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《龙歌:黑暗之眼》系统详解(9)

王朝游戏·作者佚名  2011-12-17
窄屏简体版  字體: |||超大  

2H-Maxes and Axes

Basic: No

Cost: D (medium)

eEC: -3

Abilities: Strike of Wrath, Roundhouse (not the Chuck Norris (tm) one), Windmill

Pro: Good eEC, high damage, benefits from high ST

Con: 2H-weapon, no feint abilities whatsoever, very bad WM, ST needed

Conclusion: For the damage dealing tin can. The WM of these weapons is probably the worst in the game (even spears can't beat that), even on high TAV a solid defence is impossible. The lack of feint makes it a very bad choise against

enemies with good PA (again - did i ever see one?!). Like one handed maces and axes this one greatly benefits from boosted ST.

2H-Swords

Basic: No

Cost: E (high)

eEC: -2

Abilities: Strike of Wrath, Roundhouse (not the Chuck Norris (tm) one), Windmill

Pro: Good damage, better WM than 2H-Maces and Axes, no high ST needed

Contra: 2H-weapon, costly (AP and ducat wise), no high tier feint abilities

Conclusion: Two handed weapon with better defence capability than 2H-Maces/Axes (and the ability to feint). Needs lower ST attributes, but also lower eEC and max damage in the later game.

Bow

Basic: No

Cost: E (high)

eEC: -3

Abiltiy: Master Marksman

Pro: Low reload time, good damage per shot and round

Con: Costly (ducat and AP wise), needs ammo

Conclusion: #1 Ranged weapon, imo way better than crossbows. Actually good for mages to do a Master Marksman shot as battle opening and starting to cast afterwards. Longbows have the ability to one-shot enemies with Master Marksman. And

you get a few Tenobaal's feather arrows, with a nasty (+10 iirc?) damage bonus.

Crossbow

Basis: No

Cost: C (low)

eEC: -5

Abilities: Master Marksman

Pro: Cheap, very good eEC, good damage

Con: Long reload time

Conclusion: Can't think of a reason why to choose a crossbow over a bow. Yes, they are cheaper AP wise, but their potential is much lower than bows. And you will barely be able to fire a handful of shots in combat anyway with their

horrible reload time. And eEC does not really matter for ranged combat anyway...

Throwing Weapons

Basis: Yes

Cost: C (low)

eEC: -2

Ability: Master Throw

Pro: Base talent, cheap

Con: Low dmagage, low range

Conclusion: Again, only a good weapon if you pick style of substance. Master throw may knock enemies down, but most of the time dealing wounds is better. But I guess the problem with these comes from the PnP version where all but the

best throwing weapons are basicly useless. Actually, you may survive about 10 throwing daggers in your chest if you wear thick clothings... And to hit, you have to get into point black range were an enemy with a spear can already impale

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