分享
 
 
 

基本图象处理代码(2)

王朝delphi·作者佚名  2006-01-08
窄屏简体版  字體: |||超大  

[亮度、对比度、饱和度的调整]

//亮度调整

procedure BrightnessChange(const SrcBmp,DestBmp:TBitmap;ValueChange:integer);

var

i, j: integer;

SrcRGB, DestRGB: pRGBTriple;

Table: array[0..255]of Byte;

begin

if ValueChange > 0 then

for i := 0 to 255 do

Table[i]:=Byte(i + ((ValueChange * (i xor 255)) shr 8))

else

for i := 0 to 255 do

Table[i]:=Byte(i - ((Abs(ValueChange) * i) shr 8));

for i := 0 to SrcBmp.Height - 1 do

begin

SrcRGB := SrcBmp.ScanLine[i];

DestRGB := DestBmp.ScanLine[i];

for j := 0 to SrcBmp.Width - 1 do

begin

DestRGB^.rgbtRed := Table[SrcRGB^.rgbtRed];

DestRGB^.rgbtGreen := Table[SrcRGB^.rgbtGreen];

DestRGB^.rgbtBlue := Table[SrcRGB^.rgbtBlue];

Inc(SrcRGB);

Inc(DestRGB);

end;

end;

end;

//对比度调整

procedure ContrastChange(const SrcBmp,DestBmp:TBitmap;ValueChange:integer);

var

i, j: integer;

SrcRow, DestRow: pRGBTriple;

begin

for i := 0 to SrcBmp.Height - 1 do

begin

SrcRow := SrcBmp.ScanLine[i];

DestRow := DestBmp.ScanLine[i];

for j := 0 to SrcBmp.Width - 1 do

begin

if ValueChange>=0 then

begin

if SrcRow.rgbtRed >= 128 then

DestRow.rgbtRed := Min(255, SrcRow.rgbtRed + (Abs(128 - SrcRow.rgbtRed) * ValueChange) div 128)

else

DestRow.rgbtRed := Max(0, SrcRow.rgbtRed - (Abs(128 - SrcRow.rgbtRed) * ValueChange) div 128);

if SrcRow.rgbtGreen >= 128 then

DestRow.rgbtGreen := Min(255, SrcRow.rgbtGreen + (Abs(128 - SrcRow.rgbtGreen) * ValueChange) div 128)

else

DestRow.rgbtGreen := Max(0, SrcRow.rgbtGreen - (Abs(128 - SrcRow.rgbtGreen) * ValueChange) div 128);

if SrcRow.rgbtBlue >= 128 then

DestRow.rgbtBlue := Min(255, SrcRow.rgbtBlue + (Abs(128 - SrcRow.rgbtBlue) * ValueChange) div 128)

else

DestRow.rgbtBlue := Max(0, SrcRow.rgbtBlue - (Abs(128 - SrcRow.rgbtBlue) * ValueChange) div 128);

end

else

begin

if SrcRow.rgbtRed >= 128 then

DestRow.rgbtRed := Max(128, SrcRow.rgbtRed + (Abs(128 - SrcRow.rgbtRed) * ValueChange) div 128)

else

DestRow.rgbtRed := Min(128, SrcRow.rgbtRed - (Abs(128 - SrcRow.rgbtRed) * ValueChange) div 128);

if SrcRow.rgbtGreen >= 128 then

DestRow.rgbtGreen := Max(128, SrcRow.rgbtGreen + (Abs(128 - SrcRow.rgbtGreen) * ValueChange) div 128)

else

DestRow.rgbtGreen := Min(128, SrcRow.rgbtGreen - (Abs(128 - SrcRow.rgbtGreen) * ValueChange) div 128);

if SrcRow.rgbtBlue >= 128 then

DestRow.rgbtBlue := Max(128, SrcRow.rgbtBlue + (Abs(128 - SrcRow.rgbtBlue) * ValueChange) div 128)

else

DestRow.rgbtBlue := Min(128, SrcRow.rgbtBlue - (Abs(128 - SrcRow.rgbtBlue) * ValueChange) div 128);

end;

Inc(SrcRow);

Inc(DestRow);

end;

end;

end;

//饱和度调整

procedure SaturationChange(const SrcBmp,DestBmp:TBitmap;ValueChange:integer);

var

Grays: array[0..767] of Integer;

Alpha: array[0..255] of Word;

Gray, x, y: Integer;

SrcRGB,DestRGB: pRGBTriple;

i: Byte;

begin

ValueChange:=ValueChange+255;

for i := 0 to 255 do

Alpha[i] := (i * ValueChange) Shr 8;

x := 0;

for i := 0 to 255 do

begin

Gray := i - Alpha[i];

Grays[x] := Gray;

Inc(x);

Grays[x] := Gray;

Inc(x);

Grays[x] := Gray;

Inc(x);

end;

for y := 0 to SrcBmp.Height - 1 do

begin

SrcRGB := SrcBmp.ScanLine[Y];

DestRGB := DestBmp.ScanLine[Y];

for x := 0 to SrcBmp.Width - 1 do

begin

Gray := Grays[SrcRGB.rgbtRed + SrcRGB.rgbtGreen + SrcRGB.rgbtBlue];

if Gray + Alpha[SrcRGB.rgbtRed]>0 then

DestRGB.rgbtRed := Min(255,Gray + Alpha[SrcRGB.rgbtRed])

else

DestRGB.rgbtRed := 0;

if Gray + Alpha[SrcRGB.rgbtGreen]>0 then

DestRGB.rgbtGreen := Min(255,Gray + Alpha[SrcRGB.rgbtGreen])

else

DestRGB.rgbtGreen := 0;

if Gray + Alpha[SrcRGB.rgbtBlue]>0 then

DestRGB.rgbtBlue := Min(255,Gray + Alpha[SrcRGB.rgbtBlue])

else

DestRGB.rgbtBlue := 0;

Inc(SrcRGB);

Inc(DestRGB);

end;

end;

end;

//RGB调整

procedure RGBChange(SrcBmp,DestBmp:TBitmap;RedChange,GreenChange,BlueChange:integer);

var

SrcRGB, DestRGB: pRGBTriple;

i,j:integer;

begin

for i := 0 to SrcBmp.Height- 1 do

begin

SrcRGB := SrcBmp.ScanLine[i];

DestRGB :=DestBmp.ScanLine[i];

for j := 0 to SrcBmp.Width - 1 do

begin

if RedChange> 0 then

DestRGB.rgbtRed := Min(255, SrcRGB.rgbtRed + RedChange)

else

DestRGB.rgbtRed := Max(0, SrcRGB.rgbtRed + RedChange);

if GreenChange> 0 then

DestRGB.rgbtGreen := Min(255, SrcRGB.rgbtGreen + GreenChange)

else

DestRGB.rgbtGreen := Max(0, SrcRGB.rgbtGreen + GreenChange);

if BlueChange> 0 then

DestRGB.rgbtBlue := Min(255, SrcRGB.rgbtBlue + BlueChange)

else

DestRGB.rgbtBlue := Max(0, SrcRGB.rgbtBlue + BlueChange);

Inc(SrcRGB);

Inc(DestRGB);

end;

end;

end;

如果有些图像处理的基础,这些代码都比较好理解,主要是三原色的值不要超过(0-255)的范围,有些朋友没有注意这问题,当超过范围后,会出现些难看的“色斑”!

[颜色调整]

//RGB<=>BGR

procedure RGB2BGR(const Bitmap:TBitmap);

var

X: Integer;

Y: Integer;

PRGB: pRGBTriple;

Color: Byte;

begin

for Y := 0 to (Bitmap.Height - 1) do

begin

for X := 0 to (Bitmap.Width - 1) do

begin

Color := PRGB^.rgbtRed;

PRGB^.rgbtRed := PRGB^.rgbtBlue;

PRGB^.rgbtBlue := Color;

Inc(PRGB);

end;

end

end;

end;

//灰度化(加权)

procedure Grayscale(const Bitmap:TBitmap);

var

X: Integer;

Y: Integer;

PRGB: pRGBTriple;

Gray: Byte;

begin

for Y := 0 to (Bitmap.Height - 1) do

begin

PRGB := Bitmap.ScanLine[Y];

for X := 0 to (Bitmap.Width - 1) do

begin

Gray := (77 * Red + 151 * Green + 28 * Blue) shr 8;

PRGB^.rgbtRed:=Gray;

PRGB^.rgbtGreen:=Gray;

PRGB^.rgbtBlue:=Gray;

Inc(PRGB);

end;

end;

end;

 
 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
2023年上半年GDP全球前十五强
 百态   2023-10-24
美众议院议长启动对拜登的弹劾调查
 百态   2023-09-13
上海、济南、武汉等多地出现不明坠落物
 探索   2023-09-06
印度或要将国名改为“巴拉特”
 百态   2023-09-06
男子为女友送行,买票不登机被捕
 百态   2023-08-20
手机地震预警功能怎么开?
 干货   2023-08-06
女子4年卖2套房花700多万做美容:不但没变美脸,面部还出现变形
 百态   2023-08-04
住户一楼被水淹 还冲来8头猪
 百态   2023-07-31
女子体内爬出大量瓜子状活虫
 百态   2023-07-25
地球连续35年收到神秘规律性信号,网友:不要回答!
 探索   2023-07-21
全球镓价格本周大涨27%
 探索   2023-07-09
钱都流向了那些不缺钱的人,苦都留给了能吃苦的人
 探索   2023-07-02
倩女手游刀客魅者强控制(强混乱强眩晕强睡眠)和对应控制抗性的关系
 百态   2020-08-20
美国5月9日最新疫情:美国确诊人数突破131万
 百态   2020-05-09
荷兰政府宣布将集体辞职
 干货   2020-04-30
倩女幽魂手游师徒任务情义春秋猜成语答案逍遥观:鹏程万里
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案神机营:射石饮羽
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案昆仑山:拔刀相助
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案天工阁:鬼斧神工
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案丝路古道:单枪匹马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:与虎谋皮
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:李代桃僵
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:指鹿为马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:小鸟依人
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:千金买邻
 干货   2019-11-12
 
推荐阅读
 
 
 
>>返回首頁<<
 
靜靜地坐在廢墟上,四周的荒凉一望無際,忽然覺得,淒涼也很美
© 2005- 王朝網路 版權所有