分享
 
 
 

3ds Max9 宝典 3ds Max 9 Bible

3ds Max9 宝典  3ds Max 9 Bible  点此进入淘宝搜索页搜索
  特别声明:本站仅为商品信息简介,并不出售商品,您可点击文中链接进入淘宝网搜索页搜索该商品,有任何问题请与具体淘宝商家联系。
  參考價格: 点此进入淘宝搜索页搜索
  分類: 图书,计算机/网络,图形图像 多媒体,3DS MAX ,

作者: Kelly L. Murdock 著

出 版 社: John Wiley & Sons

出版时间: 2006-12-1字数:版次: 1页数: 1248印刷时间: 2007/01/01开本:印次:纸张: 胶版纸I S B N : 9780470100899包装: 平装内容简介

"An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know."

--Andre Surya, Award-winning Digital Artist

A favorite of 3ds Max artists from beginners to pros!

Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again.

* Organize and blend sequences with the new Animation Layers feature

* Explore Sun and Sky, Car Paint, and other new mental ray shaders

* Combine and divide objects with ProBoolean and ProCutter

* Create more accurate dynamic animations with updated reactor tools

* Add greater realism with enhanced and integrated hair and fur tools

* Reference objects, materials, and controllers with XRef

Animate a dancing cartoon moose

Isolate mapping surfaces with the Quick Planar map button

Add realistic motion to your model's hairstyle

What's on the DVD?

You'll find before-and-after example files for every tutorial in the book. The DVD also includes:

* Models and textures to customize for your own designs

* Rendered AVI files of animations used in the tutorials

* All the Max files for every tutorial

* Adobe tryout versions of After Effects(r), Photoshop(r) CS2, Illustrator(r) CS2, and Premiere Pro

System Requirements: See the DVD appendix for details and complete system requirements.

作者简介

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including six previous editions of this book, 3ds Max Bible. Other major accomplishments include Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, Poser 6 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and two editions of the Adobe Creative Suite Bible.

With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies and is a frequent speaker at various conferences.

In his spare time, Kelly enjoys the outdoors while rock climbing, mountain biking, or skiing. He works at the design company he co-founded with his brother Chris, Logical Paradox Design.

目录

Preface

Acknowledgments

Part I: Learning the Max Interface

Quick Start: Animating a Dancing Cartoon Moose

Chapter 1: Exploring the Max Interface

Chapter 2: Controlling and Configuring the Viewports

Chapter 3: Working with Files and XRefs

Chapter 4: Using Vault and the Asset Tracking System

Chapter 5: Customizing the Max Interface and Setting Preferences

Part II: Working with Objects

Chapter 6: Creating and Editing Primitive Objects

Chapter 7: Selecting Objects, Setting Object Properties, and Using Layers

Chapter 8: Transforming Objects — Translate, Rotate, and Scale

Chapter 9: Cloning Objects and Creating Object Arrays

Chapter 10: Grouping and Linking Objects

Chapter 11: Working with the Schematic View

Chapter 12: Introducing Modifiers and Using the Modifier Stack

Part III: Modeling

Chapter 13: Learning Modeling Basics and Working with Subobjects

Chapter 14: Drawing and Editing 2D Splines and Shapes

Chapter 15: Modeling with Polygons

Chapter 16: Deforming Surfaces and Using the Mesh Modifiers

Chapter 17: Modeling with Patches and NURBS

Chapter 18: Working with Compound Objects

Chapter 19: Adding and Styling Hair, Fur, and Cloth

Part IV: Materials and Maps

Chapter 20: Exploring the Material Editor

Chapter 21: Creating and Applying Simple Materials

Chapter 22: Creating Advanced Multi-Layer Materials

Chapter 23: Adding Material Details with Maps

Chapter 24: Unwrapping UVs and Pelt Mapping

Chapter 25: Creating Baked Textures and Normal Maps

Part V: Cameras and Lighting

Chapter 26: Configuring Cameras

Chapter 27: Using Lights and Basic Lighting Techniques

Chapter 28: Working with Advanced Lighting, Light Tracing, and Radiosity

Part VI: Animation

Chapter 29: Understanding Animation and Keyframe Basics

Chapter 30: Using Animation Layers

Chapter 31: Using Animation Modifiers and Wiring Parameters

Chapter 32: Animating with Constraints and Controllers

Chapter 33: Working with Function Curves in the Track View

Chapter 34: Combining Animations in the Motion Mixer

Part VII: Dynamic Animation

Chapter 35: Creating Particles and Particle Flow

Chapter 36: Using Space Warps

Chapter 37: Simulating Physics-Based Motion with reactor

Chapter 38: Animating Hair and Cloth

Part VIII: Characters

Chapter 39: Understanding Rigging and Working with Bones

Chapter 40: Adding Inverse Kinematics

Chapter 41: Skinning Characters

Chapter 42: Creating and Animating Bipeds

Part IX: Rendering

Chapter 43: Learning Rendering Basics

Chapter 44: Using Atmospheric and Render Effects

Chapter 45: Raytracing and mental ray

Chapter 46: Batch and Network Rendering

Part X: Post Processing

Chapter 47: Compositing and Render Elements

Chapter 48: Using the Video Post Interface

Part XI: MAXScript and Plug-Ins

Chapter 49: Automating with MAXScript

Chapter 50: Expanding Max with Third-Party Plug-Ins

Appendix A: What’s New with Max 9

Appendix B: Installing and Configuring 3ds Max 9

Appendix C: Max Keyboard Shortcuts

Appendix D: What’s on the DVD

Index

3ds Max9 宝典  3ds Max 9 Bible

 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
2023年上半年GDP全球前十五强
 百态   2023-10-24
美众议院议长启动对拜登的弹劾调查
 百态   2023-09-13
上海、济南、武汉等多地出现不明坠落物
 探索   2023-09-06
印度或要将国名改为“巴拉特”
 百态   2023-09-06
男子为女友送行,买票不登机被捕
 百态   2023-08-20
手机地震预警功能怎么开?
 干货   2023-08-06
女子4年卖2套房花700多万做美容:不但没变美脸,面部还出现变形
 百态   2023-08-04
住户一楼被水淹 还冲来8头猪
 百态   2023-07-31
女子体内爬出大量瓜子状活虫
 百态   2023-07-25
地球连续35年收到神秘规律性信号,网友:不要回答!
 探索   2023-07-21
全球镓价格本周大涨27%
 探索   2023-07-09
钱都流向了那些不缺钱的人,苦都留给了能吃苦的人
 探索   2023-07-02
倩女手游刀客魅者强控制(强混乱强眩晕强睡眠)和对应控制抗性的关系
 百态   2020-08-20
美国5月9日最新疫情:美国确诊人数突破131万
 百态   2020-05-09
荷兰政府宣布将集体辞职
 干货   2020-04-30
倩女幽魂手游师徒任务情义春秋猜成语答案逍遥观:鹏程万里
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案神机营:射石饮羽
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案昆仑山:拔刀相助
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案天工阁:鬼斧神工
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案丝路古道:单枪匹马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:与虎谋皮
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:李代桃僵
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:指鹿为马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:小鸟依人
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:千金买邻
 干货   2019-11-12
 
推荐阅读
 
 
>>返回首頁<<
 
靜靜地坐在廢墟上,四周的荒凉一望無際,忽然覺得,淒涼也很美
© 2005- 王朝網路 版權所有