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Introducing Maya 2009,Pap/Cdr edition 玛雅(MAYA) 2009

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作者: Dariush Derakhshani著

出 版 社:

出版时间: 2009-1-1字数:版次: 1页数: 603印刷时间:开本: 16开印次: 1纸张:I S B N : 9780470372371包装: 平装内容简介

If you’re new to Maya, the industry-leading 3D animation and effects software, Introducing Maya includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you’re a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of modeling, texturing, animating and visual effects with realistic examples. If you’re new to 3D animation or transitioning from another 3D application, this book will provide you with the tools you need to become proficient at Maya.

作者简介:

Dariush Derakhshani is a Creative Director and Head of CG for Radium|ReelFX - Santa Monica, a creative and design studio with offices in Dallas, Texas; San Francisco; and Santa Monica, California. Dariush has been working in CG for over twelve years and teaching classes in CG and effects production for close to ten. He is the best-selling author of a handful of books, including the popular Introducing Maya series. Dariush started using CAD software in his architecture days, then migrated to using 3D programs when his firm’s principal architects needed to show their clients design work on the computer. Starting with Alias PowerAnimator version 6, which he encountered when he enrolled in the University of Southern California Film School’s Animation program, Dariush has been using Alias animation software for the past twelve years. He received an M.F.A. in Film, Video, and Computer Animation in 1997 from USC. Dariush also holds a B.A. in Architecture and Theatre from Lehigh University in Pennsylvania and worked at a New Jersey architecture firm before moving to L.A. for film school. He has worked on feature films, music videos, and countless commercials as a 3D animator, CG lead, and sometimes compositor. He is bald and has flat feet.

目录

Introduction

Chapter Chapter 1Introduction to Computer

Graphics and 3D

Art?

Computer Graphics

The Stages of Production

The CG Production Workflow

Core Concepts

Summary

Chapter 2Jumping in Headfirst,

with Both Feet

YOUPuttheUinUI

Project Overview:The Solar System

The Preproduction Process:Planning

Creating a Project

The Production Process:Creating and

Animating the Objects

Maya Object Structure

The Solar System Resumed

Outputting Your Work

Summary

Chapter 3The Maya 2009 Interface

Navigating in Maya

Maya's Layout

Panels and Frequently Used Windows

Customizing Maya

Summary

Chapter 4Beginning Polygonal Modeling

Planning Your Model

Polygon Basics

Poly Editing Tools

Putting the Tools to Use:

Making a Simple Hand

Creating Areas of Detail on a Poly Mesh

Modeling Complex Objects:

The Classic Steam Locomotive

Suggestions for Modeling Polygons

Summary

Chapter 5Modeling with NURBS,

Subdivisions,and Deformers

NURBS!

Using NURBS Surfacing to Create Polygons

Converting a NURBS Model to Polygons

Editing NURBS Surfaces

Patch Modeling:A Locomotive Detail

Using Artisan to Sculpt NURBS

Modeling with Simple Deformers

The Lattice Deformer

Animating Through a Lattice

Subdivision Surfaces

Creating a Starfish

Building a Teakettle

Summary

Chapter 6Building the Red Wagon

Beginning the Project

Using Reference Planes

Modeling the Side Panels

Modeling the Wagon Body

……

Chapter 7 Maya Shading and Texturing.

Chapter 8 Introduction to Animation.

Chapter 9More Animation!

Chapter 10Maya Lighting.

Chapter 11Maya Rendering.

Chapter 12Maya Dynamics.

 
 
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