Maya 7 导论:立体初阶 INTRODUCING MAYA 8: 3D FOR BEGINNERS
分類: 图书,进口原版书,科学与技术 Science & Techology ,
作者: Dariush Derakhshani 著
出 版 社: John Wiley & Sons
出版时间: 2006-12-1字数:版次: 1页数: 461印刷时间: 2006/12/01开本:印次:纸张: 胶版纸I S B N : 9780470051351包装: 平装内容简介
If you're just beginning to dive into the world of 3D, this is the book for you."
—Animation Magazine
The Academy Award® winning Maya® 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with Introducing Maya 8: 3D for Beginners.
The latest edition of this popular bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core features while introducing new Maya 8 elements such as improved polygon tools and enhanced rendering with mental ray. Clear-cut, engaging lessons let you experiment using the wealth of files provided on the CD. You'll also find an abundance of instructional and inspirational Maya creations in the full-color insert.
The enclosed CD features images, movies, and scene files that let you view material from the book right on your own computer. Tackle all-new rendering and dynamics tutorials and much more. The CD includes Maya Personal Learning Edition software.
Enter a New Dimension
Get a solid grasp of core 3D and Computer Graphics concepts
Learn to navigate the Maya 8 interface
Experiment with modeling by creating a hand, an axe, and a locomotive
Explore the basics of NURBS, polygons, and subdivision surfaces
Discover the nuances of shading and texturing
Rig a locomotive model for automated animation
Create more natural lighting with mental ray soft shadow maps
Use Maya's Render Layers and an Ambient Occlusion pass for greater reality
作者简介
Dariush Derakhshani is a Digital Effects Supervisor, writer, and educator in Los Angeles, California. Previously using Autdoesk’s AutoCAD software in his architecture days, Dariush migrated to using 3D programs when his firm’s principal architects needed to show their clients design work on the computer. Starting with Alias PowerAnimator version 6 when he enrolled in USC Film School’s Animation program, Dariush has been using Alias animation software for the past 11 years. From USC Film School, he received an M.F.A. in Film, Video, and Computer Animation in 1997. Dariush also holds a B.A. in Architecture and Theatre from Lehigh University in Pennsylvania and worked at a New Jersey architecture firm before moving to L.A. for film school. He has worked on feature films, music videos, and countless commercials as a 3D animator, CG supervisor, and sometimes compositor. Dariush also serves as Editor in Chief of HDRI3d, a professional CG magazine from DMG Publishing.
目录
Introduction
Chapter 1: Introduction to Computer Graphics and 3D
Chapter 2: The Maya Interface
Chapter 3: Your First Maya Animation
Chapter 4: Modeling with Polygons
Chapter 5: Modeling with NURBS
Chapter 6: Further Modeling Topics: Deformers and Subdivision Surfaces
Chapter 7: Maya Shading and Texturing
Chapter 8: Introduction to Animation
Chapter 9: Further Animation Practices
Chapter 10: Maya Lighting
Chapter 11: Maya Rendering
Chapter 12: Maya Dynamics
Glossary
Index