to tell about quitting or dead servers.

If a server wishes to break the connection to another server it must

send a SQUIT message to the other server, using the the name of the

other server as the server parameter, which then closes its

connection to the quitting server.

This command is also available operators to help keep a network of

IRC servers connected in an orderly fashion. Operators may also

issue an SQUIT message for a remote server connection. In this case,

the SQUIT must be parsed by each server inbetween the operator and

the remote server, updating the view of the network held by each

server as explained below.

The <comment> should be supplied by all operators who execute a SQUIT

for a remote server (that is not connected to the server they are

currently on) so that other operators are aware for the reason of

this action. The <comment> is also filled in by servers which may

place an error or similar message here.

Both of the servers which are on either side of the connection being

closed are required to to send out a SQUIT message (to all its other

server connections) for all other servers which are considered to be

behind that link.

Similarly, a QUIT message must be sent to the other connected servers

rest of the network on behalf of all clients behind that link. In

addition to this, all channel members of a channel which lost a

member due to the split must be sent a QUIT message.

If a server connection is terminated prematurely (e.g. the server on

the other end of the link died), the server which detects

this disconnection is required to inform the rest of the network

that the connection has closed and fill in the comment field

with something appropriate.

Numeric replies:

ERR_NOPRIVILEGES ERR_NOSUCHSERVER

Example:

SQUIT tolsun.oulu.fi :Bad Link ? ; the server link tolson.oulu.fi has

been terminated because of "Bad Link".

:Trillian SQUIT cm22.eng.umd.edu :Server out of control

; message from Trillian to disconnect

"cm22.eng.umd.edu" from the net

because "Server out of control".

4.2 Channel operations

This group of messages is concerned with manipulating channels, their

properties (channel modes), and their contents (typically clients).

In implementing these, a number of race conditions are inevitable

when clients at opposing ends of a network send commands which will

ultimately clash. It is also required that servers keep a nickname

history to ensure that wherever a <nick> parameter is given, the

server check its history in case it has recently been changed.

4.2.1 Join message

Command: JOIN

Parameters: <channel>{,<channel>} [<key>{,<key>}]

The JOIN command is used by client to start listening a specific

channel. Whether or not a client is allowed to join a channel is

checked only by the server the client is connected to; all other

servers automatically add the user to the channel when it is received

from other servers. The conditions which affect this are as follows:

1. the user must be invited if the channel is invite-only;

2. the user's nick/username/hostname must not match any

active bans;

3. the correct key (password) must be given if it is set.

These are discussed in more detail under the MODE command (see

section 4.2.3 for more details).

Once a user has joined a channel, they receive notice about all

commands their server receives which affect the channel. This

includes MODE, KICK, PART, QUIT and of course PRIVMSG/NOTICE. The

JOIN command needs to be broadcast to all servers so that each server

knows where to find the users who are on the channel. This allows

optimal delivery of PRIVMSG/NOTICE messages to the channel.

If a JOIN is successful, the user is then sent the channel's topic

(using RPL_TOPIC) and the list of users who are on the channel (using

RPL_NAMREPLY), which must include the user joining.

Numeric Replies:

ERR_NEEDMOREPARAMS ERR_BANNEDFROMCHAN

ERR_INVITEONLYCHAN ERR_BADCHANNELKEY

ERR_CHANNELISFULL ERR_BADCHANMASK

ERR_NOSUCHCHANNEL ERR_TOOMANYCHANNELS

RPL_TOPIC

Examples:

JOIN #Foobar ; join channel #foobar.

JOIN &foo fubar ; join channel &foo using key "fubar".

JOIN #foo,&bar fubar ; join channel #foo using key "fubar"

and &bar using no key.

JOIN #foo,#bar fubar,foobar ; join channel #foo using key "fubar".

and channel #bar using key "foobar".

JOIN #foo,#bar ; join channels #foo and #bar.

:WiZ JOIN #Twilight_zone ; JOIN message from WiZ

4.2.2 Part message

Command: PART

Parameters: <channel>{,<channel>}

The PART message causes the client sending the message to be removed

from the list of active users for all given channels listed in the

parameter string.

Numeric Replies:

ERR_NEEDMOREPARAMS ERR_NOSUCHCHANNEL

ERR_NOTONCHANNEL

Examples:

PART #twilight_zone ; leave channel "#twilight_zone"

PART #oz-ops,&group5 ; leave both channels "&group5" and

"#oz-ops".

4.2.3 Mode message

Command: MODE

The MODE command is a dual-purpose command in IRC. It allows both

usernames and channels to have their mode changed. The rationale for

this choice is that one day nicknames will be obsolete and the

equivalent property will be the channel.

When parsing MODE messages, it is recommended that the entire message

be parsed first and then the changes which resulted then passed on.

4.2.3.1 Channel modes

Parameters: <channel> {[+-]opsitnbv} [<limit>] [<user>]

[<ban mask>]

The MODE command is provided so that channel operators may change the

characteristics of `their' channel. It is also required that servers

be able to change channel modes so that channel operators may be

created.

The various modes available for channels are as follows:

o - give/take channel operator privileges;

p - private channel flag;

s - secret channel flag;

i - invite-only channel flag;

t - topic settable by channel operator only flag;

n - no messages to channel from clients on the outside;

m - moderated channel;

l - set the user limit to channel;

b - set a ban mask to keep users out;

v - give/take the ability to speak on a moderated channel;

k - set a channel key (password).

When using the 'o' and 'b' options, a restriction on a total of three

per mode command has been imposed. That is, any combination of 'o'

and

4.2.3.2 User modes

Parameters: <nickname> {[+-]iwso}

The user MODEs are typically changes which affect either how the

client is seen by others or what 'extra' messages the client is sent.

A user MODE command may only be accepted if both the sender of the

message and the nickname given as a parameter are both the same.

The available modes are as follows:

i - marks a users as invisible;

s - marks a user for receipt of server notices;

w - user receives wallops;

o - operator flag.

Additional modes may be available later on.

If a user attempts to make themselves an operator using the "+o"

flag, the attempt should be ignored. There is no restriction,

however, on anyone `deopping' themselves (using "-o"). Numeric

Replies:

ERR_NEEDMOREPARAMS RPL_CHANNELMODEIS

ERR_CHANOPRIVSNEEDED ERR_NOSUCHNICK

ERR_NOTONCHANNEL ERR_KEYSET

RPL_BANLIST RPL_ENDOFBANLIST

ERR_UNKNOWNMODE ERR_NOSUCHCHANNEL

ERR_USERSDONTMATCH RPL_UMODEIS

ERR_UMODEUNKNOWNFLAG

Examples:

Use of Channel Modes:

MODE #Finnish +im ; Makes #Finnish channel moderated and

'invite-only'.

MODE #Finnish +o Kilroy ; Gives 'chanop' privileges to Kilroy on

channel #Finnish.

MODE #Finnish +v Wiz ; Allow WiZ to speak on #Finnish.

MODE #Fins -s ; Removes 'secret' flag from channel

#Fins.

MODE #42 +k oulu ; Set the channel key to "oulu".

MODE #eu-opers +l 10 ; Set the limit for the number of users

on channel to 10.

MODE &oulu +b ; list ban masks set for channel.

MODE &oulu +b *!*@* ; prevent all users from joining.

MODE &oulu +b *!*@*.edu ; prevent any user from a hostname

matching *.edu from joining.

Use of user Modes:

:MODE WiZ -w ; turns reception of WALLOPS messages

off for WiZ.

:Angel MODE Angel +i ; Message from Angel to make themselves

invisible.

MODE WiZ -o ; WiZ 'deopping' (removing operator

status). The plain reverse of this

command ("MODE WiZ +o") must not be

allowed from users since would bypass

the OPER command.

4.2.4 Topic message

Command: TOPIC

Parameters: <channel> [<topic>]

The TOPIC message is used to change or view the topic of a channel.

The topic for channel <channel> is returned if there is no <topic>

given. If the <topic> parameter is present, the topic for that

channel will be changed, if the channel modes permit this action.

Numeric Replies:

ERR_NEEDMOREPARAMS ERR_NOTONCHANNEL

RPL_NOTOPIC RPL_TOPIC

ERR_CHANOPRIVSNEEDED

Examples:

:Wiz TOPIC #test :New topic ;User Wiz setting the topic.

TOPIC #test :another topic ;set the topic on #test to "another

topic".

TOPIC #test ; check the topic for #test.

4.2.5 Names message

Command: NAMES

Parameters: [<channel>{,<channel>}]

By using the NAMES command, a user can list all nicknames that are

visible to them on any channel that they can see. Channel names

which they can see are those which aren't private (+p) or secret (+s)

or those which they are actually on. The <channel> parameter

specifies which channel(s) to return information about if valid.

There is no error reply for bad channel names.

If no <channel> parameter is given, a list of all channels and their

occupants is returned. At the end of this list, a list of users who

are visible but either not on any channel or not on a visible channel

are listed as being on `channel' "*".

Numerics:

RPL_NAMREPLY RPL_ENDOFNAMES

Examples:

NAMES #twilight_zone,#42 ; list visible users on #twilight_zone

and #42 if the channels are visible to

you.

NAMES ; list all visible channels and users

4.2.6 List message

Command: LIST

Parameters: [<channel>{,<channel>} [<server>]]

The list message is used to list channels and their topics. If the

<channel> parameter is used, only the status of that channel

is displayed. Private channels are listed (without their

topics) as channel "Prv" unless the client generating the query is

actually on that channel. Likewise, secret channels are not listed

at all unless the client is a member of the channel in question.

Numeric Replies:

ERR_NOSUCHSERVER RPL_LISTSTART

RPL_LIST RPL_LISTEND

Examples:

LIST ; List all channels.

LIST #twilight_zone,#42 ; List channels #twilight_zone and #42

4.2.7 Invite message

Command: INVITE

Parameters: <nickname> <channel>

The INVITE message is used to invite users to a channel. The

parameter <nickname> is the nickname of the person to be invited to

the target channel <channel>. There is no requirement that the

channel the target user is being invited to must exist or be a valid

channel. To invite a user to a channel which is invite only (MODE

+i), the client sending the invite must be recognised as being a

channel operator on the given channel.

Numeric Replies:

ERR_NEEDMOREPARAMS ERR_NOSUCHNICK

ERR_NOTONCHANNEL ERR_USERONCHANNEL

ERR_CHANOPRIVSNEEDED

RPL_INVITING RPL_AWAY

Examples:

:Angel INVITE Wiz #Dust ; User Angel inviting WiZ to channel

#Dust

INVITE Wiz #Twilight_Zone ; Command to invite WiZ to

#Twilight_zone

4.2.8 Kick command

Command: KICK

Parameters: <channel> <user> [<comment>]

The KICK command can be used to forcibly remove a user from a

channel. It 'kicks them out' of the channel (forced PART).

Only a channel operator may kick another user out of a channel.

Each server that receives a KICK message checks that it is valid

(ie the sender is actually a channel operator) before removing

the victim from the channel.

Numeric Replies:

ERR_NEEDMOREPARAMS ERR_NOSUCHCHANNEL

ERR_BADCHANMASK ERR_CHANOPRIVSNEEDED

ERR_NOTONCHANNEL

Examples:

KICK &Melbourne Matthew ; Kick Matthew from &Melbourne

KICK #Finnish John :Speaking English

; Kick John from #Finnish using

"Speaking English" as the reason

(comment).

:WiZ KICK #Finnish John ; KICK message from WiZ to remove John

from channel #Finnish

NOTE:

It is possible to extend the KICK command parameters to the

following:

<channel>{,<channel>} <user>{,<user>} [<comment>]

4.3 Server queries and commands

The server query group of commands has been designed to return

information about any server which is connected to the network. All

servers connected must respond to these queries and respond

correctly. Any invalid response (or lack thereof) must be considered

a sign of a broken server and it must be disconnected/disabled as

soon as possible until the situation is remedied.

In these queries, where a parameter appears as "<server>", it will

usually mean it can be a nickname or a server or a wildcard name of

some sort. For each parameter, however, only one query and set of

replies is to be generated.

4.3.1 Version message

Command: VERSION

Parameters: [<server>]

The VERSION message is used to query the version of the server

program. An optional parameter <server> is used to query the version

of the server program which a client is not directly connected to.

Numeric Replies:

ERR_NOSUCHSERVER RPL_VERSION

Examples:

:Wiz VERSION *.se ; message from Wiz to check the version

of a server matching "*.se"

VERSION tolsun.oulu.fi ; check the version of server

"tolsun.oulu.fi".

4.3.2 Stats message

Command: STATS

Parameters: [<query> [<server>]]

The stats message is used to query statistics of certain server. If

<server> parameter is omitted, only the end of stats reply is sent

back. The implementation of this command is highly dependent on the

server which replies, although the server must be able to supply

information as described by the queries below (or similar).

A query may be given by any single letter which is only checked by

the destination server (if given as the <server> parameter) and is

otherwise passed on by intermediate servers, ignored and unaltered.

The following queries are those found in the current IRC

implementation and provide a large portion of the setup information

for that server. Although these may not be supported in the same way

by other versions, all servers should be able to supply a valid reply

to a STATS query which is consistent with the reply formats currently

used and the purpose of the query.

The currently supported queries are:

c - returns a list of servers which the server may connect

to or allow connections from;

h - returns a list of servers which are either forced to be

treated as leaves or allowed to act as hubs;

i - returns a list of hosts which the server allows a client

to connect from;

k - returns a list of banned username/hostname combinations

for that server;

l - returns a list of the server's connections, showing how

long each connection has been established and the traffic

over that connection in bytes and messages for each

direction;

m - returns a list of commands supported by the server and

the usage count for each if the usage count is non zero;

o - returns a list of hosts from which normal clients may

become operators;

y - show Y (Class) lines from server's configuration file;

u - returns a string showing how long the server has been up.

Numeric Replies:

ERR_NOSUCHSERVER

RPL_STATSCLINE RPL_STATSNLINE

RPL_STATSILINE RPL_STATSKLINE

RPL_STATSQLINE RPL_STATSLLINE

RPL_STATSLINKINFO RPL_STATSUPTIME

RPL_STATSCOMMANDS RPL_STATSOLINE

RPL_STATSHLINE RPL_ENDOFSTATS

Examples:

STATS m ; check the command usage for the server

you are connected to

:Wiz STATS c eff.org ; request by WiZ for C/N line

information from server eff.org

4.3.3 Links message

Command: LINKS

Parameters: [[<remote server>] <server mask>]

With LINKS, a user can list all servers which are known by the server

answering the query. The returned list of servers must match the

mask, or if no mask is given, the full list is returned.

If <remote server> is given in addition to <server mask>, the LINKS

command is forwarded to the first server found that matches that name

(if any), and that server is then required to answer the query.

Numeric Replies:

ERR_NOSUCHSERVER

RPL_LINKS RPL_ENDOFLINKS

Examples:

LINKS *.au ; list all servers which have a name

that matches *.au;

:WiZ LINKS *.bu.edu *.edu ; LINKS message from WiZ to the first

server matching *.edu for a list of

servers matching *.bu.edu.

4.3.4 Time message

Command: TIME

Parameters: [<server>]

The time message is used to query local time from the specified

server. If the server parameter is not given, the server handling the

command must reply to the query.

Numeric Replies:

ERR_NOSUCHSERVER RPL_TIME

Examples:

TIME tolsun.oulu.fi ; check the time on the server

"tolson.oulu.fi"

Angel TIME *.au ; user angel checking the time on a

server matching "*.au"

4.3.5 Connect message

Command: CONNECT

Parameters: <target server> [<port> [<remote server>]]

The CONNECT command can be used to force a server to try to establish

a new connection to another server immediately. CONNECT is a

privileged command and is to be available only to IRC Operators. If

a remote server is given then the CONNECT attempt is made by that

server to <target server> and <port>.

Numeric Replies:

ERR_NOSUCHSERVER ERR_NOPRIVILEGES

ERR_NEEDMOREPARAMS

Examples:

CONNECT tolsun.oulu.fi ; Attempt to connect a server to

tolsun.oulu.fi

:WiZ CONNECT eff.org 6667 csd.bu.edu

; CONNECT attempt by WiZ to get servers

eff.org and csd.bu.edu connected on port

6667.

4.3.6 Trace message

Command: TRACE

Parameters: [<server>]

TRACE command is used to find the route to specific server. Each

server that processes this message must tell the sender about it by

sending a reply indicating it is a pass-through link, forming a chain

of replies similar to that gained from using "traceroute". After

sending this reply back, it must then send the TRACE message to the

next server until given server is reached. If the <server> parameter

is omitted, it is recommended that TRACE command send a message to

the sender telling which servers the current server has direct

connection to.

If the destination given by "<server>" is an actual server, then the

destination server is required to report all servers and users which

are connected to it, although only operators are permitted to see

users present. If the destination given by <server> is a nickname,

they only a reply for that nickname is given.

Numeric Replies:

ERR_NOSUCHSERVER

If the TRACE message is destined for another server, all intermediate

servers must return a RPL_TRACELINK reply to indicate that the TRACE

passed through it and where its going next.

RPL_TRACELINK

A TRACE reply may be composed of any number of the following numeric

replies.

RPL_TRACECONNECTING RPL_TRACEHANDSHAKE

RPL_TRACEUNKNOWN RPL_TRACEOPERATOR

RPL_TRACEUSER RPL_TRACESERVER

RPL_TRACESERVICE RPL_TRACENEWTYPE

RPL_TRACECLASS

Examples:

TRACE *.oulu.fi ; TRACE to a server matching *.oulu.fi

:WiZ TRACE AngelDust ; TRACE issued by WiZ to nick AngelDust

4.3.7 Admin command

Command: ADMIN

Parameters: [<server>]

The admin message is used to find the name of the administrator of

the given server, or current server if <server> parameter is omitted.

Each server must have the ability to forward ADMIN messages to other

servers.

Numeric Replies:

ERR_NOSUCHSERVER

RPL_ADMINME RPL_ADMINLOC1

RPL_ADMINLOC2 RPL_ADMINEMAIL

Examples:

ADMIN tolsun.oulu.fi ; request an ADMIN reply from

tolsun.oulu.fi

:WiZ ADMIN *.edu ; ADMIN request from WiZ for first

server found to match *.edu.

4.3.8 Info command

Command: INFO

Parameters: [<server>]

The INFO command is required to return information which describes

the server: its version, when it was compiled, the patchlevel, when

it was started, and any other miscellaneous information which may be

considered to be relevant.

Numeric Replies:

ERR_NOSUCHSERVER

RPL_INFO RPL_ENDOFINFO

Examples:

INFO csd.bu.edu ; request an INFO reply from

csd.bu.edu

:Avalon INFO *.fi ; INFO request from Avalon for first

server found to match *.fi.

INFO Angel ; request info from the server that

Angel is connected to.

4.4 Sending messages

The main purpose of the IRC protocol is to provide a base for clients

to communicate with each other. PRIVMSG and NOTICE are the only

messages available which actually perform delivery of a text message

from one client to another - the rest just make it possible and try

to ensure it happens in a reliable and structured manner.

4.4.1 Private messages

Command: PRIVMSG

Parameters: <receiver>{,<receiver>} <text to be sent>

PRIVMSG is used to send private messages between users. <receiver>

is the nickname of the receiver of the message. <receiver> can also

be a list of names or channels separated with commas.

The <receiver> parameter may also me a host mask (#mask) or server

mask ($mask). In both cases the server will only send the PRIVMSG

to those who have a server or host matching the mask. The mask must

have at least 1 (one) "." in it and no wildcards following the

last ".". This requirement exists to prevent people sending messages

to "#*" or "$*", which would broadcast to all users; from

experience, this is abused more than used responsibly and properly.

Wildcards are the '*' and '?' characters. This extension to

the PRIVMSG command is only available to Operators.

Numeric Replies:

ERR_NORECIPIENT ERR_NOTEXTTOSEND

ERR_CANNOTSENDTOCHAN ERR_NOTOPLEVEL

ERR_WILDTOPLEVEL ERR_TOOMANYTARGETS

ERR_NOSUCHNICK

RPL_AWAY

Examples:

:Angel PRIVMSG Wiz :Hello are you receiving this message ?

; Message from Angel to Wiz.

PRIVMSG Angel :yes I'm receiving it !receiving it !'u>(768u+1n) .br ;

Message to Angel.

PRIVMSG jto@tolsun.oulu.fi :Hello !

; Message to a client on server

tolsun.oulu.fi with username of "jto".

PRIVMSG $*.fi :Server tolsun.oulu.fi rebooting.

; Message to everyone on a server which

has a name matching *.fi.

PRIVMSG #*.edu :NSFNet is undergoing work, expect interruptions

; Message to all users who come from a

host which has a name matching *.edu.

4.4.2 Notice

Command: NOTICE

Parameters: <nickname> <text>

The NOTICE message is used similarly to PRIVMSG. The difference

between NOTICE and PRIVMSG is that automatic replies must never be

sent in response to a NOTICE message. This rule applies to servers

too - they must not send any error reply back to the client on

receipt of a notice. The object of this rule is to avoid loops

between a client automatically sending something in response to

something it received. This is typically used by automatons (clients

with either an AI or other interactive program controlling their

actions) which are always seen to be replying lest they end up in a

loop with another automaton.

See PRIVMSG for more details on replies and examples.

4.5 User based queries

User queries are a group of commands which are primarily concerned

with finding details on a particular user or group users. When using

wildcards with any of these commands, if they match, they will only

return information on users who are 'visible' to you. The visibility

of a user is determined as a combination of the user's mode and the

common set of channels you are both on.

4.5.1 Who query

Command: WHO

Parameters: [<name> [<o>]]

The WHO message is used by a client to generate a query which returns

a list of information which 'matches' the <name> parameter given by

the client. In the absence of the <name> parameter, all visible

(users who aren't invisible (user mode +i) and who don't have a

common channel with the requesting client) are listed. The same

result can be achieved by using a <name> of "0" or any wildcard which

will end up matching every entry possible.

The <name> passed to WHO is matched against users' host, server, real

name and nickname if the channel <name> cannot be found.

If the "o" parameter is passed only operators are returned according

to the name mask supplied.

Numeric Replies:

ERR_NOSUCHSERVER

RPL_WHOREPLY RPL_ENDOFWHO

Examples:

WHO *.fi ; List all users who match against

"*.fi".

WHO jto* o ; List all users with a match against

"jto*" if they are an operator.

4.5.2 Whois query

Command: WHOIS

Parameters: [<server>] <nickmask>[,<nickmask>[,...]]

This message is used to query information about particular user. The

server will answer this message with several numeric messages

indicating different statuses of each user which matches the nickmask

(if you are entitled to see them). If no wildcard is present in the

<nickmask>, any information about that nick which you are allowed to

see is presented. A comma (',') separated list of nicknames may be

given.

The latter version sends the query to a specific server. It is

useful if you want to know how long the user in question has been

idle as only local server (ie. the server the user is directly

connected to) knows that information, while everything else is

globally known.

Numeric Replies:

ERR_NOSUCHSERVER ERR_NONICKNAMEGIVEN

RPL_WHOISUSER RPL_WHOISCHANNELS

RPL_WHOISCHANNELS RPL_WHOISSERVER

RPL_AWAY RPL_WHOISOPERATOR

RPL_WHOISIDLE ERR_NOSUCHNICK

RPL_ENDOFWHOIS

Examples:

WHOIS wiz ; return available user information

about nick WiZ

WHOIS eff.org trillian ; ask server eff.org for user

information about trillian

4.5.3 Whowas

Command: WHOWAS

Parameters: <nickname> [<count> [<server>]]

Whowas asks for information about a nickname which no longer exists.

This may either be due to a nickname change or the user leaving IRC.

In response to this query, the server searches through its nickname

history, looking for any nicks which are lexically the same (no wild

card matching here). The history is searched backward, returning the

most recent entry first. If there are multiple entries, up to

<count> replies will be returned (or all of them if no <count>

parameter is given). If a non-positive number is passed as being

<count>, then a full search is done.

Numeric Replies:

ERR_NONICKNAMEGIVEN ERR_WASNOSUCHNICK

RPL_WHOWASUSER RPL_WHOISSERVER

RPL_ENDOFWHOWAS

Examples:

WHOWAS Wiz ; return all information in the nick

history about nick "WiZ";

WHOWAS Mermaid 9 ; return at most, the 9 most recent

entries in the nick history for

"Mermaid";

WHOWAS Trillian 1 *.edu ; return the most recent history for

"Trillian" from the first server found

to match "*.edu".

4.6 Miscellaneous messages

Messages in this category do not fit into any of the above categories

but are nonetheless still a part of and required by the protocol.

4.6.1 Kill message

Command: KILL

Parameters: <nickname> <comment>

The KILL message is used to cause a client-server connection to be

closed by the server which has the actual connection. KILL is used

by servers when they encounter a duplicate entry in the list of valid

nicknames and is used to remove both entries. It is also available

to operators.

Clients which have automatic reconnect algorithms effectively make

this command useless since the disconnection is only brief. It does

however break the flow of data and can be used to stop large amounts

of being abused, any user may elect to receive KILL messages

generated for others to keep an 'eye' on would be trouble spots.

In an arena where nicknames are required to be globally unique at all

times, KILL messages are sent whenever 'duplicates' are detected

(that is an attempt to register two users with the same nickname) in

the hope that both of them will disappear and only 1 reappear.

The comment given must reflect the actual reason for the KILL. For

server-generated KILLs it usually is made up of details concerning

the origins of the two conflicting nicknames. For users it is left

up to them to provide an adequate reason to satisfy others who see

it. To prevent/discourage fake KILLs from being generated to hide

the identify of the KILLer, the comment also shows a 'kill-path'

which is updated by each server it passes through, each prepending

its name to the path.

Numeric Replies:

ERR_NOPRIVILEGES ERR_NEEDMOREPARAMS

ERR_NOSUCHNICK ERR_CANTKILLSERVER

KILL David (csd.bu.edu <- tolsun.oulu.fi)

; Nickname collision between csd.bu.edu

and tolson.oulu.fi

NOTE:

It is recommended that only Operators be allowed to kill other users

with KILL message. In an ideal world not even operators would need

to do this and it would be left to servers to deal with.

4.6.2 Ping message

Command: PING

Parameters: <server1> [<server2>]

The PING message is used to test the presence of an active client at

the other end of the connection. A PING message is sent at regular

intervals if no other activity detected coming from a connection. If

a connection fails to respond to a PING command within a set amount

of time, that connection is closed.

Any client which receives a PING message must respond to <server1>

(server which sent the PING message out) as quickly as possible with

an appropriate PONG message to indicate it is still there and alive.

Servers should not respond to PING commands but rely on PINGs from

the other end of the connection to indicate the connection is alive.

If the <server2> parameter is specified, the PING message gets

forwarded there.

Numeric Replies:

ERR_NOORIGIN ERR_NOSUCHSERVER

Examples:

PING tolsun.oulu.fi ; server sending a PING message to

another server to indicate it is still

alive.

PING WiZ ; PING message being sent to nick WiZ

4.6.3 Pong message

Command: PONG

Parameters: <daemon> [<daemon2>]

PONG message is a reply to ping message. If parameter <daemon2> is

given this message must be forwarded to given daemon. The <daemon>

parameter is the name of the daemon who has responded to PING message

and generated this message.

Numeric Replies:

ERR_NOORIGIN ERR_NOSUCHSERVER

Examples:

PONG csd.bu.edu tolsun.oulu.fi ; PONG message from csd.bu.edu to

tolsun.oulu.fi

4.6.4 Error

Command: ERROR

Parameters: <error message>

The ERROR command is for use by servers when reporting a serious or

fatal error to its operators. It may also be sent from one server to

another but must not be accepted from any normal unknown clients.

An ERROR message is for use for reporting errors which occur with a

server-to-server link only. An ERROR message is sent to the server

at the other end (which sends it to all of its connected operators)

and to all operators currently connected. It is not to be passed

onto any other servers by a server if it is received from a server.

When a server sends a received ERROR message to its operators, the

message should be encapsulated inside a NOTICE message, indicating

that the client was not responsible for the error.

Numerics:

None.

Examples:

ERROR :Server *.fi already exists; ERROR message to the other server

which caused this error.

NOTICE WiZ :ERROR from csd.bu.edu -- Server *.fi already exists

; Same ERROR message as above but sent

to user WiZ on the other server.

5. OPTIONALS

This section describes OPTIONAL messages. They are not required in a

working server implementation of the protocol described herein. In

the absence of the option, an error reply message must be generated

or an unknown command error. If the message is destined for another

server to answer then it must be passed on (elementary parsing

required) The allocated numerics for this are listed with the

messages below.

5.1 Away

Command: AWAY

Parameters: [message]

With the AWAY message, clients can set an automatic reply string for

any PRIVMSG commands directed at them (not to a channel they are on).

The automatic reply is sent by the server to client sending the

PRIVMSG command. The only replying server is the one to which the

sending client is connected to.

The AWAY message is used either with one parameter (to set an AWAY

message) or with no parameters (to remove the AWAY message).

Numeric Replies:

RPL_UNAWAY RPL_NOWAWAY

Examples:

AWAY :Gone to lunch. Back in 5 ; set away message to "Gone to lunch.

Back in 5".

:WiZ AWAY ; unmark WiZ as being away.

5.2 Rehash message

Command: REHASH

Parameters: None

The rehash message can be used by the operator to force the server to

re-read and process its configuration file.

Numeric Replies:

RPL_REHASHING ERR_NOPRIVILEGES

Examples:

REHASH ; message from client with operator

status to server aSKINg it to reread its

configuration file.

5.3 Restart message

Command: RESTART

Parameters: None

The restart message can only be used by an operator to force a server

restart itself. This message is optional since it may be viewed as a

risk to allow arbitrary people to connect to a server as an operator

and execute this command, causing (at least) a disruption to service.

The RESTART command must always be fully processed by the server to

which the sending client is connected and not be passed onto other

connected servers.

Numeric Replies:

ERR_NOPRIVILEGES

Examples:

RESTART ; no parameters required.

5.4 Summon message

Command: SUMMON

Parameters: <user> [<server>]

The SUMMON command can be used to give users who are on a host

running an IRC server a message asking them to please join IRC. This

message is only sent if the target server (a) has SUMMON enabled, (b)

the user is logged in and (c) the server process can write to the

user's tty (or similar).

If no <server> parameter is given it tries to summon <user> from the

server the client is connected to is assumed as the target.

If summon is not enabled in a server, it must return the

ERR_SUMMONDISABLED numeric and pass the summon message onwards.

Numeric Replies:

ERR_NORECIPIENT ERR_FILEERROR

ERR_NOLOGIN ERR_NOSUCHSERVER

RPL_SUMMONING

Examples:

SUMMON jto ; summon user jto on the server's host

SUMMON jto tolsun.oulu.fi ; summon user jto on the host which a

server named "tolsun.oulu.fi" is

running.

5.5 Users

Command: USERS

Parameters: [<server>]

The USERS command returns a list of users logged into the server in a

similar format to who(1), rusers(1) and finger(1). Some people

may disable this command on their server for security related

reasons. If disabled, the correct numeric must be returned to

indicate this.

Numeric Replies:

ERR_NOSUCHSERVER ERR_FILEERROR

RPL_USERSSTART RPL_USERS

RPL_NOUSERS RPL_ENDOFUSERS

ERR_USERSDISABLED

Disabled Reply:

ERR_USERSDISABLED

Examples:

USERS eff.org ; request a list of users logged in on

server eff.org

:John USERS tolsun.oulu.fi ; request from John for a list of users

logged in on server tolsun.oulu.fi

5.6 Operwall message

Command: WALLOPS

Parameters: Text to be sent to all operators currently online

Sends a message to all operators currently online. After

implementing WALLOPS as a user command it was found that it was

often and commonly abused as a means of sending a message to a lot

of people (much similar to WALL). Due to this it is recommended

that the current implementation of WALLOPS be used as an

example by allowing and recognising only servers as the senders of

WALLOPS.

Numeric Replies:

ERR_NEEDMOREPARAMS

Examples:

:csd.bu.edu WALLOPS :Connect '*.uiuc.edu 6667' from Joshua; WALLOPS

message from csd.bu.edu announcing a

CONNECT message it received and acted

upon from Joshua.

5.7 Userhost message

Command: USERHOST

Parameters: <nickname>{<space><nickname>}

The USERHOST command takes a list of up to 5 nicknames, each

separated by a space character and returns a list of information

about each nickname that it found. The returned list has each reply

separated by a space.

Numeric Replies:

RPL_USERHOST ERR_NEEDMOREPARAMS

Examples:

USERHOST Wiz Michael Marty p ;USERHOST request for information on

nicks "Wiz", "Michael", "Marty" and "p"

5.8 Ison message

Command: ISON

Parameters: <nickname>{<space><nickname>}

The ISON command was implemented to provide a quick and efficient

means to get a response about whether a given nickname was currently

on IRC. ISON only takes one (1) parameter: a space-separated list of

nicks. For each nickname in the list that is present, the server

adds that to its reply string. Thus the reply string may return

empty (none of the given nicks are present), an exact copy of the

parameter string (all of them present) or as any other subset of the

set of nicks given in the parameter. The only limit on the number

of nicks that may be checked is that the combined length must not be

too large as to cause the server to chop it off so it fits in 512

characters.

ISON is only be processed by the server local to the client sending

the command and thus not passed onto other servers for further

processing.

Numeric Replies:

RPL_ISON ERR_NEEDMOREPARAMS

Examples:

ISON phone trillian WiZ jarlek Avalon Angel Monstah

; Sample ISON request for 7 nicks.

6. REPLIES

The following is a list of numeric replies which are generated in

response to the commands given above. Each numeric is given with its

number, name and reply string.

6.1 Error Replies.

401 ERR_NOSUCHNICK

"<nickname> :No such nick/channel"

- Used to indicate the nickname parameter supplied to a

command is currently unused.

402 ERR_NOSUCHSERVER

"<server name> :No such server"

- Used to indicate the server name given currently

doesn't exist.

403 ERR_NOSUCHCHANNEL

"<channel name> :No such channel"

- Used to indicate the given channel name is invalid.

404 ERR_CANNOTSENDTOCHAN

"<channel name> :Cannot send to channel"

- Sent to a user who is either (a) not on a channel

which is mode +n or (b) not a chanop (or mode +v) on

a channel which has mode +m set and is trying to send

a PRIVMSG message to that channel.

405 ERR_TOOMANYCHANNELS

"<channel name> :You have joined too many channels"

- Sent to a user when they have joined the maximum

number of allowed channels and they try to join

another channel.

406 ERR_WASNOSUCHNICK

"<nickname> :There was no such nickname"

- Returned by WHOWAS to indicate there is no history

information for that nickname.

407 ERR_TOOMANYTARGETS

"<target> :Duplicate recipients. No message delivered"

- Returned to a client which is attempting to send a

PRIVMSG/NOTICE using the user@host destination format

and for a user@host which has several occurrences.

409 ERR_NOORIGIN

":No origin specified"

- PING or PONG message missing the originator parameter

which is required since these commands must work

without valid prefixes.

411 ERR_NORECIPIENT

":No recipient given (<command>)"

412 ERR_NOTEXTTOSEND

":No text to send"

413 ERR_NOTOPLEVEL

"<mask> :No toplevel domain specified"

414 ERR_WILDTOPLEVEL

"<mask> :Wildcard in toplevel domain"

- 412 - 414 are returned by PRIVMSG to indicate that

the message wasn't delivered for some reason.

ERR_NOTOPLEVEL and ERR_WILDTOPLEVEL are errors that

are returned when an invalid use of

"PRIVMSG $<server>" or "PRIVMSG #<host>" is attempted.

421 ERR_UNKNOWNCOMMAND

"<command> :Unknown command"

- Returned to a registered client to indicate that the

command sent is unknown by the server.

422 ERR_NOMOTD

":MOTD File is missing"

- Server's MOTD file could not be opened by the server.

423 ERR_NOADMININFO

"<server> :No administrative info available"

- Returned by a server in response to an ADMIN message

when there is an error in finding the appropriate

information.

424 ERR_FILEERROR

":File error doing <file op> on <file>"

- Generic error message used to report a failed file

operation during the processing of a message.

431 ERR_NONICKNAMEGIVEN

":No nickname given"

- Returned when a nickname parameter expected for a

command and isn't found.

432 ERR_ERRONEUSNICKNAME

"<nick> :Erroneus nickname"

- Returned after receiving a NICK message which contains

characters which do not fall in the defined set. See

section x.x.x for details on valid nicknames.

433 ERR_NICKNAMEINUSE

"<nick> :Nickname is already in use"

- Returned when a NICK message is processed that results

in an attempt to change to a currently existing

nickname.

436 ERR_NICKCOLLISION

"<nick> :Nickname collision KILL"

- Returned by a server to a client when it detects a

nickname collision (registered of a NICK that

already exists by another server).

441 ERR_USERNOTINCHANNEL

"<nick> <channel> :They aren't on that channel"

- Returned by the server to indicate that the target

user of the command is not on the given channel.

442 ERR_NOTONCHANNEL

"<channel> :You're not on that channel"

- Returned by the server whenever a client tries to

perform a channel effecting command for which the

client isn't a member.

443 ERR_USERONCHANNEL

"<user> <channel> :is already on channel"

- Returned when a client tries to invite a user to a

channel they are already on.

444 ERR_NOLOGIN

"<user> :User not logged in"

- Returned by the summon after a SUMMON command for a

user was unable to be performed since they were not

logged in.

445 ERR_SUMMONDISABLED

":SUMMON has been disabled"

- Returned as a response to the SUMMON command. Must be

returned by any server which does not implement it.

446 ERR_USERSDISABLED

":USERS has been disabled"

- Returned as a response to the USERS command. Must be

returned by any server which does not implement it.

451 ERR_NOTREGISTERED

":You have not registered"

- Returned by the server to indicate that the client

must be registered before the server will allow it

to be parsed in detail.

461 ERR_NEEDMOREPARAMS

"<command> :Not enough parameters"

- Returned by the server by numerous commands to

indicate to the client that it didn't supply enough

parameters.

462 ERR_ALREADYREGISTRED

":You may not reregister"

- Returned by the server to any link which tries to

change part of the registered details (such as

password or user details from second USER message).

463 ERR_NOPERMFORHOST

":Your host isn't among the privileged"

- Returned to a client which attempts to register with

a server which does not been setup to allow

connections from the host the attempted connection

is tried.

464 ERR_PASSWDMISMATCH

":Password incorrect"

- Returned to indicate a failed attempt at registering

a connection for which a password was required and

was either not given or incorrect.

465 ERR_YOUREBANNEDCREEP

":You are banned from this server"

- Returned after an attempt to connect and register

yourself with a server which has been setup to

explicitly deny connections to you.

467 ERR_KEYSET

"<channel> :Channel key already set"

471 ERR_CHANNELISFULL

"<channel> :Cannot join channel (+l)"

472 ERR_UNKNOWNMODE

"<char> :is unknown mode char to me"

473 ERR_INVITEONLYCHAN

"<channel> :Cannot join channel (+i)"

474 ERR_BANNEDFROMCHAN

"<channel> :Cannot join channel (+b)"

475 ERR_BADCHANNELKEY

"<channel> :Cannot join channel (+k)"

481 ERR_NOPRIVILEGES

":Permission Denied- You're not an IRC operator"

- Any command requiring operator privileges to operate

must return this error to indicate the attempt was

unsuccessful.

482 ERR_CHANOPRIVSNEEDED

"<channel> :You're not channel operator"

- Any command requiring 'chanop' privileges (such as

MODE messages) must return this error if the client

making the attempt is not a chanop on the specified

channel.

483 ERR_CANTKILLSERVER

":You cant kill a server!"

- Any attempts to use the KILL command on a server

are to be refused and this error returned directly

to the client.

491 ERR_NOOPERHOST

":No O-lines for your host"

- If a client sends an OPER message and the server has

not been configured to allow connections from the

client's host as an operator, this error must be

returned.

501 ERR_UMODEUNKNOWNFLAG

":Unknown MODE flag"

- Returned by the server to indicate that a MODE

message was sent with a nickname parameter and that

the a mode flag sent was not recognized.

502 ERR_USERSDONTMATCH

":Cant change mode for other users"

- Error sent to any user trying to view or change the

user mode for a user other than themselves.

6.2 Command responses.

300 RPL_NONE

Dummy reply number. Not used.

302 RPL_USERHOST

":[<reply>{<space><reply>}]"

- Reply format used by USERHOST to list replies to

the query list. The reply string is composed as

follows:

<reply> ::= <nick>['*'] '=' <'+''-'><hostname>

The '*' indicates whether the client has registered

as an Operator. The '-' or '+' characters represent

whether the client has set an AWAY message or not

respectively.

303 RPL_ISON

":[<nick> {<space><nick>}]"

- Reply format used by ISON to list replies to the

query list.

301 RPL_AWAY

"<nick> :<away message>"

305 RPL_UNAWAY

":You are no longer marked as being away"

306 RPL_NOWAWAY

":You have been marked as being away"

- These replies are used with the AWAY command (if

allowed). RPL_AWAY is sent to any client sending a

PRIVMSG to a client which is away. RPL_AWAY is only

sent by the server to which the client is connected.

Replies RPL_UNAWAY and RPL_NOWAWAY are sent when the

client removes and sets an AWAY message.

311 RPL_WHOISUSER

"<nick> <user> <host> * :<real name>"

312 RPL_WHOISSERVER

"<nick> <server> :<server info>"

313 RPL_WHOISOPERATOR

"<nick> :is an IRC operator"

317 RPL_WHOISIDLE

"<nick> <integer> :seconds idle"

318 RPL_ENDOFWHOIS

"<nick> :End of /WHOIS list"

319 RPL_WHOISCHANNELS

"<nick> :{[@+]<channel><space>}"

- Replies 311 - 313, 317 - 319 are all replies

generated in response to a WHOIS message. Given that

there are enough parameters present, the answering

server must either formulate a reply out of the above

numerics (if the query nick is found) or return an

error reply. The '*' in RPL_WHOISUSER is there as

the literal character and not as a wild card. For

each reply set, only RPL_WHOISCHANNELS may appear

more than once (for long lists of channel names).

The '@' and '+' characters next to the channel name

indicate whether a client is a channel operator or

has been granted permission to speak on a moderated

channel. The RPL_ENDOFWHOIS reply is used to mark

the end of processing a WHOIS message.

314 RPL_WHOWASUSER

"<nick> <user> <host> * :<real name>"

369 RPL_ENDOFWHOWAS

"<nick> :End of WHOWAS"

- When replying to a WHOWAS message, a server must use

the replies RPL_WHOWASUSER, RPL_WHOISSERVER or

ERR_WASNOSUCHNICK for each nickname in the presented

list. At the end of all reply batches, there must

be RPL_ENDOFWHOWAS (even if there was only one reply

and it was an error).

321 RPL_LISTSTART

"Channel :Users Name"

322 RPL_LIST

"<channel> <# visible> :<topic>"

323 RPL_LISTEND

":End of /LIST"

- Replies RPL_LISTSTART, RPL_LIST, RPL_LISTEND mark

the start, actual replies with data and end of the

server's response to a LIST command. If there are

no channels available to return, only the start

and end reply must be sent.

324 RPL_CHANNELMODEIS

"<channel> <mode> <mode params>"

331 RPL_NOTOPIC

"<channel> :No topic is set"

332 RPL_TOPIC

"<channel> :<topic>"

- When sending a TOPIC message to determine the

channel topic, one of two replies is sent. If

the topic is set, RPL_TOPIC is sent back else

RPL_NOTOPIC.

341 RPL_INVITING

"<channel> <nick>"

- Returned by the server to indicate that the

attempted INVITE message was successful and is

being passed onto the end client.

342 RPL_SUMMONING

"<user> :Summoning user to IRC"

- Returned by a server answering a SUMMON message to

indicate that it is summoning that user.

351 RPL_VERSION

"<version>.<debuglevel> <server> :<comments>"

- Reply by the server showing its version details.

The <version> is the version of the software being

used (including any patchlevel revisions) and the

<debuglevel> is used to indicate if the server is

running in "debug mode".

The "comments" field may contain any comments about

the version or further version details.

352 RPL_WHOREPLY

"<channel> <user> <host> <server> <nick> <HG>[*][@+] :<hopcount> <real name>"

315 RPL_ENDOFWHO

"<name> :End of /WHO list"

- The RPL_WHOREPLY and RPL_ENDOFWHO pair are used

to answer a WHO message. The RPL_WHOREPLY is only

sent if there is an appropriate match to the WHO

query. If there is a list of parameters supplied

with a WHO message, a RPL_ENDOFWHO must be sent

after processing each list item with <name> being

the item.

353 RPL_NAMREPLY

"<channel> :[[@+]<nick> [[@+]<nick> [...]]]"

366 RPL_ENDOFNAMES

"<channel> :End of /NAMES list"

- To reply to a NAMES message, a reply pair consisting

of RPL_NAMREPLY and RPL_ENDOFNAMES is sent by the

server back to the client. If there is no channel

found as in the query, then only RPL_ENDOFNAMES is

returned. The exception to this is when a NAMES

message is sent with no parameters and all visible

channels and contents are sent back in a series of

RPL_NAMEREPLY messages with a RPL_ENDOFNAMES to mark

the end.

364 RPL_LINKS

"<mask> <server> :<hopcount> <server info>"

365 RPL_ENDOFLINKS

"<mask> :End of /LINKS list"

- In replying to the LINKS message, a server must send

replies back using the RPL_LINKS numeric and mark the

end of the list using an RPL_ENDOFLINKS reply.

367 RPL_BANLIST

"<channel> <banid>"

368 RPL_ENDOFBANLIST

"<channel> :End of channel ban list"

- When listing the active 'bans' for a given channel,

a server is required to send the list back using the

RPL_BANLIST and RPL_ENDOFBANLIST messages. A separate

RPL_BANLIST is sent for each active banid. After the

banids have been listed (or if none present) a

RPL_ENDOFBANLIST must be sent.

371 RPL_INFO

":<string>"

374 RPL_ENDOFINFO

":End of /INFO list"

- A server responding to an INFO message is required to

send all its 'info' in a series of RPL_INFO messages

with a RPL_ENDOFINFO reply to indicate the end of the

replies.

375 RPL_MOTDSTART

":- <server> Message of the day - "

372 RPL_MOTD

":- <text>"

376 RPL_ENDOFMOTD

":End of /MOTD command"

- When responding to the MOTD message and the MOTD file

is found, the file is displayed line by line, with

each line no longer than 80 characters, using

RPL_MOTD format replies. These should be surrounded

by a RPL_MOTDSTART (before the RPL_MOTDs) and an

RPL_ENDOFMOTD (after).

381 RPL_YOUREOPER

":You are now an IRC operator"

- RPL_YOUREOPER is sent back to a client which has

just successfully issued an OPER message and gained

operator status.

382 RPL_REHASHING

"<config file> :Rehashing"

- If the REHASH option is used and an operator sends

a REHASH message, an RPL_REHASHING is sent back to

the operator.

391 RPL_TIME

"<server> :<string showing server's local time>"

- When replying to the TIME message, a server must send

the reply using the RPL_TIME format above. The string

showing the time need only contain the correct day and

time there. There is no further requirement for the

time string.

392 RPL_USERSSTART

":UserID Terminal Host"

393 RPL_USERS

":%-8s %-9s %-8s"

394 RPL_ENDOFUSERS

":End of users"

395 RPL_NOUSERS

":Nobody logged in"

- If the USERS message is handled by a server, the

replies RPL_USERSTART, RPL_USERS, RPL_ENDOFUSERS and

RPL_NOUSERS are used. RPL_USERSSTART must be sent

first, following by either a sequence of RPL_USERS

or a single RPL_NOUSER. Following this is

RPL_ENDOFUSERS.

200 RPL_TRACELINK

"Link <version & debug level> <destination> <next server>"

201 RPL_TRACECONNECTING

"Try. <class> <server>"

202 RPL_TRACEHANDSHAKE

"H.S. <class> <server>"

203 RPL_TRACEUNKNOWN

"???? <class> [<client IP address in dot form>]"

204 RPL_TRACEOPERATOR

"Oper <class> <nick>"

205 RPL_TRACEUSER

"User <class> <nick>"

206 RPL_TRACESERVER

"Serv <class> <int>S <int>C <server> <nick!user*!*>@<hostserver>"

208 RPL_TRACENEWTYPE

"<newtype> 0 <client name>"

261 RPL_TRACELOG

"File <logfile> <debug level>"

- The RPL_TRACE* are all returned by the server in

response to the TRACE message. How many are

returned is dependent on the the TRACE message and

whether it was sent by an operator or not. There

is no predefined order for which occurs first.

Replies RPL_TRACEUNKNOWN, RPL_TRACECONNECTING and

RPL_TRACEHANDSHAKE are all used for connections

which have not been fully established and are either

unknown, still attempting to connect or in the

process of completing the 'server handshake'.

RPL_TRACELINK is sent by any server which handles

a TRACE message and has to pass it on to another

server. The list of RPL_TRACELINKs sent in

response to a TRACE command traversing the IRC

network should reflect the actual connectivity of

the servers themselves along that path.

RPL_TRACENEWTYPE is to be used for any connection

which does not fit in the other categories but is

being displayed anyway.

211 RPL_STATSLINKINFO

"<linkname> <sendq> <sent messages> <sent bytes> <received messages> <received bytes> <time open>"

212 RPL_STATSCOMMANDS

"<command> <count>"

213 RPL_STATSCLINE

"C <host> * <name> <port> <class>"

214 RPL_STATSNLINE

"N <host> * <name> <port> <class>"

215 RPL_STATSILINE

"I <host> * <host> <port> <class>"

216 RPL_STATSKLINE

"K <host> * <username> <port> <class>"

218 RPL_STATSYLINE

"Y <class> <ping frequency> <connect frequency> <max sendq>"

219 RPL_ENDOFSTATS

"<stats letter> :End of /STATS report"

241 RPL_STATSLLINE

"L <hostmask> * <servername> <maxdepth>"

242 RPL_STATSUPTIME

":Server Up %d days %d:%02d:%02d"

243 RPL_STATSOLINE

"O <hostmask> * <name>"

244 RPL_STATSHLINE

"H <hostmask> * <servername>"

221 RPL_UMODEIS

"<user mode string>"

- To answer a query about a client's own mode,

RPL_UMODEIS is sent back.

251 RPL_LUSERCLIENT

":There are <integer> users and <integer> invisible on <integer> servers"

252 RPL_LUSEROP

"<integer> :operator(s) online"

253 RPL_LUSERUNKNOWN

"<integer> :unknown connection(s)"

254 RPL_LUSERCHANNELS

"<integer> :channels formed"

255 RPL_LUSERME

":I have <integer> clients and <integer> servers"

- In processing an LUSERS message, the server

sends a set of replies from RPL_LUSERCLIENT,

RPL_LUSEROP, RPL_USERUNKNOWN,

RPL_LUSERCHANNELS and RPL_LUSERME. When

replying, a server must send back

RPL_LUSERCLIENT and RPL_LUSERME. The other

replies are only sent back if a non-zero count

is found for them.

256 RPL_ADMINME

"<server> :Administrative info"

257 RPL_ADMINLOC1

":<admin info>"

258 RPL_ADMINLOC2

":<admin info>"

259 RPL_ADMINEMAIL

":<admin info>"

- When replying to an ADMIN message, a server

is expected to use replies RLP_ADMINME

through to RPL_ADMINEMAIL and provide a text

message with each. For RPL_ADMINLOC1 a

description of what city, state and country

the server is in is expected, followed by

details of the university and department

(RPL_ADMINLOC2) and finally the administrative

contact for the server (an email address here

is required) in RPL_ADMINEMAIL.

6.3 Reserved numerics.

These numerics are not described above since they fall into one of

the following categories:

1. no longer in use;

2. reserved for future planned use;

3. in current use but are part of a non-generic 'feature' of

the current IRC server.

209 RPL_TRACECLASS 217 RPL_STATSQLINE

231 RPL_SERVICEINFO 232 RPL_ENDOFSERVICES

233 RPL_SERVICE 234 RPL_SERVLIST

235 RPL_SERVLISTEND

316 RPL_WHOISCHANOP 361 RPL_KILLDONE

362 RPL_CLOSING 363 RPL_CLOSEEND

373 RPL_INFOSTART 384 RPL_MYPORTIS

466 ERR_YOUWILLBEBANNED 476 ERR_BADCHANMASK

492 ERR_NOSERVICEHOST

7. Client and server authentication

Clients and servers are both subject to the same level of

authentication. For both, an IP number to hostname lookup (and

reverse check on this) is performed for all connections made to the

server. Both connections are then subject to a password check (if

there is a password set for that connection). These checks are

possible on all connections although the password check is only

commonly used with servers.

An additional check that is becoming of more and more common is that

of the username responsible for making the connection. Finding the

username of the other end of the connection typically involves

connecting to an authentication server such as IDENT as described in

RFC1413.

Given that without passwords it is not easy to reliably determine who

is on the other end of a network connection, use of passwords is

strongly recommended on inter-server connections in addition to any

other measures such as using an ident server.

8. Current implementations

The only current implementation of this protocol is the IRC server,

version 2.8. Earlier versions may implement some or all of the

commands described by this document with NOTICE messages replacing

many of the numeric replies. Unfortunately, due to backward

compatibility requirements, the implementation of some parts of this

document varies with what is laid out. On notable difference is:

* recognition that any LF or CR anywhere in a message marks the

end of that message (instead of requiring CR-LF);

The rest of this section deals with issues that are mostly of

importance to those who wish to implement a server but some parts

also apply directly to clients as well.

8.1 Network protocol: TCP - why it is best used here.

IRC has been implemented on top of TCP since TCP supplies a reliable

network protocol which is well suited to this scale of conferencing.

The use of multicast IP is an alternative, but it is not widely

available or supported at the present time.

8.1.1 Support of Unix sockets

Given that Unix domain sockets allow listen/connect operations, the

current implementation can be configured to listen and accept both

client and server connections on a Unix domain socket. These are

recognized as sockets where the hostname starts with a '/'.

When providing any information about the connections on a Unix domain

socket, the server is required to supplant the actual hostname in

place of the pathname unless the actual socket name is being asked

for.

8.2 Command Parsing

To provide useful 'non-buffered' network IO for clients and servers,

each connection is given its own private 'input buffer' in which the

results of the most recent read and parsing are kept. A buffer size

of 512 bytes is used so as to hold 1 full message, although, this

will usually hold several commands. The private buffer is parsed

after every read operation for valid messages. When dealing with

multiple messages from one client in the buffer, care should be taken

in case one happens to cause the client to be 'removed'.

8.3 Message delivery

It is common to find network links saturated or hosts to which you

are sending data unable to send data. Although Unix typically

handles this through the TCP window and internal buffers, the server

often has large amounts of data to send (especially when a new

server-server link forms) and the small buffers provided in the

kernel are not enough for the outgoing queue. To alleviate this

problem, a "send queue" is used as a FIFO queue for data to be sent.

A typical "send queue" may grow to 200 Kbytes on a large IRC network

with a slow network connection when a new server connects.

When polling its connections, a server will first read and parse all

incoming data, queuing any data to be sent out. When all available

input is processed, the queued data is sent. This reduces the number

of write() system calls and helps TCP make bigger packets.

8.4 Connection 'Liveness'

To detect when a connection has died or become unresponsive, the

server must ping each of its connections that it doesn't get a

response from in a given amount of time.

If a connection doesn't respond in time, its connection is closed

using the appropriate procedures. A connection is also dropped if

its sendq grows beyond the maximum allowed, because it is better to

close a slow connection than have a server process block.

8.5 Establishing a server to client connection

Upon connecting to an IRC server, a client is sent the MOTD (if

present) as well as the current user/server count (as per the LUSER

command). The server is also required to give an unambiguous message

to the client which states its name and version as well as any other

introductory messages which may be deemed appropriate.

After dealing with this, the server must then send out the new user's

nickname and other information as supplied by itself (USER command)

and as the server could discover (from DNS/authentication servers).

The server must send this information out with NICK first followed by

USER.

8.6 Establishing a server-server connection.

The process of establishing of a server-to-server connection is

fraught with danger since there are many possible areas where

problems can occur - the least of which are race conditions.

After a server has received a connection following by a PASS/SERVER

pair which were recognised as being valid, the server should then

reply with its own PASS/SERVER information for that connection as

well as all of the other state information it knows about as

described below.

When the initiating server receives a PASS/SERVER pair, it too then

checks that the server responding is authenticated properly before

accepting the connection to be that server.

8.6.1 Server exchange of state information when connecting

The order of state information being exchanged between servers is

essential. The required order is as follows:

* all known other servers;

* all known user information;

* all known channel information.

Information regarding servers is sent via extra SERVER messages, user

information with NICK/USER/MODE/JOIN messages and channels with MODE

messages.

NOTE: channel topics are *NOT* exchanged here because the TOPIC

command overwrites any old topic information, so at best, the two

sides of the connection would exchange topics.

By passing the state information about servers first, any collisions

with servers that already exist occur before nickname collisions due

to a second server introducing a particular nickname. Due to the IRC

network only being able to exist as an acyclic graph, it may be

possible that the network has already reconnected in another

location, the place where the collision occurs indicating where the

net needs to split.

8.7 Terminating server-client connections

When a client connection closes, a QUIT message is generated on

behalf of the client by the server to which the client connected. No

other message is to be generated or used.

8.8 Terminating server-server connections

If a server-server connection is closed, either via a remotely

generated SQUIT or 'natural' causes, the rest of the connected IRC

network must have its information updated with by the server which

detected the closure. The server then sends a list of SQUITs (one

for each server behind that connection) and a list of QUITs (again,

one for each client behind that connection).

8.9 Tracking nickname changes

All IRC servers are required to keep a history of recent nickname

changes. This is required to allow the server to have a chance of

keeping in touch of things when nick-change race conditions occur

with commands which manipulate them. Commands which must trace nick

changes are:

* KILL (the nick being killed)

* MODE (+/- o,v)

* KICK (the nick being kicked)

No other commands are to have nick changes checked for.

In the above cases, the server is required to first check for the

existence of the nickname, then check its history to see who that

nick currently belongs to (if anyone!). This reduces the chances of

race conditions but they can still occur with the server ending up

affecting the wrong client. When performing a change trace for an

above command it is recommended that a time range be given and

entries which are too old ignored.

For a reasonable history, a server should be able to keep previous

nickname for every client it knows about if they all decided to

change. This size is limited by other factors (such as memory, etc).

8.10 Flood control of clients

With a large network of interconnected IRC servers, it is quite easy

for any single client attached to the network to supply a continuous

stream of messages that result in not only flooding the network, but

also degrading the level of service provided to others. Rather than

require every 'victim' to be provide their own protection, flood

protection was written into the server and is applied to all clients

except services. The current algorithm is as follows:

* check to see if client's `message timer' is less than

current time (set to be equal if it is);

* read any data present from the client;

* while the timer is less than ten seconds ahead of the current

time, parse any present messages and penalize the client by

2 seconds for each message;

which in essence means that the client may send 1 message every 2

seconds without being adversely affected.

8.11 Non-blocking lookups

In a real-time environment, it is essential that a server process do

as little waiting as possible so that all the clients are serviced

fairly. Obviously this requires non-blocking IO on all network

read/write operations. For normal server connections, this was not

difficult, but there are other support operations that may cause the

server to block (such as disk reads). Where possible, such activity

should be performed with a short timeout.

8.11.1 Hostname (DNS) lookups

Using the standard resolver libraries from Berkeley and others has

meant large delays in some cases where replies have timed out. To

avoid this, a separate set of DNS routines were written which were

setup for non-blocking IO operations and then polled from within the

main server IO loop.

8.11.2 Username (Ident) lookups

Although there are numerous ident libraries for use and inclusion

into other programs, these caused problems since they operated in a

synchronous manner and resulted in frequent delays. Again the

solution was to write a set of routines which would cooperate with

the rest of the server and work using non-blocking IO.

8.12 Configuration File

To provide a flexible way of setting up and running the server, it is

recommended that a configuration file be used which contains

instructions to the server on the following:

* which hosts to accept client connections from;

* which hosts to allow to connect as servers;

* which hosts to connect to (both actively and

passively);

* information about where the server is (university,

city/state, company are examples of this);

* who is responsible for the server and an email address

at which they can be contacted;

* hostnames and passwords for clients which wish to be given

Access to restricted operator commands.

In specifying hostnames, both domain names and use of the 'dot'

notation (127.0.0.1) should both be accepted. It must be possible to

specify the password to be used/accepted for all outgoing and

incoming connections (although the only outgoing connections are

those to other servers).

The above list is the minimum requirement for any server which wishes

to make a connection with another server. Other items which may be

of use are:

* specifying which servers other server may introduce;

* how deep a server branch is allowed to become;

* hours during which clients may connect.

8.12.1 Allowing clients to connect

A server should use some sort of 'access control list' (either in the

configuration file or elsewhere) that is read at startup and used to

decide what hosts clients may use to connect to it.

Both 'deny' and 'allow' should be implemented to provide the required

flexibility for host access control.

8.12.2 Operators

The granting of operator privileges to a disruptive person can have

dire consequences for the well-being of the IRC net in general due to

the powers given to them. Thus, the acquisition of such powers

should not be very easy. The current setup requires two 'passwords'

to be used although one of them is usually easy guessed. Storage of

oper passwords in configuration files is preferable to hard coding

them in and should be stored in a crypted format (ie using crypt(3)

from Unix) to prevent easy theft.

8.12.3 Allowing servers to connect

The interconnection of server is not a trivial matter: a bad

connection can have a large impact on the usefulness of IRC. Thus,

each server should have a list of servers to which it may connect and

which servers may connect to it. Under no circumstances should a

server allow an arbitrary host to connect as a server. In addition

to which servers may and may not connect, the configuration file

should also store the password and other characteristics of that

link.

8.12.4 Administrivia

To provide accurate and valid replies to the ADMIN command (see

section 4.3.7), the server should find the relevant details in the

configuration.

8.13 Channel membership

The current server allows any registered local user to join upto 10

different channels. There is no limit imposed on non-local users so

that the server remains (reasonably) consistant with all others on a

channel membership basis

9. Current problems

There are a number of recognized problems with this protocol, all of

which hope to be solved sometime in the near future during its

rewrite. Currently, work is underway to find working solutions to

these problems.

9.1 Scalability

It is widely recognized that this protocol does not scale

sufficiently well when used in a large arena. The main problem comes

from the requirement that all servers know about all other servers

and users and that information regarding them be updated as soon as

it changes. It is also desirable to keep the number of servers low

so that the path length between any two points is kept minimal and

the spanning tree as strongly branched as possible.

9.2 Labels

The current IRC protocol has 3 types of labels: the nickname, the

channel name and the server name. Each of the three types has its

own domain and no duplicates are allowed inside that domain.

Currently, it is possible for users to pick the label for any of the

three, resulting in collisions. It is widely recognized that this

needs reworking, with a plan for unique names for channels and nicks

that don't collide being desirable as well as a solution allowing a

cyclic tree.

9.2.1 Nicknames

The idea of the nickname on IRC is very convenient for users to use

when talking to each other outside of a channel, but there is only a

finite nickname space and being what they are, its not uncommon for

several people to want to use the same nick. If a nickname is chosen

by two people using this protocol, either one will not succeed or

both will removed by use of KILL (4.6.1).

9.2.2 Channels

The current channel layout requires that all servers know about all

channels, their inhabitants and properties. Besides not scaling

well, the issue of privacy is also a concern. A collision of

channels is treated as an inclusive event (both people who create the

new channel are considered to be members of it) rather than an

exclusive one such as used to solve nickname collisions.

9.2.3 Servers

Although the number of servers is usually small relative to the

number of users and channels, they two currently required to be known

globally, either each one separately or hidden behind a mask.

9.3 Algorithms

In some places within the server code, it has not been possible to

avoid N^2 algorithms such as checking the channel list of a set

of clients.

In current server versions, there are no database consistency checks,

each server assumes that a neighbouring server is correct. This

opens the door to large problems if a connecting server is buggy or

otherwise tries to introduce contradictions to the existing net.

Currently, because of the lack of unique internal and global labels,

there are a multitude of race conditions that exist. These race

conditions generally arise from the problem of it taking time for

messages to traverse and effect the IRC network. Even by changing to

unique labels, there are problems with channel-related commands being

disrupted.

10. Current support and availability

Mailing lists for IRC related discussion:

Future protocol: ircd-three-request@eff.org

General discussion: operlist-request@eff.org

Software implemenations

cs.bu.edu:/irc

nic.funet.fi:/pub/irc

coombs.anu.edu.au:/pub/irc

Newsgroup: alt.irc

Security Considerations

Security issues are discussed in sections 4.1, 4.1.1, 4.1.3, 5.5, and

7.

12. Authors' Addresses

Jarkko Oikarinen

Tuirantie 17 as 9

90500 OULU

FINLAND

Email: jto@tolsun.oulu.fi

Darren Reed

4 Pateman Street

Watsonia, Victoria 3087

Australia

Email: avalon@coombs.anu.edu.au

 
 
 
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