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计算科学—ICCS 2002,第II部分/会议录 Computational science

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  分類: 图书,计算机/网络,计算机理论,

作者: Peter M.A. Sloot著

出 版 社: 湖南文艺出版社

出版时间: 2001-12-1字数:版次: 1页数: 1115印刷时间: 2006/12/01开本:印次:纸张: 胶版纸I S B N : 9783540435938包装: 平装编辑推荐

The LNCS series reports state-of-the-art results in computer science research,development,and education,at a high level and in both printed and electronic form.Enjoying tight cooperation with the R&D community,with numerous individuals,as well as with prestigious organizations and societies,LNCS has grown into the most comprehensive computer science resarch forum available.

The scope of LNCS,including its subseries LNAI,spans the whole range of computer science and information technology including interdisciplinary topics in a variety of application fields.The type of material publised traditionally includes.

-proceedings(published in time for the respective conference)

-post-proceedings(consisting of thoroughly revised final full papers)

-research monographs(which may be basde on outstanding PhD work,research projects,technical reports,etc.)

内容简介

The three-volume set, LNCS 2329, LNCS 2330, and LNCS 2331, constitutes the refereed proceedings of the Second International Conference on Computational Science, ICCS 2002, held in Amsterdam, The Netherlands, in April 2002.The three volumes present more than 350 reviewed contributed and invited papers and span the whole range of computational science, from foundational issues in computer science and mathematics to advanced applications in virtually all application fields making use of computational techniques. These proceedings give a unique account of recent results in the field.

目录

Workshop Papers I

Computer Graphics and Geometric Modeling

Inverse Direct Lighting with a Monte Carlo Method and Declarative Modelling

Light Meshes Original Approach to Produce Soft Shadows in Ray Tracing

Adding Synthetic Detail to Natural Terrain Using a Wavelet Approach

The New Area Subdivision Methods for Producing Shapes of Colored Paper Mosaic

Fast Algorithm for Triangular Mesh Simplification Based on Vertex Decimation

Geometric Determination of the Spheres which Are Tangent to Four Given Ones

Metamorphosis of Non-homeomorphic Objects

BSzier Surfaces of Minimal Area

Transformation of a Dynamic B-Spline Curve into Piecewise Power Basis Representation

Rapid Generation of Ca Continuous Blending Surfaces

Interactive Multi-volume Visualization :

Efficient Implementation of Multiresolution Triangle Strips

The Hybrid Octree: Towards the Definition of a Multiresolution Hybrid Framework

Interactive Hairstyle Modeling Using a Sketching Interface

Orthogonal Cross Cylinder Using Segmentation Based Environment Modeling

Helping the Designer in Solution Selection: Applications in CAD

Polar Isodistance Curves on Parametric Surfaces

Total Variation Regularization for Edge Preserving 3D SPECT Imaging in High Performance Computing Environments

Computer Graphics Techniques for Realistic Modeling, Rendering, and Animation of Water. Part I: 1980-88

Computer Graphics Techniques for Realistic Modeling, Rendering and Animation of Water. Part II: 1989-1997

A Case Study in Geometric Constructions

Interactive versus Symbolic Approaches to Plane Loci Generation in Dynamic Geometry Environments

Deformations Expressed as Displacement Maps:An Easy Way to Combine Deformations

A Property on Singularities of NURBS Curves

Interactive Deformation of Irregular Surface Models

……

Modern Numerical Algorithms

Network Support and Services for Computational Grids

Stochastic Computation:From Parallel Random Number Generators to Monte Carlo Simulation and Applicaitons

Global and Collaborative Computing

Climate Systems Modelling

Paralle Computational Mechanics for Complex Systems

Tools for Program Development and Analysis

Automatic Differentition and Applications

Author Index

 
 
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