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掌握直观三维Max 8(MASTER VISUALLY 3DS MAX 8)

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  分類: 图书,进口原版书,科学与技术 Science & Techology ,

作者: Jon McFarland, Jinjer Simon 著

出 版 社: John Wiley & Sons

出版时间: 2006-12-1字数:版次: 1页数: 601印刷时间: 2006/02/01开本:印次:纸张: 胶版纸I S B N : 9780764579929包装: 平装内容简介

* Navigating within the interface

* Creating and editing 2D and 3D objects

* Controlling animation with function curves

* Integrating walls, doors and windows

* Simulating water surfaces and fluttering flags

* Adjusting color and brightness of lighting

* Rendering scenes with Quick Render

Valuable tools on CD-ROM!

* 3ds Max 8 evaluation version

* Project files from the book

System Requirements: Please see the "About the CD-ROM" Appendix for details and complete system requirements.

* "Master It" sidebars answer questions and present shortcuts

* High-resolution screen shots demonstrate each task

* Succinct explanations walk you through step by step

* Two-page lessons break big topics into bite-sized modules

作者简介

Jon McFarland is a certified 3ds Max instructor who manages the design department for a national owner and developer of retail, office and residential properties, where he spends much of the day creating mock-ups of potential facilities. A 3ds Max user, as well as an alpha and beta tester for over ten years, he uses 3ds max and AutoCAD (Architectural Desktop) professionally to create fly-throughs of proposed facility construction and expansions (and their related visualization and advertising requirements) He also teaches 3ds max at the Virginia Marti College of Art and Design, a small, accredited art school in Lakewood, Ohio. He wrote 3ds max 4 In Depth for Coriolis Publishing and was a contributing author for Inside 3ds max 7 for Peachpit. He has been a technical editor for several books published by Coriolis, New Riders, Thomson and Peachpit.

目录

Part I Explore the 3ds Max 8 Interface

Chapter 1 Optimizing the 3ds Max Environment

Chapter 2 Working with Objects

Chapter 3 Organizing Objects

Part II Modeling Your Objects

Chapter 4 Create Objects Efficiently in 3ds Max

Chapter 5 Modifying 2D Objects

Chapter 6 Modifying 3D Objects

Chapter 7 creating Architectural, Engineering, and Construction Objects

Part III Animating Your Scene

Chapter 8 Control Animation Using Keyframes

Chapter 9 Working with the Track View

Chapter 10 Working with Controllers and Constraints

Chapter 11 Adjusting Animation with the Curve Editor

Chapter 12 Working with the Dope Sheet Editor

Chapter 13 Working with Hierarchies

Part IV Working with Materials and Maps

Chapter 14 Using the Material Editor

Chapter 15 Working with the Material and Map Browser

Chapter 16 Using Material and Channel Types

Part V Adding Lights and Cameras

Chapter 17 Using Standard Lights

Chapter 18 Using Advanced Lighting

Chapter 19 Using Cameras

Part VI Performing Quality Rendering

Chapter 20 Using the Render Tools

Chapter 21 Using the Render Scene Dialog Box

Chapter 22 Applying rendering Effects

Part VII Apply Effects for Super Results

Chapter 23 create Atmospheric Effects

Chapter 24 Working with particle Systems

Chapter 25 Using Space Warps

Chapter 26 Working with the Reactor

Chapter 27 Controlling a Character with Character Studio

Chapter 28 Adding Colth to Your Scenes

Chapter 29 Adding Hair and Fur to your Objects

Part VIII Appendix

 
 
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