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娱乐计算 - ICEC 2006 /会议录Entertainment computing - ICEC 2006

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  分類: 图书,计算机/网络,图形图像 多媒体,游戏开发/多媒体/课件设计,

作者: Richard Harper 著

出 版 社: 湖南文艺出版社

出版时间: 2006-12-1字数:版次: 1页数: 417印刷时间: 2006/12/01开本:印次:纸张: 胶版纸I S B N : 9783540452591包装: 平装内容简介

The LNCS series reports state-of-the-art results in computer science research,development,and education,at a high level and in both printed and electronic form.Enjoying tight cooperation with the R&D community,with numerous individuals,as well as with prestigious organizations and societies,LNCS has grown into the most comprehensive computer science resarch forum available.

The scope of LNCS,including its subseries LNAI,spans the whole range of computer science and information technology including interdisciplinary topics in a variety of application fields.The type of material publised traditionally includes.

-proceedings(published in time for the respective conference)

-post-proceedings(consisting of thoroughly revised final full papers)

-research monographs(which may be basde on outstanding PhD work,research projects,technical reports,etc.).

目录

Session 1: Agents

Towards Bi-directional Dancing Interaction.

An Emotional Path Finding Mechanism for Augmented Reality Applications

Interacting with a Virtual Conductor

Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets

Session 2: Cultural and Psychological Metrics

Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression Evaluation

Passive Interactivity, an Answer to Interactive Emotion

Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives

Experimental Approach for Human Perception Based Image Quality Assessment

Session 3: Transforming Broadcast Experience

Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium

Real-Time Monitoring System for TV Commercials Using Video Features

Interactive Dramaturgy by Generating Acousmetre in a Virtual Environment

Session 4: Culture, Place, Play

Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents

Kansei Mediated Entertainment

Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games

Session 5: Display Technology

Layered Multiple Displays for Immersive and Interactive Digital Contents

Design and Implementation of a Fast Integral Image Rendering Method

A Neural Classifier for Anomaly Detection in Magnetic Motion Capture

Multichannel Distribution for Universal Multimedia Access in Home Media Gateways

Session 6: Authoring Tools 1

Session 7: Object Tracking

Session 8: Edutainment

Session 9: Network Games

Session 10: Authoring Tools 2

Posters

Author Index

 
 
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