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数字化时代个人数字内容管理Personal Content Experience: Managing Digital Life in the Mobile Age

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作者: Juha Lehikoinen著

出 版 社:

出版时间: 2007-1-1字数:版次: 1页数: 357印刷时间: 2007/06/01开本:印次:纸张: 胶版纸I S B N : 9780470034644包装: 平装内容简介

"The new era of powerful, mobile computing and sensing devices having ever larger memories and personal databases brings to light a number of difficult problems in software, interface design, search, organization of information, and methods for inferring context and for sharing personal content… The authors have done an admirable job at describing the problems and opportunities and, as such, this book should be on the shelves of researchers struggling to make these mobile devices truly valuable to the ever expanding number of their users."—David G. Stork, Chief Scientist, Ricoh Innovations

Personal Content Experience is a comprehensive introduction to mobile personal content. The book introduces and explores issues such as context capture, user interfaces for continuous mobile use, UI design for mobile media applications, metadata magic, virtual communities, and ontologies. User interactions and behavioural patterns with personal content are also covered, resulting in a ‘GEMS’ lifecycle model for analysing media devices, services, applications, and user interfaces. In addition, the book describes an extensible software architecture targeted at content management in mobile devices, pointing out the essential topics that will benefit anyone developing mobile content-intensive applications and services.

Personal Content Experience:

Establishes a foundation for analyzing applications, services and user interfaces targeted at personal content.

Provides a strong industrial insight, combining hands-on examples, application concepts and software architecture descriptions with theoretical frameworks and models.

Offers a multi-disciplinary approach, considering both user perspective and technology aspects.

This book is a clear and practical guide to the field of personal content and will be invaluable to practitioners in mobile industry and digital content management, media-intensive application developers, content creators and distributors, academic researchers, and lecturers in computer science and multimedia.

作者简介

Juha Lehikoinen is Principal Scientist at Nokia Research Center in Finland. For the last years he has been involved in developing GEMS (Get-Enjoy-Maintain-Share) – a framework for personal content.

目录

Foreword.

Acknowledgements.

List of Abbreviations.

Prologue.

Chapter 1: Digital Memories and the Personal Content Explosion.

1.1 Digital Us.

1.2 You and This Book.

1.3 Contents at a Glance.

Chapter 2: Trends Towards Mobility.

2.1 The New Nomads.

2.2 Mobile Device Categories.

2.3 Mobile Compromises.

2.4 Because it Can!

2.5 Convergence.

2.6 Wireless Revolution.

2.7 Case Study: Mobile Music.

2.8 References.

Chapter 3: Mobile Personal Content Uncovered.

3.1 First there were Files.

3.2 Categorization.

3.3 Characteristics of Personal Content.

3.4 Mobile Personal Content.

3.5 Content Wants to be Free?

3.6 GEMS, a Tool for Modelling Personal Content Experience.

3.7 References.

Chapter 4: Metadata Magic.

4.1 Metadata for Consumers: A Brief Introduction.

4.2 Metadata Creation.

4.3 Metadata Maintenance.

4.4 Relations Give Meaning.

4.5 How does Metadata Benefit the User?

4.6 Existing Approaches.

4.7 The PCE Trinity: Mobility, Context and Metadata.

4.8 The Challenges: Universal Metadata, Extensibility, Abuse.

4.9 Yet Another Challenge: Interoperability.

4.10 The Dream: When Metadata Really Works.

4.11 References.

Chapter 5: Realizing a Metadata Framework.

5.1 Metadata is a Solution . . . and a Problem.

5.2 Challenges in Distributed Mobile Content Management.

5.3 Different Types of Metadata.

5.4 From Content Management to Metadata Management.

5.5 Overall Architecture.

5.6 Our Metadata Ontology.

5.7 Making a Prototype Implementation.

5.8 Facing Real Life.

5.9 Metadata Processors.

5.10 Summary.

5.11 References.

Chapter 6: User Interfaces for Mobile Media.

6.1 Human in the Loop.

6.2 Interacting with Mobile Personal Content.

6.3 Interfaces for Mobile Media Devices.

6.4 Designing a Mobile User Interface.

6.5 Performing the GEMS Tasks.

6.6 The Effect of Device Category on UI.

6.7 Summary.

6.8 References.

Chapter 7: Application Outlook.

7.1 General Characteristics of Mobile Applications.

7.2 Location-Based Applications.

7.3 Sharing and Communities.

7.4 Games.

7.5 Other Domains.

7.6 References.

Chapter 8: Timeshifting Life.

8.1 Metadata in the Years to Come.

8.2 Metadata Creation: Top-Down or Bottom-Up?

8.3 Show Me the Money.

8.4 Obstacles in Reaching the Vision.

8.5 From Databases to Lifebases.

8.6 Move that Metadata!

8.7 References.

Epilogue.

Index.

 
 
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