Designing the Mobile User Experience移动用户经验设计

分類: 图书,进口原版书,科学与技术 Science & Techology ,
作者: Barbara Ballard 著
出 版 社:
出版时间: 2007-4-1字数:版次: 1页数: 243印刷时间: 2007/04/01开本: 16开印次: 1纸张: 胶版纸I S B N : 9780470033616包装: 精装编辑推荐
作者介绍:Barbara Ballard
Barbara Ballard is founder and principal of Little Springs Design, a mobile user experience consultancy founded in 2001. Clients have included carriers, device manufacturers, content companies, and industry associations, with projects including platform user experience, device UI design, style guides, and application design. Prior to 2001, she worked at the US carrier Sprint PCS on the user experience of devices, platforms, style guides, and data services.
Barbara has an MBA from the University of Kansas and a BS in industrial engineering from the University of California at Berkeley. She additionally has completed all coursework necessary for a doctorate in human factors and ergonomics from North Carolina State University, with significant work in engineering, psychology, and industrial design.
内容简介
Mobile and wireless application design is complex and challenging. Selecting an application technology and designing a mobile application require an understanding of the benefits, costs, context, and restrictions of the development company, end user, target device, and industry structure.
Designing the Mobile User Experience provides the experienced product development professional with an understanding of the users, technologies, devices, design principles, techniques and industry players unique to the mobile and wireless space. Barbara Ballard describes the different components affecting the user experience and principles applicable to the mobile environment, enabling the reader to choose effective technologies, platforms, and devices, plan appropriate application features, apply pervasive design patterns, and choose and apply appropriate research techniques.
目录
Preface.
About the Author.
1 Introduction: Mobility is Different.
1.1 Mobilizing Applications.
1.2 What is ‘Mobile’ Anyhow?
1.3 The Carry Principle.
1.4 Components of a Mobile Application.
1.5 About This Book.
2 Mobile Users in the Wild.
2.1 Mobile User Characteristics.
2.2 Groups and Tribes.
2.3 International Differences.
3 Mobile Devices.
3.1 A Device Taxonomy.
3.2 Anatomy of the PCD.
4 Selecting Application Technologies.
4.1 Input Modalities.
4.2 Interaction Responsiveness.
4.3 Data Storage Locations.
4.4 Display Modality.
4.5 Supplemental Technologies.
4.6 Distribution Methods.
4.7 Other Concerns.
4.8 Platforms.
5 Mobile Design Principles.
5.1 Mobilize, Don’t Miniaturize.
5.2 User Context.
5.3 Handling Device Proliferation.
5.4 Emulators and Simulators.
5.5 Detailed Design Recommendations.
6 Mobile User Interface Design Patterns.
7 Graphic and Media Design.
8 Industry Players.
9 Research and Design Process.
10 Example Application: Traveler Tool.
Appendices.
A: Mobile Markup Languages.
B: Domain Names.
C: Minimum Object Resolution.
D: Opt-In and Opt-Out.
E: Mobile Companies.
Glossary.
Index.