多线程编程学习笔记(五)
处理周期事件
1、System.WinForms.Timer
Timer的Tick事件代码:
Interlocked.Increment(ref _count);
2、ThreadPool
A.生成WaitOrTimerCallback事例
B.生成一个同步对象
C.添加到线程池
例1:
/*RegisterWaitForSingleObject
下面的示例演示了几种线程处理功能。
使用 RegisterWaitForSingleObject 将需要执行的任务以 ThreadPool 线程的方式排队。
使用 AutoResetEvent 发出信号,通知执行任务。
用 WaitOrTimerCallback 委托处理超时和信号。
用 RegisteredWaitHandle 取消排入队列的任务。
*/
using System;
using System.Threading;
// TaskInfo contains data that will be passed to the callback
// method.
public class TaskInfo {
public RegisteredWaitHandle Handle = null;
public string OtherInfo = "default";
}
public class Example {
public static void Main(string[] args) {
// The main thread uses AutoResetEvent to signal the
// registered wait handle, which executes the callback
// method.
AutoResetEvent ev = new AutoResetEvent(false);
TaskInfo ti = new TaskInfo();
ti.OtherInfo = "First task";
// The TaskInfo for the task includes the registered wait
// handle returned by RegisterWaitForSingleObject. This
// allows the wait to be terminated when the object has
// been signaled once (see WaitProc).
ti.Handle = ThreadPool.RegisterWaitForSingleObject(
ev,
new WaitOrTimerCallback(WaitProc),
ti,
100,
false
);
// The main thread waits three seconds, to demonstrate the
// time-outs on the queued thread, and then signals.
Thread.Sleep(3100);
Console.WriteLine("Main thread signals.");
ev.Set();
// The main thread sleeps, which should give the callback
// method time to execute. If you comment out this line, the
// program usually ends before the ThreadPool thread can execute.
Thread.Sleep(1000);
// If you start a thread yourself, you can wait for it to end
// by calling Thread.Join. This option is not available with
// thread pool threads.
}
// The callback method executes when the registered wait times out,
// or when the WaitHandle (in this case AutoResetEvent) is signaled.
// WaitProc unregisters the WaitHandle the first time the event is
// signaled.
public static void WaitProc(object state, bool timedOut) {
// The state object must be cast to the correct type, because the
// signature of the WaitOrTimerCallback delegate specifies type
// Object.
TaskInfo ti = (TaskInfo) state;
string cause = "TIMED OUT";
if (!timedOut) {
cause = "SIGNALED";
// If the callback method executes because the WaitHandle is
// signaled, stop future execution of the callback method
// by unregistering the WaitHandle.
if (ti.Handle != null)
ti.Handle.Unregister(null);
}
Console.WriteLine("WaitProc( {0} ) executes on thread {1}; cause = {2}.",
ti.OtherInfo,
Thread.CurrentThread.GetHashCode().ToString(),
cause
);
}
}
例2:
using System;
using System.Threading;
class State
{
private int nCalledTimes = 0;
public void Called()
{
Interlocked.Increment(ref nCalledTimes);
}
public int CalledTimes
{
get
{
return nCalledTimes;
}
}
}
class App
{
static public void PeriodicMethod(object state , bool timeOut)
{
// timeOut为false时,说明等待有效,否则超时
Console.WriteLine("\nThread {0}开始处理定时事件",Thread.CurrentThread.GetHashCode());
if(!timeOut)
Console.WriteLine("获得等待信号");
else
Console.WriteLine("超时事件发生");
if(state!=null)
{
((State)state).Called();
Console.WriteLine("调用了{0}次",((State)state).CalledTimes);
}
Thread.Sleep(100);
Console.WriteLine("Thread {0}处理定时事件完毕\n",Thread.CurrentThread.GetHashCode());
}
static public void Main()
{
AutoResetEvent myEvent = new AutoResetEvent(false);
WaitOrTimerCallback waitOrTimerCallback = new WaitOrTimerCallback(App.PeriodicMethod);
int timeout = 1000;
bool executeOnlyOnce = false;
State state = new State();
ThreadPool.RegisterWaitForSingleObject(myEvent , waitOrTimerCallback , state ,timeout,executeOnlyOnce);
//Thread.Sleep(10000);
myEvent.Set();
Console.WriteLine("按任意键退出");
Console.ReadLine();
}
}
3、System.Threading.Timer
A.实例化一个TimerCallback代理callback
B.创建一个System.Threading.Timer实例timer
C.如果有必要,调用 timer.Change重新设置timer的durTime和period
D.用timer.Dispose释放timer
using System;
using System.Threading;
class State
{
private int threadID = -1;
private AutoResetEvent firstTimerFired = null;
public State(int threadID , AutoResetEvent firstTimerFired)
{
this.threadID = threadID;
this.firstTimerFired = firstTimerFired;
}
public void Show()
{
Console.WriteLine("thread.HashCode={0}\tthreadID={1}在工作",Thread.CurrentThread.GetHashCode(),threadID);
}
public AutoResetEvent FirstTimerFired
{
get
{
return firstTimerFired;
}
set
{
firstTimerFired = value;
}
}
}
class App
{
public static void Main()
{
Console.WriteLine("每2秒执行一次时钟事件");
TimerCallback callback = new TimerCallback(App.CheckStatus);
Timer timer1 = new Timer(callback , null ,1000 ,2000);
AutoResetEvent firstTimerFired = new AutoResetEvent(false);
State state = new State(2,firstTimerFired);
Timer timer2 = new Timer(callback ,state , 5000 ,0);//定时器事件只触发一次,period为0
firstTimerFired.WaitOne();
Console.WriteLine("按回车继续...");
Console.ReadLine();
timer2.Change(2000,1000);
Console.WriteLine("按回车继续...");
Console.ReadLine();
timer1.Dispose();
timer2.Dispose();
}
static void CheckStatus(object state)
{
if (state !=null)
{
((State)state).Show();
if(((State)state).FirstTimerFired != null)
((State)state).FirstTimerFired.Set();
}
else
{
Console.WriteLine("tread.HashCode = {0}\tthreadID={1}在工作",Thread.CurrentThread.GetHashCode(),-1);
}
}
}
4、System.Timers.Timer
基于服务器的计时器的关键编程元素
Timer 组件引发一个名为 Timer.Elapsed 的事件。您可以为这个事件创建处理程序来执行处理要发生的一切。
Timer 组件的一些更重要的属性和方法还包含:
Interval 属性用来设置引发事件的时间范围,以毫秒计。例如,值为 1000 的时间间隔将一秒钟引发一次事件。
AutoReset 属性决定在给定时间间隔过去之后计时器是否继续引发事件。如果设置成 true,计时器继续重新计算时间间隔并引发事件。如果为 false,它在时间间隔过去后只引发一次事件,然后停止。
Start 方法将计时器的 Enabled 属性设置为 true,它允许计时器开始引发事件。如果计时器已经是启用状态,则调用 Start 方法将重置该计时器。
Stop 方法将计时器的 Enabled 属性设置成 false,以防止计时器再引发事件。
A.创建System.Timers.Timer对象kicker
B.设置周期
C.设置AutoReset为true
D.设置kicker的Elapsed事件
E.启动kicker
F.如果需要,可以重新设置kicker的Interval属性
G.停止记时器
using System;
using System.Timers;
using System.Threading;
class App
{
private static DateTime stopTime = new DateTime(2005,4,2);
static void ElapsedHandler(object sender , ElapsedEventArgs e)
{
if (DateTime.Compare(e.SignalTime , stopTime) > 0 )
{
Console.WriteLine("Thread {0} 处理定事事件",Thread.CurrentThread.GetHashCode());
Thread.Sleep(100);
}
}
static public void Main()
{
System.Timers.Timer kicker = new System.Timers.Timer();
kicker.Interval =1000;
kicker.AutoReset = true;
kicker.Elapsed += new ElapsedEventHandler(ElapsedHandler);
kicker.Start();
Thread.Sleep(2100);
Console.WriteLine("改变时间间隔");
kicker.Interval = 2000;
Thread.Sleep(2100);
Console.WriteLine("结束定事器");
//kicker.Stop();
stopTime = DateTime.Now;
Thread.Sleep(2100);
Console.WriteLine("重新启动定事器");
kicker.Start();
Thread.Sleep(8100);
Console.WriteLine("按任意键退出");
//Console.ReadLine();
//Thread.Sleep(14100);
kicker.Stop();
stopTime = DateTime.Now;
}
}
System.Winforms.Timer、System.Threading.Timer、System.Timers.Timer,通过设置定时周期、定时事件、可以启动、终止、再启动定时器、重新设置定时器属性等。功能依次增强。
ThreadPool一旦设置好时钟属性并启动后,就不能对定时器进行控制。
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