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《龙歌:黑暗之眼》系统详解(8)

王朝游戏·作者佚名  2011-12-17
窄屏简体版  字體: |||超大  

Pro: Versatile , mostly good WM

Con: costly (ducat and AP wise), No Strike of Wrath, no Mortal Blow

Conclusion: A good skill for characters with medicore strengh and shield fighter skills. Don't have to mention that the magic sword is the archetype of any magic weapon, do I?

Fencing Weapons

Basic: No

Cost: E (high)

eEC: -1

Abilities: Mortal Blow, Windmill

Pro: Probably best WM around, no ST needed, at least 1 good magic weapon confirmed

Con: Expensive (ducat and AP wise), low eEC, no Mighty Blow abilities

Conclusion: Imo the best skill for 1H weapon fighters (or mages?) without a shield. Can deliever mortal blows which is really nice, fighters with shield should stick to swords instead, but one character with this is alwas good for the

party since you will get a nice weapon in the early midgame.

Maxes and Axes

Basic: Yes

Cost: D (medium)

eEC: -4

Abilities: Strike of Wrath, Windmill, Roundhouse (not the Chuck Norris (tm) one)

Pro: Basic, excellent eEC, benefits from high ST

Contra: No upper tier feint abilities, requires decent ST to use effectively, rather bad PA WM

Conclusion: The ideal weapon for shield using tanks and heavily armored fighters. ST bonus can be very nice in later game when you get ST improving items and magic. My favorite! Doesn't do that well against high PA enemies, but since

they are rare in Drakensang (let me recall - did I ever see one? Nope, afaik not...) - don't care about that.

Staves

Basic: No

Cost: D (medium)

eEC: -2

Abilities: Windmill, Roundhouse (not the Chuck Norris (tm) one), Rush

Pro: Versatile, possible distance bonus vs. low range weapons (???) (***), no ST required, good WM

Con: 2H-weapon, no higher tier feint abilities, no Strike of Wrath

Conclusion: A versatile weapon for defensive orientated characters - mages & alike. Main advantage over spears is the better WM. You will get at least 2 nice staffs during the game, so one character with this would be nice - if you can

handle the enemy numbers.

Spears

Basic: No

Cost: D (medium)

eEC: -3

Abilities: Mortal Strike, Rush

Pro: Good eEC, no ST required, possible distance bonus vs. low range weapons (???) (***), can Mortal Strike

Contra: 2H-weapon, no Mighty Blow attacks, often bad WM, no good spears during the early game

Conclusion: Messed up in Drakensang. More offensive than Staves, but the lack of Mighty Blow maneuvers sucks. No really good weapons can be found in early game - and even later, spears tend to have bad WM. But maybe the waiting is worth

it and you get a super-duper dragonkiller spear later, who knwos? But really, spears are pity in Drakensang. Too bad, since I really like this weapon class. In PnP you can use them with shields once you have ST 15+ (Sparta style) - and

there you can even use them as throwing weapons. Not to mention the cool tacking ability that is missing here... *sob* Oh well, I guess if I ever finish the game I will try an elven warrior with spear and dodge... Bwahahaha...

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