Introducing Maya 2009,Pap/Cdr edition 玛雅(MAYA) 2009
分類: 图书,进口原版书,旅游与地理 Travel Guide ,
作者: Dariush Derakhshani著
出 版 社:
出版时间: 2009-1-1字数:版次: 1页数: 603印刷时间:开本: 16开印次: 1纸张:I S B N : 9780470372371包装: 平装内容简介
If you’re new to Maya, the industry-leading 3D animation and effects software, Introducing Maya includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you’re a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of modeling, texturing, animating and visual effects with realistic examples. If you’re new to 3D animation or transitioning from another 3D application, this book will provide you with the tools you need to become proficient at Maya.
作者简介:
Dariush Derakhshani is a Creative Director and Head of CG for Radium|ReelFX - Santa Monica, a creative and design studio with offices in Dallas, Texas; San Francisco; and Santa Monica, California. Dariush has been working in CG for over twelve years and teaching classes in CG and effects production for close to ten. He is the best-selling author of a handful of books, including the popular Introducing Maya series. Dariush started using CAD software in his architecture days, then migrated to using 3D programs when his firm’s principal architects needed to show their clients design work on the computer. Starting with Alias PowerAnimator version 6, which he encountered when he enrolled in the University of Southern California Film School’s Animation program, Dariush has been using Alias animation software for the past twelve years. He received an M.F.A. in Film, Video, and Computer Animation in 1997 from USC. Dariush also holds a B.A. in Architecture and Theatre from Lehigh University in Pennsylvania and worked at a New Jersey architecture firm before moving to L.A. for film school. He has worked on feature films, music videos, and countless commercials as a 3D animator, CG lead, and sometimes compositor. He is bald and has flat feet.
目录
Introduction
Chapter Chapter 1Introduction to Computer
Graphics and 3D
Art?
Computer Graphics
The Stages of Production
The CG Production Workflow
Core Concepts
Summary
Chapter 2Jumping in Headfirst,
with Both Feet
YOUPuttheUinUI
Project Overview:The Solar System
The Preproduction Process:Planning
Creating a Project
The Production Process:Creating and
Animating the Objects
Maya Object Structure
The Solar System Resumed
Outputting Your Work
Summary
Chapter 3The Maya 2009 Interface
Navigating in Maya
Maya's Layout
Panels and Frequently Used Windows
Customizing Maya
Summary
Chapter 4Beginning Polygonal Modeling
Planning Your Model
Polygon Basics
Poly Editing Tools
Putting the Tools to Use:
Making a Simple Hand
Creating Areas of Detail on a Poly Mesh
Modeling Complex Objects:
The Classic Steam Locomotive
Suggestions for Modeling Polygons
Summary
Chapter 5Modeling with NURBS,
Subdivisions,and Deformers
NURBS!
Using NURBS Surfacing to Create Polygons
Converting a NURBS Model to Polygons
Editing NURBS Surfaces
Patch Modeling:A Locomotive Detail
Using Artisan to Sculpt NURBS
Modeling with Simple Deformers
The Lattice Deformer
Animating Through a Lattice
Subdivision Surfaces
Creating a Starfish
Building a Teakettle
Summary
Chapter 6Building the Red Wagon
Beginning the Project
Using Reference Planes
Modeling the Side Panels
Modeling the Wagon Body
……
Chapter 7 Maya Shading and Texturing.
Chapter 8 Introduction to Animation.
Chapter 9More Animation!
Chapter 10Maya Lighting.
Chapter 11Maya Rendering.
Chapter 12Maya Dynamics.