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8.7 Classes

王朝other·作者佚名  2006-01-10
窄屏简体版  字體: |||超大  

8.7 Classes

Class declarations define new reference types. A class can inherit from

another class, and can implement

interfaces.

Class members can include constants, fields, methods, properties, events,

indexers, operators, instance

constructors, destructors, static constructors, and nested type

declarations. Each member has an associated

accessibility (§10.5), which controls the regions of program text that are

able to access the member. There

are five possible forms of accessibility. These are summarized in the table

below.

Form Intuitive meaning

public Access not limited

protected Access limited to the containing class or types derived from the

containing class

internal Access limited to this program

protected

internal

Access limited to this program or types derived from the containing class

private Access limited to the containing type

The example

using System;

class MyClass

{

public MyClass() {

Console.WriteLine("Instance constructor");

}

public MyClass(int value) {

MyField = value;

Console.WriteLine("Instance constructor");

}

~MyClass() {

Console.WriteLine("Destructor");

}

public const int MyConst = 12;

public int MyField = 34;

public void MyMethod(){

Console.WriteLine("MyClass.MyMethod");

}

public int MyProperty {

get {

return MyField;

}

set {

MyField = value;

}

}

public int this[int index] {

get {

return 0;

}

set {

Console.WriteLine("this[{0}] = {1}", index, value);

}

}

public event EventHandler MyEvent;

public static MyClass operator+(MyClass a, MyClass b) {

return new MyClass(a.MyField + b.MyField);

}

internal class MyNestedClass

{}

}

shows a class that contains each kind of member. The example

class Test

{

static void Main() {

// Instance constructor usage

MyClass a = new MyClass();

MyClass b = new MyClass(123);

// Constant usage

Console.WriteLine("MyConst = {0}", MyClass.MyConst);

// Field usage

a.MyField++;

Console.WriteLine("a.MyField = {0}", a.MyField);

// Method usage

a.MyMethod();

// Property usage

a.MyProperty++;

Console.WriteLine("a.MyProperty = {0}", a.MyProperty);

// Indexer usage

a[3] = a[1] = a[2];

Console.WriteLine("a[3] = {0}", a[3]);

// Event usage

a.MyEvent += new EventHandler(MyHandler);

// Overloaded operator usage

MyClass c = a + b;

}

static void MyHandler(object sender, EventArgs e) {

Console.WriteLine("Test.MyHandler");

}

internal class MyNestedClass

{}

}

shows uses of these members.

 
 
 
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