结构性融资导论Introduction to Structured Finance

分類: 图书,进口原版书,经管与理财 Business & Investing ,
作者: Dariush Derakhshani著
出 版 社: John Wiley & Sons
出版时间: 2006-12-1字数:版次: 1页数: 461印刷时间: 2006/12/01开本:印次:纸张: 铜版纸I S B N : 9780470051351包装: 平装内容简介
If you're just beginning to dive into the world of 3D, this is the book for you."
Animation Magazine.
The Academy Award winning Maya 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with the latest edition of this popular bestseller.
Starting with the basics, the book builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core features while introducing new Maya 8 elements such as improved polygon tools and enhanced rendering with mental ray. Clear-cut, engaging lessons let you experiment using the wealth of files provided on the CD-ROM. You'll also find an abundance of instructional and inspirational Maya creations in the full-color insert.
The accompanying CD-ROMs images, movies, and scene files let you view material from the book right on your own computer. Tackle all-new rendering and dynamics tutorials and much more. The CD includes Maya Personal Learning Edition software.
作者简介:Dariush Derakhshani is a Digital Effects Supervisor, writer, and educator in Los Angeles, California. Previously using Autdoesk’s AutoCAD software in his architecture days, Dariush migrated to using 3D programs when his firm’s principal architects needed to show their clients design work on the computer. Starting with Alias PowerAnimator version 6 when he enrolled in USC Film School’s Animation program, Dariush has been using Alias animation software for the past 11 years. From USC Film School, he received an M.F.A. in Film, Video, and Computer Animation in 1997. Dariush also holds a B.A. in Architecture and Theatre from Lehigh University in Pennsylvania and worked at a New Jersey architecture firm before moving to L.A. for film school. He has worked on feature films, music videos, and countless commercials as a 3D animator, CG supervisor, and sometimes compositor. Dariush also serves as Editor in Chief of HDRI3d, a professional CG magazine from DMG Publishing.
目录
Introduction
Chapter 1 Introduction to Computer
Graphics and 3D
Embrace the Art
Computer Graphics
The Stages of Production
The CG Production Work Flow
Core Concepts
Basic Film Concepts
Summary
Chapter 2 The Maya Interface
Navigating in Maya
A Screen Roadmap
Panels and Frequently Used Windows
Maya Object Structure
Summary
Chapter 3 Your First Maya Animation
Project Overview aThe Solar System
The Preproduction Process aPlanning
Creating a Project
The Production Process aCreating
and Animating the Objects
Using the Outliner
Summary
Chapter 4 Modeling with Polygons
Planning Your Model
Polygon Basics
Poly Editing Tools
Putting the Tools to Use:Making a Simple Hand
Creating Areas of Detail
on a Poly Mesh (Surface)
Modeling Complex Objects:The Steam Locomotive
Suggestions for Modeling PoLygons
Summary
Chapter 5 Modeling with NURBS
Ways to Make NURBS
Creating an Axe Using NURBS
Editing NURBS Surfaces
Using NURBS Surfacing to Create Polygons
Converting NURBS to Polygons
Patch Modeling
Using Artisan to Sculpt NURBS
Summary
Chapter 6 Further Modeling Topics aDeformers and Subdivision Surfaces
Modeling with Deformers aThe Lattice
Subdivision Surfaces
Creating a Starfish
Building a Teakettle
Summary
Chapter 7 Maya Shading and Texturing
Chapter 8 Introduction to Animation
Chapter 9 Further Animation Practices
Chapter 10 Maya Lighting
Chapter 11 Maya Rendering
Chapter 12 Maya Dynamics
Glossary
Index