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精通 Autodesk VIZ“X”(含光盘)MasteringTM Autodesk VIZ 2008

精通 Autodesk VIZ“X”(含光盘)MasteringTM Autodesk VIZ 2008  点此进入淘宝搜索页搜索
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  分類: 图书,进口原版书,计算机 Computers & Internet ,

作者: Jon McFarland 著

出 版 社:

出版时间: 2007-10-1字数:版次: 1页数: 983印刷时间: 2007/10/01开本: 16开印次: 1纸张: 胶版纸I S B N : 9780470144824包装: 平装编辑推荐

作者简介:Jon McFarland manages a design department at a property development company, where he uses AutoCAD and VIZ to create visualizations of proposed facility construction and expansions. An Autodesk Authorized Author, Jon has written or cowritten five books, including Mastering Autodesk VIZ 2007 (Sybex) and AutoCAD 2008 and AutoCAD LT 2008: No Experience Required (Sybex). He has also taught VIZ, AutoCAD, and 3ds Max courses at the university level.

内容简介

In Mastering Autodesk VIZ 2008, VIZ expert Jon McFarland teaches you how to get the most out of Autodesk's potent 3D modeling, animation, and rendering software. As you follow real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're entirely new to VIZ or simply want to master its newest features, this book offers the clear explanations and step-by-step instruction you need to make VIZ work for you.

Coverage includes:

Finding your way around in VIZ

Linking to AutoCAD files

Modeling using primitive and compound objects

Editing using modifers and sub-objects

Creating complex shapes with surface modeling tools

Managing your design data more efficiently

Simulating lighting effects accurately with global illumination

Rendering real-world surfaces with Architectural material

Setting up animated walk-throughs

Using radiosity to create accurate scene lighting

Using mental ray to achieve the most realistic rendering

Producing design presentation views

Understanding keyframes and function curve editing

Acquiring 3D models and props from the Web

目录

Introduction

Chapter 1: Getting to Know VIZ

Chapter 2: Introducing VIZ Objects

Chapter 3: Creating Shapes with Splines

Chapter 4: Editing Meshes and Creating Complex Objects

Chapter 5: Creating AEC and Entourage Objects

Chapter 6: Organizing and Editing Objects

Chapter 7: Light and Shadow

Chapter 8: Enhancing Models with Materials

Chapter 9: Staging Your Design

Chapter 10: Working with Files

Chapter 11: Using Radiosity

Chapter 12: Using mental ray

Chapter 13: Understanding Animation

Chapter 14: Creating Animations

Chapter 15: Using Photoshop with VIZ

Chapter 16: Combining Photographs with VIZ Designs

Chapter 17: Using Other Autodesk Applications with VIZ

Appendix A: The Bottom Line

Appendix B: Modifiers and Materials

Appendix C: Patches and NURBS Surfaces

Appendix D: Helpers and Effects

Index

 
 
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