Advanced Maya Texturing And Lighting, 2E玛雅灯光与材质高级技法,第2版
分類: 图书,进口原版书,计算机 Computers & Internet ,
作者: Lee Lanier 著
出 版 社:
出版时间: 2008-8-1字数:版次: 1页数: 475印刷时间: 2008/08/01开本: 16开印次: 1纸张: 铜版纸I S B N : 9780470292730包装: 平装内容简介
If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.
作者简介
Lee Lanier is a professional animator and instructor who has created digital special effects for such films as Mortal Kombat. He served as a senior animator in the Modeling and Lighting departments on Antz and Shrek and has produced and directed the animated short films Millennium Bug, Mirror, Day Off The Dead, Weapons of Mass Destruction, and 13 Ways to Die at Home. He has taught at several schools, including the Academy of Art University, Art Institute of Las Vegas, and Westwood College Online. His work can be seen at beezlebugbit.com.
目录
Introduction
Chapter 1 Understanding Lighting, Color, and Composition
Understanding the Art of Lighting
Using 1-Point Lighting
Using 2-Point Lighting
Using 3-Point Lighting
Using Naturalistic Lighting
Using Stylized Lighting
Understanding Color and Composition
Color Theory Overview
Checking Color Calibration
A Note on Color Temperature
Setting a White Point
Applying the Golden Mean
Rule of Thirds
Step-by-Step: 3D Lighting Examples
Chapter 2 Applying the Correct Maya Light Type
Maya Light Types
Common Light Attributes
Using Spot Lights
Using Directional IAghts
Using Ambient Lights
Using Point Lights
Using Area Lights
Using Volume Lights
Linking and Unlinking Lights
Using Light Fog and Light Glow
Creating Light Fog
A Note on Environment and Volume Fog
Light Glow
Chapter Tutorial:
Lighting an Interior
Chapter 3 Creating High-Quality Shadows
Rendering Depth Maps.
Understanding Depth Maps
Refining Depth Maps
Solving Light Gap Errors
Comparing Shadows
Raytracing Shadows
Linking and Unlinking Shadows
Creating Effects Shadows
Shadowing with Light Fog
Shadowing with Paint Effects
Shadowing with Maya Fur
Shadowing with Maya Hair
Shadowing with nCloth
Shadowing with the Toon System
Chapter Tutorial: Lighting a Flickering Fire Pit with Shadows
Chapter 4 Applying the Correct Material and 2D Texture
Reviewing Shading Models and Materials
Shading with Lambert
Shading with Phong
Shading with Blinn
Shading with Phong E
Shading with the Anisotropic Material
Shading with a Shading Map
Shading with a Surface Shader
Shading with Use Background
Reviewing 2D Textures
Applying Cloth
Applying Water
Applying Perlin Noise
Applying Ramps, Bitmaps, and Square Textures
Mastering Extra Map Options
Setting the Filter Type
Shifting Color with Invert and Color Remap
Stacking Materials and Textures
Mastering the Blinn Material
Re-Creating Wood
Re-Creating Metal
Re-Creating Plastic
Chapter Tutorial: Re-Creating Copper with Basic
Texturing Techniques
Chapter 5 Applying 3D Textures and Projections
Exploring 3D Textures.
Applying Random Textures
Applying Natural Textures
Applying Granular Textures
Applying Abstract Textures
Applying Environment Textures
2D Texture Projection Options
Placing Placement Boxes and Projection Icons
Applying the Convert To File Texture Tool
Chapter Tutorial: Creating Skin with Procedural Textures
Chapter 6 Creating Custom Connections and Applying Color Utilities
Mastering the Hypershade Window
Reviewing the Basics
Creating Custom Connections
Cleaning Up
……
7 Automating a Scene with Sampler Nodes
8 Harnessing the Power of Math Utilities
9 Improving Textures thru Custom UVs, Maps, Sliders
10 Prepping for Successful Renders
11 Raytracing with Maya Software and Mental Ray
12 Working with Global Illumination and Final Gather
13 Texturing and Lighting with Advanced Techniques
Appendix About the Companion CD
Index