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《欧特克三维动画软件》(Autodesk 3ds Max 2011)Entertainment(娱乐版),Win32 English[光盘镜像]

王朝资源·作者佚名  2010-04-09
 说明  因可能的版权问题本站不提供该资源的存贮、播放、下载或推送,本文仅为内容简介。

中文名: 欧特克三维动画软件

英文名: Autodesk 3ds Max 2011

资源格式: 光盘镜像

版本: Entertainment(娱乐版),Win32 English

发行时间: 2010年04月

制作发行: 欧特克

Autodesk

地区: 美国

语言: 英文

简介:

软件类型:3D制作类

操作系统:Windows

应用平台: Win32

详情请访问:http://area.autodesk.com/3dsmax2011

此页不会再更新,请各位移步到下面资源页:

http://www.VeryCD.com/topics/2812661

《欧特克2011版数字娱乐创作套件集合(不全收录)》

(Autodesk Entertainment Creation Suite (Maya 2011,3ds Max 2011,Motionbuilder

2011))Win x32 & x64 [English & Japanese]

内含Autodesk 2011全系列32和64位注册机(含有3ds max2011破解安装说明)

间断供源时间:9:00-24:00

杜绝迅雷、脱兔等吸血下载工具,在此严重警告!

3Ds MAX 2011! 我们有在 GDC 的 annouced 3Ds MAX 2011和能现在特征组合。 (正式地) 我们为 3D立体最大在高耸的特征组合中有一个强硬的零工 2010, 我们希望我们已经来有新的释放结束。 你将会找对早先的特征新特征, XBR 特征和进步的一个混合.

3Ds MAX 2011设计不被在这次正式地,因此,我们正在保存在 3Ds MAX 2011上的焦点而且娱乐立刻使用。 特征-明智的,他们有效地是相同的。 ( 想法为 3Ds MAX 2011设计捐献客户有一种附加的利益将会被)

主要特征和利益 Autodesk 3Ds MAX 2011 2011个软件为创造和质地模型,使个性有生气, 而且产生高质量图像提供无法抗拒的新技术。 合并加速 2011个软件对两者的个体重要地帮助增加生产力的每天工作流程, 3Ds MAX 2011的工具而且串谋在游戏,视觉的效果和电视制造上的团队工作。 艺术家能把重心集中在创造力, 而且有自由反复地精炼他们的工作在最少量的时间中取他们的最后输出的质量最大值。

高耸特征和利益用石板瓦盖上物质的编者容易地看得见而且编辑物质的成份关系板色,一个新的节- 建立帮助的物质编者重要地改良工作流程和生产力为艺术家创造和编辑合成物物质的网络。 直觉的概要结构在今天之前被设计处理材料的巨大数字必需的要求多的制造

3ds max 2011的新功能

建模和纹理增强

加快建模和纹理的新工具任务,扩大石墨建模和视口帆布工具集:一个三维绘画和编辑纹理内视修订工具,能够与反对刷油漆内创造场景几何;一个新的画笔接口编辑UVW坐标;和扩展优势循环的互动工具。

3ds max 2011增加了板岩材质编辑器功能

轻松可视化和编辑的石板,一个新的节点材料成分的关系的基础材质编辑器,可以帮助显着提高,用于创建和编辑的网络艺术家复合材料的工作流程和效率。

3ds max 2011可自由界面定制功能

最大化的特点,可用工作区和重点,最重要与定制的用户界面布局专门的工作流程。

创建和保存个性化的用户界面配置,包括经常使用的行动项目和宏脚本,并切换同一个热键或按钮这些配置触摸显示屏。

3ds max 2011 集成CAT

更轻松地创建和管理角色,并层,负载,保存,重新映射,和镜子的角色动画工具包(CAT)的动画。

现在,充分考虑3ds Max软件,CAT集成一个地地道道的提供现成的先进的角色和动画系统。

We've annouced 3ds Max 2011 at GDC and can now reveal the feature set (officially). We had a tough chore in topping the feature set for 3ds Max 2010, we hope we've come close with this new release. You'll find a mix of new features, XBR features and improvements to previous features. More details will be available March 25th, but here are more vdieos/pictures on the Area: http://area.autodesk.com/3dsmax2011

3ds Max Design is not officially announced at this time, so we're keeping the focus on 3ds Max and Entertainment uses right now. Feature-wise, they are effectively the same (thought there is an added benefit for 3ds Max Design subscription customers that will be announced).

Key Features and Benefits

Autodesk® 3ds Max® 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, 3ds Max 2011 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively refine their work to maximize the quality of their final output in the least amount of time.

Top Features and Benefits

Slate Material Editor

Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today’s demanding productions.

Quicksilver Hardware Renderer

Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce high-quality images at incredible speeds. This new multi-threaded rendering engine utilizes both the CPU and the GPU, and supports alpha and z-buffer render elements; depth-of-field; motion blur; dynamic reflections; area, photometric, ambient occlusion, and indirect lighting effects along with precision adaptive shadow maps; and the ability to render at larger-than-screen resolutions.

Local Edits to Containers

Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content. Meet tight deadlines by working in parallel: while one user iteratively edits unlocked aspects of the container, another can continue to refine the underlying data. Multiple users can contribute changes to different elements of the same container at once, while simultaneous edits to the same component are prevented.

Modeling and Texturing Enhancements

Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.

Viewport Display of 3ds Max Materials

Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render— with the new ability to view most 3ds Max texture maps and materials in the viewport. Modelers and animators can make interactive decisions in a context that more closely matches the final output, helping reduce errors and enhance the creative storytelling process.

3ds Max Composite

Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk® Toxik® software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions.

In-Context Direct Manipulation UI

Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.

CAT Integration

More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). Now fully integrated into 3ds Max, CAT provides an out-of-the-box advanced rigging and animation system. With its approachable, flexible toolset, animators can use default settings in CAT to help achieve high-quality results in less time—or completely customize rigs to include arbitrary morphology, embedded custom behaviors, and procedural controllers for more demanding character set-ups.

Ribbon Customization

Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable Ribbon layouts. Create and store personalized UI configurations that include frequently-used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.

Other New Features

Autodesk 3ds Max 2011 software also includes the following key features:

mental ray 2011

The latest version of mental ray® renderer included with 3ds Max offers enhanced performance and stability.

Updated OpenEXR Image IO Plug-in

An updated OpenEXR plug-in supports unlimited layers in one EXR file and automatically stores Render Elements and G-Buffer channels to EXR layers.

Save to Previous Release

Manage the transition to 3ds Max 2011 with the option to save scene files in a format compatible with 3ds Max 2010.

Windows 7 Support

3ds Max 2011 adds Windows® 7 operating system as a supported platform.

FBX File Link with Autodesk Revit

Receive and manage updates to a file imported from Autodesk® Revit® Architecture software using the new FBX File Link.

Native Solids Import/Export

Non-destructively transfer trimmed surfaces, solids models, and assemblies between 3ds Max and certain other CAD applications that support SAT files.

Autodesk Material Library

Choose from up to 1,200 material templates, and more accurately exchange materials with other supporting Autodesk applications.

Google SketchUp Importer

Efficiently import Google® SketchUp™ sketching software (SKP) version 6 and 7 files into 3ds Max.

Inventor Import Improvements

Import Autodesk® Inventor® software files into 3ds Max without the requirement for Inventor to be installed on the same machine. Plus, get better results when importing solids objects, materials, surfaces, and composites.

For a complete review of the new features and enhancements in Autodesk 3ds Max 2011, view the “What’s New” documentation on the 3ds Max family product center at www.autodesk.com/3dsmax-documentation. Note: this link won't point to the 2011 release until the release ships in April.

3ds Max 2011 Changes/Enhancements

This is a more complete list of changes organized slightly differently. It's important to understand that the 2011 release delivers on some aspects of our XBR vision (as did 3ds Max 2010). XBR is being implemented in a series of phases, and with 3ds Max 2011, we can say that Phase 1 is complete. One down, two to go!

1.XBR Graphics

1.New Quicksilver hardware rendering using the GPU

2.Enhanced viewport material display (most 3ds Max legacy shaders were converted to metasl)

3.Improved MetaSL Shaders (performance and quality improvements in many areas)

2.XBR UI

1.New Slate Node-based Material Editor (with integrated metasl workflow)

2.Simplified material/map browsing

3.New Caddy UI for faster modeling

4.Fully customizable ribbon

5.New collapsible command panel

3.Workflow

1.New Local Edits to Containers

2.New object paint feature in Viewport Canvas

3.New layered texture painting features in Viewport Canvas

4.New 3ds Max Composite (based on Autodesk toxik technology)

5.New mental ray 2011

6.Better snapping

7.Shift clicking selects loops or rings intelligently

8.CTRL clicking only adds to the selection sets instead of toggling

9.Bitmap pager changes (user control of paging)

10.New CAT character-animation toolset (with bug fixes and stability improvements)

11.New FBX File Link for Revit files (with several import optimizations)

12.Dynamite VSP for civil visualization (3ds Max Design subscription customers only)

13.New Autodesk Materials library and workflow (over 1,200 presets)

14.Native import of Inventor IPT/IAM files as solids

15.SAT file import/export and solid-model support

16.Native SketchUp file import

17.Improved OpenEXR support

18.Enhanced SGI RGBA file support

4.Misc:

1.New “Save to 3ds Max/Design 2010”

2.100% plug-in compatible with 3ds Max/Design 2010

3.Windows 7 Support

5.New Third-party tools:

1.Craft Animation free tools

1.SoftMotionCam, ObserverCam, MultiStateCam, HumanizerCam, PreRigged Models (4)

2.Pixelactive Cityscape free tool for GIS import

6.New Content:

1.(10) Biped and (10) CAT rigged hires characters from aXYZ Design

2.(60) low-poly, mix of trees and palms from Marlin Studios

3.(25) high-quality vehicles from aXYZ Design

4.(50) low-poly, vehicles from Cacheforce

5.(20) assorted motion clips from Mixamo

6.(70) pedestrian motion capture clips (male and female)

7.“The Dark” animation (and related files) from NMTrix (http://www.youtube.com/watch?v=EUVMSZSvado)

7.Unsupported features (not documented to work):

1.Exposed mental ray string options for “under-the-hood” manipulation of mental ray

2.Native import of Alias Design files (.WIRE) as surfaces

System Requirements (系统配置要求)

To run software at an optimal level, your computer hardware configuration will have to meet the minimal list of requirements. See this list of qualified hardware and systems requirements that are necessary to run your software application.

Software

The 32-bit version of Autodesk® 3ds Max® 2011 software is supported by any of the operating systems: 1

Microsoft® Windows® 7 Professional operating system

Microsoft® Windows® Vista Business (SP2 or higher)

Microsoft® Windows® XP Professional (SP2 or higher)

Microsoft® Internet Explorer® 7.0 internet browser or higher

Mozilla® Firefox® 2.0 web browser or higher

The 64-bit version of 3ds Max 2011 software is supported by any of the operating systems: 1

Microsoft® Windows® XP Professional x64 operating system (SP2 or higher)

Microsoft® Windows Vista® Business x64 operating system (SP2 or higher)

Microsoft® Windows® 7 Professional x64 operating system

Microsoft® Internet Explorer® 7.0 internet browser or higher

Mozilla® Firefox® 2.0 web browser or higher

Hardware

General animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):

At a minimum, the 32-bit version of 3ds Max 2011 software requires a system with the following hardware:

Intel® Pentium® 4 1.4 GHz or equivalent AMD® processor with SSE2 technology 2

2 GB RAM (4 GB recommended)

2 GB swap space (4 GB recommended) 3

Direct3D® 10 technology, Direct3D 9, or OpenGL-capable graphics card 4

256 MB or higher video card memory

1 GB or higher recommended

Three-button mouse with mouse driver software

3 GB free hard drive space

DVD-ROM drive 5

Internet connection for web downloads and Subscription-aware access

3ds Max Composite media cache hard drive requirements:

10 GB minimum, 200 GB recommended

HDD: IDE, SATA, SATA 2, SAS, SCSI

At a minimum, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:

Intel® 64 or AMD64 processor with SSE2 technology 2

4 GB RAM (8 GB recommended)

4 GB swap space (8 GB recommended) 3

Direct3D® 10 technology, Direct3D 9, or OpenGL-capable graphics card 4

256 MB or higher video card memory

1 GB or higher recommended

Three-button mouse with mouse driver software

3 GB free hard drive space

DVD-ROM drive 5

Internet connection for web downloads and Subscription-aware access

3ds Max Composite media cache hard drive requirements:

10 GB minimum, 200 GB recommended

HDD: IDE, SATA, SATA 2, SAS, SCSI

Large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):

Recommended, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:

Intel® 64 or AMD64 processor with SSE2 technology 2

8 GB RAM

8 GB swap space 2

Direct3D 10, Direct3D 9, or OpenGL-capable graphics card 4

1 GB or higher video card memory

Three-button mouse with mouse driver software

3 GB free hard drive space

DVD-ROM drive 5

Internet connection for web downloads and Subscription-aware access

3ds Max Composite media cache hard drive requirements:

10 GB minimum, 200 GB recommended

HDD: IDE, SATA, SATA 2, SAS, SCSI

[安装测试]

已经过安装测试,测试系统为windows 7 Ultimate x32

杀毒提示:

已通过安全检测.

安全检测软件:ESET Smart Security 4

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