个人状态栏 (俘虏部分):鼠标点击人物出现
1 Overview(总观):Displays biography and current needs.(显示该人物的传记和现时的需求。)
Activity(行动):The current needs of an individual usually determine their activity.(人物现时的需求通常决定了他们的行动。)
Birthplace(出生地):May affect opinion based on your relations therewith.
Job(工作):Farmer(农夫)
Age(年龄):24
Nationality(国籍):May affect opinion based on your relations therewith.
Grub(饱食度):Gratification rises while captives eats.(当俘虏们吃饱了就会感到满足。)
Sleep(睡眠):Gratification rises while captives sleeps at a bunkhouse,stockade or on the ground.(当俘虏们有足够的睡眠,他们的满意度就会提高,他们可以睡在简陋屋,俘虏拘留营,甚至睡在地上。)
Escape Risk(逃脱的意向):Captives are more likely to try escapling when their satisfaction levels are very low.(当俘虏们的满意度很低的时候,他们就会尝试逃跑。)
2 Resignation(顺从):Displays resignation,which changes slowly over time.(显示俘虏的顺从度,这会随着时间的流逝慢慢改变。)
Order(秩序):Captives best in orderly zone & pirates prefer anarchy.(在有秩序的区域里俘虏们最乖最听话,而海盗们则喜欢呆在混乱的区域里。)
Fear(畏惧):A full,green bar means the captive is suitably afraid;Captives who are afraid are less likely to escape or revolt.(当俘虏们对您充满畏惧的时候,Fear状态条就是绿色的,满值的;当俘虏们心中充满畏惧,他们就不会逃跑或者反抗。)
Feasting(食物):Satisfaction with food,starving captives will escape or revolt.Determined by availability of corn or slop at worksite or the stockade.(对食物的满意度,饥饿的俘虏会逃跑或反抗;这个状态条由可用的玉米或粗食决定,通常由他们的工作地方或者俘虏拘留营提供。)
Resting(休息):Satisfaction with rest,lack of sleep leads to escape or revolt.Determined by access to bunkhouse or open ground.(对休息的满意度,缺少睡眠的俘虏会逃跑或者反抗;由简陋屋的剩余位置决定:就是说,如果你的简陋屋没有空余的位置给多余的俘虏们休息,这个状态条就会下降。不过,他们也可以睡在空地上,当然,效果差些。)
Religion(宗教,信仰):Satisfaction with religion,lack of consolation leads to escape or revolt.Determined by access to a church and the skill of the priest.(对于宗教的满意度,缺少神父安慰的俘虏会决定逃跑或者反抗;当俘虏们到教堂去祈祷的时候,这个值就会上升,上升的多寡由神父的技能等级决定。)
Overall Resignation(总观):这个状态条越高越好,低了的话俘虏们通常会逃跑或者反抗!
3 Job & House(工作和住房):Displays job and home sites.(显示工作和住房信息。)
Work/Unemployed(工作或者失业)
Worksite(工作地方):看看他在什么地方干活。
Only pirates own Homes(只有海盗才有自己的住房):Captives do not own homes,but seek shelter according to their work rules.Wealthy captives stay in hotels.(俘虏们没有自己的房子,他们会把工作地当作家;富有的俘虏则呆在酒店里。)
4 Skills(技能):Display pirate and captive skills.(显示海盗或者俘虏们的技能信息)
Traits(1-9):个人的特点(最低1,最高9)
Courage(勇气):Courage is a measure of how readily this person will initiate rebellious action. Courage also affects morale during all combat.(勇气值高的俘虏比较没那么容易服帖,容易反抗;勇气值还影响战斗中的士气。)
Leadership(领导能力):Leadership is a measure of how well this person affects others. It affects morale,expanding rebellion,and coordination of missions.(领导能力高的人更容易影响其他人;士气,造反活动的扩大以及进行任务时的协调性都与这个值有关。)
总而言之,如果是作为俘虏的话,这两个值越低就越好;作为海盗来说,则是越高越好啦。
Skills(1-5):技能等级(最低1,最高5)
Farming:
Hauling:
以上这两个是例子,不同的职业是不同,不过标准都一样,越高越好!
5 Thoughts:俘虏或者海盗们的想法,是随机的。看看他们在抱怨什么,或者对什么感到满意,你甚至可以以此来制定自己的统治方针。
(注:Politics和Haunts这两个信息项俘虏是没有的,只有海盗才有。)
个人状态栏 (海盗部分):鼠标点击人物出现
1 Overview(总观):Displays biography and current needs.(显示该人物的传记和现时的需求。)
Activity(行动):The current needs of an individual usually determine their activity.(人物现时的需求通常决定了他们的行动。)
Birthplace(出生地):May affect opinion based on your relations therewith.
Job(工作):
Age(年龄):
Nationality(国籍):May affect opinion based on your relations therewith.
Rank:(等级):Pirates increase in rank as they gain gold. A pirate's rank affects level-of-service expectations.(海盗的等级跟他挣的金钱的多少有关,高等级的海盗对服务的要求也就越高。)
Purse(积蓄):How much gold this pirate has in purse.(看看他的钱包里现在有多少钱?)
Grub(饱食度):Gratification rises while pirate eat.(当海盗吃饱了就会增加。)
Sleep(睡眠):Gratification rises while pirate sleep at home.(当海盗在家睡了个好觉就增加。)
Betting(赌博):Gratification rises while pirate gambles.(海盗们赌博娱乐之后就增加。)
Grog(喝烈酒):Gratification rises while pirate drinks.(海盗们喝完酒就会增加。)
Wenches(妓女):Gratification rises while pirate wenches.(找完女人就会增加。:-))
Hoard(收藏):Gratification rises while pirate stashes money at home.(当海盗在家收藏好自己的金钱之后就增加。)
2 Happiness:快乐等级
Feasting(食物):Happiness with feasting:requires access to eatery,dive,travern,or inn.Determined by quality and variety of food, and skill of cook.(通过访问餐馆等地方提高这个快乐等级,快乐程度增加的多少取决于食物质量和数量的多寡,还有厨师的技能等级。)
Resting(休息):Happiness with resting:requires access to ship or home.Determined by the quality of the pirate's home compared to the pirate's level.(在住所或者船上睡觉可以提高这个快乐等级,重要的一点是高等级的海盗需要有相应等级的住所。)
Gambling(赌博):Happiness with gambling:requires access to pit,den,or casino.Determined by quality of gambling,the skill of the servers,and availability of cigars.(通过访问斗兽场,赌场和高级赌场可以提高这个快乐等级,增加的多少取决于赌博场所的质量,赌场服务员的技能等级,还有可供消费的雪茄数目。)
Drinking(饮酒):Happiness with drinking:requires access to eatery,dive,tavern or inn.Determined by quality and variety of drinks,and skill of server.(通过访问小型餐馆,低级酒馆和酒店可以提高这个快乐等级,增加的多少取决于饮品的数量和质量,还有服务员的技能等级。)
Wenching(妓女):Happiness with wenching:requires access to brothel,wench,or courtesan.Determined by quality of establishment,skill of wench/courtesan,and availability of cigars.(通过访问低级妓院,妓院和高级妓院来提升快乐等级,提升的多少跟妓院的数量,妓女的技能等级以及可提供的雪茄数量有关。)
Stashing(收藏):Happiness with stashing:requires access to home and extra gold.Determined by how much gold the pirate has stashed compared to his desired savings.(在家里收藏多余的金钱,提升的程度跟该海盗拥有的金钱和他所希望收藏的金钱数目有关。)
Overall Happiness(总体的快乐程度):Happy pirates will not mutiny or rebel. (快乐的海盗不会造反和叛变!)
3 Politics(政见):Displays nationality and faction membership.(显示国籍和成员派系)
Factions(派系):Faction membership reflects a pirate's personal &#118alues,and influences their opinion of you.(不同派系的成员会展示不同的价值观,同时还会影响他们对你的统治手段的看法。)
现在我已知的Factions有下面三种:
(1)Literati(文人派系):The Literati are learned pirates who love life's comforts.The quality of their homes is very important.(属于这个派系的海盗们都热爱舒适的生活,住房的质量是他们最关心的问题!)
(2)Gentry(贵族派系):The Gentry are pirates from the upper classes.They tastes in entertainment are more refined.(这个派系的海盗们来自上层社会,他们最关心的是优雅的娱乐服务!)
(3)Hedonists(享乐主义派系):The Hedonists are pirates who can't live life too fully.They want it all:grub,grog,wenches and games.(享乐主义者不会让自己的生活过得很实在,他们总是注重今朝有酒今朝醉,喜欢所有能让他们快乐的东西:食物,烈酒,妓女和赌博!)
4 Job & Home(工作和住房):Displays job and home sites.(显示工作和住房信息。)
Job:Working/No work.(有工作的或者失业的)
Home:
Housing:这里会显示该海盗的住所的图片。
Resting and Stashing:显示该房屋休息和收藏财宝的等级。
5 Haunts(行踪):Display recently visited entertainment structures.(显示该人物最近去过的娱乐设施。)
6 Skills(技能):Display pirate and captive skills.(显示海盗或者俘虏们的技能信息)
Traits(1-9):个人的特点(最低1,最高9)
Courage(勇气):Courage is a measure of how readily this person will initiate rebellious action. Courage also affects morale during all combat.(勇气值高的俘虏比较没那么容易服帖,容易反抗;勇气值还影响战斗中的士气。)
Leadership(领导能力):Leadership is a measure of how well this person affects others. It affects morale,expanding rebellion,and coordination of missions.(领导能力高的人更容易影响其他人;士气,造反活动的扩大以及进行任务时的协调性都与这个值有关。)
(总而言之,如果是作为俘虏的话,这两个值越低就越好;作为海盗来说,则是越高越好啦。)
Notoriety(名声):Notoriety is a measure of how well-known this pirate is. It affects recruitment,capture rates and quashes mutinies.(恶名远扬的海盗更容易抓到新的俘虏壮丁,也比较容易压制船员们的谋反(对船长而言)。)
Skills(1-5):技能等级(最低1,最高5)
Swordmanship(剑术技能):Swordmanship is used during boarding attacks.(剑术技能通常用于甲板(肉搏)战中。)
Marksmanship(射击技能):Marksmanship is used on boarding and harassment missions.(用于肉搏战和骚扰任务中。)
Gunnery(炮术):Gunnery is used primarily on pounding and harassment missions.(炮术主要用于海战中的炮击和骚扰任务中。)
Navigation(领航技能):Navigation affects how fast you reach your cruising area.(这项技能的高低影响到你到达巡洋目的地的速度快慢。)
Seamanship(操船术):Seamanship controls how likely it is for you to encounter ships successfully.(如果这项技能等级高,那么在海上会更容易追上发现的“猎物”。)
7 Thoughts:俘虏或者海盗们的想法,是随机的。