中文名: V-ray Advanced 1.5 Sp4 32位和64位 英文注册正式版
英文名: V-ray Advanced 1.5 Sp4
资源格式: 压缩包
版本: 1.5 Sp4
发行时间: 2009年12月21日
地区: 美国
语言: 英文
简介:
VRay 1.50.SP4 Now Available
The V-Ray? 1.50 Service Pack 4 is compatible with Autodesk? 3ds Max? 8, Autodesk? 3ds Max? 9, Autodesk? 3ds Max? 2008, 3ds Max? 2009, Autodesk? 3ds Max Design 2009, Autodesk? 3ds Max? 2010, Autodesk? 3ds Max? Design 2010.
New features(新功能):
(*) Added VRayAmbientLight;
Modified features(修改功能):
(*) Improved multithreading on multi-core machines;
(*) Ability to specify gizmo falloff for VRayEnvironmentFog;
(*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;
(*) Option to exclude the background from VRayEnvironmentFog;
(*) Added CIE sky models to the VRaySun and VRaySky;
(*) It is now possible to submit DR servers list for DR though backburner;
(*) Added for the VRayIES light to not use area speculars;
(*) Added Kelvin temperature settings for the color of VRayLights;
(*) VFB history is now turned off when 3ds Max is in slave mode;
(*) Output .vrimg and split channel paths are listed in the Asset Tracker;
(*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;
Bug fix(修复):
(*) Crash with Remove button for lights in VRayEnvironmentFog;
(*) Crash with Hair&Fur in 3ds Max Design 2010 (Danculo);
(*) Issue with Arch&Design materials in multi/sub-object material;
(*) It should not be possible to export already created VRayProxy objects as .vrmesh files;
(*) Fixed invalid colors with texture-mapped lights when the texture contains
Core Architecture(核心架构)
* Multi-platform object-oriented API
* Fully multithreaded core
* Unified sampling system based on Schlick sampling
* Distributed rendering
* Efficient shading system specifically optimized for ray-tracing
* Modular architecture - many components of the system can be replaced with custom ones
Geometry(几何学)
* Efficient geometry handling
* True instance rendering
* On-demand dynamic geometry creation
* On-demand geometry loading from disk files
* Displacement mapping
* Catmull-Clark and Loop subdivision surfaces
* Extensible with custom geometric primitives through the V-Ray SDK
Image sampling(图像采样):
* Three different image sampling methods
* Full-scene anti-aliasing
* Progressive path tracing
* Support for additional render elements (diffuse, reflection, GI etc)
* Advanced color (tone) mapping controls
* Extensible with custom image samplers through the V-Ray SDK
Illumination(照明系统):
* Physically accurate full global illumination solutions
* Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
* Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
* Physically accurate area lights
* Efficient illumination from HDR environments
* Procedural sun & sky models
* Extensible with custom lights through the V-Ray SDK
Shaders(明暗器):
* Physically plausible materials
* Blurry reflections/refractions
* Accurate highlights
* Sub-surface scattering
* Support for efficient material layering
* Extensible with custom shaders through the V-Ray SDK
Camera effects(镜头特效):
* Depth-of-field with bokeh effects
* Accurate motion blur
* Physical camera model
* Extensible with custom cameras through the V-Ray SDK
Extras(附加功能):
* Toon effect
* Fur generator/raytracer
* Extended matte/shadow capabilities
* Support for Render-to-Texture mode of 3ds Max
* VRaySphereFade to isolate only specific portions of the scene for compositing
Frame buffer(帧缓冲):
* VRay specific frame buffer with integrated color corrections and display of multiple rendering elements
* Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
*all the features are subject to change without special notice.