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8.7.5 Events

王朝other·作者佚名  2006-01-10
窄屏简体版  字體: |||超大  

8.7.5 Events

An event is a member that enables an object or class to provide

notifications. A class defines an event by

providing an event declaration (which resembles a field declaration, though

with an added event keyword)

and an optional set of event accessors. The type of this declaration must

be a delegate type.

An instance of a delegate type encapsulates one or more callable entities.

For instance methods, a callable

entity consists of an instance and a method on that instance. For static

methods, a callable entity consists of

just a method. Given a delegate instance and an appropriate set of

arguments, one can invoke all of that

delegate instance.s methods with that set of arguments.

In the example

public delegate void EventHandler(object sender, System.EventArgs e);

public class Button

{

public event EventHandler Click;

public void Reset() {

Click = null;

}

}

the Button class defines a Click event of type EventHandler. Inside the

Button class, the Click

member is exactly like a private field of type EventHandler. However,

outside the Button class, the

Click member can only be used on the left-hand side of the += and .=

operators. The += operator adds a

handler for the event, and the -= operator removes a handler for the event.

The example

using System;

public class Form1

{

public Form1() {

// Add Button1_Click as an event handler for Button1.s Click event

Button1.Click += new EventHandler(Button1_Click);

}

Button Button1 = new Button();

void Button1_Click(object sender, EventArgs e) {

Console.WriteLine("Button1 was clicked!");

}

public void Disconnect() {

Button1.Click -= new EventHandler(Button1_Click);

}

}

shows a Form1 class that adds Button1_Click as an event handler for

Button1.s Click event. In the

Disconnect method, that event handler is removed.

For a simple event declaration such as

public event EventHandler Click;

the compiler automatically provides the implementation underlying the +=

and -= operators.

An implementer who wants more control can get it by explicitly providing

add and remove accessors. For

example, the Button class could be rewritten as follows:

public class Button

{

private EventHandler handler;

public event EventHandler Click {

add { handler += value; }

Chapter 8 Language Overview

37

remove { handler -= value; }

}

}

This change has no effect on client code, but allows the Button class more

implementation flexibility. For

example, the event handler for Click need not be represented by a field.

 
 
 
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