中文名: 3dsMax12条动画原理视频教程
英文名: Digital Tutors 12 Principles of Animation in 3ds Max 2010
别名: Digital Tutors 12 Principles of Animation in 3ds Max 2010
地区: 美国
对白语言: 英语
文字语言: 简体中文
简介:
程所使用的软件为:3ds Max 2010
在这个过程中,我们将引导动画12原则在3ds Max你。
为什么我的角色的议案,所以不自然和不吸引人?如何让我的动画吸引着观众?什么是我的性格中缺少运动,使它能够更加有说服力和娱乐性?这是一个将整个训练回答了几个问题,在12个基本规则,帮助所有的动画。由原则的原理,通过了解每个问题背后的含义we'l以上企业要求,以及如何每个人都可以而且应该为成功实施。到本课程结束时,你将有知识,你需要创建磁场,自然的,令人难忘的角色的动作。
In this course, we will guide you through the 12 Principles of Animation in 3ds Max.
Why does my character's motion look so unnatural and unappealing? How can my animations captivate an audience? What is missing in my character's movement that will enable it to be more convincing and entertaining? These are a few questions that will be answered throughout this training, all with the help of the 12 fundamental rules of animation. Principle by principle, we'l venture through understanding the meaning behind each question asked above, as well as how each can and should be implemented for success. By the end of this course, you will have the knowledge you need to create magnetic, natural, and memorable character performances.
1. Introduction and Project Overview
3. Timing and Spacing for Readability
5. Beginning Our Pose to Pose Animation
7. Straight Ahead Action
9. Follow-through and Overlapping
11. Squash and Stretch for Volume
13. Adding Energy with Exaggeration
15. Checking for Subtle Arcs
17. Ease In and Ease Out and Moving Holds
19. Appeal for Personality
21. Understanding the Concept of Staging
2. Timing and Spacing for Weight
4. Timing and Spacing for Contrast
6. Concluding Our Pose to Pose Animation
8. Bridging Pose to Pose and Straight Ahead Action
10. Removing the Confusion of Secondary Action
12. Squash and Stretch for Stronger Gestures
14. Arcs for Correcting a Path of Action
16. Ease In and Ease Out for Realism
18. Anticipation for Build-up and Action
20. Another Example of Adding Appeal
22. Solid Drawing for Depth