子窗口(控件)对齐类的实现(C++实现)

王朝c/c++·作者佚名  2006-01-09
窄屏简体版  字體: |||超大  

//头文件:

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//文件名称:Alignability.h

//功能说明: 使你的窗口具有子窗口对齐能力。

//用法说明:1,设置父窗口类的句柄。(对于基于对话框的程序,在OnInitDialog函数中调用。)

// 2,调用SetItemAlignable函数,传入一个子窗口句柄及对齐方式(对齐方式可用按位或运算符多选)。

// 如果父窗口句柄及相应子窗口的句柄无效,或子窗口句柄并非父窗口的子窗口,函数调用将失败。

// (对于基于对话框的程序,在OnInitDialog函数中调用。)

// 3,当你的窗口的子控件需要对齐的时候,调用Align函数。(通常在父窗口的WM_SIZE消息

// 处理函数中调用。

//备注:为了使它能用于其它C系统编程环境,我避免了对MFC类的使用,这让代码有点发福,如果要用于C

// 语言SDK编程就要将vector用数组代替...

// 2005-2-28. writer by txf.

// 如果你有更好的改进,记得通知我:tangxinfa@sina.com

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#ifndef ALIGNABILITY_H_

#define ALIGNABILITY_H_

#include "windows.h"

#include <vector>

using std::vector;

enum AlignType{

leftalign = 1,

topalign = 2,

rightalign = 4,

bottomalign = 8

};

class CAlignability

{

public:

BOOL SetParentHwnd(HWND hwndParent);

HWND GetParentHwnd() const;

void Align(); //进行对齐。

struct AlignCfg{

public:

AlignCfg(HWND hwndChild, AlignType eType, RECT oriEDs)

:m_hwndChild(hwndChild), m_oriEDs(oriEDs), m_eType(eType){}

HWND m_hwndChild;//子窗口的句柄.

AlignType m_eType; //对齐方式.

RECT m_oriEDs; //子控件初始时(通常为设计时)到父窗口的四边的边距.

};

CAlignability(HWND hwndParent);

virtual ~CAlignability();

BOOL SetItemAlignable(UINT nSubWndId, AlignType aligntype);

BOOL SetItemAlignable(HWND hwndChild, AlignType aligntype);

private:

HWND m_hwndParent;

vector<AlignCfg> m_alignset;

};

#endif //ALIGNABILITY_H_

//实现文件:

// Alignable.cpp: implementation of the CAlignable class.

//

//////////////////////////////////////////////////////////////////////

#include "Alignability.h"

#include <assert.h>

#ifdef _DEBUG

#undef THIS_FILE

static char THIS_FILE[]=__FILE__;

#define new DEBUG_NEW

#endif

//////////////////////////////////////////////////////////////////////

// Construction/Destruction

//////////////////////////////////////////////////////////////////////

CAlignability::CAlignability(HWND hwndParent)

:m_hwndParent(hwndParent)

{

assert(::IsWindow(m_hwndParent));

}

CAlignability::~CAlignability()

{

}

BOOL CAlignability::SetItemAlignable(UINT nSubWndId, AlignType aligntype)

{

HWND hwndChild(GetDlgItem(m_hwndParent, nSubWndId));

return SetItemAlignable(hwndChild, aligntype);

}

BOOL CAlignability::SetItemAlignable(HWND hwndChild, AlignType aligntype)

{

if(! ::IsWindow(m_hwndParent))

{

assert(0);//Parent window is Invalid.

return FALSE;

}

RECT subWndRect, parentWndRect;

::GetClientRect(m_hwndParent, &parentWndRect);

if(::IsWindow(hwndChild))

{

::GetWindowRect(hwndChild, &subWndRect);

POINT pt;

pt.x = subWndRect.left; pt.y = subWndRect.top;

::ScreenToClient(m_hwndParent, &pt);

subWndRect.left = pt.x, subWndRect.top = pt.y;

pt.x = subWndRect.right; pt.y = subWndRect.bottom;

::ScreenToClient(m_hwndParent, &pt);

subWndRect.right = pt.x, subWndRect.bottom = pt.y;

RECT oriEDs;

oriEDs.left = subWndRect.left - parentWndRect.left;

oriEDs.right = parentWndRect.right - subWndRect.right;

oriEDs.top = subWndRect.top - parentWndRect.top;

oriEDs.bottom = parentWndRect.bottom - subWndRect.bottom;

m_alignset.push_back(AlignCfg(hwndChild, aligntype, oriEDs));

return true;

}

return FALSE;

}

void CAlignability::Align()

{

if(! ::IsWindow(m_hwndParent))

{

assert(0);//Can't AAlign: Parent window is Invalid.

return;

}

RECT rect;

::GetClientRect(m_hwndParent, &rect);

const int cxParent = rect.right - rect.left;

const int cyParent = rect.bottom - rect.top;

HWND hwndChild = 0;

for(long i=0, n=m_alignset.size(); i < n; ++i)

{

hwndChild = m_alignset[i].m_hwndChild;

if(::IsWindow(hwndChild) && ::IsChild(m_hwndParent, hwndChild))

{

::GetWindowRect(hwndChild, &rect);

POINT pt;

pt.x = rect.left; pt.y = rect.top;

::ScreenToClient(m_hwndParent, &pt);

rect.left = pt.x, rect.top = pt.y;

pt.x = rect.right; pt.y = rect.bottom;

::ScreenToClient(m_hwndParent, &pt);

rect.right = pt.x, rect.bottom = pt.y;

const int oriWidth = rect.right - rect.left;

const int oriHeight= rect.bottom - rect.top;

if(m_alignset[i].m_eType & leftalign)

{

rect.left = m_alignset[i].m_oriEDs.left;

if(!(m_alignset[i].m_eType & rightalign))

rect.right = rect.left + oriWidth; //保持宽度不变.

}

if(m_alignset[i].m_eType & topalign)

{

rect.top = m_alignset[i].m_oriEDs.top;

if(!(m_alignset[i].m_eType & bottomalign))

rect.bottom = rect.top + oriHeight; //保持高度不变.

}

if(m_alignset[i].m_eType & rightalign)

{

rect.right = cxParent - m_alignset[i].m_oriEDs.right;

if(!(m_alignset[i].m_eType & leftalign))

rect.left = rect.right - oriWidth; //保持宽度不变.

}

if(m_alignset[i].m_eType & bottomalign)

{

rect.bottom = cyParent - m_alignset[i].m_oriEDs.bottom;

if(!(m_alignset[i].m_eType & topalign))

rect.top = rect.bottom - oriHeight; //保持高度不变.

}

::MoveWindow(hwndChild, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, TRUE);

}

else

{

assert(0); //SetAlign to a item failed.

}

}

}

HWND CAlignability::GetParentHwnd() const

{

return m_hwndParent;

}

BOOL CAlignability::SetParentHwnd(HWND hwndParent)

{

if(::IsWindow(hwndParent))

{

m_hwndParent == hwndParent;

return TRUE;

}

return FALSE;

}

 
 
 
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