Expressive Processing: Digital Fictions, Computer Games, and Software Studies (精装)

分類: 图书,进口原版书,Computers & Internet(计算机与网络),Programming(应用程序),Game Programming,
品牌: Noah Wardrip-Fruin
基本信息出版社:MIT PR (2009年9月1日)精装:480页ISBN:0262013436条形码:9780262013437产品尺寸及重量:23.3 x 18.4 x 3 cm ; 939 gASIN:0262013436
商品描述内容简介What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough--or should we look further? In "Expressive Processing, " Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin suggests that it is the authors and artists with knowledge of these processes who will use the expressive potential of computation to define the future of fiction and games. He also explores how computational processes themselves express meanings through distinctive designs, histories, and intellectual kinships that may not be visible to audiences. Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist "Eliza" and the first major story-generation system "Tale-Spin" to the complex city-planning game "SimCity." Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance. Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book--the first to approach computational processes from the perspective of media, games, and fiction--Wardrip-Fruin examines both the outside and the inside of digital media's machines. "Software Studies series"媒体推荐From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.