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一个象棋手机游戏的源代码

王朝other·作者佚名  2006-01-10
窄屏简体版  字體: |||超大  

作者:DLUT_608 文章来源:J2ME开发网

最近看到了一些五子棋,扫雷的代码讲解的文章,我也就写了个手机的象棋游戏,写的不是太全面,但还是能实现基本功能,共享出来供大家交流交流。

先介绍一下我的大体思路吧,我采用canvas让手机自己画出棋盘和棋子,而不是采用调用图片,虽然麻烦,但能锻炼自己的编程能力还能让算法简单,同时还能节省空间。具体的细节在代码中在说吧。首先要有一个主程序Game,这里比较简单,大家一看就能明白,我就不多说了.

import javax.microedition.lcdui.Display;

import javax.microedition.midlet.MIDlet;

public class Game extends MIDlet {

GameCanvas game;//定义游戏界面的Canvas类GameCanvas的对象gobang

public Game() {

super();

game=new GameCanvas(this);//生成GameCanvas类的对象game

}

protected void startApp(){

Display.getDisplay(this).setCurrent(game);

//在屏幕上绘出游戏见面game

}

protected void pauseApp(){

}

protected void destroyApp(boolean arg0){

}

}

然后就是程序的主题部分了--GameCanvas,这里实现了从画棋盘棋子一直到判断和输出.

我的主题思想是把棋盘初始化为一个2维数组,在有棋子的地方初始化为非0数,其他的都初始化为0;

大家可在代码中看到,在图象输出和棋子移动也都是基于这个数组进行的。

import javax.microedition.lcdui.*;

import javax.microedition.midlet.*;

public class GameCanvas extends Canvas implements CommandListener

{

protected Game game;

protected int empty;//屏幕右侧留的空间

protected int x;//棋盘输出的坐标

protected int cellWidth;//每个棋格的边长

protected int mapWidth,canvasW;//棋盘的宽度和画布的宽度

protected int a,b,c,d;//这是画炮下面的那几个折线,没什么用

protected int chessR;//棋子的半径

protected int selectedX,selectedY;//选择框在棋盘格局上的x,y位置

protected static int i,j;

protected int m,n,p;//记住开始的selectedX,selectedY和point[selectedX][selectedY]

protected String q;//记住word[selectedX][selectedY]

protected int guard,guard1,guard2,g,g1;//标记FIRE被按了多少次,g是用来判断走直线时前后的棋子,中间是否有其他棋子的累加器

protected static int g2,isRedWin,isWhiteWin;//g2表示该谁走了,后面那俩顾名思义了

protected Command exitCmd;

protected int point[][]={{1,2,3,4,5,6,7,8,9},//初始化INT数组

{0,0,0,0,0,0,0,0,0},

{0,10,0,0,0,0,0,11,0},

{12,0,13,0,14,0,15,0,16},

{0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0},

{28,0,29,0,30,0,31,0,32},

{0,26,0,0,0,0,0,27,0},

{0,0,0,0,0,0,0,0,0},

{17,18,19,20,21,22,23,24,25}};

protected String[][] word;

public GameCanvas(){};

public GameCanvas(Game game)//构造函数

{

this.game=game;

empty=getWidth()/6;

x=empty*1/3;

canvasW=getWidth()-empty;

mapWidth=canvasW-canvasW%8;

cellWidth=mapWidth/8;

a=cellWidth*2/5;

b=cellWidth/8;

c=cellWidth-a;

d=cellWidth-b;

chessR=cellWidth*2/5;

selectedX=0;

selectedY=0;

guard=0;

guard1=selectedX;guard2=selectedY;

m=guard1;n=guard2;

word=new String[10][9];

g2=1;

for(i=0;i<10;i++)//初始化字符数组

{

for(j=0;j<9;j++)

{

if(i==0)

{

if(j==0){word[i][j]="车";}

if(j==1){word[i][j]="马";}

if(j==2){word[i][j]="相";}

if(j==3){word[i][j]="士";}

if(j==4){word[i][j]="帅";}

if(j==8){word[i][j]="车";}

if(j==7){word[i][j]="马";}

if(j==6){word[i][j]="相";}

if(j==5){word[i][j]="士";}

}

if(i==1){word[i][j]="空";}

if(i==2){

if((j!=1)&(j!=7)){word[i][j]="空";}

if(j==1){word[i][j]="炮";}

if(j==7){word[i][j]="炮";}

}

if(i==3){

if(j%2==0){word[i][j]="卒";}

if(j%2==1){word[i][j]="空";}

}

if(i==4){word[i][j]="空";}

if(i==5){word[i][j]="空";}

if(i==6){

if(j%2==0){word[i][j]="卒";}

if(j%2==1){word[i][j]="空";}

}

if(i==7){

if((j!=1)&(j!=7)){word[i][j]="空";}

if(j==1){word[i][j]="炮";}

if(j==7){word[i][j]="炮";}

}

if(i==8){word[i][j]="空";}

if(i==9)

{

if(j==0){word[i][j]="车";}

if(j==1){word[i][j]="马";}

if(j==2){word[i][j]="相";}

if(j==3){word[i][j]="士";}

if(j==4){word[i][j]="帅";}

if(j==8){word[i][j]="车";}

if(j==7){word[i][j]="马";}

if(j==6){word[i][j]="相";}

if(j==5){word[i][j]="士";}

}

}

}

exitCmd = new Command("退出", Command.EXIT, 0);

addCommand(exitCmd);

setCommandListener(this);

}

protected void paintMapa(Graphics g)//画河的上半部分的棋盘

{

for(int q=0;q<4;q++)

{

for(int w=0;w<8;w++)

{

g.setColor(128,128,128);

g.drawRect(x+w*cellWidth,x+q*cellWidth,cellWidth,cellWidth);

}

}

g.setColor(128,128,128);

g.drawLine(x+3*cellWidth,x,x+5*cellWidth,x+2*cellWidth);

g.drawLine(x+5*cellWidth,x,x+3*cellWidth,x+2*cellWidth);

//画左上方的炮

g.drawLine(x+d,x+cellWidth+c,x+d,x+cellWidth+d);//左上竖

g.drawLine(x+c,x+cellWidth+d,x+d,x+cellWidth+d);//左上横

g.drawLine(x+d+2*b,x+cellWidth+c,x+d+2*b,x+cellWidth+d);//右上竖

g.drawLine(x+cellWidth+b,x+cellWidth+d,x+cellWidth+a,x+cellWidth+d);//右上横

g.drawLine(x+d,x+2*cellWidth+b,x+d,x+2*cellWidth+a);//左下竖

g.drawLine(x+c,x+cellWidth+d+2*b,x+d,x+cellWidth+d+2*b);//左下横

g.drawLine(x+d+2*b,x+2*cellWidth+b,x+d+2*b,x+2*cellWidth+a);//右下竖

g.drawLine(x+cellWidth+b,x+cellWidth+d+2*b,x+cellWidth+a,x+cellWidth+d+2*b);//右下横

//画右上方的炮

g.drawLine(x+d+6*cellWidth,x+cellWidth+c,x+d+6*cellWidth,x+cellWidth+d);

g.drawLine(x+c+6*cellWidth,x+cellWidth+d,x+d+6*cellWidth,x+cellWidth+d);

g.drawLine(x+d+2*b+6*cellWidth,x+cellWidth+c,x+d+2*b+6*cellWidth,x+cellWidth+13+9);

g.drawLine(x+cellWidth+b+6*cellWidth,x+cellWidth+d,x+cellWidth+a+6*cellWidth,x+cellWidth+d);

g.drawLine(x+d+6*cellWidth,x+2*cellWidth+b,x+d+6*cellWidth,x+2*cellWidth+a);

g.drawLine(x+c+6*cellWidth,x+cellWidth+d+2*b,x+d+6*cellWidth,x+cellWidth+d+2*b);

g.drawLine(x+d+2*b+6*cellWidth,x+2*cellWidth+b,x+d+2*b+6*cellWidth,x+2*cellWidth+a);

g.drawLine(x+cellWidth+b+6*cellWidth,x+cellWidth+d+2*b,x+cellWidth+a+6*cellWidth,x+cellWidth+d+2*b);

}

protected void paintMapb(Graphics g)//画那条河--楚河,哈哈

{

g.setColor(128,128,128);

g.drawRect(x,x+4*cellWidth,mapWidth,cellWidth);

g.setFont(Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD

,Font.SIZE_LARGE));

g.drawString("楚河 汉界",getWidth()/2,x+4*cellWidth+

cellWidth*3/4,Graphics.HCENTER|Graphics.BASELINE);

}

protected void paintMapc(Graphics g)//画河的下半部分的棋盘

{

for(int q=0;q<4;q++)

{

for(int w=0;w<8;w++)

{

g.setColor(128,128,128);

g.drawRect(x+w*cellWidth,x+(q+5)*cellWidth,cellWidth,cellWidth);

}

}

g.setColor(128,128,128);

g.drawLine(x+3*cellWidth,x+7*cellWidth,x+5*cellWidth,x+9*cellWidth);

g.drawLine(x+5*cellWidth,x+7*cellWidth,x+3*cellWidth,x+9*cellWidth);

//画左上方的炮

g.drawLine(x+d,x+6*cellWidth+c,x+d,x+6*cellWidth+d);//左上竖

g.drawLine(x+c,x+6*cellWidth+d,x+d,x+6*cellWidth+d);//左上横

g.drawLine(x+d+2*b,x+6*cellWidth+c,x+d+2*b,x+6*cellWidth+d);//右上竖

g.drawLine(x+cellWidth+b,x+6*cellWidth+d,x+cellWidth+a,x+6*cellWidth+d);//右上横

g.drawLine(x+d,x+7*cellWidth+b,x+d,x+7*cellWidth+a);//左下竖

g.drawLine(x+c,x+6*cellWidth+d+2*b,x+d,x+6*cellWidth+d+2*b);//左下横

g.drawLine(x+d+2*b,x+7*cellWidth+b,x+d+2*b,x+7*cellWidth+a);//右下竖

g.drawLine(x+cellWidth+b,x+6*cellWidth+d+2*b,x+cellWidth+a,x+6*cellWidth+d+2*b);//右下横

//画右上方的炮

g.drawLine(x+d+6*cellWidth,x+6*cellWidth+c,x+d+6*cellWidth,x+6*cellWidth+d);

g.drawLine(x+c+6*cellWidth,x+6*cellWidth+d,x+d+6*cellWidth,x+6*cellWidth+d);

g.drawLine(x+d+2*b+6*cellWidth,x+6*cellWidth+c,x+d+2*b+6*cellWidth,x+6*cellWidth+d);

g.drawLine(x+cellWidth+b+6*cellWidth,x+6*cellWidth+d,x+cellWidth+a+6*cellWidth,x+6*cellWidth+d);

g.drawLine(x+d+6*cellWidth,x+7*cellWidth+b,x+d+6*cellWidth,x+7*cellWidth+a);

g.drawLine(x+c+6*cellWidth,x+6*cellWidth+d+2*b,x+d+6*cellWidth,x+6*cellWidth+d+2*b);

g.drawLine(x+d+2*b+6*cellWidth,x+7*cellWidth+b,x+d+2*b+6*cellWidth,x+7*cellWidth+a);

g.drawLine(x+cellWidth+b+6*cellWidth,x+6*cellWidth+d+2*b,x+cellWidth+a+6*cellWidth,x+6*cellWidth+d+2*b);

}

protected void paintAllChess(Graphics g)//画出所有的棋子

{

for(i=0;i<10;i++)

{

for(j=0;j<9;j++)

{

if(point[i][j]!=0)

{ if(point[i][j]<17){g.setColor(255,0,0);}

else{g.setColor(255,255,255);}

g.fillArc(x-chessR+j*cellWidth,x-chessR+i*cellWidth,2*chessR,2*chessR,0,360);

g.setColor(0x00000000);

g.setFont(Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD

,Font.SIZE_LARGE));

g.drawString(word[i][j],x+j*cellWidth,x+chessR+i*cellWidth,Graphics.HCENTER|Graphics.BOTTOM);

}

}

}

}

protected void chooseChess(Graphics g)//选定棋子,实现的原理就是如果选择了就再按照指定的颜色

{ m=guard1;n=guard2; //再重新单独输出一个棋子

if(point[guard2][guard1]!=0)

{

if(g2%2==1)

{

if(point[guard2][guard1]<=16)

{

g.setColor(255,255,0);

g.fillArc(x-chessR+guard1*cellWidth,x-chessR+guard2*cellWidth,2*chessR,2*chessR,0,360);

g.setColor(0x00000000);

g.setFont(Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD

,Font.SIZE_LARGE));

g.drawString(word[guard2][guard1],x+guard1*cellWidth,x+chessR+guard2*cellWidth,Graphics.HCENTER|Graphics.BOTTOM);

}

}

if(g2%2==0)

{

if(point[guard2][guard1]>16)

{

g.setColor(0,255,0);

g.fillArc(x-chessR+guard1*cellWidth,x-chessR+guard2*cellWidth,2*chessR,2*chessR,0,360);

g.setColor(0x00000000);

g.setFont(Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD

,Font.SIZE_LARGE));

g.drawString(word[guard2][guard1],x+guard1*cellWidth,x+chessR+guard2*cellWidth,Graphics.HCENTER|Graphics.BOTTOM);

}

}

}

}

protected void whoIsGoing(Graphics g)//判断该谁走了

{

checkWin();

g.setFont(Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD

,Font.SIZE_LARGE));

if(isRedWin!=0)

{

if(g2%2==1){

g.setColor(255,0,0);

g.drawString("该红方走了",x,x+chessR+10*cellWidth,Graphics.LEFT|Graphics.BOTTOM);

}

}

else{ g.setColor(255,255,255);

g.drawString("白方胜利",x,x+chessR+10*cellWidth,Graphics.LEFT|Graphics.BOTTOM);}

if(isWhiteWin!=0)

{

if(g2%2==0){

g.setColor(255,255,255);

g.drawString("该白方走了",x,x+chessR+10*cellWidth,Graphics.LEFT|Graphics.BOTTOM);

}

}

else{ g.setColor(255,0,0);

g.drawString("红方胜利",x,x+chessR+10*cellWidth,Graphics.LEFT|Graphics.BOTTOM);}

}

protected void checkWin()//判断输赢

{ isRedWin=0;isWhiteWin=0;

for(i=0;i<3;i++)

{

for(j=0;j<3;j++){if(point[0+i][3+j]==5){isRedWin++;}}

}

for(i=0;i<3;i++)

{

for(j=0;j<3;j++){if(point[7+i][3+j]==21){isWhiteWin++;}}

}

}

protected void paintSelected(Graphics g)//画选择框

{

g.setColor(0,0,255);

g.drawRect(x-chessR+selectedX*cellWidth,x-chessR+selectedY*cellWidth,2*chessR,2*chessR);

}

protected void paint(Graphics g)

{

g.setColor(0x00000000);

g.fillRect(0, 0, getWidth(), getHeight());

paintMapa(g);

paintMapb(g);

paintMapc(g);

paintAllChess(g);

if(guard%2==1)

{

chooseChess(g);

}

paintSelected(g);

whoIsGoing(g);

}

protected void changTwoChessNum(int m,int n,int selectedX,int selectedY)//改变两个格子的值

{

g2++;

p=point[selectedY][selectedX];

point[selectedY][selectedX]=point[n][m];

point[n][m]=0;

q=word[selectedY][selectedX];

word[selectedY][selectedX]=word[n][m];

word[n][m]="空";

}

protected void theRuleOfChe(int m,int n,int selectedX,int selectedY)//车的规则

{

g=0;

if(m==selectedX)

{

if(n>selectedY)

{

for(i=1;i {

if(point[selectedY+i][m]!=0){g++;}

}

}

else

{

for(i=1;i {

if(point[n+i][m]!=0){g++;}

}

}

if(g==0){changTwoChessNum(m,n,selectedX,selectedY);}

}

if(n==selectedY)

{

if(m>selectedX)

{

for(i=1;i {

if(point[n][i+selectedX]!=0){g++;}

}

}

else

{

for(i=1;i {

if(point[n][m+i]!=0){g++;}

}

}

if(g==0){changTwoChessNum(m,n,selectedX,selectedY);}

}

}

protected void theRuleOfMa(int m,int n,int selectedX,int selectedY)//马的规则

{

if(n<9){

if(point[n+1][m]==0)

{

if(selectedX-m==1){if(selectedY-n==2){changTwoChessNum(m,n,selectedX,selectedY);}}

}

}

if(n>0){

if(point[n-1][m]==0)

{

if(m-selectedX==1){if(n-selectedY==2){changTwoChessNum(m,n,selectedX,selectedY);}}

}

}

if(n<9){

if(point[n+1][m]==0)

{

if(selectedX-m==-1){if(selectedY-n==2){changTwoChessNum(m,n,selectedX,selectedY);}}

}

}

if(n>0){

if(point[n-1][m]==0)

{

if(m-selectedX==-1){if(n-selectedY==2){changTwoChessNum(m,n,selectedX,selectedY);}}

}

}

if(m<8){

if(point[n][m+1]==0)

{

if(selectedX-m==2){if(selectedY-n==1){changTwoChessNum(m,n,selectedX,selectedY);}}

}

}

if(m>0){

if(point[n][m-1]==0)

{

if(m-selectedX==2){if(n-selectedY==1){changTwoChessNum(m,n,selectedX,selectedY);}}

}

}

if(m<8){

if(point[n][m+1]==0)

{

if(selectedX-m==2){if(selectedY-n==-1){changTwoChessNum(m,n,selectedX,selectedY);}}

}

}

if(m>0){

if(point[n][m-1]==0)

{

if(m-selectedX==2){if(n-selectedY==-1){changTwoChessNum(m,n,selectedX,selectedY);}}

}

}

}

protected void theRuleOfPao(int m,int n,int selectedX,int selectedY,int g1)//炮的规则

{

g=0;

if(m==selectedX)

{

if(n>selectedY)

{

for(i=1;i {

if(point[selectedY+i][m]!=0){g++;}

}

}

else

{

for(i=1;i {

if(point[n+i][m]!=0){g++;}

}

}

if(g==g1){changTwoChessNum(m,n,selectedX,selectedY);}

}

if(n==selectedY)

{

if(m>selectedX)

{

for(i=1;i {

if(point[n][i+selectedX]!=0){g++;}

}

}

else

{

for(i=1;i {

if(point[n][m+i]!=0){g++;}

}

}

if(g==g1){changTwoChessNum(m,n,selectedX,selectedY);}

}

}

protected void theRuleOfXiang(int m,int n,int selectedX,int selectedY)//相的规则

{

if(n<9&m<8){if(point[n+1][m+1]==0){if((selectedX-m==2)&(selectedY-n==2)){changTwoChessNum(m,n,selectedX,selectedY);}}}

if(n>0&m<8){if(point[n-1][m+1]==0){if((selectedX-m==2)&(selectedY-n==-2)){changTwoChessNum(m,n,selectedX,selectedY);}}}

if(n<9&m>0){if(point[n+1][m-1]==0){if((selectedX-m==-2)&(selectedY-n==2)){changTwoChessNum(m,n,selectedX,selectedY);}}}

if(n>0&m>0){if(point[n-1][m-1]==0){if((selectedX-m==-2)&(selectedY-n==-2)){changTwoChessNum(m,n,selectedX,selectedY);}}}

}

protected void theRuleOfShi(int m,int n,int selectedX,int selectedY)//士的规则

{

if((m>2&m<6)&(selectedX>2&selectedX<6)&(n>=7&n<=9)&(selectedY>=7&selectedY<=9))

{

if((selectedX-m==1)&(selectedY-n==1)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedX-m==1)&(selectedY-n==-1)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedX-m==-1)&(selectedY-n==1)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedX-m==-1)&(selectedY-n==-1)){changTwoChessNum(m,n,selectedX,selectedY);}

}

if((m>2&m<6)&(selectedX>2&selectedX<6)&(n>=0&n<3)&(selectedY>=0&selectedY<3))

{

if((selectedX-m==1)&(selectedY-n==1)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedX-m==1)&(selectedY-n==-1)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedX-m==-1)&(selectedY-n==1)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedX-m==-1)&(selectedY-n==-1)){changTwoChessNum(m,n,selectedX,selectedY);}

}

}

protected void theRuleOfShuai(int m,int n,int selectedX,int selectedY)//帅的规则

{

if((m>2&m<6)&(selectedX>2&selectedX<6)&(n>=7&n<=9)&(selectedY>=7&selectedY<=9))

{

if((selectedX-m==1)&(selectedY-n==0)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedX-m==-1)&(selectedY-n==0)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedX-m==0)&(selectedY-n==1)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedX-m==0)&(selectedY-n==-1)){changTwoChessNum(m,n,selectedX,selectedY);}

}

if((m>2&m<6)&(selectedX>2&selectedX<6)&(n>=0&n<3)&(selectedY>=0&selectedY<3))

{

if((selectedX-m==1)&(selectedY-n==0)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedX-m==-1)&(selectedY-n==0)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedX-m==0)&(selectedY-n==1)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedX-m==0)&(selectedY-n==-1)){changTwoChessNum(m,n,selectedX,selectedY);}

}

}

protected void theRuleOfZu(int m,int n,int selectedX,int selectedY)//卒的规则

{

if(point[n][m]<17)

{

if(selectedY>=n)

{

if(n<5)

{

if((selectedY-n==1)&(selectedX-m==0)){changTwoChessNum(m,n,selectedX,selectedY);}

}

else

{

if((selectedY-n==1)&(selectedX-m==0)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedY-n==0)&(selectedX-m==1)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedY-n==0)&(selectedX-m==-1)){changTwoChessNum(m,n,selectedX,selectedY);}

}

}

}

else

{

if(selectedY<=n)

{

if(n>4)

{

if((selectedY-n==-1)&(selectedX-m==0)){changTwoChessNum(m,n,selectedX,selectedY);}

}

else

{

if((selectedY-n==-1)&(selectedX-m==0)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedY-n==0)&(selectedX-m==1)){changTwoChessNum(m,n,selectedX,selectedY);}

if((selectedY-n==0)&(selectedX-m==-1)){changTwoChessNum(m,n,selectedX,selectedY);}

}

}

}

}

public void commandAction(Command c, Displayable d)

{

if (c == exitCmd) {

game.destroyApp(false);

game.notifyDestroyed();

}

}

protected synchronized void keyPressed(int keyCode) //处理按键

{

int action = getGameAction(keyCode);

if (action == Canvas.LEFT )

{

selectedX=(--selectedX+8+1)%(8+1);

}

else if (action == Canvas.RIGHT)

{

selectedX=(++selectedX)%(8+1);

}

else if (action == Canvas.UP)

{

selectedY=(--selectedY+9+1)%(9+1);

}

else if (action == Canvas.DOWN)

{

selectedY=(++selectedY)%(9+1);

}

else if (action == Canvas.FIRE)//这里的FIRE键我分成了两种情况:一是选种棋子,

{ //二是当选择了棋子后,让棋子走到下面选择的位置

guard=guard+1;//每按下FIRE一次,GUARD就加一,用来判断FIRE是被选种还是选种后走下不棋

if(guard%2==1) //这时是当选种某一个棋子时,调用choosChess函数,选择棋子

{

if(point[selectedY][selectedX]!=0)

{

guard1=selectedX;

guard2=selectedY;

}

}

if(guard%2==0)//这种情况是当棋子被选种后

{

if(point[selectedY][selectedX]!=point[n][m])//当走的下一步不是自身,也就是玩家选过

{ //一个棋子,又不想选了,这只需什么都不做

if((point[n][m]==1)|(point[n][m]==9)|(point[n][m]==17)|(point[n][m]==25))//当选定的棋子是车的时候

{ //repaint就OK了

if(point[selectedY][selectedX]==0)//当下一步走的是空格,则改变选种的格子和下一步所

{ //走的格子的point[][]和word[][]的植,然后repaint就OK

theRuleOfChe(m,n,selectedX,selectedY);

}

else//当下一步是想吃对方的子的,则把下一步格子的值变为刚才选定的格子的值,而

{ //刚才选定的格子的值则便为零

if((point[selectedY][selectedX]/17)!=(point[n][m]/17))//当然,想吃的子不能是自己的

{

theRuleOfChe(m,n,selectedX,selectedY);

}

}

}

if((point[n][m]==2)|(point[n][m]==8)|(point[n][m]==18)|(point[n][m]==24))//当选定的棋子是马的时候

{

if(point[selectedY][selectedX]==0)

{

theRuleOfMa(m,n,selectedX,selectedY);

}

else

{

if((point[selectedY][selectedX]/17)!=(point[n][m]/17))//当然,想吃的子不能是自己的

{

theRuleOfMa(m,n,selectedX,selectedY);

}

}

}

if((point[n][m]==10)|(point[n][m]==11)|(point[n][m]==26)|(point[n][m]==27))//当选定的棋子是炮的时候

{

if(point[selectedY][selectedX]==0)

{

g1=0;

theRuleOfPao(m,n,selectedX,selectedY,g1);

}

else

{

g1=1;

if((point[selectedY][selectedX]/17)!=(point[n][m]/17))//当然,想吃的子不能是自己的

{

theRuleOfPao(m,n,selectedX,selectedY,g1);

}

}

}

if((point[n][m]==3)|(point[n][m]==7)|(point[n][m]==19)|(point[n][m]==23))//当选定的棋子是相的时候

{

if(point[selectedY][selectedX]==0)

{

theRuleOfXiang(m,n,selectedX,selectedY);

}

else

{

if((point[selectedY][selectedX]/17)!=(point[n][m]/17))//当然,想吃的子不能是自己的

{

theRuleOfXiang(m,n,selectedX,selectedY);

}

}

}

if((point[n][m]==4)|(point[n][m]==6)|(point[n][m]==20)|(point[n][m]==22))//当选定的棋子是士的时候

{

if(point[selectedY][selectedX]==0)

{

theRuleOfShi(m,n,selectedX,selectedY);

}

else

{

if((point[selectedY][selectedX]/17)!=(point[n][m]/17))//当然,想吃的子不能是自己的

{

theRuleOfShi(m,n,selectedX,selectedY);

}

}

}

if((point[n][m]==5)|(point[n][m]==21))//当选定的棋子是帅的时候

{

if(point[selectedY][selectedX]==0)

{

theRuleOfShuai(m,n,selectedX,selectedY);

}

else

{

if((point[selectedY][selectedX]/17)!=(point[n][m]/17))//当然,想吃的子不能是自己的

{

theRuleOfShuai(m,n,selectedX,selectedY);

}

}

}

if((point[n][m]>11&point[n][m]<17))//当选定的棋子是红方卒的时候

{

if(point[selectedY][selectedX]==0)

{

theRuleOfZu(m,n,selectedX,selectedY);

}

else

{

if((point[selectedY][selectedX]/17)!=(point[n][m]/17))//当然,想吃的子不能是自己的

{

theRuleOfZu(m,n,selectedX,selectedY);

}

}

}

if(point[n][m]>27)//当选定的棋子是白方卒的时候

{

if(point[selectedY][selectedX]==0)

{

theRuleOfZu(m,n,selectedX,selectedY);

}

else

{

if((point[selectedY][selectedX]/17)!=(point[n][m]/17))//当然,想吃的子不能是自己的

{

theRuleOfZu(m,n,selectedX,selectedY);

}

}

}

}

}

}

repaint();

}

代码程序就是这些,看起来很麻烦吧,如果仔细看了的话,其实很简单,只不过象棋不比五子棋,规则太多了,但是我的代码里有很多缺陷,例如由于采用了canvas而不是gamecanvas,所以在paint()函数里面就会有很多的输出,这样在一些功能不强大的手机里会有闪屏的现象,我现在正在用gamecanvas写这个程序,大家先凑合看这个吧.还有,由于象棋游戏的自身因素,所以导致了只能在大屏幕手机上使用,我这个是针对WTK22的默认的彩色模拟器编的,而且都实现了,感觉效果还行,但是在一些其他的小屏手机上就不理想了,这个也没办法.

最后声明一下,大家可以拿我的代码转载,但毕竟是我的原创,请大家转载是把我的名字挂上-----dlut_608_#4,呵呵还有,代码太长了,没好好整理就发上来了,希望大家能耐心。

这个程序有很多需要赶紧的地方,希望大家看了以后多提宝贵意见.

作者:dlut_608_#4

 
 
 
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